tag:blogger.com,1999:blog-17725674769767678122024-03-12T17:10:06.854-07:00The Dark Eldar KabalThe Dark Eldar blog for building, painting and playing Dark Eldar in Warhammer 40K.Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.comBlogger57125tag:blogger.com,1999:blog-1772567476976767812.post-82028534225488554202013-04-25T12:00:00.001-07:002013-04-25T12:55:26.301-07:00Book Review: Path of the Warrior by Gav Thorpe (Spoiler free)<br />
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<b>For me (and many others) Gav Thorpe has always been the custodian of Eldar lore. His writing has graced both Eldar Codices and the glossy pages of White Dwarf since time immemorial. Recently I stumbled upon a Thorpe short story entitled 'Rebirth' which tells the tale of an exarch giving his life to allow Phoenix Lord, Karandras, to be reborn. With my interest piqued in the strange ways of our craftworldian cousins I turned to the 'Black Library' for more curiosities.</b><br />
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Enter 'Path of the Warrior'. The story follows the journey of Korlandril the youthful and arrogant artist as he unwittingly sparks a cataclysm of events whilst trying to gain the affections of his love interest, Thirianna. Angered by her lack of reciprocation and jealous of his love rival, Aradryan, Korlandril turns to the strict martial training of the Striking Scorpions to vent his frustrations.<br />
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The first half of the book is mainly character driven as we see the protagonist struggle with his short-tempered emotions and over-inflated sense of ego; such flaws are not commonly tolerated in Eldar society. Thorpe goes into great detail to paint a picture of everyday life on the Alaitoc craftworld in which the novel is set, as we eat, drink, walk and talk with its lofty inhabitants. With their love of song, sculpture, philosophy, and beauty we are put in mind of the golden-age of ancient Greek and Roman civilisation. In fact with each new chapter we are shown snippets of ancient Eldar history written very much in the style of epic poems such as the Odyssey or those found in celtic mythology; these are continually intriguing almost to the point of being a worthy narrative within their own right. <br />
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As the story delves deeper, new faces are introduced and the focus turns to the Samurai-esque lifestyle of the Striking Scorpions. The student-mentor relationship between Korlandril and his exarch Kenainath is typical of martial-arts flicks of old with scenes of elaborate fighting stances combined with pearls of abstruse wisdom. It reads well however and although it sometimes borders on the cliche it never drifts into the parody. Let's be honest, that's no great criticism seeing as Warhammer 40,000 is practically built on cliches.<br />
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By the last act we are driven into the familiar world of war porn in the 41st millenium as the stakes are consistently raised in a crescendo of destruction. For those that found the pace of the first two parts too slow, this is the pay-off. At times it reads like a narrative battle report, but it is well described and certainly exciting enough to keep your attention. The closing section is very well done and will leave you absolutely satisfied with no cheap cliff hangers or open-ended teasing.<br />
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This was my first foray into a full length Black Library novel and I was pleasantly surprised with the character depth, pacing and twisting narrative of the piece. I can't go in to much detail without spoiling anything but I particularly enjoyed the method of repeating paragraphs in parts of the book. It's an interesting technique I'd not seen before and it was used to great effect. All in all, my initial intrigue has not been fully quenched and I will be eagerly turning to the other novels in 'the path' series for my next fix in the near future.<br />
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8/10<br />
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<br />Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com1tag:blogger.com,1999:blog-1772567476976767812.post-52836820259826651592013-04-06T08:25:00.004-07:002013-04-06T09:49:21.267-07:00Post Tournament Thoughts and List Evaluation<br />
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<b>The last couple of weeks have given me a chance to reflect on the Dark Eldar list I took the tournament in March. Let's break it down and see what worked well and what needs to change.</b><br />
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As those who read my 'post tournament rundown' post will know, the army did very well in some games and fell short in others. Obviously it's not always exactly clear where generalship, luck and experience come into these results but it was certainly apparent that my list had some flaws.<b><br /></b><br />
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Archon (huskblade,
soul trap, combat drugs, shadow field, Haywire grenades, Phantasm G.Launcher)</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">175pts.</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Haemonculus
(Shattershard, Venom blade)</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">70pts</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">+</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">4 Incubi</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Raider (Dark Lance,
Night Shields)</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">158pts</span></i></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">At over 400pts this unit is a pretty big points sink in a 1500pt list. It certainly had it's moments but I'm not convinced enough to say it earned back it's high cost. The Incubi are the real powerhouses here and I'm now wondering if they could manage without the support of the Archon's PGL. Perhaps I should consider taking five in a Venom to go hunting with next time.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">The Archon was less than stellar throughout many of the games. I was cursed with my Shadow-Field rolls on the first day of the weekend, by the end of the three games he had taken a total of six 2+ saves and failed four of them. Not good for a T3 warlord. He didn't manage to personally kill any ICs or MCs either so my Soul Trap unfortunately never saw the light of day. Perhaps it was a poor pairing with the Huskblade as at S3 he was often wounding on 5+ or even 6+ and it just never happened for him. I think perhaps in future I'd like to try taking a much cheaper Archon armed only with a Blaster and putting him in a Venom with a couple of Blaster wielding Trueborn. Could be devastating tank/terminator/monstrous creature hunting squad.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">As for the Haemonculus, what is there to say? Really you are paying to start with a pain-token and I would say for that alone he's great. The added bonus is the fun you can have with the Shattershard though. Just watch your opponents face as he has to play Russian-roulette with the expensive HQ unit you've targeted. Great fun. With the Venom-Blade he wasn't too shabby in a fight either.</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><br /></span></b></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">10 Kabalite Warriors
(Sybarite, Blaster, Splinter Cannon) </span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Raider (Dark Lance,
Splinter Racks, Night Shields)</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">205pts</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">10 Kabalite Warriors
(Sybarite, Blaster, Splinter Cannon) </span></i></div>
<i>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Raider (Dark Lance,
Splinter Racks, Night Shields)</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">205pts</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">10 Kabalite Warriors
(Sybarite, Blaster, Splinter Cannon) </span></i></div>
<i>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Raider (Dark Lance,
Splinter Racks, Night Shields)</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">205pts</span></i></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">I love everything about these guys, so much mobility, so much versatility. The anti-infantry capabilities of the unit is where they really shine though. Using them as a pack to pick on single units ensures devastation. In rapid-fire range it's just ridiculous. Twenty splinter shots per unit, hitting on 3+ with re-rolls. And two S8 AP2 weapons to boot. I'm smitten.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">The Night Shields on the Raiders were well worth the spend. Just that extra six inches made all the difference so many times in terms of putting potential shots out of range. It was especially useful against enemy troops with Meltaguns. It was a fantastic psychological weapon too, frustrating many an opponent by scuppering a well thought out plan.</span></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">5 Wyches (Haywire
Grenades) </span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Venom, (Splinter
Cannon, Night Shields) </span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">135pts</span></i></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">The most reliable tank-busters in the army, It's just a shame they are so often 'one use only'. Still well worth the points though, especially if the Venom survives to go on harassing infantry for the rest of the game. </span></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Ravager (3 x Dark
Lance, Night Shields)</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">115pts</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Ravager (3 x
Disintigrators, Night Shields)</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">115pts</span></i></div>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Ravager (3 x
Disintigrators, Night Shields)</span></i></div>
<i>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">115pts</span></i></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">I just love Disintigrator Ravagers, Nine AP2 shots are just so devastating against Marines which make up so many of our opponents in 40k. Don't get me wrong, there were definitely times where I longed to have another Dark Lance Ravager, especially as my one was so often the first to of the three to explode but most of the time the trade off was absolutely worth it.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Having said that it's clear that my anti-tank is definitely lacking. This was most apparent in my final game against Ian's Grey Knights/Guard where I had too many av11 vehicles to open and no-where near enough Darklight to do it.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">As much as it pains me, I think a Dissie Ravager will have to go. If I can find a way to juggle the points I think a Razorwing/Voidraven might be in order to take up the anti-tank slack and also to give me a fighting chance against Flyers.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Time to go and write a new list...</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Happy raiding!</span></div>
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<br />Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com2tag:blogger.com,1999:blog-1772567476976767812.post-53047995660422237862013-04-03T14:52:00.001-07:002013-04-04T15:01:42.087-07:00Video Battle Report: Dark Eldar vs Chaos Space Marines<br />
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<a href="http://1.bp.blogspot.com/-9GDIyERi7K4/UVygaBhflDI/AAAAAAAAAZo/GyHMeTr3Yp0/s1600/Dark+Eldar+Helldrake.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://1.bp.blogspot.com/-9GDIyERi7K4/UVygaBhflDI/AAAAAAAAAZo/GyHMeTr3Yp0/s400/Dark+Eldar+Helldrake.png" width="400" /></a></div>
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<b>The Dark Eldar Kabal takes on the original bad-boys of 40k, the Chaos Space Marines in a 1500pt slaughter-fest. </b><br />
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<a href="http://www.youtube.com/watch?v=NAjZzN7Oj6A" target="">Part 1</a><br />
<a href="http://www.youtube.com/watch?v=xwYfraTBl_Q" target="">Part 2</a><br />
<a href="http://www.youtube.com/watch?v=0oNSXPLlT8s" target="_blank">Part 3</a><br />
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Please 'like' the videos on youtube or leave a comment if you'd like to see more Dark Eldar BatReps like this. It took a bit of effort to edit and upload but I'm more than happy to do more of these if people enjoy them.<br />
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Let me know what you think!<br />
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Happy Raiding!Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com0tag:blogger.com,1999:blog-1772567476976767812.post-72609122570665938982013-03-31T02:47:00.000-07:002013-04-03T07:48:03.292-07:00Post Tournament Rundown<br />
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<b>Last weekend was certainly packed full of firsts;</b><br />
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<b>First time playing; in a Warhammer 40k tournament.</b><br />
<b> - with 6th edition rules.</b><br />
<b> - with the new(ish) Dark Eldar codex.</b><br />
<b> - at Tabletop Nation. </b><br />
<b> - against Grey Knights.</b><br />
<b> - against Flyers.</b><br />
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<b>Read on to see how The Dark Eldar Kabal coped with all of these new challenges...</b><br />
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The weekend started with a some-what perilous drive to Tabletop Nation in Essex thanks to an unwelcome snow shower from the previous night. After battling the elements from the warmth of my car for an hour or two I arrived at the venue in good time. Soon after I was joined by fellow pilgrims and before long we were summoned to a local cafe for a meet and greet over a nice warm cuppa.<br />
A few faces I knew but most I did not, however after exchanging pleasantries it was clear that everyone was very friendly and ultimately there to have a good time. This alleviated any nerves I had about the upcoming games and put me in a good frame of mind to start the day. <br />
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Game 1 - Crusade/Dawn of War - Alex's Blood Angels<br />
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My first game was against Alex who I'd played against a couple of years back, in which the Kabal gave his Daemons a pretty thorough spanking (<a href="http://dark-eldar.blogspot.co.uk/2010/03/chaos-day-report-part-2-dark-eldar-vs.html#more">Read more here</a>). This time he was sporting an impressive Blood Angels army complete with Death Company, Furioso Dreadnaught and Storm Talon. The game seemed to be edging in my favour for the most part as I was able to either wipe out or nulify all of his scoring units towards the end game. In the last couple of turns his Furioso Dreadnaught was dangerously close to my only remaing scoring unit; still embarked in a Raider. All I needed to do was move flat out onto an objective, then the following turn I could disembark and claim my first win. Instead I made a silly error and took a pot shot with the Dark Lance. It failed and his Furioso then yanked my skimmer out of the air and left the troops stranded in no mans land at the mercy of the Dreadnaught. Even though I had the edge on VP's the game was scored as draw.<br />
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Game 2 - Purge the Alien/Hammer & Anvil - Kev's Dark Angels/Deathwing<br />
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My second game was defined by a silly tactical decision in the deployment of my army. Tentative of his Devastators, Snipers and Icarus cannon all deployed menacingly on his table edge, I formed a defensive cluster in a corner of my deployment zone. I figured he would deepstrike his two Deathwing units in front of me, take out a couple of skimmers and then I would have the next turn to fire everything at the exposed terminators and even fly away and reset if need be. Unfortunately I hadn't bargained on just how devastating two units of Deathwing Terminators can be. Between an array of high strength weapons, rerolls, the ability to splitfire, lucky rolling and vulnerable targets my army was crippled in the first turn and I was unable to mount an effective counter-attack. The game was a massacre.<br />
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Game 3 - Big Guns Never Tire/Dawn of War - Glen's Grey Knights <br />
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My third game seemed to be close for a few turns until Glen's force finally took control and seized a convincing win. It had quickly decended into a shooting match in which the Dark Eldar held their own but ultimately couldn't sustain.<br />
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That ended the gaming schedule for day one. On to our lodgings for the night in the post-apocalyptic town of Basildon! Concrete jungle where dreams are wilted with a big stick. Nevertheless a fun night ensued with burgers, beer and banter aplenty.<br />
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Game 4 - The Scouring/Vanguard Strike - Andy's Chaos Space Marines<br />
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After hearing rumours about Helldrakes but having never actually encountered one I was a bit concerned to be facing two for my first game of the second day. However I had two big blobs of power armoured troops in open ground (incuding a couple of HQ's) and my Dissie Ravagers, Venom and Warrior Gunboats made short work of them within the first few turns. The Helldrakes certainly made their presence known being able to negate any hope of a cover or jink save. I decided to take action and took a pot shot with a Raider on the rear armour of the pesky flyer. Whaddya know, I rolled a six, and punched through the exposed hull with a penetrating hit. A failed jink save and six on the damage chart later and I was a very happy Archon. My opponent, not so much. Amazingly I managed to repeat the trick a couple of turns later and it was more than enough to cement the game. For the final count I was controlling three objectives worth 7vp, had slayed his warlord, had linebreaker and first blood. Andy conceded with only a stubborn Defiler and three marines tied in combat with my Wyches left standing. A good start to the day.<br />
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Game 5 - The Emperor's Will/Dawn of War - Dave's Space Wolves and allied Guard<br />
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This was a really fun game between two players who knew they were out of the top tournament rankings and just looking to cause carnage. It ended a draw with the Dark Eldar eeking ahead on secondary objectives.<br />
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Game 6 - The Relic/Hammer & Anvil - Ian's Grey Knights<br />
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Steamrollered is the most apt way to describe this game. Faced with a wall of mech the width of the table. Five or six shooty transports, side to side in the centre with four twin-linked Lascannon Dreadnaughts on the flanks. Behind stood three units of Mon-Keigh with some ridiculous Strength 10 Ap1 Psy-weapons. The army slowly trundled forward and I had no where to run. With what suddenly seemed like pitifully low anti-tank and no way of breaching the enemy lines I was slowly crushed to death. Fun times.<br />
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And so ended the weekend. So how did I do overall? Well officially my
final tally was 1 win, 2 draws and 3 losses putting me just below middle rankings. Had the tournament been
scored as per the 6th ed rulebook however it would have been 3 wins and 3
losses, however only primary objectives were scored. This meant that there were a
couple of games which I technically won on overall VPs, but I only drew on primary objectives.<br />
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So as far as the Kabal was concerned it had its ups and downs, peaks and
troughs, highs and lows and everything inbetween. As far as I was
concerned it was excellent fun with a fantastic bunch of like minded people
from all walks of life. Honestly, I can't wait for the next time because this certainly won't be the last. Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com6tag:blogger.com,1999:blog-1772567476976767812.post-89752418370732883412013-03-22T10:27:00.003-07:002013-04-05T06:57:12.131-07:00A visual guide to my 1500pt army (Video)<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/RckzNWk6id4?feature=player_embedded' frameborder='0'></iframe></div>
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<b><br />Well the weekend of raiding, slaughtering and cursing the dice gods is imminent and the troops are ready! To celebrate I decided to film a quick tour to show you around my Dark Eldar kabal. Enjoy!</b>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com1tag:blogger.com,1999:blog-1772567476976767812.post-80962904036325201772013-03-16T06:58:00.001-07:002013-04-05T06:57:34.337-07:00"A blaster, a blaster, my kingdom for a blaster!"<br />
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<a href="http://3.bp.blogspot.com/-2cSbKgOLXJ0/UVgP9496EeI/AAAAAAAAAZY/W-sq67fhNO8/s1600/Dark+Eldar.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="259" src="http://3.bp.blogspot.com/-2cSbKgOLXJ0/UVgP9496EeI/AAAAAAAAAZY/W-sq67fhNO8/s320/Dark+Eldar.png" width="320" /></a></div>
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<b>Why do Games Workshop insist on rationing the special weapons in their plastic kits so much? I mean is it too much to expect a few spares here and there? </b><br />
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Okay, fair enough, you can only take one Blaster per Kabalite Warrior unit, so it kind of makes sense to only supply one. But what if I want to kit out a squad of Trueborn, where am I supposed to get the extra weapons from?<br />
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I recently picked up a box of Scourges too. Great models, decent rules but I only get one of every weapon type?! Have they ever heard of synergy?<br />
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I wouldn't even mind if we could buy army specific weapon sprues from Games Workshop, but they don't even do that. Why not? It makes no sense.Surely they'd make a bit of money from it.<br />
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So all we can do is turn to bitz sites who, because of the demand, are able to charge a whopping £3-£5 for a single weapon. And good luck finding them in stock anywhere.<br />
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So then what? I guess we just have to fork out for lots more expensive plastic kits just for a couple of weapons....<br />
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...Oh, okay. I see how this works now.Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com3tag:blogger.com,1999:blog-1772567476976767812.post-66765560177068323802013-03-06T02:59:00.000-08:002013-03-06T03:05:45.068-08:00Plastikente's Dark Eldar Unit Guide<br />
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<a href="http://1.bp.blogspot.com/-byzodBPUbp8/TK7tInSoQfI/AAAAAAAAASQ/1fHrwLLQmFg/s1600/m1390413a_1DE_Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://1.bp.blogspot.com/-byzodBPUbp8/TK7tInSoQfI/AAAAAAAAASQ/1fHrwLLQmFg/s320/m1390413a_1DE_Cover.jpg" width="320" /></a></div>
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<b>If you're looking for a comprehensive guide to the 'math-hammer' of the current Dark Eldar codex then look no further...</b><br />
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Plastikente at the Dark City has compiled a fantastic resource whereby he has painstakingly worked out the statiscal probabilities of everything from typical charge ranges to the likelyhood of a splinter weapon taking out.various enemies.<br />
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If you're struggling to decide how to equip your Archon or how to kit out your Raiders then this kind of data is invaluable! Plastikente we salute you!<br />
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<div style="text-align: center;">
<a href="http://www.thedarkcity.net/t4935-plastikente-s-dark-eldar-unit-guide-the-final-cut">Plastikente's Dark Eldar Unit Guide</a></div>
Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com0tag:blogger.com,1999:blog-1772567476976767812.post-25959201032771797782013-02-27T13:17:00.000-08:002013-04-05T06:57:54.267-07:00Something must have gone wrong... Everything's changed!<!--[if gte mso 9]><xml>
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<b>The Daemons! As we were escaping, they must have sabotaged the portal! How long have we been stuck in the Webway?! ... Everything's changed...</b><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"> </span></b><br />
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<span style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">At least that's what it feels like coming back after such a long absence.</span></span><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"> </span></b><span style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Greetings once again fellow raiders, it's been a while! </span></span><br />
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<span style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">I slipped off into the shadows pretty much straight after the release of the latest Dark Eldar codex. Not because I didn't like it, in fact I never even really got to the point where I could even give a considered opinion of it. I suppose what I didn't like was the fact that my beloved army of dark assassins were, for the first time since they were originally launched, completely in the limelight! It just didn't suit them...</span></span><br />
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<span style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">What first attracted me to the Dark Eldar was their obscurity. It gave them a certain mystique which tied in perfectly with their shadowy character. When you placed your army of skimmers, jetbikes, wyches and warriors on the table your opponent often had no idea what to expect. Just as the troopers of a lone Cadian outpost would be dumbstruck at the sight of a webway portal, crackling open in the dead of night as it's terrifying inhabitants exploded forth as quick as lightening.</span></span><br />
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<span style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Well I guess everyone has their fifteen minutes of fame and no can deny that the most neglected army in 40k needed theirs. But I couldn't help but longingly wait for the hype to settle and the tricks and treats of my favourite army to slink back into darkness.</span></span><br />
<span style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><br /></span></span>
<span style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Well, about a month ago I received an invite from a gaming buddy. One weekend, one 1500pt list, six games. I couldn't resist.</span></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">HQ</span></b></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Archon (huskblade,
soul trap, combat drugs, shadow field, Haywire grenades, Phantasm G.Launcher)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">175pts.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Haemonculus
(Shattershard, Venom blade)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">70pts</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Elites</span></b></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">4 Incubi</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Raider (Dark Lance,
Night Shields)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">158pts</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Troops</span></b></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">10 Kabalite Warriors
(Sybarite, Blaster, Splinter Cannon) </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Raider (Dark Lance,
Splinter Racks, Night Shields)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">205pts</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">10 Kabalite Warriors
(Sybarite, Blaster, Splinter Cannon) </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Raider (Dark Lance,
Splinter Racks, Night Shields)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">205pts</span></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">10 Kabalite Warriors
(Sybarite, Blaster, Splinter Cannon) </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Raider (Dark Lance,
Splinter Racks, Night Shields)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">205pts</span></div>
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<br /></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">5 Wyches (Haywire
Grenades) </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Venom, (Splinter
Cannon, Night Shields) </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">135pts</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Heavy Support</span></b></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Ravager (3 x Dark
Lance, Night Shields)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">115pts</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Ravager (3 x
Disintigrators, Night Shields)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">115pts</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Ravager (3 x
Disintigrators, Night Shields)</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">115pts</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">1498pts</span><br />
<br />
<br />
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>Happy Raiding!</i> </span><br />
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</div>
Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com4tag:blogger.com,1999:blog-1772567476976767812.post-13659925207671937892010-12-07T10:29:00.000-08:002010-12-07T10:42:58.763-08:00Featured Content: Jan's Guide to Scratchbuilding a Razorwing<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s1600/P9262421.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s320/P9262421.jpg" width="320" /></a></div><br />
<b>After taking my time to let some of the approaches out there inspire me I finally began work on my own </b><b>Razorwing.</b><br />
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<a href="http://www.blogger.com/post-edit.g?blogID=1772567476976767812&postID=1365992520767193789" name="more"></a>Games-Workshop decided to give most of the Dark Eldar units new german names instead of translating or keeping the english versions. So they called the Razorwing "<b>Sichelflügel-Jäger</b>" which translates to "Sicklewing-Fighter". (If you are interested of what else they came up with follow <a href="http://www.40k-fanworld.net/wbb/index.php?page=Thread&threadID=64517">this link</a>). That name is one of the reasons for my design approach as I was pleased with the idea of wings that look like a sickle. I knew that I wanted to make use of the<b> Eldar Fireprism turret</b> simply because it is a perfect start as a cockpit and after some discussions with friends I decided to build the rest of the plane form scratch. So with a clear vision in my head I started work.<br />
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<b>What you need:</b> Fireprism turret sprue, Dark Eldar weaponary and some spikey bits were taken from two raider kits, styrne (1mm thick), Epoxy putty, Missile racks from a Lanspeeder Typhoon launcher (can be done with tooth picks as well)<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4KkrtZEHI/AAAAAAAACXI/COzYQvziZMI/s1600/EldarFirePrismSprue1_873x627.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4KkrtZEHI/AAAAAAAACXI/COzYQvziZMI/s320/EldarFirePrismSprue1_873x627.jpg" width="320" /></a></div><div style="text-align: center;">Image taken form www.games-workshop.com</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4LQxWYhAI/AAAAAAAACXM/IA9bZR8RmIE/s1600/DERaiderSprue2_873x627.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4LQxWYhAI/AAAAAAAACXM/IA9bZR8RmIE/s320/DERaiderSprue2_873x627.jpg" width="320" /></a></div><div style="text-align: center;"> Image taken form www.games-workshop.com</div><div style="text-align: center;"><br />
</div><div style="text-align: center;"><a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4RnMjSLWI/AAAAAAAACYo/yzMEnxjJ3XI/s1600/Razorwing_WIP001.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4RnMjSLWI/AAAAAAAACYo/yzMEnxjJ3XI/s320/Razorwing_WIP001.jpg" width="320" /></a> </div><div style="text-align: center;">Drawing the outlines of the wingdesing on the styrene with a pencil- this is also my sketching as you can see.</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4N8ELUIxI/AAAAAAAACXQ/qiAipzMSy9I/s1600/Razorwing_WIP002.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4N8ELUIxI/AAAAAAAACXQ/qiAipzMSy9I/s320/Razorwing_WIP002.jpg" width="240" /></a></div><div style="text-align: center;">Here I cut out the first wing and refined it until it fitted my perception. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4N_PM6OcI/AAAAAAAACXU/5KBbebVMfq8/s1600/Razorwing_WIP003.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4N_PM6OcI/AAAAAAAACXU/5KBbebVMfq8/s320/Razorwing_WIP003.jpg" width="320" /></a></div><div style="text-align: center;"> The second wing was simply a reproduction of the first one.</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OFLktfYI/AAAAAAAACXY/euthaY0Skjw/s1600/Razorwing_WIP004.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OFLktfYI/AAAAAAAACXY/euthaY0Skjw/s320/Razorwing_WIP004.jpg" width="320" /></a></div><div style="text-align: center;"> I took the hatch door of the Fire prism kit and cut out the energy cores and by glueing them on the lower side of the wings created my weapon mounts. Also notice the small parts of sprue that I used to create the link with the fireprism cockpit.</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OFwESeHI/AAAAAAAACXc/SuflTxSu7e4/s1600/Razorwing_WIP005.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OFwESeHI/AAAAAAAACXc/SuflTxSu7e4/s320/Razorwing_WIP005.jpg" width="320" /></a></div><div style="text-align: center;">I used one of the star engines as a single-turbine- two were just too dominant. I also took one of the Nightspinner gun covers as an air inlet. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OHf-M3EI/AAAAAAAACXg/Ymi625TevXg/s1600/Razorwing_WIP006.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OHf-M3EI/AAAAAAAACXg/Ymi625TevXg/s320/Razorwing_WIP006.jpg" width="320" /></a></div><div style="text-align: center;">I had to carve the engine quite a bit to make it fit in and as you can see there are still big gaps at the air inlet. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OJWXcZiI/AAAAAAAACXk/5uy2M2gZoro/s1600/Razorwing_WIP007.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OJWXcZiI/AAAAAAAACXk/5uy2M2gZoro/s320/Razorwing_WIP007.jpg" width="320" /></a></div><div style="text-align: center;">The wings still looked too naked so I took two of the fins from the Raider sprue to make for some decoration. I aligned and cut them a little bit so that they fit smoothly. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OJ8dkCRI/AAAAAAAACXo/v2zBK5howA4/s1600/Razorwing_WIP008.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OJ8dkCRI/AAAAAAAACXo/v2zBK5howA4/s320/Razorwing_WIP008.jpg" width="320" /></a></div><div style="text-align: center;">Greenstuff time. It took a little effort to clean things up. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OLy1MkQI/AAAAAAAACXs/dYEP7NyHAtE/s1600/Razorwing_WIP009.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OLy1MkQI/AAAAAAAACXs/dYEP7NyHAtE/s320/Razorwing_WIP009.jpg" width="320" /></a></div><div style="text-align: center;">And I didn't suceeed a 100%. It would have been better to mix in some miliput because that can be sanded. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OM_WnltI/AAAAAAAACXw/cDpDJpvHG1w/s1600/Razorwing_WIP010.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OM_WnltI/AAAAAAAACXw/cDpDJpvHG1w/s320/Razorwing_WIP010.jpg" width="240" /></a></div><div style="text-align: center;">Small detail: The Eldar pilot head is replaced by a Dark Eldar baldy. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4ONiz5z6I/AAAAAAAACX0/jVjrw1maDls/s1600/Razorwing_WIP011.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4ONiz5z6I/AAAAAAAACX0/jVjrw1maDls/s320/Razorwing_WIP011.jpg" width="240" /></a></div><div style="text-align: center;">Disintegrator cannons are glued to the gun mounts and I prepared a flyer base. Now you can guess the dimensions already. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OPCzy57I/AAAAAAAACX4/eOINAtX6qh4/s1600/Razorwing_WIP012.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OPCzy57I/AAAAAAAACX4/eOINAtX6qh4/s320/Razorwing_WIP012.jpg" width="240" /></a></div><div style="text-align: center;">The missiles: Why bother modeling and attachig them when you can simply represent them in their housing? It is one Typhoon launcher cut down boldly. WYSIWYG at it's best. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OPvXAj2I/AAAAAAAACX8/Q4aNA_o9ljY/s1600/Razorwing_WIP014.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OPvXAj2I/AAAAAAAACX8/Q4aNA_o9ljY/s320/Razorwing_WIP014.jpg" width="240" /></a></div><div style="text-align: center;">This is were they go...</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OQxcFDjI/AAAAAAAACYA/dBGpAQR_1XQ/s1600/Razorwing_WIP015.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OQxcFDjI/AAAAAAAACYA/dBGpAQR_1XQ/s320/Razorwing_WIP015.jpg" width="240" /></a></div><div style="text-align: center;">A little more to the rear. Notice the Splintercannon gun mount in the air intake. I later threw this idea over board in favour of a more spikey look. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4ORRBEJOI/AAAAAAAACYE/QMQnP76x7iM/s1600/Razorwing_WIP016.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4ORRBEJOI/AAAAAAAACYE/QMQnP76x7iM/s320/Razorwing_WIP016.jpg" width="320" /></a></div><div style="text-align: center;">Put the round antenna-egg things on the top of the wings to bring in some Eldar feeling and added a small fin to the rear/side of the cockpit. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OSN-NPiI/AAAAAAAACYI/n0Kq5sdw8Eo/s1600/Razorwing_WIP017.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OSN-NPiI/AAAAAAAACYI/n0Kq5sdw8Eo/s320/Razorwing_WIP017.jpg" width="320" /></a></div><div style="text-align: center;">Not a lot to shoot at when it comes as you. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OS68AcrI/AAAAAAAACYM/VRd3uYWdAMs/s1600/Razorwing_WIP018.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OS68AcrI/AAAAAAAACYM/VRd3uYWdAMs/s320/Razorwing_WIP018.jpg" width="320" /></a></div><div style="text-align: center;">Put some bits on the wings and greenstuffed the seems to the cockpit. Fireprism spikes as fins and the weapon mount for the Splintercannon/rifle made form the Webber. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OTqjwRSI/AAAAAAAACYQ/gACmeB46Ong/s1600/Razorwing_WIP019.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OTqjwRSI/AAAAAAAACYQ/gACmeB46Ong/s320/Razorwing_WIP019.jpg" width="320" /></a></div><div style="text-align: center;">Almost done...</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OUVpOawI/AAAAAAAACYU/nwjJGk8UOvA/s1600/Razorwing_WIP020.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OUVpOawI/AAAAAAAACYU/nwjJGk8UOvA/s320/Razorwing_WIP020.jpg" width="320" /></a></div><div style="text-align: center;"> ...and that's it- Splinterrifles mounted. Time for a Nespresso- George?</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OU8i3lrI/AAAAAAAACYY/NixGereg-i4/s1600/Razorwing_WIP021.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OU8i3lrI/AAAAAAAACYY/NixGereg-i4/s320/Razorwing_WIP021.jpg" width="320" /></a></div><div style="text-align: center;">This is what he looks like for the side- I love the look of the weapons array. Reminds me of Babylon 5 antenna arrays.</div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OVV7nWEI/AAAAAAAACYc/NtrOsd3YAxw/s1600/Razorwing_WIP022.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OVV7nWEI/AAAAAAAACYc/NtrOsd3YAxw/s320/Razorwing_WIP022.jpg" width="320" /></a></div><div style="text-align: center;">Better picture after making room on the desk. From the top. </div><div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OVxCPcUI/AAAAAAAACYg/pnzceDaNU6U/s1600/Razorwing_WIP023.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OVxCPcUI/AAAAAAAACYg/pnzceDaNU6U/s320/Razorwing_WIP023.jpg" width="320" /></a></div><div style="text-align: center;">And from the side.</div><div style="text-align: center;"><br />
</div><div style="text-align: center;"><a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OWsUzeeI/AAAAAAAACYk/syQ-oclSOsk/s1600/Razorwing_WIP024.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OWsUzeeI/AAAAAAAACYk/syQ-oclSOsk/s320/Razorwing_WIP024.jpg" width="320" /></a> </div><div style="text-align: center;">Primed and ready to go. </div><div style="text-align: center;"></div><div style="text-align: center;"></div><div style="text-align: center;"></div><div style="text-align: center;"><i><br />
</i></div><div style="text-align: left;"><i> Many thanks to Jan for submiting this great article. Jan has his own blog which I can thoroughly recommend subscribing to, it's called 'Path of the Outcast' and you can find it <a href="http://exodites.blogspot.com/">here</a>. If you have a Dark Eldar article that you think our readers would enjoy then you can email me at: cuchulain84@gmail.com . Happy Raiding!</i></div>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com21tag:blogger.com,1999:blog-1772567476976767812.post-65838805948303543872010-11-16T06:11:00.000-08:002010-11-16T06:13:00.040-08:00Featured Content: Dark Eldar Codex Breakdown (Part 2: Units)<div class="separator" style="clear: both; text-align: center;"></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s1600/pre-order+army.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="187" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s320/pre-order+army.jpg" width="320" /></a></div><br />
<br />
<b>Now the Meat and potatoes, units! We well start with HQ’s and work our way down.</b><br />
<br />
<a name='more'></a><br />
Archon: The Big man on campus is back in this codex with improved stats from before for about the same points. Gaining plus one attack and a lot of gear stock that you would have had to pay for before he is still one of the best CCW monsters in the game! Good builds being:<br />
<br />
Husk blade or power weapon & soul trap, clone field & ghost plate or shadow field (users pref)<br />
<br />
Idea here being you attack enemies Independent chrs or Monstrous creatures and get to STR 10 as fast as possible. Once you have the souls he will become a combat monster causing instant death to all in his path and laughing at tanks armor as he crushes them aside. If you need 10-20 points bad in your list then you can just take the power weapon instead of the husk blade. This makes him a lot less effective at killing enemies chrs but there always has to be the poor mans build.<br />
<br />
Electrocorrosive whip & soul trap, clone field & ghost plate or shadow field (users pref)<br />
<br />
Idea here being that you jump on the enemies chrs and kill them with them not having enough high str hits back for him to do any real damage to you. Once he dies the skies the limits for you as STR 6 will make you near unstoppable.<br />
<br />
<br />
Agonizer & blast pistol, clone field & ghost plate or shadow field (users pref)<br />
<br />
Throw him at the nearest squad and watch him rip them up for his own cheap cost. Would recommend the succubus more for this approach though as she's cheaper.<br />
<br />
Important things to note: Combat drugs are a must on this guy as almost 88% of what you get will only make this guy better. Remember, Just say YES to drugs! If you plan on them escorting Incubi into the mix, then the Grenade launcher will make sure they kill all in their path before the blink of the eye. Even though the Archon can take a blaster it’s useless as he needs as many attacks as he can to tear things up. Only give him one if you REALLY need more anti tank (should also be said that a blast pistol is a good mix of the best of both worlds in this case).<br />
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<br />
Succubus<br />
<br />
Most people over look her as she can’t have all the whoop lah of the Archon but I think she is honestly the best poor man HQ we can get.<br />
<br />
Important things to note: She comes with combat drugs and a 4++ save in CC base so that alone makes her cheaper then the Archon for what she does. With a weapon skill and initiative high enough to hit the Lord of Death on 3s and swinging before he can blink means she can almost take the big guy out by her self. As said above, if you roll the +1 weapon skill drug for your army with her in it it’s not really a waist as it makes her only able to be hit on 5’s by MEQ. Because you have to get rid of the Agonizer in order to get Wyche weapons they just don't hold wait with her, which is what may make Leilth more appealing if you you have both a PW and an impaler. Good build being:<br />
<br />
<br />
Agonizer & haywire grenades<br />
<br />
<br />
Cheap and able to kill large amounts of marines. If you have around 100 points laying around then she may be your girl!<br />
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<br />
Homunculus/ Homunculus Ancient<br />
<br />
The main reason why these guys are going to hit the field is that they start with a feel pain token. Yeah sure they don’t appear to be the combat beast that the other HQs are, but it should also be noted that they can do some scraping as well. With that thought in mind I feel that it is a huge waist of points to just take this guy for the token alone. Good builds being:<br />
<br />
Agonizer & Webway portal<br />
<br />
With 4 attacks on the charge he can drop enough MEQs to get his points back. While this may not seem appealing right off the bat you have to look at the big scope of things. If he joins a squad of Wyches or Warriors and they have another Agonizer in the unit then you are throwing 8 Agonizer attacks at the enemy and that can drop a lot of guys.<br />
<br />
Hex rifle, venom blade<br />
<br />
This is a great build for a homunculus as it allows him to join a squad that can sit back and rain some fire on the enemy and ensure they don’t die off like crazy while doing so. Main tactic I see for this build will be covered in the Mandrake entry. Only reason to take the venom blade is the said reason above. He’s not a show stopper in the CC department but 4 venom blade attacks are nothing to laugh at for the points it cost.<br />
<br />
Husk blade & soul trap<br />
<br />
I see this as the least common build and it should be said that it will only work best with the Ancient. Same idea here as the Archon Soul stealer build, but he’s a little less survivable then the boss man. I will say that I think it’s the best to do if you want a all themed homunculus army though.<br />
<br />
Scissor hands & liquefier gun<br />
<br />
The amount of wounds this guy can do can smash a Ork boy horde fast, just stay away from instant death while doing so. Could be the best way to go even against marines due to the shear saves forced.<br />
<br />
Important notes: When covering the Pain Masters I didn’t get to into the arcane war gear, as I covered it all earlier in it’s own section. As I said before, most of them are just good point fillers, but some can be game breakers as well. This is another great thing about the homunculus, the fact that he can do SO much. I’ll be the first to warn you though by saying that you should try not to get to wrapped up in all the things he can take, as to much to quick will make you lose the valuable points you need to fill out your body count.<br />
<br />
Other things to see about this guy that don’t catch the eye right off the bat are that he has no fleet and no access to plasma grenades. The first of these two problems can hurt some units as they rely on the normal 6” charge rather then insuring it with a fleet move (Wyches come to mind first as they need his pain token right off the bat so they survive better). The latter of the two problems can only be solved by taking a phantasm grenade launcher or just waiting to be charge instead (Hex Rifle build).<br />
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<br />
The Court of the Archon<br />
<br />
If you liked the wacky and random body guard units of the Witch/Daemon Hunter books then start slobbering as now we can a similar unit! The main thing you can see with ours compared to its founding father unit is that ours is indefinitely CC based. There are 4 different critters making up this rag tag band so lets starting probing at them.<br />
<br />
Medusae- This brain sucker is addition as you should almost always want a flamer template dropped bro you charge to thin hordes a little. The fact that its abilities are a little random may make you want to look away but with the cost that it is I think you should weather the random storm and take a least one if you take the Court. I just noticed that these guys have LD9 so if your Archon leaves then they're needed to not break.<br />
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Ur-Ghuls- The only reason to take one of these ugly things is the fact that it allows you a good number of STR 4/5 (depending on charge or not) attacks and can take the hit if needed so you don’t lose the big combat dealers in the squad as fast. They also have a great INT so they can drag down some men before they knew what hit them.<br />
<br />
Lhamaeans- Her ability is near useless as the Archon shouldn’t be toting around a poisoned weapon, and the fact that she has a low number of attacks may put her on the back burner. Good side is she’s the cheapest thing in the unit and can pull off 1-2 wounds consistently in CC with near anything. The bottom line for her though is that she is easy to kill and with to many T3 models in the unit it will take away from the units survivability as a whole so I say leave her at home. I did just noticed that these guys also have LD9 so if your Archon leaves then they're needed to not break.<br />
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Sslyths- Here are the main reason to take this unit. These pleasure indulged snake men really know how to get it done. A min of three will be needed in every squad as to really deal out the hurt though. With a high T and FnP to boot they will defiantly make some players read your codex in a hurry. Good build being:<br />
<br />
<br />
1 Medusaes<br />
1 Ur-ghuls<br />
1 Lahamaean<br />
(total above number never going higher then 3 men/women so the T of the unit is counted at 5 for the unit in CC, but sadly will be counted at T3 to shooting so you’ll have to kill one of the above if you take a wound from the raider blowing up)<br />
3 Sslyths<br />
1 archon (any gear of your choice but NEEDS the Phantasm grenade launcher)<br />
1 raider<br />
<br />
Important notes: This unit is pretty tough and will be both cool and fun to see on the table. Only real issue is that you can get a unit of Incubi for cheaper that will kill MEQs a lot better then them. Another bad thing about this unit is that they don’t have the Power from Pain army wide rule on the combat masters. This is combated by the unit having FnP and Furious charge on most of the units. The only way this can be good is if you kill three units with them with your Archon is still up, just move the big guy to a new squad and he will take all his tokens with him and the squad will still have FnP. I think this unit is the other end of the spectrum for body guards to the Archon. If you are sick of hordes, then these guys will do better at killing them then Incubi will, but if you go against a lot of MEQs then leave these guys at home and call your local Incubi temple for assistance. Another thing pointed out by others that I didn't notice right off the bat was that you are REQUIRED to have at least one of each type in the squad.<br />
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Incubi<br />
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Almost seems fitting that they are next as they are most commonly used as the Archons best friends other then the Court. This unit is one of the few things in the book that I see most players losing their minds over and spending WAY to many points on them, so I think it’s fair to say they need more on them then “just point and click”.<br />
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Klavex- Something to think about is that he's almost the same cost as another Incubi. Murderous assault doesn't really seem that good to me as you won't be fighting to many ICs with these guys as they are a hammer unit. If you do decide to take a Klavex then it's a must that you give him the onslaught ability. Although it may cost as much as another Incubi, I think on average it will do far more then 3 attacks (really depending on the squad size). The Demi klaves are also to many points to me. You can get another guy for 2 more points. The blood stone on the other hand is great as it can allow you to drop a decent amount of guys before you go in (as we lost our splinter pistols on them now). It doesn't say one shot only for it so you can do it every time you go in. Another great thing about it is that it can kill enough Marines to allow you a dual charge as the original target will require far less attacks to kill them then before. All this for less then half a Incubi? Yes please.<br />
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Squad size- The biggest thing to talk bout here with these guys is squad size. At first glance most people are going to want to go Archon, 8 Incubi, 1 Klavex, with both powers. WRONG! The only reason you would want a unit like that is if you know the Emperor is going to be on the field and because that never happens then lets see what else we can do with them. Good builds being:<br />
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1 Archon (NEEDS the Phantasm grenade launcher)<br />
5 Incubi<br />
1 Raider<br />
<br />
Or<br />
<br />
6 Incubi<br />
1 Klavex (murderous onslaught)<br />
1 Raider<br />
<br />
These units will kill most things in the game with a single charge and isn’t a crazy point sink to boot. Yes, sometimes what you charge wont die like lemmings pointed towards a cliff but if you but to many points into these guys will fail you big time. In Ork tongue we call this being "to killy". If you don’t trust me then ask Khorne players what it feels like when they kill everything on the charge and are staring at every gun barrel the enemy has to offer.<br />
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Grotesques<br />
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So GW thought the old ones just weren’t transformed enough so why not redo them completely! While this was a cool thought, I don’t know if they really hit it on the head when they tried. For all intents they are fast Ogryn with out grenades and when you take into account that you have to have a IC in the unit at all times to baby sit so they don’t kill themselves that only leaves room for 4 of them in a raider. On top of all that if the IC isn’t a Archon with Phantasm grenade launcher then the unit will lose out on that fast INT they had to begin with. Being some resilient to start with is a and the fact that they can have a liquefier and a Sarg with a flesh gauntlet is nice though. Another thing to think about with the Sarge is that the venom blade will re roll to wound vs really anything in the game on the charge. Good builds being:<br />
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10 Grotesques, liquefier, aberration w/ flesh gauntlet<br />
1 Archon (any gear of your choice but NEEDS the Phantasm grenade launcher)<br />
<br />
(out of a Webway portal)<br />
<br />
Or<br />
<br />
1 Raider<br />
4 Grotesques, liquefier, aberration w/ flesh gauntlet<br />
1 Archon (any gear of your choice but NEEDS the Phantasm grenade launcher)<br />
<br />
<br />
Important notes:<br />
As said before these guys just didn’t get as good as what I feel they could have been. With no power weapons they fail to really be horrifying and the fact that they don’t have fleet in a fast army really brings them down. If you do take a weapon on the Sarge it will make him double armed as it is not a "upgrade" of any weapon but rather GAINING it. This said I feel they suffer like flash gitz in the Ork book, being to over priced for what they do in a under cost book.<br />
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Wracks<br />
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Maybe after GW got done with the last entry they decided that people would be mad they couldn’t use their old models that they had for grotesques. So what better to do then make them a new CC monster unit! Good builds being:<br />
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8 wracks, 1 liquifier gun, 1 Acothlyst with Agonizer<br />
1 homunculus (any CC layout)<br />
1 Raider<br />
Only reason that you want the Pain Master in the unit is to give them FC so that they can re roll to wound against MEQs. Problem being they have no grenades. That being said a Archon with a Phantasm grenade launcher sounds good with them so you can get the token real fast!<br />
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Important note: As said above they have no grenades so that can be a major set back. They fact that you can have 2 liquefiers and a Agonizer in the unit is incredible. Add that to the fact that you can take them as troops with the Pain Master in there and I don’t see why a unit of these wouldn’t be fielded! Another good tactic is to take them in large squads and make sure half their squad is in cover moving up field. This will give your army a 4++ and 4+ vs shooting and they can cover a large area (this is only with a walking build of course). <br />
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Mandrakes<br />
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All I hear is people going on and on about these guys and how sad they are that they weren’t as good as what they wanted. The sad part is that they are, but just not in the sense that you would think. Looking at stats, if appears very obvious that these guys are CC gurus. The fact the Serge can’t take a cool weapon and they don’t have rending makes you want to turn your head…. DON’T! This units main function is, believe it or not, to shoot. Infiltrate them around 13” ahead of your battle line and have a Homunculus near by in a raider. First turn drive him up and join the unit. When the shooting phase comes around laugh as you throw 20 STR 4 pinning rounds at the enemy and if your really lucky they will be useless next turn. The fact that these things (being neither a DE or a monster really) have BS 4 further proves the point. On top of it all when they get shot back they have a 3++ save to shooting AND FnP from the Hammie. After you let all those shots out you can drop a Webway Portal with the Hammie and you are in great position to watch all the rest of your army come screaming on to the table. Once they get charged you will see where the CC greatness comes in for them. 20 STR4 INT5 attacks will knock most MEQs off their high horse. Another great thing to say about them is with 2 Pain Tokens they can destroy a transport in no time. Good build being:<br />
<br />
10 Mandrakes<br />
1 homunculus, hex rifle, Webway portal<br />
<br />
Important note: With no grenades this unit can’t really do anything in the charging department. Remember That not only charging into but through cover makes you swing last unless you have grenades. Again if you take a Archon with the Phantasm grenade launcher if you want to make them charge happy, but then you lose out on that nice shooting attack right off the bat. Another thing to be said about the Sarge is the fact that he has LD 9 which can make the unit better at holding it's ground.<br />
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True born<br />
<br />
So being grown in a tank isn’t good enough for all DE, and that’s where these guys come into play. Another way to think of them is a poor mans stern guard. These guys have another attack then the average warrior and access to many different weapons. Good builds being:<br />
<br />
<br />
10 Trueborn with shard carbines<br />
1 Raider<br />
<br />
Very good harass unit that can really lay some fire into anything that has a wound profile. Kind of the poor mans Scourges.<br />
<br />
5 Trueborn, 4 blasters<br />
1 venom, 2 splinter cannons<br />
<br />
These guys will destroy most tanks in one volley. No need to get into to much with these guys.<br />
<br />
<br />
10 Trueborn, 4 shredders<br />
1 raider, splinter racks<br />
<br />
I just love the idea of dropping 4 STR 6 blast on people and watching them fail saves ha ha. I will say that this unit can do a lot or a little depending on how I do with the scatter, but hey it’s fun.<br />
<br />
5 Trueborn, 2 splinter cannons & 3 shredders<br />
1 Venom, night shields, 2 splinter cannons<br />
<br />
Great at killing infantry in mass as well. Essentially it's really just a different approach to the above squad but I like it none the less.<br />
<br />
Important notes: While these guys are the “stern guard” of the DE they don’t have the staying power that their father unit does. Be warned that if their transport goes down the enemy will kill them FAST. I’m also not a huge fan of the suicide 5 man units but I know people love them for some reason so I made sure to include them. Another quick thing to say is that the Duke can make the first of these builds incredibly horrifying with the number of wounds it will deal out. A fact that makes them better then scourges in that sense.<br />
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Harlequins<br />
<br />
The jokesters of the laughing God have finally come to our book. Bad part of these guys is that to be effective they have to have a shadow seer and the kiss upgrade. This makes them dead on the same points as a Incubi and can’t take a transport. On the up side they are hard to shoot and if they make it there they can do the same if not better to hordes that Incubi do. Really not an OMG unit but not bad either. Good build being:<br />
<br />
<br />
9 Harlequins, 9 kisses<br />
1 shadow seer<br />
<br />
A lot of attacks and praying in cover to get you when you get close.<br />
<br />
Important note: This units not really new to the game and has been discussed else where. Best tactic I see is as a screening unit for your foot units, thus giving then a 4++ save. Need help here as I’ve never really used them.<br />
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Hekatrix Blood brides<br />
<br />
Really our “vanguard vets” these girls are just Wyches with +1 attack. I wont get into these girls to much, as I will cover Wyches in the later entries, but it appears that these girls are made to ride in Raiders. The units main ability is to the fact that they can take a Wyche weapon per every three men/women. Good builds being:<br />
<br />
<br />
8 blood brides 3 hydra gauntlets<br />
1 Syren, Agonizer<br />
1 Raider<br />
<br />
Important notes: The fact that they are Wyches that can't hold objectives hurts them pretty bad. It should be said that if you take 9 Wyches that it won't hurt the number of weapons the squad can take, thus making them a great IC delivery squad.<br />
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Kabalite Warriors<br />
<br />
So our main stay murderers are back and better then ever (by some standards). The ups and downs of warriors are covered a lot in the Splinter weapons section. The more I look at these guys though I can see that they are really one of the best bang for the bucks troopers in the game, especially once they gain a pain token. Good builds being:<br />
<br />
10 warriors, blaster & Dark lance<br />
<br />
I see these guys taking the place of our former double dark lance toting squads. Great anti tank squads that can also do some damage to infantry if need be. Other then knocking out tanks they will also be huge in holding objectives for us as they are cheap and a troop choice.<br />
<br />
10 warriors, splinter cannon & blaster or Shredder<br />
1 raider, Splinter racks & night shields<br />
<br />
This squad will be great for either being the best of both worlds or just specializing in knocking out enemy troops. To me Raiders are better suited with getting CC troops into the mix but I have sen them used to good effect.<br />
<br />
20 warriors, 2 splinter cannons, 2 shredders, Sybrite, Agonizer, PGL<br />
1 homunculus (any CC build)<br />
<br />
I used these horde squads all the time in the last book and it appears that it's gotten even better now that we have FnP with the Homunculus. Once you get to get charged you will have a lot of I 5 attacks and the Agonizer makes quick work of marines. The PGL is very useful because it's cost is the same as arming 20 warriors with grenades so why not take it instead and get two for the price of one.<br />
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<br />
Wyches<br />
<br />
Everyone needs entertainment, and it seems the DE don't like TVs so this is where these girls/boys come into play. When they were a elite slot they were okay, but now that they can hold objectives I see them reentering the spot light.<br />
<br />
The biggest thing to cover with these guys is the special weapons that they can field. The Impaler is okay to tie people up, but as I'll say earlier I enjoy killing more then stalling. The other two weapons allow for more blood letting in CC. I honestly feel the Hydra gauntlets take the cake though because your average roll for attacks is going to be a 3 or 4, thus resulting in basically having another Wyche present. A lot will argue that the Razor flail is better but you have to remember that the re roll to wound combat drug roll does nothing for them and the risk reward factor the the hydra can't be underestimated. Good builds being:<br />
<br />
<br />
9 Wyches, 2 Shardnet and Impalers<br />
1 Hekatrix, agonizer<br />
1 raider, night shields<br />
<br />
This will be peoples "tie up unit". I've never been a fan of using Wyches to hold people up as my goal will always be to kill them. I have seen people use them to good effect though, holding up elite squads until something nasty can come and end the stalemate.<br />
<br />
<br />
9 Wyches, 2 hydra gauntlets<br />
1 Hekatrix, Agonizer<br />
1 Raider, night shield<br />
<br />
I use this unit the most as I feel they can give out a crazy amount of wounds 3/4s of the time with the right drug roll. Shimmy them up field and when the time is right jump out fleet and charge.<br />
<br />
<br />
14 Wyches, 3 hydra gauntlets<br />
1 Hekatrix, Agonizer<br />
1 Homunculus (any CC build)<br />
(All coming out of a Webway portal)<br />
<br />
This squad will come running and screaming out of the portal ready to kill anything in their way. With FnP they don't have to worry about getting shot to much if they don't get the charge (the Hammie doesn't have fleet).<br />
<br />
<br />
Important notes: With ++ saves in CC they can be quite hard to kill when up close. Problem is that once they are out of CC they seem to die FAST to bolter fire. Most people will say that this makes Wyches not really a viable unit compared to warriors but they (as with anything else in the codex, can become rather tough with some help from the Hammie and make sure you hug cover if your card board box gets wrecked.<br />
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Hellions<br />
<br />
The old fluff apparently wasn't good enough so now we have these SLC punks riding "skate boards" in our armies. These guys are pretty impressive, and this is with out taking into account what the Barron does for them. IMO these guys are the best Webway unit in the book. Here's my reasoning why. If some one surrounds a Webway portal then you may not pull a squad out as they have to stay out of 1" of a enemy unit. Hellions being jump infantry ignore that fact by flying over the squad and then charging them. With the jump packs in mind they come screaming out of the Webway almost guaranteeing they charge where they want. The last fact being that they are so fragile that with out a Webway they would get shot to death in no time. Some people think they are also a great screening unit for raiders as they are such large models that they will almost always give raiders a cover save so you won't need flicker fields. Good builds being:<br />
<br />
9 or 14 Hellions<br />
1 Hellarch, agonizer & PGL (PGL is a must as they don't come with Plasma Grenades)<br />
(usually best with a Webway)<br />
<br />
19 Hellions<br />
1 Hellarch, agonizer & PGL<br />
1 Baron<br />
<br />
This unit is great as they are scoring and can really deal out some pain. In order to get the best effect out of them I highly recommend adding a Hammie to get the FnP token and then making him leave to join another squad first turn (leaving the Token when he goes).<br />
<br />
Important notes: As said above if these guys/girls are caught out in the open, then consider them dead. Another good idea for them is to fly them right next to cove and then run into it so you won't have to roll dangerous terrain. Another thing I forgot to say before is about the Stun Claw. While this thing is a fun gizmo I don't really see it in competitive builds. The Agonizer will kill people (or the IC in question) so it's not really that impressive. The only time I see it being a big help is if you have two units in CC with blood angels and one of them grabs the priest and pulls him far enough out of the way that he can't give the squad the FnP. Again though, one Agonizer attack and he's gone period but it's what ever.<br />
<br />
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<br />
Scourges<br />
<br />
Our former flying DE are turning themselves into bird men now. You would think the fact that their bones are getting hollowed to fly easier should make them easier to kill then before but instead they have a 4+ save! I guess this only makes sense as they have the most money out of all out units, so Ghost armor is cheap to them. This unit reminds me of a mix combination of Dark Reapers and swooping hawks. Main thing to notice there is that both units are meant to kill infantry. I know they have options to get anti tank but in all reality it seems to me that they will only really be good at mowing infantry down. There is MAYBE one exception to this though. Good builds being:<br />
<br />
10 scourges<br />
<br />
Yeah that's it for one for them. Cheap, throwing out 30 shots a turn, and the fact that a splinter cannon cost almost half a guy makes them almost not taking for these guys.<br />
<br />
10 scourges, 4 splinter cannons<br />
<br />
Main reason it do this so to hope that when you do get into position that you will be able to shoot all guns at once. If you are just 24" away and shooting just the splinter cannons as heavy then it's only 24 shots, where if you just had all carbine and moved forward 6" you would shoot 30. This build is better then the first one though when you think of causality wise. If you lose 5 guys from this unit, who cares, but 5 from the other squads drops it's shooting effectiveness by a lot.<br />
<br />
10 scourges, 2 splinter cannons & 2 Dark lances<br />
<br />
Multitask unit that I have been tossing around but I really think that making something okay at one thing really hurts you in the long run as they could have been great at just one thing.<br />
<br />
10 scourges, 4 Dark lances<br />
<br />
It can't be ignored that these guys get DLs really cheap, so if you make a list with the first build in it a switch to this could help if you're really hurting on anti tank. That being said DE are one of the few armies that rarely have that problem but it is a okay choice so I thought I would list it.<br />
<br />
Important notes: I know some of you are thinking where is the Heat lances but the fact stands that after you shoot them to do what you want, you're squad will be dead. Only way it could be usable is in a Alpha strike force but still, I hate the idea of losing almost a 300 point unit to kill a Land raider. Another thing I failed to mention that other keep talking about is what about 5 scourges with 2 heat lances? I feel this unit won't reliable kill a tank and get there cost back. Best case senerio they come out of a Webway and wound a Land Raider (knock a gun off of immobilize it and then they get destroyed. My views on suicide units are why not just take a unit that can do the job and NOT die so you don't have a one trick pony that's a gamble.<br />
<br />
------------------------------<wbr></wbr>-----<br />
<br />
Beastmasters<br />
<br />
Very Ironic to me that the unit is called Beastmaster when really they don't really do anything compared to the beast. A name like beast pack would have been better, but that's getting off track. This unit squeezes into the number two slot of best Webway units because only because they can't take grenades. Worse then that, adding a Archon in there to give them a PGL will help in the short game attack but they will lose out on their 12" charge. Other then that a great unit, with really only one build I can think of that will go the distance. Good build being:<br />
<br />
2 beast master<br />
1 beast master Venom blade or Agonizer (both are good but with only one attack base with the master is he really going to get his points back? That's why I like the Venom blade as it's cheap and it will make sure his 3 attacks force some saves for sure, especially if he gets Furious charge)<br />
10 Khymare<br />
2 Razorwing Flocks<br />
(out of Webway Portal)<br />
<br />
This unit will throw a CRAZY number of attacks at the enemy and has a great 4++ save to back it up. Out of a Webway portal deployed only 15" up (due to 12" raider move and disembark) these guys will really make some of your opponents worry.<br />
<br />
Important notes: Only real issues I have with them is that they have LD 8 max with out a IC attached and the Clawed Fiend is near useless. In most cases you should be winning most combats so who cares about that. The latter of the two problems is a shame as well considering that it's cool to have a big monster hanging out in your army. The main thing he's good at is taking wounds to get more STR 5 attacks but in most cases the Razorwing Flocks are better at that as well. At first glance you would think his toughness is there to make the unit harder to wound but in reality I feel it's there to soak up power fist wounds as he can't be instant killed by them. On top of it all he only seems to gain from the fact that they swung on him to begin with. The only other thing I see them good for is anti horde, as STR 5 will kill more Orks then rending any day and also have a better time in taking out tanks as well. I still feel that he's to many points for what he does though. Another fact to note is that Razorwing Flocks have 5 wounds and are not swarms for some reason. This is great for taking bolter saves on them if they are in cover. This will save one of your warp beast lives and you can do it 4 times before some one really has to die (in sets of two of course).<br />
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<br />
Reavers<br />
<br />
Some times DE don't want to slow down to cut peoples heads off. When this thought becomes a constant in a DEs mind, they go and buy a Jet bike a the fun begins. This unit got a LOT better in this book mainly to the fact that they did a great job integrating the fluff to game rules, which is really hard to do some times. The main use for these guys so to zoom all over the table and cause massive amounts of saves without ever losing that 3+ cover save granted by turbo boosting, Good builds being:<br />
<br />
9 Reavers, 2 Cluster Cantrops, 1 Grav-talon<br />
<br />
Zoom past infantry and cause 6 d 3+1 STR 4 hits, 1 d 3+1 pinning hits, and 2 d 6 STR 6 hits! This could wreck most infantry squads and with some luck (added my the TGL on raiders) could pin them to!<br />
<br />
9 Reavers, 3 Heat lances or 3 Blasters<br />
<br />
Both are great at anti tank and both can use that jet bike save to get into cover so they don't get chewed up. And don't get to worried about dieing to dangerous terrain as they guys have skilled rider! I see the blaster being more effective here because at 24" away after they shoot can allow them to get out of a lot of enemy fire.<br />
<br />
Important note: While people are going crazy over the heat lances and the fact that these guys/girls get a 3+ cover save all game I haven't heard a lot of people mention that a flamer kills these guys faster then raid in a roach hole. Another to be said about these guys is that they really don't gain to much from combat drugs as they will either be zooming around or trying to be Tau crises suits. Still though, they are a fun and competitive unit that, as I said before, Phil did a great job with combining it all.<br />
<br />
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<br />
Raiders<br />
<br />
If Dark Lances aren't our poster child then this thing is. I have yet to see at least one list with out a Raider showing it's card board face at least once. It's major advantages are really covered in the Vehicle upgrade section. I won't even get into the mass amounts of builds you can do with this thing as it would take me around 30 more pages and as said above just look in the Upgrade section.<br />
<br />
Important notes: Being a cardboard box is not only this things greatest weakness, but also its biggest strength. It allows for a consistent 24" charge due to fleet and disembark and to boot has a DL to kill any armor after words. It also has the option of taking Disentigrator instead of the DL but that's really up to you. I only recommend switching if you have your anti tank locked down with the rest of your list. Another great thing about this being opened top is that when the crew are firing out of it you measure from the tip of the tank for ALL shots. This allows for more fire being able to get laid out at a unit dead on 12" away with little to no fire back in return due to night shields.<br />
<br />
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<br />
Venom<br />
<br />
A mini raider and no model in sight. Best thing to do now is take a Eldar Vyper and convert it if you really want this 5 man transport. It's strengths lie in the fact that its good for Incubi or Trueborn squads but it should be noted that it comes with Flicker Fields. This isn't a big deal to me as I think it's a crap upgrade due to the point cost, but for free why not! The main difference to it and the Raider though is the fact that it can have two splinter cannons. Being on a tank they will always fire with the heavy profile and sense they have no strength they can both be fired after moving 12".<br />
<br />
Important notes: Other uses are covered in Vehicle War gear section and the Raider entry.<br />
<br />
------------------------------<wbr></wbr>-<br />
<br />
Ravager<br />
<br />
As I said in the Distergrator entry this thing can murder FnP units and 2+ save units in no time. It's main goal though is going to be a 3 DL wielding tank murder. Only real upgrade wroth taking to me is a again night shields. With that up grade you would be out of heavy bolter range as well when you are destroying the Devy squad with 9 STR5 AP 2 shots.<br />
<br />
Talos<br />
<br />
Some times you have to maim and torture some one so bad the only thing you can do with them is to put them in a robotic body and watch them go mad with rage, slaughtering all in it's path. The Talos has become insane as it has Power from Pain now and with chain flails you almost insure that you will kill at least 3 marines a turn without much return damage. Like other walkers he needs to have support in CC in order to be really efficient.<br />
<br />
Talos, haywire launcher<br />
<br />
Good bullet magnet that will slow down enemy tanks, if not blow them up. Real goal of this guy is just to take shots so your Raiders have a chance.<br />
<br />
Talos, Heat lance, chain flails<br />
(out of Webway portal)<br />
<br />
Can crack open a tank and eat the goodness inside. Best use for the heat lance IMO.<br />
<br />
Talos, Twin linked liquifier and extra close combat weapon<br />
(out of Webway portal)<br />
<br />
If you roll a 3 or lower on the AP the re roll to wound it will kill a lot of guys and make the charge that much easier.<br />
<br />
Important notes: This guy is slow, so as said above he needs to go through a Webway portal. If not he will catch a LOT of fire, which in all honesty, isn't always a bad thing. When all is said and done he is a great Heavy to the book, only real problem being all our heavies are really nice!<br />
<br />
Cronos Parasite Engine<br />
<br />
This guy is like a baby Talos but his only real draw back is that he doesn't have as many CC attacks compared to his big brother. Good part about him though is he's just as tough to kill and also has power from pain. The cool part about this guy is that every time he kills something he may give a Pain Token to any squad within 12" of him. Yeah that sounds cool and all, but his real strength lies in the fact that he has a gun called Spirt Vortex. This thing will rack up the kills and also let you throw Pain tokens ALL over the place. Good builds being:<br />
<br />
Cronos, Spirit vortex<br />
<br />
He just walks up field throwing out covering fire and making his buddies better.<br />
<br />
Cronos, Spirit probe, Spirit Vortex<br />
(Out of Webway portal)<br />
<br />
A great way to get a 3 (if not 4 ) of Pain Tokens in one turn and can hold up units until help gets there.<br />
<br />
Important Notes: Gaining a Token from just one "set" of wounds my not seem that prominent, but you have to remember that the Cronos can take BOTH of the guns so they can gain up to 3 tokens a turn (four if it kills the squad, but that last token ONLY goes to him)<br />
<br />
<br />
------------------------------<br />
<br />
Razorwing Jetfighters<br />
<br />
The other new craze in 5th edition is fliers so of course we got two of them! It really fits our army though as the DE are all about lightning fast raids and Alpha strikes. The first of the two aircraft is very good at dealing with enemy infantry. Replace the twin linked splinter rifle with a splinter cannon the Dark lances with Disentigrators and move in first turn and let the missiles fly. After that you can rip into enemy infantry to good effect. Good build:<br />
<br />
<br />
Missiles: I really like the Necrotrix missiles. They cause pinning, are poisoned, and a large blast so what's there not to like. I have also noticed a lot of people talking about Shatterfield missiles but the issue with these things is the AP-. How is that a big deal? Well, if you don't know AP- causes a -1 on the vehicle damage chart and allows anyone a save out of cover. This could be a big deal as every wound counts when Alpha striking. The Implosion missiles are okay in my book, as they can really wipe out tough infantry but I also feel that mass saves will do the same thing.<br />
<br />
<br />
Razorwing jetfighter, 4 Necroscythe missiles, two splinter cannons<br />
<br />
Once you Alpha strike someone with this thing it becomes some what of a weaker Ravager. I wouldn't really worry about deep striking it either as it really one of the best regular reserve units in the game.<br />
<br />
<br />
Important notes: It's really fragile so don't expect it to live long after it drops it's payload. As said above in the Night shield entry, the night shields can make this thing truly scary as a whole game threat rather then just one turn Alpha striking. Compared to the bomber this thing is far cheaper and I think it will do about the same job. It's also important to note that due to aerial assault it can move 12" and fire all guns, thus increasing it's mobile killing power.<br />
<br />
<br />
<br />
------------------------------<wbr></wbr>--------------------<br />
<br />
Voidraven Bomber<br />
<br />
This bigger, more armored of the two fliers this thing can do the best of both worlds for our army. The great thing about it is the fact that you can come in first turn and shoot all your missiles to kill a large formation of infantry, to then next turn bomb a tank and call it quits. Only real issue here is that for being a bomber it only has one bomb and after that and the Alpha strike you are just shooting void lances at tanks.<br />
<br />
Missiles: I really like the Necrotrix missiles. They cause pinning, are poisoned, and a large blast so what's there not to like. I have also noticed a lot of people talking about Shatterfield missiles but the issue with these things is the AP-. How is that a big deal? Well, if you don't know AP- causes a -1 on the vehicle damage chart and allows anyone a save out of cover. This could be a big deal as every wound counts when Alpha striking. The Implosion missiles are okay in my book, as they can really wipe out tough infantry but I also feel that mass saves will do the same thing.<br />
<br />
Voidraven bomber, 4 Necroscythe missiles, 2 void lances, 1 void mine<br />
<br />
The great thing about this is fact that you can come in first turn and shoot all your missiles to kill a large formation of infantry, to then next turn bomb a tank and call it quits.<br />
<br />
Important notes: I don't see why you wouldn't take a Ravager for this role as it's cheaper and we already have a million of them ha ha. It's also important to note that due to aerial assault it can move 12" and fire all guns, thus increasing it's mobile killing power. As said above in the Night shield entry, the night shields can make this thing truly scary as a whole game threat rather then just one turn Alpha striking.<br />
<br />
<i>Thanks again to Chris (The Bear) for this great contribution to the blog! </i></div>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com46tag:blogger.com,1999:blog-1772567476976767812.post-865322100757269712010-11-15T12:05:00.000-08:002010-11-15T12:06:11.969-08:00Featured Content: Justin Scratchbuilds Grotesques! Part 2<div class="MsoNormal"><span lang="EN-US"><b>Justin continues work on his Grotesques...</b><br />
</span></div><div class="MsoNormal"><span lang="EN-US"><a name='more'></a><br />
</span></div><div class="MsoNormal"><span lang="EN-US">So here's the first model Painted. I kept the skin color as elf flesh to prevent it from looking like chaos mutation. I really like how the drug injectors turned out. Can't tell buy pictures but the glass parts of Injectors have a shiny gloss over them.</span></div><div class="MsoNormal"><br />
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</div><div class="MsoNormal"><span lang="EN-US"></span></div><div class="MsoNormal"><span lang="EN-US"></span></div><div class="MsoNormal"><span lang="EN-US"></span></div><div class="separator" style="clear: both; text-align: center;"><a href="http://i5.photobucket.com/albums/y154/youkai_himechan/image002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/image002.jpg" width="240" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://i5.photobucket.com/albums/y154/youkai_himechan/image001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
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</div><div class="MsoNormal"><span lang="EN-US">So got the 2nd one assembled. I wanted a more dynamic pose so this ones a little more fun. The metal spine I made out of green stuff this time. The left arm is from a non-games workshop metal orc. The right hand is a normal bull ogre arm, /w the middle finger removed and replaced with a sword blade. Otherwise same stuff.</span></div><div class="MsoNormal"><br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="http://i5.photobucket.com/albums/y154/youkai_himechan/2nd005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://i5.photobucket.com/albums/y154/youkai_himechan/2nd005.jpg" width="320" /></a></div><div class="MsoNormal"><span lang="EN-US"><br />
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</span></div>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com2tag:blogger.com,1999:blog-1772567476976767812.post-49831092821630534902010-11-14T14:42:00.000-08:002010-11-14T14:42:49.282-08:00Featured Content: Dark Eldar Codex Breakdown (Part 1: Weapons, Wargear, Upgrades)<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s1600/m1390413a_1DE_Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s320/m1390413a_1DE_Cover.jpg" width="320" /></a></div><br />
<b>The following articles will cover all the uses of the units/abilities covered in the DE codex released November 6th. I feel we did our best in this article so that it's not a rules spoiler, but rather a in depth look at each subject of the book. So if you’re looking for a word for word description on what‘s in the codex, then please look else where. Another big part to this is that you will HAVE to have the DE codex in hand to understand what a lot of the points mean. It should also be noted that these opinions may not be exact truths to some people, but rather a stance on things from DeviantApostile and myself. So with that being said, take it all with a grain of salt and enjoy the read!</b><br />
<br />
<a name='more'></a><br />
<br />
(Also feel free to comment on if you see another use, tactic, or conflict with anything mentioned below as this is a living document and will change as we go)<br />
<br />
Special thanks to Chris_, Tratchenberg, Souleater, Saldiven, squeekenator, Blaqkheart, Krayd, Kalishnikov-47, refyougee, hungry hungry hormagaunt, Rabid Bunny 666, Archibald_TK, teleologica, and Cosmic_girl for input.<br />
<br />
The first area we’ll cover is the Army Wide Special rules of the DE.<br />
<br />
Acute senses USR- This allows you to re roll your spotting distance for any shots occurring during night fight. While this may seem like a lack luster ability, I can see it being a game breaker in scenarios like Dawn of War. The more shots that DE can throw into the enemy before the can respond, the better.<br />
<br />
A good way to use this to your advantage during dawn of war is to hang your Raiders back around 24" the first turn and fire at the enemy tanks. This will mean that you will need a roll of a 8 in order to see any opposition but with the re roll you should be good to go. The main purpose of staying 24”away is due to the fact that the range will be high enough that a lot of the enemy’s return fire will fall short. Remember that barrage weapons may ALWAYS fire regardless if they see you or not (albeit at a additional scatter dice if they “miss“) so don’t think for a second that you will be immune to all enemy fire.<br />
<br />
Power From Pain- Most people think that this rule set will make the DE so unbalanced that they will be the next Blood Angels or Space Wolves. All I ask is that before you get all crazy and think that this is the end all be all please think of when and how this rule will come into effect. The primary way to gain tokens is to destroy a enemy unit (excluding tanks). This said most of your units are going to get chewed up before the greatness comes to them. The problem with the old DE codex was that when most DE units ran low on men/women they became almost useless, so I honestly feel this addition is a big help to counter that set back.<br />
<br />
With that being said, it should be known that there are other ways to gain Pain tokens then just destroying units. These will be covered in the units details respectively.<br />
<br />
Combat Drugs- Unlike before one roll is done at the start of the game and that’s what anyone with the rule gets. I like the change as it keeps things simple, but hate the change as it may hurt some units (example being the Archon and the +1 weapon skill, see below). I’ll cover each roll in the following entries.<br />
<br />
1- 3d6 run= The least appealing of all the drugs but comes in a good all a rounder. Only real unit that loses out here is Reavers, but they should be zooming around the table anyway. This ability is great for getting across the table to get to an objective in the late game and also making that 17” charge when your paper airplane dies short of its goal.<br />
<br />
2-+1 WS= This roll helps everyone to a great degree in CC except it really only hurts the Archon which really isn't that bad seeing a roll of 3 hurts all Agonizer wielding men/women. A good thing to note though is that while the roll really does nothing for the Archon it does wonders for the succubus. Making her weapon skill 9 will mean that most marines will hit her on 5's thus helping to overcome her fragility a little more.<br />
<br />
3-+1 STR= This roll helps everyone to a great degree other then chrs with Agonizers, which lets face it, is a lot due to it being our CCW of choice. Other then that the boost helps big time with the Soul trap/Husk blade combo described later. The trade off is worth it to me as long as you have at least one squad of Wyches, Hellions, or Reavers (which plan on getting stuck in) in your army so don’t feel down when you see the roll. There is a obvious reason as to why this makes our unit’s a lot more effective in close combat. It should also be noted that this not only affects combats against infantry as it will make your troops strong enough to damage/destroy enemy transports, which is something Wyches lack to begin with.<br />
<br />
4- Re roll to wound= Again another close combat buff but this one really doesn’t have a draw back unlike the former options. In some ways it could almost be considered better then a roll of 6 on the chart due to the shear CC greatness it invokes right away!<br />
<br />
5- +1 Attack= For the last time, another ability that will help your men/women get the job done better in CC. No brainier here why it’s a good roll, but almost seems not as appealing as the +1 STR due to not being able to harm transports. Other then that though it helps everyone to a great extent.<br />
<br />
6- 1 Pain Token= Great ability as it will make most of your army a lot harder to kill. If they already had a token then why not gain furious charge thus making them a lot more nasty in CC as well. Only problem I see with this result is that most of the list I build the units that I really want to live have a homunculus attached to them from the get go. It really doesn’t hurt to leave him there so they get the Furious charge but the best tactical option is to disengage him and put him some where else where they can gain the FnP as well. All and all though, the fact stands that it will make your army as a whole a lot more survivable, which is something we’re lacking compared to other army's troopers.<br />
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Weapons<br />
<br />
The DE have a vast a large array of weapons to use at their disposal due to the slaves working daily to appease their masters. Here is a break down of what these nasty toys can do. As a side note some weapons or gear will be addressed with the respective unit.<br />
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Blaster, Blast Pistol, & Dark Lance (DL)- Putting these guys in the same groups as they’re about the same thing. Great anti tank weapons all around that is in abundance to us and will be our main stay to kill enemy armor. These weapons are really the poster child for our book and always have been. If you ask some one what DE do game wise people will say STR8 AP2 Lance. The fear is justified as they things smash enemy tanks into dust.<br />
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Disintegrator Cannon- Massive anti marine weapon. In some ways makes you miss the old “plasma cannon” that we used to have but against smaller units it fairs much better. Best reason to have these is the Ap 2 on it. Due to the massive amount of FnP (feel no pain) all over the game now these guns make mince meat out of hard troops.<br />
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Splinter guns- While most players are going crazy that our whole army wounds on 4+ all the time tough 3 armies should be laughing at us. Our guns always wounded GEQs on 4s anyway but now our splinter cannons need 4s to down the little bastards, compared to the 3s we used to get. Still, for losing out against our weaker kin the fact that we can hurt MEQs a lot easier makes it a nice addition to the book.<br />
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Heat lance- Only usable with our Talos, Reavers, and Scourges. While it looks great on paper I feel that the units that can take them just don’t fit the bill. The Scourges are better at killing infantry, if the Reavers ever stop to shoot they'll die (for the most part), and the Talos is to slow to get there to use it. Now out of all the units that can take them, the one best suited is the Talos coming out of a web way portal. It’s twin linked on the big guy and the portal jump negates the slowness of him. It can also be used to okay effect on Reavers as well as the jet bike move can help you glide safely into cover and out of assault range, but the questions stand. Do you need the heat lance with all the dark lances and blasters all over? And is a blaster a "safer" bet for for Reavers as it's range allows them to get 24" away after they fire?<br />
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Haywire blaster- Very good at slowing tanks down. But all and all the things that can take it can take better anti tank then it. The only unit that can use it to good effect is the Talos and that being said I would only recommend it if he’s fielded without a web way, as his main purpose is going to be a bullet magnet.<br />
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Shredder- For the points it’s one of the best things in the book IMHO. Great at shooting a hordes and can do quite a bit of damage to most transports. DE have a good BS so don’t worry to much about the scatter. In most cases people will shun this though due to the fact that it’s either this or the Blaster but my look on it being two options 1) if the unit is meant to shoot tanks then blaster 2) if the unit is meant to kill infantry then shredder. Some people swear on mixing up their squads to deal with all approaches but I feel specializing is the best route possible. If you are shooting your squad of warriors at a tank then you are losing those 8-32 poisoned shots at infantry. Something to think about. Last note to say about it though it that if you shoot it while it's to close to ally squad then you could lose a lot of guys (double T so no FnP).<br />
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Stinger pistol- Bottom line is that with the low AP makes this thing a should be free piece of gear for homunculus. Not worth it’s weight in gold. Man I miss the old one. Exploding people was so much fun!<br />
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CCWs<br />
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Agonizer- I figured this gizmo would have to go first on the CCW list. Hands down the best weapon we have (CC wise) for the points. Only downfalls being that it is almost worse then a Power Weapon against guard, and the combat drug roll of 3 feels wasted when you have this equipped. Other then that, the fact that it can be double armed and it murders everyone on 4s makes it just crazy.<br />
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Husk Blade- If you roll the +1 STR, re roll to wound, or you have furious charge then this thing will destroydicate (so great it gets it’s own word) anything in your path. Most used combo in the game for it will be Husk Blade with Soul trap. Thus resulting the model getting STR 6 in no time if you go head hunting. Only real down fall is it's cost. If you need to trim points switch this out for the DDjin blade or the Elctrocorrosive whip.<br />
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Djinn blade- Cool if you have the points laying around but random and scary if you roll doubles. Most people will use this thing wrong thinking it's just a piece of war gear that gives you two Power Weapon attacks when in reality it is a power weapon that just throws in two extra STR 3 swings. I will say though that the fact that it's only 5 more points then a power weapon (PW) means that if you want a PW then just take this thing. Only downfall is if you roll a double then you have a chance to drop your shadow field before you're enemy gets to swing.<br />
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Venom blade- Won’t shine as bright as the Agonizer on most units but good if you need to trim some points. Will insure you force a lot of saves vs. anything and is really better then the Agonizer against horde type units. Only really recommended on Hammies and Sarges rather then Archon. Also remember that if your STR is equal to the T of the majority T in CC then you will re roll to wound. Once your units start getting furious charge this can really start to pile up the wounds.<br />
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Electrocorrisive whip- The problem with this thing is that the Agonizer and the husk blade shine so much that they kind of put this in the dark. If you want a very hard to kill lord though then this weapon combined with a clone field is what you want. Don't forget that it's a power weapon as well so if your thinking about taking that to begin with you might as well spend the extra 5 pts.<br />
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Mindphase gauntlet- In the words of DA “The goal is to kill the opponent not slow him… so wtf is this in the book for?!" Only use I see for it is with a grotesque Sarge canceling out I 3/4 or less chrs (3 with out furious charge 4 with it). With that being said, the flesh gauntlet is a better choice even by those standards. Taking it on a Homunculus will allow you to make a better tar pit unit for Wyches but again it's very situational as it only really works on I4 or lower models (which includes power fist & thunder hammer wielding chrs like Lysander).<br />
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Flesh gauntlets- Great on the Grotesque Sarge and some may like it for homunculus. This thing is great against anything with out Eternal Warrior/multi wound models Most people forget that any form of instant death also cancels the use of FnP so that's another good thing about this weapon. Other then that I don't see why you would ever want to put it on a Archon or Homunculus as they have better options. <br />
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Arcane War gear<br />
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Commonly known as the wacky and weird section of the book. The main thing to look at with these gadgets is the bang for the buck. I think the best way I can describe these is by categorizing them according to points value. So hold on to your seats as we take a in depth look at what these gizmos can really do!!!<br />
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Expensive toys:<br />
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Webway Portal- One of the most destructive things in out book. Throw a homunculus in a raider and zip in 12” first turn and drop this bad boy on the field. People will think twice about charging him as well seeing as the unit that comes out will almost always be enough to prove their demise. Best use for this thing is to get Talos, beast squads, 15 man/woman Wytch squads, Incubi, and Hellions into the fight ASAP! Last thing to look at is it counts as impassable terrain so you can get cover and block enemy movement with it as well.<br />
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Dark Gate and Orb of Despair: Sure they does a big boom but these facts remain. Dark gate has no AP, the Orb of Despair has short range, and the homunculus shoots as bad as a Space Marine (yeah I said it) makes these not worth it to me. If you deviate back then you could hit your own squad and with double your toughness or AP 1 you could be watching your FnP guys going to see the Dark Prince sooner then expected.<br />
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Crucible of Malediction- SO you hate Pskers… well do I have a treat for you! Against most armies this thing will do sub par but against Nids and Eldar (stacking Psykers that is), then it could mean game over. This combined with the Torment grenade launchers (TGL) can cause the enemy some big problems. The main problem with Pskers though is that they have a high leadership. To over come this zoom a Raider with a TGL in the middle of their army and watch even the most resolute casters fail some test. For best effect I would make sure you have at least two raiders with TGLs to make this thing more effective then once per game.<br />
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Medium toys:<br />
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Archangel of Pain- At first glance this may not appear that great. It has incredible ability to ruin even the hardest enemy troops once you hit their lines but the fact they have to make a leadership and random range is ehh. Use above tactic mentioned in the Crucible of Malediction with Raiders to get best effect.<br />
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Shatter Shard- For the points this thing really is pretty great. Good way to thin out a lot of tough opponent that are in high number even if they are T4. One shot of this could be the deciding factor when you shoot at a unit of nobs or Nid warriors and if you really have to you can use it to thin a horde VERY easily. Only issue with it is that it’s just one shot as to where the Liquifier gun can do it over and over again and is cheaper. Up to your play style really.<br />
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Hex Rifle- This thing is great for a homunculus that is going a shooting squad to make sure they don't fall back or die that easy. Aim it at a big guy and let it rip. Try to realize though that this gun wont be a show stopper or anything but it fun and for the points I don't see why not to if you have him sitting back anyway. On top of it all it's a Assault.<br />
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Cheap toys:<br />
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Scissorhand- Very cool weapon of dealing out sheer number of wounds. This coupled with the fact that it gives the low number of attack homunculus more swings is going to be the go spot for these guys.<br />
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Liquefier gun- Great weapon as it’s a flamer and it has a random AP. You have a 50% of getting AP 1-3 so bye bye MEQs. Bottom line is it’s cheap on the units that can take it and will help thin hordes if there are no heavily armored guys present.<br />
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Vexitor Mask- No real need for this thing, seeing as for the points it's not that effective. If you really don’t want your master of pain to go then throw this on him and it could just save his live! As said above to use it to best effect then I suggest that using a raider with a TGL to knock down the enemies leadership.<br />
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Soul trap- So if I take out some of their big dogs I end up as strong as a demolisher cannon? YES PLEASE! This is a must if you aren’t taking a Agonizer on your Archon or homunculus ancient. As said above take a Husk blade with this at all cost unless points don't permit. In which case look at the Electrocorrosive whip.<br />
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Casket of Cleansing- Some people will say this thing is garbage, but the bottom line is that it has it’s uses. If you’ve ever played orks and don’t mind the randomness of things at all this is where you want to go with DE. Your average results are going to be 7 shots with either STR 3 / 4 or 1 / 6 and AP 3 / 4 or 1 / 6. That may sound confusing but the bottom line is that for the cost why not take it. It could just kill a whole squad of anything in your way or be as effective as a cap gun, but either way it will be fun.<br />
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Animus Vitae- You can’t use anything other then your base STR (3/4 depending on furious charge or not) but if you do manage to kill a model or two the rewards are well worth the cost. I see this thing as the ultimate points filler in any army that has a homunculus with it.<br />
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War gear:<br />
<br />
This section will really just cover all the junk missed that all squads can take and were missed in earlier sections.<br />
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Plasma grenades- Assault grenades. Remember that assualt grenades count as STR 4 vs tanks so Wyches can always hurt a Rhino (although weakly)<br />
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Phantasm Grenade launcher (PGL)- A great upgrade for your Archon if you have a squad of Incubi and don’t want them to die because your armies best equipped squad doesn’t have grenades. Other then that it’s a okay upgrade for some squads and a waist for others, but far better then taking reg grenades on warriors. Only advantage to taking the reg grenades is that if the Sarge dies to torrent of fire then they all lose the ability. I would really recommend against taking both this and the reg grenades. Wyches to me scream waste because most people wont want to charge them at all, but rather shoot them do death.<br />
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Clone field- Makes you far more survivable but also doesn’t help you is one force weapon attack makes it though. I like the shadow field better, but this is a cheaper option for you lord.<br />
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Ghost plate- Great on your Archon if you take a clone field so he doesn't die to reg tac marines. If you have a shadow field though I feel that taking this is just over kill, but your choice really. Just remember what I said earlier in cost and effect. This cost a little more then another warrior and I think he will get more work done then just armor.<br />
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Shadow field- Time tested and mother approved. This thing will make your Archon unstoppable one game and a punk the next. Just try to limit the saves coming at him so he doesn’t lose it.<br />
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Vehicle Upgrades<br />
<br />
DE vehicles seem to be as tough as a paper air plane, but that doesn’t mean they can’t be as decked out as Mr. T! The main thing to remember here bout Raiders and Venoms is that they are going to die fast once the enemy can see them so the cheaper the better. I think the best idea to consider these the most ultimate point fillers! The following section will cover DE vehicle upgrades and what you may want them for.<br />
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Night shields- Put this on here first because it will be the most used upgrade in the book hands down. It’s main purpose is not to take you out of range of anti tank but honestly out of bolter fire range. With this bad boy a marine unit can only rapid fire your transports if they are within 6”! The less shots the better as a glance will still kill it on a roll of a 6 due to it being open topped.<br />
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Best tactic with this is to stay around 19” away as this will keep you out of bolt gun range. If you wither the storm (best way to do so is by going at least 18” in your movement phase to get the 4++ cover save) then next turn go 12”,disembark, fleet, and charge. Another good thing to note about this is that it with the two new flyers in out army makes for a deadly combination. As almost all the missiles are 48" so you can hang back there throwing one a turn with no return fire coming back.<br />
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Flicker fields- Another high use item, that I hope to see less often in the future. It’s a 5++ save. Yeah you get it in hand to hand and all but a boy scout throwing a rock at a raider might kill it so a crappy save wont help. To close on it, think of how many times your terminators make that invulnerable save…..yeah…..<br />
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Splinter racks- A great way to get your warriors rapid fire guns to mow some infantry. Other then that it’s an okay upgrade and you have to know that all your raiders will die by the end of the game so do you really want to put to much on any of them?<br />
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Retrofire Jets- Kind of cool but really starting on the table and going 24” in where it’s at. Save the points for elsewhere.<br />
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Envenom blades- A okay upgrade but again, it’s better to save the points for else where. Could be great against units with the Rage USR.<br />
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Rams- Kind of like the idea of this as tank shocking in a 24” line can catch people off guard and maybe break half their army off the table. Best used with the TGL upgrade.<br />
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TGL- Great for the said reasons listed above, but again can be a points sink.<br />
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Aethersails- I hate these things. Most people don’t use Star engines and for good reason. There are two real uses I see here. First being that you can make a uber tank shock raider with the TGL, Ram, and this. Second idea being to use this and Chain Snares and to go an average of 12" +2d6 more and hitting a lot of units with this. Problem again with this idea is if you get to many points into the transport then is it really worth it seeing that it's still a card board box?<br />
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Grisly trophies- Good if you have a stand and shoot army. Hide your raider with your counter assault unit behind a building and make sure your men don’t run. If your list isn’t really a stand and shoot list though I really recommend leaving this at home.<br />
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Chain snares- For the most part, if I wanted to do this I would take Reavers. It should be noted though that unlike their smaller biker cousins the snares hit EVERY unit in its path. On several raiders can make for a scary mess. It could be quite a few points but with a TGL, Ram, and this upgrade you could tank shock fear into a whole army of guard. Through and through though our Raiders are expensive enough, so I'd rather leave this at home.</div><div><i><br />
</i> </div><div><i><br />
</i> </div><div><i>Part 2 coming soon. Many thanks to Christopher (The Bear) for sending this in. If you have an article to you'd like to send in email me at: cuchulain84@gmail.com. Happy raiding!</i></div>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com11tag:blogger.com,1999:blog-1772567476976767812.post-52322132681475585942010-11-05T08:44:00.000-07:002010-12-07T10:46:26.960-08:00Featured Content: Justin Scratchbuilds Grotesques! Part 1<b><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan.jpg" width="240" /></a></div><br />
<b>Long time Dark Eldar player here, very excited about the new rules. And if rumors mean anything at the very eariest we won't see a "new" grotesque model until February. Well, I'm just not that patient so I've started modeling my own, before the book was even legally released.</b><br />
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Lucky for me the local store got an early copy to get people excited (successfully I may add). So here's the image I have.<br />
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So we have some major new changes to Grotesque (outside of stats, which are quite impressive). They are huge, hulking creature, grown and deformed though Genetic experiments and body modifications. <br />
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If we look at the image we see extra long legs, a small normal sized waste, powerful chest & arm muscles, metallic spinal column, growth/drug injectors, bone spines out his back, GIGANTIC back growth, and a neat metal mask with eye slits.<br />
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I used what I have laying around. Lucky for me I had two spair Bull Ogres from Fantasy, tons of extra old Dark Eldar Warriors, and spare beastmen heads from the Beastmen gor/ungor box set, and green stuff.<br />
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I cut one set of dark eldar warrior legs off just below the knees, and glued that set onto another set of legs cut off midway through shins. Taking a ogre chest I cut it in half (armpit to armpit) I pinned it to the Top of the new legs I had made. Leaving about 1/2 inch of space between them, filling this area with Green stuff.<br />
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Glob on lots of green stuff to back and shaping into growthy mounds. Left arm is a spair Demon Prince tail - Right arm is combination of spair Beastman arm, dark eldar arm, and Cleaver from Bull Ogre kit. The Spines on back are Beastmen Horns. I made two larger drug injectors on back and two smaller ones on Right army out of green stuff. The "metal spine" is made from the musician horn from beastmen set (used files to create vitibray lines).<br />
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Transition between stomach and legs looked poor so I added a "v" belt to cover this.<br />
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Mask is hand sculpted over a Dark Eldar Warrior head (pony tail removed)<br />
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The Beastmen pony tails from Horns Glued around head for hair (one ogre pony tail as well). <br />
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All in all I think he looks great, now to start painting!<br />
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<br />
Justin Hovdenes<br />
Rapid City, SD<br />
Hovey on Warseer.com<br />
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<i>Look out for more updates from Justin soon. If you're working on a Dark Eldar Kabal why not share it with us? Articles, painting guides, modelling guides, tactics, or even just a log of your progress. If you want to see your work featured on TDEK send an email to: cuchulain84@gmail.com. Happy Raiding!</i>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com16tag:blogger.com,1999:blog-1772567476976767812.post-43208023438924154092010-10-25T05:19:00.000-07:002010-11-05T09:02:38.793-07:00Jess, Phil & Adam talk about the new Dark Eldar background. (video)<object height="250" width="400"><param name="movie" value="http://www.youtube.com/v/-oatGPbCSIU?fs=1&hl=en_GB&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-oatGPbCSIU?fs=1&hl=en_GB&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="250"></embed></object>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com13tag:blogger.com,1999:blog-1772567476976767812.post-23800820758753030392010-10-19T14:21:00.000-07:002013-04-05T06:59:27.823-07:00Wave 1.5 available for Pre-Order...<div class="separator" style="clear: both; text-align: center;">
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<b>The next wave of Pre-Orders are up. Hellions, Ravagers, Mandrakes, Urien...and a pretty lame Web Way Portal.</b>..<br />
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<tr><td class="tr-caption" style="text-align: center;">Awesome models, but they could do with a few more variation poses I think.</td></tr>
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<tr><td style="text-align: center;"><img border="0" height="229" src="http://1.bp.blogspot.com/_xoosGkBROvM/TL4KCZVcBcI/AAAAAAAAASw/CPVYuaFJhxE/s320/m1460501a_99120112009_DEHellions1_873x627.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The other Hellions look so much better than the first 'she-hulk' pic they released. Thankfully.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">I'll definitely be scratch building my WWPs...</td></tr>
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<br />
Anybody got any plans for their new Kabal's yet? It looks like almost anything is going to be possible with the new codex. Personally I'm thinking a Hellion themed list sounds pretty awesome!<br />
<br />Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com16tag:blogger.com,1999:blog-1772567476976767812.post-24442701309798166232010-10-08T03:14:00.000-07:002010-11-05T09:02:18.492-07:00New Dark Eldar: The Ultimate Rules Summary!<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s1600/m1390413a_1DE_Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s320/m1390413a_1DE_Cover.jpg" width="320" /></a></div><br />
<b>I present to you....more stuff I've pinched from Warseer! Saves you having to trawl through the 150 page thread though :p... Anyway as far as I can tell this is every unit in the Codex summarised, enjoy...</b><br />
<br />
<a name='more'></a><br />
<br />
<blockquote>Dark Eldar Summary: (Originally posted on Warseer by Vovin)<br />
<br />
based on The Dudes’ summary, additional information provided primarily by Frgt/10, minor (but nonetheless important) contributors: jspyd3rx, Toloran, Mr Rose, Cosmic Girl, Loceplax, Wraithseer, time2die, gorgon, Ravenous<br />
<br />
ALBE=Autarch Lasblaster equivalent<br />
<br />
<b>Army-wide special rules:</b><br />
Night Vision - Acute Senses USR<br />
<br />
<b>Strength Through Pain</b> – Most standard Dark Eldar Infantry units will have this rule, although some of the more out there ones will not. The unit (and only the unit) gains an upgrade every time it wipes out an enemy unit (3 max). 1st Feel No Pain, 2nd Furious Charge, 3rd Fearless.<br />
<br />
If an IC or IC's join a unit then their cumulative pain points are added together and they gain the benefit of all of them combined. Should the IC leave the unit, the pain points must be distributed as evenly as possible with any remainder being left to the owning player's discretion. If multiple enemy units are destroyed in a combat against multiple DE units, then all the pain points are randomly assigned to the victorious DE side, they don't EACH get a point for every unit destroyed by the combat's results.<br />
<b><br />
Combat Drugs </b>- Succubus (no drugs for Lelith), Wyches, Reavers, Hellions, option for Archons<br />
Roll once. All units with the Combat Drugs rule get the same benefit. One result confers a free pain point.<br />
Results are:<br />
3D6 pick the highest Run moves<br />
+1 S<br />
+1 WS<br />
+1 A<br />
reroll to wound rolls in close combat<br />
+1 free Pain Token<br />
<br />
12" Assault and "always attacker" results are gone.<br />
<b><br />
Weapons:</b><br />
<br />
Dark Lance: S8 AP 2 Heavy 1, Lance (even for Scourges)<br />
<br />
Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned.<br />
<br />
Shard Carbine 18" SX, AP5, Assault 3, Poisoned.<br />
<br />
Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned.<br />
<br />
Splinter Pods - 18" S X AP5 Assault 2, Poisoned<br />
<br />
Blaster - 18” S 8 AP2 Assault 1, Lance<br />
<br />
Disintegrator – S5 AP2 Heavy 3<br />
<br />
Shredder - still in<br />
<br />
Heat Lances - 18" S6 AP1 Lance, Melta<br />
<br />
<b>Wargear:</b><br />
<br />
Webway Portal:<br />
archons, haemonculi only<br />
dropped in shooting phase, dropping the portal counts as shooting and the person who drops it CANNOT be in a vehicle when he drops it. It then acts like a board edge that you can bring reserves on. The WWP is indestructible and impassable once it's down...and in a change, cannot be used to bring on vehicles. Also, if you have a WWP you can always put things in reserves even if the mission doesn't allow. Outflanking and deepstriking reserves can use the portal.<br />
<br />
Agonizer: power weapon, no poison rule, but wounds always on 4+<br />
<br />
Djinn blade: is not a weapon, but gives 2 additional power weapon attacks, rolled separately, on doubles hits wielder instead<br />
<br />
Plasma Grenades: wyches have acces to them, warrior can buy them<br />
<br />
Orgasm Grenade Launcher: [Ed- Possible freudian slip??] whole unit has offensive and defensive grenades<br />
<br />
Soultrap: If bearer kills an enemy MC or SC in close combat he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10.<br />
<br />
Clone Field: is a wargear item which allows the bearer to nullify D3 attacks directed at him each turn; the specific attacks are chosen by the bearer. Mutually exclusive with shadow field<br />
<br />
Shadow Field: same as before<br />
<br />
Huskblade: Power weapon that causes Instant Death.<br />
<br />
Drug Dispenser: access to combat drugs<br />
<br />
Hexfire Rifle - Sniper Rifle, wounded model takes a wounds test or is removed from play (yes this does circumvent EW)<br />
<br />
Blast Pistol - 6" range Blaster, counts as CCW.<br />
<br />
Mindphase Gauntlet: any IC or MC HIT (not neccessarily wounded) by this weapon must take BOTH a Strength and a Leadership test for EACH hit. If ANY of these tests is failed, that IC or MC may not attack this assault phase. NO power weapon,<br />
<br />
<b>Special Characters:</b><br />
There are 8 special characters, all are HQ choices:<br />
<br />
<b>Asdrubal Vect</b><br />
Can be taken mounted or on foot. It has been said his throne fits nicely in the spot where the sail goes on the new Raider kit. This implies no new model. Personally, I think the new kit would look a little silly without the sail.<br />
Seizes the initiative on a 4+<br />
has preferred enemy against all unit types and re-rolls to wound against all Eldar models (including Dark Eldar)<br />
Armed with Obsidian Orb: S10 AP3 Assault 1 Blast Weapon that rolls against the target's Ld stat rather than their T. Any unsaved wound caused heals Vect up to his starting number of wounds.<br />
Dais: optional, 200 albes, 13/13/13 raider, transport 10, 3 dark lances<br />
vect and 9 other passangers MUST be deployed in the dais at the start of the game<br />
<br />
<b>Duke Sliscus</b><br />
A corsair captain described as a nasty counterpart to Yriel.<br />
Gives you 2 rolls on the combat drugs chart, picking the result you want.<br />
2+ poison weapons, if he rolls a 5+ to wound, they also ignore armour. A single unit of either warriors or kabalite trueborn have their poison weapons upgraded to 3+.<br />
<br />
<b>Drazhar</b><br />
Apparently there's a strong indication that Drazhar is actually Arhra.<br />
7/7/4/4/3/7/4/10/2+<br />
Armed with Demiklaives<br />
Special Rules:<br />
Eternal Warrior, Fleet, Night Vision, Power from Pain<br />
- Can move to a different spot in the same combat as long as he stays in base to base contact with enemy models and in unit coherency.<br />
- Gets instant bonus attack for ever 6 on a saving throw.<br />
- Makes a Incubi unit he joines Fearless.<br />
- Has both Klavex powers.<br />
<br />
<b>Lelith Hesperax</b><br />
9/7/3/3/3/8/4/9/6+<br />
No poison, no drugs, but ignores armour.<br />
3++ in CC and 4++ against shooting<br />
Is equipped with impaler and shardnet. There are two wargear sets for the model but this is only a cosmetic option. There is no rule for another weapon loadout.<br />
Special Rules:<br />
Recieves a bonus attack for every point her WS is above the highest opponent's WS in base contact with her<br />
<br />
<b>Lady Malys</b><br />
4+ invulnerable save<br />
Completely immune to psychic powers and passes this ability onto any unit she joins. Equipped with better Djinn blade<br />
allows the owning player to redeploy D3 units after deployment...including placing these units back into reserve<br />
<br />
<b>Urien Rakarth</b><br />
Gives out D3 Pain Tokens at the start of the game, which must go to Wrack or Grotesque units<br />
Regains 1 wound at the start of each DE Turn<br />
T5<br />
Urien’s Ichor Gauntlet wounds enemies on a 3+ and inflicts instant death.<br />
Liquifier Gun (new name for the destructor)<br />
Can upgrade Grotesques to S6 for 5 albes each<br />
Wracks become Troops<br />
<br />
<b>The Decapitator</b><br />
no IC, always starts in reserve regardless of mission, deepstrike anywhere on the table without scattering, can not assault in this round<br />
T3, 5+ invulnerable<br />
<br />
<b>Baron Sathonyx</b><br />
Hellion character on skyboard<br />
lower than archons stats in almost all respects, pretty cheap however<br />
has a special skyboard that gives him +2 str on the charge (so +3 with his hellglaive) but no power weapon<br />
making pulling enemy IC's out of units virtually guarenteed. He also shields the unit from fire very effectively if there's decent cover around<br />
no combat drugs either <br />
makes hellions troops, +1 on deployment roll<br />
<br />
<b>HQ</b><br />
<b>Archon</b><br />
WS/BS: 7 S/T/W: 3 I: 7 A: 4 Ld: 10 Save: 5+<br />
no skyboard or jetbike<br />
Can have a Blaster, or Blaster Pistol.<br />
<br />
<b>Court of the Archon</b><br />
Inquisitor style retinue for the Archon. Different (alien) members offer different bonuses.<br />
1-2 Medusae- ranged eye laser style weapon (the background for these are pretty cool; they're basically brains-on-stalks that possess hosts for them to leech off their emotions): Flame S D6+1 AP D6 Assault 1<br />
1-5 Ur-Ghuls- WS5 S5 T5 W 3 I5 A3, furious charge, feel no pain<br />
1-2 Lhameans- Dark Eldar poison masters, poisoned weapons of the Lhamean and Archon wound on 2+<br />
1-3 Sslyths- 2 wound snake-like mercenaries armed with shardcarbine, splinter pistol and cc weapon (they have 4 arms). also have FnP <br />
<br />
<b>Succubus</b><br />
WS/BS: 8/6 S/T/W: 3 I: 8 A: 4 Ld: 9 Save: 6+<br />
Wargear is minimal, mainly wych weapons and other combat gear, nothing too special. comes with combat drugs as standard, option for Agonizer, no skyboard or jetbike <br />
<br />
<b>Haemonculus</b><br />
1-3 haemonculi per slot, and 1 of them can be an Ancient. <br />
Haemonculus: 4/4/3/4/2/4/2/8/6+<br />
Ancient Haemonculus: 5/5/3/4/3/4or5/3/9/6+<br />
Comes with a free Pain Token (and therefore Feel No Pain)<br />
If there is at least one H. in the army, Wracks are Troops<br />
no way to improve armour, no shadow field<br />
Wargear for Ancient:<br />
- Huskblade<br />
- Archangel of Pain: One causes all enemies within 3d6" to make a LD test. If they fail, their WS and I is 1 for the rest of the turn.<br />
- One is a single shot weapon that 12" Strength d6 AP d6, Assault 2d6.<br />
- A rifle that is 36" sX ap 4, assault 1, sniper. If a model suffers a wound from this, it rolls a characteristic test against its wounds. If it fails, it is removed from play.<br />
- Crucible of Malediction: all psykers within 3d6 take a ld test or get removed from play , one use<br />
- Liquifier: Flame Str 4 Ap D6<br />
<br />
<b>Elites</b><br />
<b>Harlequins</b><br />
Identical to the Codex: Eldar entry<br />
There is no, repeat NO Solitaire and NO dedicated transport.<br />
<br />
<b>Mandrakes</b><br />
5-10 Mandrakes<br />
4/4/4/3/1/5/2/?/5++<br />
single ccw, 5+ invulnerable<br />
Whenever a unit with this rule has at least one pain token, each model has the following shooting attack: 18” S4 AP4 Assault 2, Pinning<br />
Special Rules: Stealth, Move Through Cover, Night Vision, Fleet, Infiltrate, Power Through Pain<br />
<br />
<b>Incubi</b><br />
5/4/3/3/1/5/2/9/3+<br />
3-10 squad size. Incubus, Klavex<br />
Armed with Incubus warsuit (3+ sv) and Klaives (Power Weapons with +1S), NO plasma grenades, no Tormentor anymore<br />
Special Rules: Fleet, Night Vision and Power from Pain.<br />
Klavex is a squad leader with WS5, A3 who can take:<br />
Demiklaves: 2 smaller blades that either give him +2 attacks or +2S (both are Power Weapons).<br />
Bloodstone: Flame S3 AP 3<br />
Klavex can buy the follwoing Exarch powers:<br />
Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks.<br />
Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase<br />
<br />
<b>Grotesques</b><br />
4/1/5/5/3/?/3/3/6+<br />
One Grotesque can be upgraded to a aberration. Can take a few special close combat weapons, but no power weapon.<br />
One Grotesque can take a ranged weapon, although BS 1.<br />
Special Rules:<br />
free pain token, aka Feel No Pain, no fleet<br />
If there is no IC in the unit, roll aD6. One a 1, unit is removed from play and every unit in 2D6” gets 2D6 S5 AP- hits<br />
Option for Raider. Takes up two transport slots.<br />
<b><br />
Wracks</b><br />
Human-sized Homunculus constructs<br />
two poisoned (4+) blades<br />
S3 T4, no fleet<br />
One wrack can be upgraded to a champion. Can take a few special close combat weapons including an agonizer.<br />
1 in 5 wracks can take liquifier<br />
Special Rules:<br />
free pain token, aka Feel No Pain<br />
Option for Raider and Venom.<br />
<br />
<b>Kabalite Trueborn</b><br />
3-10<br />
elite warriors, LD9 and 2A<br />
Armed with Splinter Rifle and Kabalite Armour. Dracon upgrade. Dracon has 3 attacks.<br />
Can swap rifle with splinter pistol and ccw for free or splinter carbine for 5 albes each. Can take plasma grenades for 1 albes each.<br />
Special Rules: Fleet, Night Vision and Power From Pain.<br />
Options to take 4 special weapons and 2 heavy weapons.<br />
<br />
<b>Hekatrix Bloodbrides</b><br />
elite wyches, LD9 and 2A<br />
Syren squad champion with A3<br />
Every third wych can take a special wych weapon.<br />
<br />
<b>Troops</b><br />
<b>Kabalite Warriors</b><br />
5-20<br />
Stats are the same. Armed with Splinter Rifle and Kabalite Armour. Sybarite upgrade.<br />
Warriors get 1 Dark Lance (25 albes) or Splinter Cannon per 10 models.<br />
Can only take 1 shredder or blaster regardless of squad size.<br />
no plasma grenades<br />
Sybarite can take: grenade launcher for 20 albes, ghostplate armour (4+/6++), venom blade, a power weapon, or an agonizer<br />
Special Rules: Fleet, Night Vision and Power From Pain.<br />
<br />
<b>Wyches</b><br />
5-20<br />
4/4/3/3/1/6/1/8/10/6+<br />
Stats are around the same.<br />
Armed with: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.<br />
Hekatrix (squad champion, A2) still have the option for the Agoniser. Wych weapons are one per 5 models.<br />
Special Rules: Fleet, Night Vision, Power from Pain, Combat Drugs.<br />
Dodge (4+): Wyches have 4+ Inv save in CC<br />
Wych weapons<br />
- Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1<br />
- Hydra gauntlets: Count as 2CCW and grants +D6 attacks instead of the +1 for 2 ccw<br />
- Razorflails: Count as 2CCW, reroll to hit and wound.<br />
<br />
<b>Fast Attack</b><br />
<b>Reaver Jetbikes</b><br />
3-10<br />
T4, 5+ save, can Turbo-boost 36", Move through Cover<br />
Reavers and Arena Champion<br />
Armed with Wychsuit, splinter pistol, close combat weapon, combat drugs<br />
Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost<br />
One out of 3 can replace Splinter Rifle with Heat Lance or Blaster.<br />
Bladevanes: Draw a line from the starting point and the ending point of the movement. Select a single unengaged, non-vehicle unit under this line. Each bike does D3 S4 AP- hits. Cover Saves allowed.<br />
One out of three Jetbikes can replace Bladevanes with:<br />
Grav-Talon: 10 albes, as Bladevanes but does D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.<br />
Cluster caltrops:20 albes, Additional to Bladevanes D6 S6 AP- hits<br />
Special Rules: Night Vision, Power from Pain, Skilled Riders, Combat Drugs<br />
There is no way to take these guys as Troops.<br />
<br />
<b>Hellions</b><br />
5-20<br />
Jump Troops, hit and run, Fleet, combat drugs, no plasma grenades<br />
hellglaives give +1A and +1S<br />
Skyboards have a 18” SX AP4 assault 2, Poison shooting attack<br />
Champion can take a special type of skyboard which can pull an IC out of its unit when using Hit and Run. This leaves him engages in Close Combat with the IC though.<br />
can take grenade launcher for 20 albes<br />
<br />
<b>Beast Masters</b><br />
1-5 beastmasters per unit, ride skyboards, count as Beasts though<br />
one beastmaster can take combat weapons like agonizers, no combat drugs<br />
each beastmaster can only have ONE type of beast.<br />
0-5 kymerae per beastmaster, 0-1 clawed fiend per beastmaster, 0-2 Vodwing Flock per beastmaster<br />
<br />
Khymera - The old Warp Beast, 4/4/4/3/1/4/3/?/4++<br />
Vodwing Flock - W5, A5, Rending<br />
Clawed Fiend - 4 wounds and 4 attacks, the fiend also gains an attack for every wound it suffers<br />
<br />
<b>Scourges</b><br />
3-10<br />
4+/6++ Ghostplate armour, armed with with Shard Carbines and Jump Pack (no jetpack)<br />
Weapon options:<br />
2 out of 5 can take:<br />
heat lances, dark lances, splinter cannons,<br />
Haywire Grenade Launchers: 24” S4 AP4 Assault1, against vehicles roll an additional D6: suffers a glancing hit on 2-5 and a penetrating hit on 6<br />
<br />
Special Rules:<br />
Deep Strike<br />
<br />
<b>Heavy Support</b><br />
<b>Ravager</b><br />
Fast, skimmer, open-topped, AV 11 11 10<br />
Armed with 3 Dark Lances as standard, can upgrade to diintegrators for free<br />
Can fire all weapons after moving 12" and after Deep Striking<br />
<br />
<b>Talos</b><br />
5/3/7/7/3/4or5/D6/10/3+<br />
Nightvision, Power from Pain, Monstrous Creature, Move through Cover<br />
twin linked splinter cannon, can be upgraded to twin-linked liquifier, twin-linked heat lance and more<br />
can take additional ccw for 15 albes<br />
can make attacks Instant death for 5 albes OR<br />
can roll 2D6 for number of attacks and pick the highes for 10 albes<br />
<br />
<b>Cronos</b><br />
Weaker but cheaper Talos.<br />
3/3/5/7/3/4or5/2/3+<br />
Nightvision, Power from Pain, Monstrous Creature, Move through Cover<br />
When the Cronos kills a model in cc, an unit in 12" gets a Pain Token. Can take ranged weapons, that also gives a Pain Token upon wounding:<br />
Weapon 1: Flame S4 DS 3 Assault<br />
Weapon 2: 18" S3 DS3 Assault Blast 5"<br />
<br />
<b>Razorwing Fighter</b><br />
AV 10, 10, 10<br />
Fast, Skimmer, Supersonic: 36” Flatout<br />
Can fire all weapons after moving 12" and after Deep Striking<br />
TL splinter cannon, 2 dark lances, 4 monoscythe missiles (48" S6 AP5 assault 1, large blast, one use only)<br />
can be upgraded to:<br />
Necrotoxin Missile: 48" 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only<br />
Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only<br />
<br />
<b>Voidraven Bomber</b><br />
AV 11, 11, 10<br />
Fast, Skimmer,Supersonic: 36” Flatout<br />
Can fire all weapons after moving 12" and after Deep Striking<br />
Armed with two Voidlances: S9 AP2 Dark Lances and a Void mine: S9 AP2 Lance, 5” Blast, Bomb dropped along its flight path, scatters D6".<br />
can take up to four missiles:<br />
Monoscythe Missiles: 48" S6 AP5 assault 1, large blast, one use only<br />
Implosion Missile: 48”, small blast, W-test (take the W at the start of the game) or removed from play, invulnerable and cover saves allowed, one use only (30 albes a pop)<br />
Necrotoxin Missile: 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only<br />
Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only<br />
<br />
<b>Transports</b><br />
<b>Raider</b><br />
transport 10<br />
Fast, skimmer, open-topped AV 10 10 10<br />
Has upgrades for a 5+ invulnerable (not cover) save and another that gives an extra 2D6" movement.<br />
<br />
Upgrades<br />
3 expensive upgrades:<br />
- Nightshield: hasnt changed<br />
- Retrofire Jets: allows deepstrike, fire all weapons after deepstrike, you cant disembark from a DSing vehicle though<br />
- Clonefield: confers 5+ invulnerable save<br />
<br />
7 cheap upgrades:<br />
- if the raider moves over a unit it gets D3+1 hits with S4<br />
- 2D6" extra movement<br />
- enemy unit in 6" get -1 on thei Ld, must take a Ld if they try to assault the vehicle<br />
- friendly units in 12" can reroll their moraletest<br />
- raider can tankshot, if it rams it gets +D3 on its front armour<br />
- for every 1 on a close combat to hit roll against the vehicle the unit gets a S4 hit<br />
- splinter rifles and pistols (but no cannons) can reroll failed to hit rolls when shooting from the raider <br />
<br />
<b>Venom</b><br />
4/10/10/10, fast, skimmer<br />
Transport capacity 5 or 6 (codex contradicts itself), clonefield<br />
Armed with Twin Linked Splinter Rifles and can upgrade to a Splinter Cannon<br />
Despite the name, this is not a Harlequin dedicated transport. Every unit with access to the raider can also take a venom, except Groteques <b><br />
</b></blockquote>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com54tag:blogger.com,1999:blog-1772567476976767812.post-33039683181880573662010-10-07T15:30:00.000-07:002010-11-05T09:01:52.789-07:00Leaked Artwork: Scourges, Talos, Drazhar & More...<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TK5ISmhNHxI/AAAAAAAAAR0/j4mWdvvSNe0/s1600/a012G8KGP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/_xoosGkBROvM/TK5ISmhNHxI/AAAAAAAAAR0/j4mWdvvSNe0/s320/a012G8KGP.jpg" width="239" /></a></div><br />
<b>These popped up on Warseer, posted by BramGaunt, and I just had to share them. The above pic is of the new Drazhar, father of the Incubi sect. Below is;</b><br />
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<tr><td class="tr-caption" style="text-align: center;">Decapitator</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Venom (new transport)</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Scourge (Love this!)</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Hellion Baron (New HQ)</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Razorwing</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK5IrPTD9nI/AAAAAAAAASI/XEkwr8jYrkg/s1600/a0153V01P.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
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<tr><td style="text-align: center;"><img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TK5IwKNpugI/AAAAAAAAASM/xhjD2LWorRQ/s320/a01718FW8.jpg" style="margin-left: auto; margin-right: auto;" width="239" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Talos</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK5IwKNpugI/AAAAAAAAASM/xhjD2LWorRQ/s1600/a01718FW8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com23tag:blogger.com,1999:blog-1772567476976767812.post-74989866461461768822010-10-06T02:47:00.000-07:002010-11-05T09:01:40.539-07:00Hellion, Mandrake, Urien, Ravager Pics & Loads More Rules!<div class="separator" style="clear: both; text-align: center;"></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s1600/pre-order+army.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="187" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s320/pre-order+army.jpg" width="320" /></a></div><br />
<b>So the <a href="http://dark-eldar.blogspot.com/2010/10/dark-eldar-pre-orders-up-now.html">pre-orders for the first wave</a> finally went up yesterday and GW decided to give us an extra treat and reveal the follow up 1.5 wave which will be up for pre-order in a couple of weeks. Take a look at these...</b><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKxCz1BgodI/AAAAAAAAARk/uzPGs9s16TY/s1600/Urien.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKxCz1BgodI/AAAAAAAAARk/uzPGs9s16TY/s320/Urien.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TKxC15n2o2I/AAAAAAAAARo/1lr3vzd4xBQ/s1600/Hellion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://3.bp.blogspot.com/_xoosGkBROvM/TKxC15n2o2I/AAAAAAAAARo/1lr3vzd4xBQ/s320/Hellion.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TKxC3W2Z96I/AAAAAAAAARs/CISYfailsYg/s1600/Mandrake.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://2.bp.blogspot.com/_xoosGkBROvM/TKxC3W2Z96I/AAAAAAAAARs/CISYfailsYg/s320/Mandrake.jpg" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_xoosGkBROvM/TKxC5ILhOFI/AAAAAAAAARw/zfuNbllhzUk/s1600/Ravager.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="229" src="http://4.bp.blogspot.com/_xoosGkBROvM/TKxC5ILhOFI/AAAAAAAAARw/zfuNbllhzUk/s320/Ravager.jpg" width="320" /></a></div><br />
<br />
Urien looks amazing and if you think he is a little reminicent of Fabius then check out this quote from Frgt/10<br />
<blockquote>...there is a bit of fluff in the codex saying the Bile was taken to commoragh to be trained by the Haemonculi, that would probably explain the similar apparatus... </blockquote><br />
Here are some rules I plundered from Locephax who had a good long look at the new codex.<br />
<blockquote>Archon 60 points base huskblade 35 points soultrap is about 20.<br />
Basic warriors are 9 points and Raiders are 60 base.<br />
Incubi are 22 points each<br />
Vect 240 (dais +200)<br />
Lelith 170<br />
ancient haemonculus 80 normal one is like 65<br />
ravager 105-120 I think<br />
I'll post other stuff people want too, just ask.<br />
<br />
[Grotesques]<br />
they are WS4 BS1 S5 T5 W3 A3 ????? 6+ sv<br />
they have feel no pain (like all other haemonculi stuff ie. the heamonculi, urien, wracks, and grotesques.) They take up 2 spaces in a transport (like Ogryn) they have to take a Ld test if an IC isn't accompanying them, and if they fail they inflict 2D6 attacks on nearby units before all dying.<br />
<br />
[Scourges]<br />
they have wings meaning they are JUMPPACK not jetpack <img alt="" border="0" class="inlineimg" src="http://www.warseer.com/forums/images/smilies/frown.gif" title="Frown" /><br />
<br />
EDIT: like ACTUAL WINGS made for them by haemonculi for a lot of money. ther get surgery and fly up ato the eyries at the top of the city and act as couriers and are very rich (well paid job) and they can buy cool weapons eg splinter cannons, darklances, heat lance(?), and copme with splinter carbines standard. (very good rate of fire.)<br />
<br />
cant remember mandrake points. about 25 I think. they shoot S4 AP4 Assault 2 fire attacks. they have stealth and infiltrate. scary.<br />
<br />
Lelith is WS9 BS 7? S3 T3 W3 I7/8 A4 Ld 9/10 sv6+<br />
she has a 4++ inv against shooting (she dodges bullets lol) and a 3++ inv. in CC. Her hair counts as a shardnet and impaler (reduce ememy attacks by 1) and her knives are power weapons. she is very killy.<br />
<br />
[Heat lances]<br />
they are 12"? S6 Ap 1/2 Melta lances<br />
they can be taken by a reaver arena champion as well, and it is a heavy weapon for warriors and the trueborn.<br />
<br />
[Venom]<br />
it has a TL splinter rifle and can upgrade to a splinter cannon. It can take some of the DE vehicle upgrades<br />
<br />
RE: the DE flyers. they are classed as skimmers. the ? fighter and the voidraven bomber. the bomber has 2 TL darklances and can drop a S8 template on units it flies over. (scatters only D6") the fliers can purchase up to four missiles of any of the following types and may be a mix of them. there are neurotoxin ones, imploding ones, soul stealing ones or something, and good old fashioned explosives.<br />
<br />
Some Urien fluff: his presence is a great honour for the kabals/cults that accompany him on raids. He has died many times, but he regenerates. It is now to the point where he likes to try interesting ways of dying. But for some reason, each time he regenerates, he keeps bits of his old body - that's why he has like 5 spines and 7+ arms. He is one crazy bastard. The haemonculi built a big fancy tower out of living tissue and it is like an academy. They have even trained Fabius Bile there (Urien was interested in his experiments). He can make the small constructs troops, and he can give grotesques S6 instead of their usual S5 for 5 points each. He regenerates one wound a turn but cannot exceed the max.<br />
<br />
Some excerpts from a conversation with two friends who have seen the codex:<br />
Drazhar?<br />
<br />
Phoenix lord statline incl 2+ sv and EW, the demiklaves (i think) and he can move to a different spot in combat as long as he stays in B2B with opponents. other stuff too.<br />
<br />
Drugs?<br />
3D6 pick the highest for running,<br />
+1 S<br />
+1 WS<br />
can't remember this one<br />
probably re-rolls is one<br />
+1 free pain token<br />
meaning most of the army gets feel no pain lol<br />
1 roll for entire army.<br />
<br />
if so, I'd love some hekatrix with max hydra gauntlets that wound on 2+<br />
<br />
Yeah, that's precisely why you won't be able to. XD<br />
Actually, nix what I said about the huskblade/soultrap before. All you need is that Poison retinue member and it's stupidly good.<br />
<br />
(FYI there is a retinue member for the archon that gives the whole unit 2+ poisoned attacks... combine with huskblade and other power weapons for maximum lulz...)<br />
<br />
[Archon]<br />
He can take different numbers of 4 different types of guards. ie. he can take some of one type and a few of another etc. (I would recommend keeping it down to 10 members so they can ride in the archon's pimpin' raider)<br />
one is a big bug - 3 wound tank monster, one is a 4 armed shooty guard, one is a general cc one, and another is a retinue member that grants the entire retinue poison 2+ CC attacks. </blockquote>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com16tag:blogger.com,1999:blog-1772567476976767812.post-81023968884108281802010-10-05T07:24:00.000-07:002013-04-05T06:59:45.789-07:00Dark Eldar Pre-orders up now!<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s1600/pre-order+army.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="187" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s320/pre-order+army.jpg" width="320" /></a></div>
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<br />
<b>Ladies & Gentlemen! Roll up, roll up, come get your Dark Eldar pre-orders. Get 'em while they're still hot...</b><br />
<br />
It's the moment we've all been waiting for, <a href="http://www.waylandgames.co.uk/idevaffiliate/idevaffiliate.php?id=126">Wayland Games</a> have put up their discount Dark Eldar Pre-orders. <a href="http://www.totalwargamer.co.uk/warhammer-40k/warhammer-40000-pre-orders.html?aff_id=5555">Total Wargamer</a> should have theirs up soon (edit: They are now up!). I'd recommend checking both before ordering to compare prices! I'm bagging a codex, and come payday a few more bits. So what's your first order going to be?<br />
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p.s Note the Mandrakes and Ravager in the pic! >:-D<br />
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<img border="0" height="229" src="http://2.bp.blogspot.com/_xoosGkBROvM/TKsNCNQO8yI/AAAAAAAAARc/qPM6T8a4cSw/s320/pre-order+wyches.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
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Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com11tag:blogger.com,1999:blog-1772567476976767812.post-7334306198958299182010-09-29T06:48:00.000-07:002010-11-05T09:01:23.958-07:00Gamesday is HERE! Ninth update...(Codex Art, Rules)<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TKNDUiWczBI/AAAAAAAAARM/j4nnnYEZqJA/s1600/incubus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TKNDUiWczBI/AAAAAAAAARM/j4nnnYEZqJA/s320/incubus.jpg" width="199" /></a></div><br />
<br />
<b>More rules and some artwork from the Codex have surfaced. Let's take a look...</b><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKNDJG808fI/AAAAAAAAARE/AVVVixtdcrE/s1600/wyches.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKNDJG808fI/AAAAAAAAARE/AVVVixtdcrE/s320/wyches.jpg" width="222" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TKNDMdJ8tnI/AAAAAAAAARI/W4_EDqk7dVs/s1600/reaverb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/_xoosGkBROvM/TKNDMdJ8tnI/AAAAAAAAARI/W4_EDqk7dVs/s320/reaverb.jpg" width="221" /></a></div><br />
<br />
Found on Heresy-Online:<br />
<blockquote>WYCHES<br />
<br />
Wych<br />
Hekatrix<br />
Hekatrix Bloodbride<br />
Syren<br />
<br />
I wont post stats but Wych are same as before, Hekatrix and Bloodbrides are same as Wych Succubus with +1LD, Syrens are same as Hekatrix with +1A.<br />
Unit Type: Infantry<br />
<br />
WARGEAR: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.<br />
Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1 Does this mean if if a model is in base with more than one they can lose multiple attacks?<br />
Hydra gauntlets: Count as 2CCW, instead of +1A they give +D6, roll at start of each combat. Similar to Ecclesiarchy Arcos and Penitents but no negative effects.<br />
Razorflails: Count as 2CCW, reroll to hit and wound<br />
<br />
Special Rules: Fleet, Night Vision, Power from Pain.<br />
Dodge (4+): Wyches have 4+ Inv save in CC<br />
<br />
<br />
KABALITE WARRIORS<br />
<br />
Kabarite Warrior<br />
Sybarite<br />
Kabarite Trueborn<br />
Dracon<br />
Fluff text says Trueborn escort their Archons to battle, so these guys can probably be HQ Retinues. Dracons are Trueborn veterans<br />
<br />
I wont post stats but Dracons have lost -1WS, -1BS, and -1I but gained +1A. Sybarite are same as before with +1LD. Trueborn are same as Sybarites. Kabarite warriors are just that, warriors.<br />
Unit Type: Infantry<br />
<br />
WARGEAR: Splinter Rifle, Kabalite Armour<br />
<br />
Special Rules: Fleet, Night Vision and Power From Pain.<br />
<br />
INCUBI<br />
<br />
Incubus<br />
Klavex<br />
<br />
I wont post the stats but Incubus has same as before with +1A, Klavex on the other hand gains +1WS, +1BS and +1A.<br />
Unit Type: Infantry<br />
<br />
WARGEAR: Incubus warsuit<br />
Klaive: 2H weapon that gives +1S<br />
Demiklaives: Power Weapons, +2A or +2S chose each round before making attacks<br />
Bloodstone: Template, S3 AP3 Assault 1<br />
<br />
Special Rules: Fleet, Night Vision and Power from Pain.<br />
<br />
Special Rules: Klavex only<br />
Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks.<br />
Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase<br />
<br />
<br />
REAVERS<br />
<br />
Reaver<br />
Arena Champion<br />
<br />
I wont post the stats but will say they have -1S and -1T compared to their old stats.<br />
Unit Type : Bikes (Eldar jetbikes)<br />
<br />
WARGEAR: Wychsuit, splinter pistol, close combat weapon, combat drugs.<br />
Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost<br />
Bladevanes: Turbo Boost over any number of units, select one unengaged, nonvechile unit you have passed over. Each bike does D3 S4 AP- hits. Cover Saves allowed.<br />
Cluster caltrops: Same as above but does D6 S6 AP- hits<br />
Grav-Talon: Same as Bladevanes, D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.<br />
<br />
Special Rules: Night Vision, Power from Pain, Skilled Riders </blockquote>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com11tag:blogger.com,1999:blog-1772567476976767812.post-9934895839530033592010-09-27T10:04:00.000-07:002010-11-05T09:01:13.269-07:00Gamesday is HERE! Eigth update...(Codex, Rules, Mandrakes)<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKDNWf383eI/AAAAAAAAAQ8/4E2LVx2iHeQ/s1600/Games+Day+2010+113b.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKDNWf383eI/AAAAAAAAAQ8/4E2LVx2iHeQ/s320/Games+Day+2010+113b.JPG" width="318" /></a></div><br />
<b>Check out the new Mandrakes. As suspected they are the guys with the glowing Tattoos on the Codex artwork. "Thought to be the decendents of a cult that bred with Daemons..."</b><br />
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<a name='more'></a><b><br />
</b><br />
Here is a sneak peak at some of the new rules:<b><br />
</b><br />
<br />
From ArchonCryx over at 40konline:<br />
<br />
<blockquote>SO Games Day has passed, at last we get a first good look, and the view seems magnificent.<br />
<br />
We seem to have a "dartboard Codex" at last - ie a codex where vurtually any combination of units will be some how competitive! <img alt="" border="0" class="inlineimg" src="http://www.warseer.com/forums/images/smilies/smile.gif" title="Smile" /><br />
<br />
Ok, Archon can have a Blaster, (or a Blaster Pistol). Blasters are now 18" range and the Archons BS7 means you're hitting on a third of your 1's to hit!<br />
<br />
SO expect it to hit!<br />
<br />
The reavers get access to a Melta Blaster, ie it's a S8 Blaster with Lance and Melta specvial rules (yep, both).<br />
<br />
Raiders are more expensive but freek me alive they actually have a whole *host* of upgrades that you want to use, all either 5 or 10pts extra.<br />
<br />
The 2 I remember strongly is the one that gives you an extra 2D6" movement (thus the raiders can potentially move up to 36")<br />
and thwe new "Extra Armour must always take upgrade for DE will be the 5++ invulnerable save (yes, for a vehicle) <img alt="" border="0" class="inlineimg" src="http://www.warseer.com/forums/images/smilies/smile.gif" title="Smile" /> INVULNERABLE save, *not* cover <img alt="" border="0" class="inlineimg" src="http://www.warseer.com/forums/images/smilies/smile.gif" title="Smile" /><br />
<br />
Let's see. New units. 2 new heavy support, one is a razorwing, the other completely new.<br />
<br />
New transport - you can run Venoms now (6 capacity).<br />
<br />
Warriors and wyches are troops. HOWEVER< you can also buy elite warriors and elite wyches (who have a fancy name that I forget). Elites has become very busy with the addition of Harlequins along with the new Incubi<br />
<br />
Pain points are cool, Haemonculi have the ability to confer a free pain point on units they attach to. It is also one of the combat drug results.<br />
<br />
We do lose the 12" assault option but since we gain 36" move units and transports, its little concern.<br />
<br />
Dark Matter spam is gone with a more realistic allocation of heavy/special weapons mainly based on squad size. Similarly for reavers<br />
<br />
Hellions are quite good now.<br />
<br />
And Scourges are the real Dark Horse - they look like being a very popular choice for heavy support. Personally I love the idea of a haywire grenade launcher which should be a bit of fun!<br />
<br />
Umm, there's two types of talos, a more or less familiar one and a less tough version that's cheaper.<br />
<br />
Grotttesques have bulked out and are reminiscent of Ogryn stats.<br />
<br />
That should further whet your appetite... </blockquote><br />
<br />
From collated info on Warseer:<br />
<br />
<br />
<br />
<blockquote>Allows for Kabal, Wych Cult and Homunculus armies<br />
<br />
All old units appear in this codex plus there are 3-5 new units<br />
<br />
<b>Army-wide special rules</b>:<br />
<i>Night Vision </i>- Acute Senses USR<br />
<br />
<i>Strength Through Pain</i> – Supposedly features mostly on Wytch Cult units. The unit gains an upgrade every time it wipes out an enemy unit (3 max). 1st Feel No Pain, 2nd Furious Charge, 3rd Fearless.<br />
<br />
<i>Combat Drugs</i> - Roll once. All units with the Combat Drugs rule get the same benefit.<br />
<br />
<b>Weapons:</b><br />
<br />
<i>Splinter Rifle</i> 24" SX, AP5, Rapid Fire, Poisoned.<br />
<br />
<i>Shard Carbine</i> 18" SX, AP5, Assault 3, Poisoned.<br />
<br />
<i>Splinter Cannon </i>36" SX, AP5, Assault 4, or Heavy 6 Poisoned.<br />
<br />
<i>Splinter Pods</i> - an underslung weapon for the Hellions similar to the carbine<br />
<br />
- Some FOC slots are subject to change - <br />
<br />
<span style="font-size: small;"><b><u>HQ</u></b></span><br />
<b>Archon</b><br />
WS/BS: 7 S/T/W: 3 I: 7 A: 3or4? Ld: 9 or 10? Save: 5+<br />
Can take a wargear item the effect of which is that if he kills an enemy MC or SC in close combat he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10. <br />
<br />
<b>Asdrubal Vect </b><br />
No longer rides a Vehicle<br />
<br />
<u><b><span style="font-size: small;">Elites</span></b></u><br />
<b>Harlequins</b><br />
Identical to the Codex: Eldar entry<br />
<br />
<b>Mandrakes </b><br />
Have a shooting attack that gets stronger with every kill they make<br />
<br />
<b>Incubi </b><br />
T3, S3, 2A 3+ sv, <br />
Klaives – Power weapons that add +1S<br />
Squad leader has WS5, A3 and can take 2 smaller blades that either give him +2 attacks or +2S (both are Power Weapons). Also provides himself and his squad with the ability to roll another attack for each 6 to hit they roll. This is supposedly unlimited.<br />
<br />
<b><u><span style="font-size: small;">Troops</span></u></b><br />
<b>Warriors</b><br />
Stats are the same. Armed with Splinter Rifle only.<br />
<br />
<b>Wyches</b><br />
Stats are the same. Retain 4+ dodge save in CC. <br />
Wych weapons<br />
- Shardnet reduces A of all enemies in B2B by 1.<br />
- A “chain-of-blades weapon” that gives +2A, and re-rolls to hit and to wound.<br />
<br />
<b><u><span style="font-size: small;">Fast Attack</span></u></b><br />
<b>Reaver Jetbikes</b><br />
T4, 5+ save, can Turbo-boost 36". <br />
Armed with Splinter Rifles<br />
Can perform a "fly-by" attack on enemy units without becoming locked in close combat.<br />
Have several upgrades that inflict different numbers of S3/4/6 hits on units when performing the fly by attack.<br />
The jetbike gives +1 sv and +1T<br />
Possibly get a S6 melta-lance weapon <br />
<br />
<b>Beast Masters</b><br />
Get more types of beasts<br />
<br />
<b><u><span style="font-size: small;">Heavy Support</span></u></b><br />
<b>Ravager</b><br />
Fast, skimmer, open-topped AV 11 11 10 <br />
Armed with 3 Dark Lances as standard and can fire all 3 at cruising speed<br />
<br />
<b>Grotesques </b><br />
Apparently changed to Ogryn-sized creatures <br />
There will still be human-sized Homunculus constructs, but they will have a different name <br />
<br />
<b><u><span style="font-size: small;">Transports</span></u></b><br />
<b>Raider</b><br />
Fast, skimmer, open-topped AV 10 10 10 </blockquote>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com12tag:blogger.com,1999:blog-1772567476976767812.post-30503344695731325742010-09-26T09:40:00.000-07:002010-11-05T09:00:52.934-07:00Gamesday is HERE! Seventh update...(Various Pic's Courtesy of GrenAcid )<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92mumUVpI/AAAAAAAAAQU/gVGw947urYU/s1600/P9262314.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92mumUVpI/AAAAAAAAAQU/gVGw947urYU/s320/P9262314.jpg" width="320" /><a name='more'></a></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJ92qlH5ZDI/AAAAAAAAAQY/8xLeBhHRXyc/s1600/P9262325.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJ92qlH5ZDI/AAAAAAAAAQY/8xLeBhHRXyc/s320/P9262325.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s1600/P9262421.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s320/P9262421.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ922U08ObI/AAAAAAAAAQg/Sxq76BUd0FI/s1600/P9262456.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ922U08ObI/AAAAAAAAAQg/Sxq76BUd0FI/s320/P9262456.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ927USIFPI/AAAAAAAAAQk/ilTIEljWZOY/s1600/P9262461.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ927USIFPI/AAAAAAAAAQk/ilTIEljWZOY/s320/P9262461.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ92_o-iejI/AAAAAAAAAQo/CLH6BzhV2MU/s1600/P9262463.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ92_o-iejI/AAAAAAAAAQo/CLH6BzhV2MU/s320/P9262463.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ93Edu7HJI/AAAAAAAAAQs/664EeFCe9Dw/s1600/P9262496.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ93Edu7HJI/AAAAAAAAAQs/664EeFCe9Dw/s320/P9262496.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ93I7jwwPI/AAAAAAAAAQw/slqjDusMqpk/s1600/P9262497.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ93I7jwwPI/AAAAAAAAAQw/slqjDusMqpk/s320/P9262497.jpg" width="320" /></a></div><br />
Many thanks to <a href="http://s1197.photobucket.com/albums/aa424/GrenAcid/">GrenAcid</a> for emailing those to me. If you've got any pics you'd like to share my email is cuchulain84@gmail.com.Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com10tag:blogger.com,1999:blog-1772567476976767812.post-21592718621704876922010-09-26T08:45:00.000-07:002010-11-05T09:00:43.089-07:00Gamesday is HERE! Sixth update...(More Warrior Pics)<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9qR2ccDhI/AAAAAAAAAP8/lfkVajM_ZVw/s1600/de_warriors3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ9qU8D8jfI/AAAAAAAAAQA/DVBi1ZrFuvA/s1600/de_warriors2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
</a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9rFu7p3gI/AAAAAAAAAQI/4p_UbHS8uSk/s1600/de_warriors3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9rFu7p3gI/AAAAAAAAAQI/4p_UbHS8uSk/s320/de_warriors3.jpg" width="299" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ9rJm3xDMI/AAAAAAAAAQM/WsH1QVaLElA/s1600/de_warriors2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ9rJm3xDMI/AAAAAAAAAQM/WsH1QVaLElA/s320/de_warriors2.jpg" width="309" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ9rNIi4RgI/AAAAAAAAAQQ/mEy82q5eNpk/s1600/de_warrior_comparison.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="232" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ9rNIi4RgI/AAAAAAAAAQQ/mEy82q5eNpk/s320/de_warrior_comparison.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9qYkSWOFI/AAAAAAAAAQE/cO8KnKqVjmg/s1600/de_warrior_comparison.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
</a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div>Turns out the angle was just funny on the above pic.<br />
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</div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ9316R0SjI/AAAAAAAAAQ0/c7uyFleyOFI/s1600/P9262497.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ9316R0SjI/AAAAAAAAAQ0/c7uyFleyOFI/s320/P9262497.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9qYkSWOFI/AAAAAAAAAQE/cO8KnKqVjmg/s1600/de_warrior_comparison.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
</a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com3tag:blogger.com,1999:blog-1772567476976767812.post-39622969271853994772010-09-26T03:10:00.000-07:002010-11-05T09:00:33.533-07:00Gamesday is HERE! Fifth update...(Wyches, Speciality Items)<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8bj2xm4RI/AAAAAAAAAP0/vSvD6IReh7I/s1600/m1390424a_5DE_Wych.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8bj2xm4RI/AAAAAAAAAP0/vSvD6IReh7I/s320/m1390424a_5DE_Wych.jpg" width="320" /></a></div><br />
<b>It looks great, but it's so far removed from the old Wyches it's hard to picture it as such.</b><br />
<b><br />
</b><br />
<b><br />
</b><br />
<a name='more'></a><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8dEbYeZOI/AAAAAAAAAP4/G9UkRiYk5sQ/s1600/Dsc02452.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8dEbYeZOI/AAAAAAAAAP4/G9UkRiYk5sQ/s320/Dsc02452.jpg" width="320" /></a></div><br />
Earlier I made the mistake of assuming these were Mandrakes but they are in fact Wyches.<br />
<br />
<br />
<b>Also Scryer from Warseer has revealed:</b><br />
<blockquote> One more thing to add, now that I've had a chance to comb through all the specialty item codes... one of them has a Dark Eldar prefix. </blockquote><blockquote><br />
Specialty items are wide and varied and range from things like limited edition dice sets, basing kits, resin markers, templates and things like the L.O.S Marker Light, but they all carry non-army-specific prefixes. </blockquote>Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com6tag:blogger.com,1999:blog-1772567476976767812.post-9464213524620970092010-09-26T02:19:00.000-07:002010-11-05T09:00:22.870-07:00Gamesday is HERE! Fourth update...(Archon, Jetbike, Raider, Warrior, Codex Art)<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PZc6umsI/AAAAAAAAAPg/4LnKKOfzc50/s1600/Archon1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PZc6umsI/AAAAAAAAAPg/4LnKKOfzc50/s320/Archon1.jpg" width="320" /></a></div><b>New Archon. very similar to the Incubi.</b><br />
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<a name='more'></a><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8PjaVJIKI/AAAAAAAAAPk/YnEolRS3u2o/s1600/m1390420a_8DE_Raider.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8PjaVJIKI/AAAAAAAAAPk/YnEolRS3u2o/s320/m1390420a_8DE_Raider.jpg" width="320" /></a></div><br />
New Raider. Not really feeling this one...<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PrlAM95I/AAAAAAAAAPo/umBh2eK8frk/s1600/Jetbikes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PrlAM95I/AAAAAAAAAPo/umBh2eK8frk/s320/Jetbikes.jpg" width="320" /></a></div><br />
Jetbike.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8P0HrMikI/AAAAAAAAAPs/esjbIICNafw/s1600/m1390426a_4DE_Warrior.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8P0HrMikI/AAAAAAAAAPs/esjbIICNafw/s320/m1390426a_4DE_Warrior.jpg" width="320" /></a></div><br />
Warrior. Love it.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ8P-nB1-EI/AAAAAAAAAPw/DlhgktEambc/s1600/m1390413a_1DE_Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ8P-nB1-EI/AAAAAAAAAPw/DlhgktEambc/s320/m1390413a_1DE_Cover.jpg" width="320" /></a></div>The Codex cover.Cuchulain84http://www.blogger.com/profile/07169712457712651454noreply@blogger.com7