<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1772567476976767812</id><updated>2012-01-06T06:04:53.841-08:00</updated><category term='Rumours'/><category term='Daemons'/><category term='paint'/><category term='Slaanesh'/><category term='Featured'/><category term='Battle Report'/><category term='Archive'/><category term='Tactics'/><category term='Chaos'/><category term='Contribute'/><category term='Space Wolves'/><category term='battle missions'/><title type='text'>The Dark Eldar Kabal</title><subtitle type='html'>The Dark Eldar blog for building, painting and playing Dark Eldar in Warhammer 40K.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>49</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-1365992520767193789</id><published>2010-12-07T10:29:00.000-08:00</published><updated>2010-12-07T10:42:58.763-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='paint'/><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: Jan's Guide to Scratchbuilding a Razorwing</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s1600/P9262421.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s320/P9262421.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;After taking my time to let some of the approaches out there inspire me I finally began work on my own &lt;/b&gt;&lt;b&gt;Razorwing.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=1772567476976767812&amp;amp;postID=1365992520767193789" name="more"&gt;&lt;/a&gt;Games-Workshop decided to give most of the Dark Eldar  units new german names instead of translating or keeping the english  versions. So they called the Razorwing "&lt;b&gt;Sichelflügel-Jäger&lt;/b&gt;" which translates to "Sicklewing-Fighter". (If you are interested of what else they came up with follow &lt;a href="http://www.40k-fanworld.net/wbb/index.php?page=Thread&amp;amp;threadID=64517"&gt;this link&lt;/a&gt;).  That name is one of the reasons for my design approach as I was pleased  with the idea of wings that look like a sickle. I knew that I wanted to  make use of the&lt;b&gt; Eldar Fireprism turret&lt;/b&gt; simply because it is a  perfect start as&amp;nbsp; a cockpit and after some discussions with friends I  decided to build the rest of the plane form scratch. So with a clear  vision in my head I started work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What you need:&lt;/b&gt; Fireprism turret sprue, Dark Eldar weaponary and  some spikey bits were taken from two raider kits, styrne (1mm thick),  Epoxy putty, Missile racks from a Lanspeeder Typhoon launcher (can be  done with tooth picks as well)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4KkrtZEHI/AAAAAAAACXI/COzYQvziZMI/s1600/EldarFirePrismSprue1_873x627.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4KkrtZEHI/AAAAAAAACXI/COzYQvziZMI/s320/EldarFirePrismSprue1_873x627.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Image taken form www.games-workshop.com&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4LQxWYhAI/AAAAAAAACXM/IA9bZR8RmIE/s1600/DERaiderSprue2_873x627.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4LQxWYhAI/AAAAAAAACXM/IA9bZR8RmIE/s320/DERaiderSprue2_873x627.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;Image taken form www.games-workshop.com&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4RnMjSLWI/AAAAAAAACYo/yzMEnxjJ3XI/s1600/Razorwing_WIP001.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4RnMjSLWI/AAAAAAAACYo/yzMEnxjJ3XI/s320/Razorwing_WIP001.jpg" width="320" /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Drawing the outlines of the wingdesing on the styrene with a pencil- this is also my sketching as you can see.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4N8ELUIxI/AAAAAAAACXQ/qiAipzMSy9I/s1600/Razorwing_WIP002.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4N8ELUIxI/AAAAAAAACXQ/qiAipzMSy9I/s320/Razorwing_WIP002.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Here I cut out the first wing and refined it until it fitted my perception. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4N_PM6OcI/AAAAAAAACXU/5KBbebVMfq8/s1600/Razorwing_WIP003.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4N_PM6OcI/AAAAAAAACXU/5KBbebVMfq8/s320/Razorwing_WIP003.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;The second wing was simply a reproduction of the first one.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OFLktfYI/AAAAAAAACXY/euthaY0Skjw/s1600/Razorwing_WIP004.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OFLktfYI/AAAAAAAACXY/euthaY0Skjw/s320/Razorwing_WIP004.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;I  took the hatch door of the Fire prism kit and cut out the energy cores  and by glueing them on the lower side of the wings created my weapon  mounts. Also notice the small parts of sprue that I used to create the  link with the fireprism cockpit.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OFwESeHI/AAAAAAAACXc/SuflTxSu7e4/s1600/Razorwing_WIP005.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OFwESeHI/AAAAAAAACXc/SuflTxSu7e4/s320/Razorwing_WIP005.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I  used one of the star engines as a single-turbine- two were just too  dominant. I also took one of the Nightspinner gun covers as an air  inlet. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OHf-M3EI/AAAAAAAACXg/Ymi625TevXg/s1600/Razorwing_WIP006.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OHf-M3EI/AAAAAAAACXg/Ymi625TevXg/s320/Razorwing_WIP006.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I had to carve the engine quite a bit to make it fit in and as you can see there are still big gaps at the air inlet. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OJWXcZiI/AAAAAAAACXk/5uy2M2gZoro/s1600/Razorwing_WIP007.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OJWXcZiI/AAAAAAAACXk/5uy2M2gZoro/s320/Razorwing_WIP007.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The  wings still looked too naked so I took two of the fins from the Raider  sprue to make for some decoration. I aligned and cut them a little bit  so that they fit smoothly. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OJ8dkCRI/AAAAAAAACXo/v2zBK5howA4/s1600/Razorwing_WIP008.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OJ8dkCRI/AAAAAAAACXo/v2zBK5howA4/s320/Razorwing_WIP008.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Greenstuff time. It took a little effort to clean things up. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OLy1MkQI/AAAAAAAACXs/dYEP7NyHAtE/s1600/Razorwing_WIP009.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OLy1MkQI/AAAAAAAACXs/dYEP7NyHAtE/s320/Razorwing_WIP009.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;And I didn't suceeed a 100%. It would have been better to mix in some miliput because that can be sanded.&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OM_WnltI/AAAAAAAACXw/cDpDJpvHG1w/s1600/Razorwing_WIP010.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OM_WnltI/AAAAAAAACXw/cDpDJpvHG1w/s320/Razorwing_WIP010.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Small detail: The Eldar pilot head is replaced by a Dark Eldar baldy. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4ONiz5z6I/AAAAAAAACX0/jVjrw1maDls/s1600/Razorwing_WIP011.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4ONiz5z6I/AAAAAAAACX0/jVjrw1maDls/s320/Razorwing_WIP011.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Disintegrator cannons are glued to the gun mounts and I prepared a flyer base. Now you can guess the dimensions already. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OPCzy57I/AAAAAAAACX4/eOINAtX6qh4/s1600/Razorwing_WIP012.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OPCzy57I/AAAAAAAACX4/eOINAtX6qh4/s320/Razorwing_WIP012.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The  missiles: Why bother modeling and attachig them when you can simply  represent them in their housing? It is one Typhoon launcher cut down  boldly. WYSIWYG at it's best. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OPvXAj2I/AAAAAAAACX8/Q4aNA_o9ljY/s1600/Razorwing_WIP014.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OPvXAj2I/AAAAAAAACX8/Q4aNA_o9ljY/s320/Razorwing_WIP014.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;This is were they go...&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OQxcFDjI/AAAAAAAACYA/dBGpAQR_1XQ/s1600/Razorwing_WIP015.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OQxcFDjI/AAAAAAAACYA/dBGpAQR_1XQ/s320/Razorwing_WIP015.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;A  little more to the rear. Notice the Splintercannon gun mount in the air  intake. I later threw this idea over board in favour of a more spikey  look. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4ORRBEJOI/AAAAAAAACYE/QMQnP76x7iM/s1600/Razorwing_WIP016.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4ORRBEJOI/AAAAAAAACYE/QMQnP76x7iM/s320/Razorwing_WIP016.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Put  the round antenna-egg things on the top of the wings to bring in some  Eldar feeling and added a small fin to the rear/side of the cockpit. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OSN-NPiI/AAAAAAAACYI/n0Kq5sdw8Eo/s1600/Razorwing_WIP017.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OSN-NPiI/AAAAAAAACYI/n0Kq5sdw8Eo/s320/Razorwing_WIP017.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Not a lot to shoot at when it comes as you. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OS68AcrI/AAAAAAAACYM/VRd3uYWdAMs/s1600/Razorwing_WIP018.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_NKGEQLPEF-I/TP4OS68AcrI/AAAAAAAACYM/VRd3uYWdAMs/s320/Razorwing_WIP018.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Put  some bits on the wings and greenstuffed the seems to the cockpit.  Fireprism spikes as fins and the weapon mount for the  Splintercannon/rifle made form the Webber.&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OTqjwRSI/AAAAAAAACYQ/gACmeB46Ong/s1600/Razorwing_WIP019.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OTqjwRSI/AAAAAAAACYQ/gACmeB46Ong/s320/Razorwing_WIP019.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Almost done...&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OUVpOawI/AAAAAAAACYU/nwjJGk8UOvA/s1600/Razorwing_WIP020.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_NKGEQLPEF-I/TP4OUVpOawI/AAAAAAAACYU/nwjJGk8UOvA/s320/Razorwing_WIP020.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;...and that's it- Splinterrifles mounted. Time for a Nespresso- George?&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OU8i3lrI/AAAAAAAACYY/NixGereg-i4/s1600/Razorwing_WIP021.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OU8i3lrI/AAAAAAAACYY/NixGereg-i4/s320/Razorwing_WIP021.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;This is what he looks like for the side- I love the look of the weapons array. Reminds me of Babylon 5 antenna arrays.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OVV7nWEI/AAAAAAAACYc/NtrOsd3YAxw/s1600/Razorwing_WIP022.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OVV7nWEI/AAAAAAAACYc/NtrOsd3YAxw/s320/Razorwing_WIP022.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Better picture after making room on the desk. From the top. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OVxCPcUI/AAAAAAAACYg/pnzceDaNU6U/s1600/Razorwing_WIP023.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_NKGEQLPEF-I/TP4OVxCPcUI/AAAAAAAACYg/pnzceDaNU6U/s320/Razorwing_WIP023.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;And from the side.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OWsUzeeI/AAAAAAAACYk/syQ-oclSOsk/s1600/Razorwing_WIP024.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_NKGEQLPEF-I/TP4OWsUzeeI/AAAAAAAACYk/syQ-oclSOsk/s320/Razorwing_WIP024.jpg" width="320" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;Primed and ready to go.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt; Many thanks to Jan for submiting this great article. Jan has his own blog which I can thoroughly recommend subscribing to, it's called 'Path of the Outcast' and you can find it &lt;a href="http://exodites.blogspot.com/"&gt;here&lt;/a&gt;. If you have a Dark Eldar article that you think our readers would enjoy then you can email me at: cuchulain84@gmail.com . Happy Raiding!&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-1365992520767193789?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/1365992520767193789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/12/featured-content-jans-guide-to.html#comment-form' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1365992520767193789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1365992520767193789'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/12/featured-content-jans-guide-to.html' title='Featured Content: Jan&apos;s Guide to Scratchbuilding a Razorwing'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s72-c/P9262421.jpg' height='72' width='72'/><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-6583880594830354387</id><published>2010-11-16T06:11:00.000-08:00</published><updated>2010-11-16T06:13:00.040-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tactics'/><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: Dark Eldar Codex Breakdown (Part 2: Units)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s1600/pre-order+army.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s320/pre-order+army.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Now the Meat and potatoes, units! We well start with HQ’s and work our way down.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Archon: The Big man on campus is back in this codex with improved stats  from before for about the same points. Gaining plus one attack and a lot  of gear stock that you would have had to pay for before he is still one  of the best CCW monsters in the game! Good builds being:&lt;br /&gt;&lt;br /&gt;Husk blade or power weapon &amp;amp; soul trap, clone field &amp;amp; ghost plate or shadow field (users pref)&lt;br /&gt;&lt;br /&gt;Idea here being you attack enemies Independent chrs or Monstrous  creatures and get to STR 10 as fast as possible. Once you have the souls  he will become a combat monster causing instant death to all in his  path and laughing at tanks armor as he crushes them aside. If you need  10-20 points bad in your list then you can just take the power weapon  instead of the husk blade. This makes him a lot less effective at  killing enemies chrs but there always has to be the poor mans build.&lt;br /&gt;&lt;br /&gt;Electrocorrosive whip &amp;amp; soul trap, clone field &amp;amp; ghost plate or shadow field (users pref)&lt;br /&gt;&lt;br /&gt;Idea here being that you jump on the enemies chrs and kill them with  them not having enough high str hits back for him to do any real damage  to you. Once he dies the skies the limits for you as STR 6 will make you  near unstoppable.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Agonizer &amp;amp; blast pistol, clone field &amp;amp; ghost plate or shadow field (users pref)&lt;br /&gt;&lt;br /&gt;Throw him at the nearest squad and watch him rip them up for his own  cheap cost. Would recommend the succubus more for this approach though  as she's cheaper.&lt;br /&gt;&lt;br /&gt;Important things to note: Combat drugs are a must on this guy as almost  88% of what you get will only make this guy better. Remember, Just say  YES to drugs! If you plan on them escorting Incubi into the mix, then  the Grenade launcher will make sure they kill all in their path before  the blink of the eye. Even though the Archon can take a blaster it’s  useless as he needs as many attacks as he can to tear things up. Only  give him one if you REALLY need more anti tank (should also be said that  a blast pistol is a good mix of the best of both worlds in this case).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Succubus&lt;br /&gt;&lt;br /&gt;Most people over look her as she can’t have all the whoop lah of the  Archon but I think she is honestly the best poor man HQ we can get.&lt;br /&gt;&lt;br /&gt;Important things to note: She comes with combat drugs and a 4++ save in  CC base so that alone makes her cheaper then the Archon for what she  does. With a weapon skill and initiative high enough to hit the Lord of  Death on 3s and swinging before he can blink means she can almost take  the big guy out by her self. As said above, if you roll the +1 weapon  skill drug for your army with her in it it’s not really a waist as it  makes her only able to be hit on 5’s by MEQ. Because you have to get rid  of the Agonizer in order to get Wyche weapons they just don't hold wait  with her, which is what may make Leilth more appealing if you you have  both a PW and an impaler. Good build being:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Agonizer &amp;amp; haywire grenades&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cheap and able to kill large amounts of marines. If you have around 100 points laying around then she may be your girl!&lt;br /&gt;&lt;br /&gt;----------------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Homunculus/ Homunculus Ancient&lt;br /&gt;&lt;br /&gt;The main reason why these guys are going to hit the field is that they  start with a feel pain token. Yeah sure they don’t appear to be the  combat beast that the other HQs are, but it should also be noted that  they can do some scraping as well. With that thought in mind I feel that  it is a huge waist of points to just take this guy for the token alone.   Good builds being:&lt;br /&gt;&lt;br /&gt;Agonizer &amp;amp; Webway portal&lt;br /&gt;&lt;br /&gt;With 4 attacks on the charge he can drop enough MEQs to get his points  back. While this may not seem appealing right off the bat you have to  look at the big scope of things. If he joins a squad of Wyches or  Warriors and they have another Agonizer in the unit then you are  throwing 8 Agonizer attacks at the enemy and that can drop a lot of  guys.&lt;br /&gt;&lt;br /&gt;Hex rifle, venom blade&lt;br /&gt;&lt;br /&gt;This is a great build for a homunculus as it allows him to join a squad  that can sit back and rain some fire on the enemy and ensure they don’t  die off like crazy while doing so. Main tactic I see for this build will  be covered in the Mandrake entry. Only reason to take the venom blade  is the said reason above. He’s not a show stopper in the CC department  but 4 venom blade attacks are nothing to laugh at for the points it  cost.&lt;br /&gt;&lt;br /&gt;Husk blade &amp;amp; soul trap&lt;br /&gt;&lt;br /&gt;I see this as the least common build and it should be said that it will  only work best with the Ancient. Same idea here as the Archon Soul  stealer build, but he’s a little less survivable then the boss man. I  will say that I think it’s the best to do if you want a all themed  homunculus army though.&lt;br /&gt;&lt;br /&gt;Scissor hands &amp;amp; liquefier gun&lt;br /&gt;&lt;br /&gt;The amount of wounds this guy can do can smash a Ork boy horde fast,  just stay away from instant death while doing so. Could be the best way  to go even against marines due to the shear saves forced.&lt;br /&gt;&lt;br /&gt;Important notes: When covering the Pain Masters I didn’t get to into the  arcane war gear, as I covered it all earlier in it’s own section. As I  said before, most of them are just good point fillers, but some can be  game breakers as well. This is another great thing about the homunculus,  the fact that he can do SO much. I’ll be the first to warn you though  by saying that you should try not to get to wrapped up in all the things  he can take, as to much to quick will make you lose the valuable points  you need to fill out your body count.&lt;br /&gt;&lt;br /&gt;Other things to see about this guy that don’t catch the eye right off  the bat are that he has no fleet and no access to plasma grenades. The  first of these two problems can hurt some units as they rely on the  normal 6” charge rather then insuring it with a fleet move (Wyches come  to mind first as they need his pain token right off the bat so they  survive better). The latter of the two problems can only be solved by  taking a phantasm grenade launcher or just waiting to be charge instead  (Hex Rifle build).&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;&lt;div&gt;&lt;wbr&gt;&lt;/wbr&gt;--&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Court of the Archon&lt;br /&gt;&lt;br /&gt;If you liked the wacky and random body guard units of the Witch/Daemon  Hunter books then start slobbering as now we can a similar unit! The  main thing you can see with ours compared to its founding father unit is  that ours is indefinitely CC based. There are 4 different critters  making up this rag tag band so lets starting probing at them.&lt;br /&gt;&lt;br /&gt;Medusae- This brain sucker is addition as you should almost always want a  flamer template dropped bro you charge to thin hordes a little. The  fact that its abilities are a little random may make you want to look  away but with the cost that it is I think you should weather the random  storm and take a least one if you take the Court. I just noticed that  these guys have LD9 so if your Archon leaves then they're needed to not  break.&lt;br /&gt;&lt;br /&gt;Ur-Ghuls- The only reason to take one of these ugly things is the fact  that it allows you a good number of STR 4/5 (depending on charge or not)  attacks and can take the hit if needed so you don’t lose the big combat  dealers in the squad as fast. They also have a great INT so they can  drag down some men before they knew what hit them.&lt;br /&gt;&lt;br /&gt;Lhamaeans- Her ability is near useless as the Archon shouldn’t be toting  around a poisoned weapon, and the fact that she has a low number of  attacks may put her on the back burner. Good side is she’s the cheapest  thing in the unit and can pull off 1-2 wounds consistently in CC with  near anything. The bottom line for her though is that she is easy to  kill and with to many T3 models in the unit it will take away from the  units survivability as a whole so I say leave her at home. I did just  noticed that these guys also have LD9 so if your Archon leaves then  they're needed to not break.&lt;br /&gt;&lt;br /&gt;Sslyths- Here are the main reason to take this unit. These pleasure  indulged snake men really know how to get it done. A min of three will  be needed in every squad as to really deal out the hurt though. With a  high T and FnP to boot they will defiantly make some players read your  codex in a hurry.  Good build being:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1 Medusaes&lt;br /&gt;1 Ur-ghuls&lt;br /&gt;1 Lahamaean&lt;br /&gt;(total above number never going higher then 3 men/women so the T of the  unit is counted at 5 for the unit in CC, but sadly will be counted at T3  to shooting so you’ll have to kill one of the above if you take a wound  from the raider blowing up)&lt;br /&gt;3 Sslyths&lt;br /&gt;1 archon (any gear of your choice but NEEDS the Phantasm grenade launcher)&lt;br /&gt;1 raider&lt;br /&gt;&lt;br /&gt;Important notes: This unit is pretty tough and will be both cool and fun  to see on the table. Only real issue is that you can get a unit of  Incubi for cheaper that will kill MEQs a lot better then them. Another  bad thing about this unit is that they don’t have the Power from Pain  army wide rule on the combat masters. This is combated by the unit  having FnP and Furious charge on most of the units. The only way this  can be good is if you kill three units with them with your Archon is  still up, just move the big guy to a new squad and he will take all his  tokens with him and the squad will still have FnP. I think this unit is  the other end of the spectrum for body guards to the Archon. If you are  sick of hordes, then these guys will do better at killing them then  Incubi will, but if you go against a lot of MEQs then leave these guys  at home and call your local Incubi temple for assistance.  Another thing  pointed out by others that I didn't notice right off the bat was that  you are REQUIRED to have at least one of each type in the squad.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------&lt;br /&gt;&lt;br /&gt;Incubi&lt;br /&gt;&lt;br /&gt;Almost seems fitting that they are next as they are most commonly used  as the Archons best friends other then the Court. This unit is one of  the few things in the book that I see most players losing their minds  over and spending WAY to many points on them, so I think it’s fair to  say they need more on them then “just point and click”.&lt;br /&gt;&lt;br /&gt;Klavex- Something to think about is that he's almost the same cost as  another Incubi. Murderous assault doesn't really seem that good to me as  you won't be fighting to many ICs with these guys as they are a hammer  unit. If you do decide to take a Klavex then it's a must that you give  him the onslaught ability. Although it may cost as much as another  Incubi, I think on average it will do far more then 3 attacks (really  depending on the squad size).  The Demi klaves are also to many points  to me.  You can get another guy for 2 more points. The blood stone on  the other hand is great as it can allow you to drop a decent amount of  guys before you go in (as we lost our splinter pistols on them now). It  doesn't say one shot only for it so you can do it every time you go in.  Another great thing about it is that it can kill enough Marines to allow  you a dual charge as the original target will require far less attacks  to kill them then before. All this for less then half a Incubi? Yes  please.&lt;br /&gt;&lt;br /&gt;Squad size- The biggest thing to talk bout here with these guys is squad  size. At first glance most people are going to want to go Archon, 8  Incubi, 1 Klavex, with both powers. WRONG! The only reason you would  want a unit like that is if you know the Emperor is going to be on the  field and because that never happens then lets see what else we can do  with them.  Good builds being:&lt;br /&gt;&lt;br /&gt;1 Archon (NEEDS the Phantasm grenade launcher)&lt;br /&gt;5 Incubi&lt;br /&gt;1 Raider&lt;br /&gt;&lt;br /&gt;Or&lt;br /&gt;&lt;br /&gt;6 Incubi&lt;br /&gt;1 Klavex (murderous onslaught)&lt;br /&gt;1 Raider&lt;br /&gt;&lt;br /&gt;These units will kill most things in the game with a single charge and  isn’t a crazy point sink to boot.  Yes, sometimes what you charge wont  die like lemmings pointed towards a cliff but if you but to many points  into these guys will fail you big time. In Ork tongue we call this being  "to killy". If you don’t trust me then ask Khorne players what it feels  like when they kill everything on the charge and are staring at every  gun barrel the enemy has to offer.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;-&lt;br /&gt;&lt;br /&gt;Grotesques&lt;br /&gt;&lt;br /&gt;So GW thought the old ones just weren’t transformed enough so why not  redo them completely! While this was a cool thought, I don’t know if  they really hit it on the head when they tried. For all intents they are  fast Ogryn with out grenades and when you take into account that you  have to have a IC in the unit at all times to baby sit so they don’t  kill themselves that only leaves room for 4 of them in a raider. On top  of all that if the IC isn’t a Archon with Phantasm grenade launcher then  the unit will lose out on that fast INT they had to begin with. Being  some resilient to start with is a and the fact that they can have a  liquefier and a Sarg with a flesh gauntlet is nice though. Another thing  to think about with the Sarge is that the venom blade will re roll to  wound vs really anything in the game on the charge.  Good builds being:&lt;br /&gt;&lt;br /&gt;10 Grotesques, liquefier, aberration w/ flesh gauntlet&lt;br /&gt;1 Archon (any gear of your choice but NEEDS the Phantasm grenade launcher)&lt;br /&gt;&lt;br /&gt;(out of a Webway portal)&lt;br /&gt;&lt;br /&gt;Or&lt;br /&gt;&lt;br /&gt;1 Raider&lt;br /&gt;4 Grotesques, liquefier, aberration w/ flesh gauntlet&lt;br /&gt;1 Archon (any gear of your choice but NEEDS the Phantasm grenade launcher)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Important notes:&lt;br /&gt;As said before these guys just didn’t get as good as what I feel they  could have been. With no power weapons they fail to really be horrifying  and the fact that they don’t have fleet in a fast army really brings  them down. If you do take a weapon on the Sarge it will make him double  armed as it is not a "upgrade" of any weapon but rather GAINING it.   This said I feel they suffer like flash gitz in the Ork book, being to  over priced for what they do in a under cost book.&lt;br /&gt;&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wracks&lt;br /&gt;&lt;br /&gt;Maybe after GW got done with the last entry they decided that people  would be mad they couldn’t use their old models that they had for  grotesques. So what better to do then make them a new CC monster unit!  Good builds being:&lt;br /&gt;&lt;br /&gt;8 wracks, 1 liquifier gun, 1 Acothlyst with Agonizer&lt;br /&gt;1 homunculus (any CC layout)&lt;br /&gt;1 Raider&lt;br /&gt;Only reason that you want the Pain Master in the unit is to give them FC  so that they can re roll to wound against MEQs. Problem being they have  no grenades. That being said a Archon with a Phantasm grenade launcher  sounds good with them so you can get the token real fast!&lt;br /&gt;&lt;br /&gt;Important note: As said above they have no grenades so that can be a  major set back. They fact that you can have 2 liquefiers and a Agonizer  in the unit is incredible. Add that to the fact that you can take them  as troops with the Pain Master in there and I don’t see why a unit of  these wouldn’t be fielded!  Another good tactic is to take them in large  squads and make sure half their squad is in cover moving up field.   This will give your army a 4++ and 4+ vs shooting and they can cover a  large area (this is only with a walking build of course).   &lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;-------------&lt;br /&gt;&lt;br /&gt;Mandrakes&lt;br /&gt;&lt;br /&gt;All I hear is people going on and on about these guys and how sad they  are that they weren’t as good as what they wanted. The sad part is that  they are, but just not in the sense that you would think. Looking at  stats, if appears very obvious that these guys are CC gurus. The fact  the Serge can’t take a cool weapon and they don’t have rending makes you  want to turn your head…. DON’T! This units main function is, believe it  or not, to shoot.  Infiltrate them around 13” ahead of your battle line  and have a Homunculus near by in a raider.  First turn drive him up and  join the unit. When the shooting phase comes around laugh as you throw  20 STR 4 pinning rounds at the enemy and if your really lucky they will  be useless next turn. The fact that these things (being neither a DE or a  monster really) have BS 4 further proves the point. On top of it all  when they get shot back they have a 3++ save to shooting AND FnP from  the Hammie. After you let all those shots out you can drop a Webway  Portal with the Hammie and you are in great position to watch all the  rest of your army come screaming on to the table. Once they get charged  you will see where the CC greatness comes in for them. 20 STR4 INT5  attacks will knock most MEQs off their high horse. Another great thing  to say about them is with 2 Pain Tokens they can destroy a transport in  no time.  Good build being:&lt;br /&gt;&lt;br /&gt;10 Mandrakes&lt;br /&gt;1 homunculus, hex rifle, Webway portal&lt;br /&gt;&lt;br /&gt;Important note: With no grenades this unit can’t really do anything in  the charging department. Remember That not only charging into but  through cover makes you swing last unless you have grenades. Again if  you take a Archon with the Phantasm grenade launcher if you want to make  them charge happy, but then you lose out on that nice shooting attack  right off the bat.  Another thing to be said about the Sarge is the fact  that he has LD 9 which can make the unit better at holding it's ground.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;True born&lt;br /&gt;&lt;br /&gt;So being grown in a tank isn’t good enough for all DE, and that’s  where these guys come into play.  Another way to think of them is a poor  mans stern guard.  These guys have another attack then the average  warrior and access to many different weapons.  Good builds being:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10 Trueborn with shard carbines&lt;br /&gt;1 Raider&lt;br /&gt;&lt;br /&gt;Very good harass unit that can really lay some fire into anything that has a wound profile.  Kind of the poor mans Scourges.&lt;br /&gt;&lt;br /&gt;5 Trueborn, 4 blasters&lt;br /&gt;1 venom, 2 splinter cannons&lt;br /&gt;&lt;br /&gt;These guys will destroy most tanks in one volley.  No need to get into to much with these guys.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10 Trueborn, 4 shredders&lt;br /&gt;1 raider, splinter racks&lt;br /&gt;&lt;br /&gt;I just love the idea of dropping 4 STR 6 blast on people and watching  them fail saves ha ha.  I will say that this unit can do a lot or a  little depending on how I do with the scatter, but hey it’s fun.&lt;br /&gt;&lt;br /&gt;5 Trueborn, 2 splinter cannons &amp;amp; 3 shredders&lt;br /&gt;1 Venom, night shields, 2 splinter cannons&lt;br /&gt;&lt;br /&gt;Great at killing infantry in mass as well.  Essentially it's really just  a different approach to the above squad but I like it none the less.&lt;br /&gt;&lt;br /&gt;Important notes:  While these guys are the “stern guard” of the DE they  don’t have the staying power that their father unit does.  Be warned  that if their transport goes down the enemy will kill them FAST.  I’m  also not a huge fan of the suicide 5 man units but I know people love  them for some reason so I made sure to include them.  Another quick  thing to say is that the Duke can make the first of these builds  incredibly horrifying with the number of wounds it will deal out. A fact  that makes them better then scourges in that sense.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;---------------&lt;br /&gt;&lt;br /&gt;Harlequins&lt;br /&gt;&lt;br /&gt;The jokesters of the laughing God have finally come to our book.  Bad  part of these guys is that to be effective they have to have a shadow  seer and the kiss upgrade.  This makes them dead on the same points as a  Incubi and can’t take a transport.  On the up side they are hard to  shoot and if they make it there they can do the same if not better to  hordes that Incubi do.  Really not an OMG unit but not bad either.  Good  build being:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9 Harlequins, 9 kisses&lt;br /&gt;1 shadow seer&lt;br /&gt;&lt;br /&gt;A lot of attacks and praying in cover to get you when you get close.&lt;br /&gt;&lt;br /&gt;Important note:  This units not really new to the game and has been  discussed else where.  Best tactic I see is as a screening unit for your  foot units, thus giving then a 4++ save.  Need help here as I’ve never  really used them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;--------&lt;br /&gt;&lt;br /&gt;Hekatrix Blood brides&lt;br /&gt;&lt;br /&gt;Really our “vanguard vets” these girls are just Wyches with +1 attack.   I wont get into these girls to much, as I will cover Wyches in the  later entries, but it appears that these girls are made to ride in  Raiders.  The units main ability is to the fact that they can take a  Wyche weapon per every three men/women.  Good builds being:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8 blood brides 3 hydra gauntlets&lt;br /&gt;1 Syren, Agonizer&lt;br /&gt;1 Raider&lt;br /&gt;&lt;br /&gt;Important notes:  The fact that they are Wyches that can't hold  objectives hurts them pretty bad.  It should be said that if you take 9  Wyches that it won't hurt the number of weapons the squad can take, thus  making them a great IC delivery squad.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;----------------&lt;br /&gt;&lt;br /&gt;Kabalite Warriors&lt;br /&gt;&lt;br /&gt;So our main stay murderers are back and better then ever (by some  standards).  The ups and downs of warriors are covered a lot in the  Splinter weapons section.  The more I look at these guys though I can  see that they are really one of the best bang for the bucks troopers in  the game, especially once they gain a pain token.  Good builds being:&lt;br /&gt;&lt;br /&gt;10 warriors, blaster &amp;amp; Dark lance&lt;br /&gt;&lt;br /&gt;I see these guys taking the place of our former double dark lance toting  squads.  Great anti tank squads that can also do some damage to  infantry if need be.  Other then knocking out tanks they will also be  huge in holding objectives for us as they are cheap and a troop choice.&lt;br /&gt;&lt;br /&gt;10 warriors, splinter cannon &amp;amp; blaster or Shredder&lt;br /&gt;1 raider, Splinter racks &amp;amp; night shields&lt;br /&gt;&lt;br /&gt;This squad will be great for either being the best of both worlds or  just specializing in knocking out enemy troops.  To me Raiders are  better suited with getting CC troops into the mix but I have sen them  used to good effect.&lt;br /&gt;&lt;br /&gt;20 warriors, 2 splinter cannons, 2 shredders, Sybrite, Agonizer, PGL&lt;br /&gt;1 homunculus (any CC build)&lt;br /&gt;&lt;br /&gt;I used these horde squads all the time in the last book and it appears  that it's gotten even better now that we have FnP with the Homunculus.   Once you get to get charged you will have a lot of I 5 attacks and the  Agonizer makes quick work of marines.  The PGL is very useful because  it's cost is the same as arming 20 warriors with grenades so why not  take it instead and get two for the price of one.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;--------------------&lt;br /&gt;&lt;br /&gt;Wyches&lt;br /&gt;&lt;br /&gt;Everyone needs entertainment, and it seems the DE don't like TVs so this  is where these girls/boys come into play.  When they were a elite slot  they were okay, but now that they can hold objectives I see them  reentering the spot light.&lt;br /&gt;&lt;br /&gt;The biggest thing to cover with these guys is the special weapons that  they can field.  The Impaler is okay to tie people up, but as I'll say  earlier I enjoy killing more then stalling.  The other two weapons allow  for more blood letting in CC.  I honestly feel the Hydra gauntlets take  the cake though because your average roll for attacks is going to be a 3  or 4, thus resulting in basically having another Wyche present.  A lot  will argue that the Razor flail is better but you have to remember that  the re roll to wound combat drug roll does nothing for them and the risk  reward factor the the hydra can't be underestimated.  Good builds  being:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9 Wyches, 2 Shardnet and Impalers&lt;br /&gt;1 Hekatrix, agonizer&lt;br /&gt;1 raider, night shields&lt;br /&gt;&lt;br /&gt;This will be peoples "tie up unit".  I've never been a fan of using  Wyches to hold people up as my goal will always be to kill them.  I have  seen people use them to good effect though, holding up elite squads  until something nasty can come and end the stalemate.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9 Wyches, 2 hydra gauntlets&lt;br /&gt;1 Hekatrix, Agonizer&lt;br /&gt;1 Raider, night shield&lt;br /&gt;&lt;br /&gt;I use this unit the most as I feel they can give out a crazy amount of  wounds 3/4s of the time with the right drug roll.  Shimmy them up field  and when the time is right jump out fleet and charge.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;14 Wyches, 3 hydra gauntlets&lt;br /&gt;1 Hekatrix, Agonizer&lt;br /&gt;1 Homunculus (any CC build)&lt;br /&gt;(All coming out of a Webway portal)&lt;br /&gt;&lt;br /&gt;This squad will come running and screaming out of the portal ready to  kill anything in their way.  With FnP they don't have to worry about  getting shot to much if they don't get the charge (the Hammie doesn't  have fleet).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Important notes:  With ++ saves in CC they can be quite hard to kill  when up close.  Problem is that once they are out of CC they seem to die  FAST to bolter fire.  Most people will say that this makes Wyches not  really a viable unit compared to warriors but they (as with anything  else in the codex, can become rather tough with some help from the  Hammie and make sure you hug cover if your card board box gets wrecked.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;-------------&lt;br /&gt;&lt;br /&gt;Hellions&lt;br /&gt;&lt;br /&gt;The old fluff apparently wasn't good enough so now we have these SLC  punks riding "skate boards" in our armies.  These guys are pretty  impressive, and this is with out taking into account what the Barron  does for them.  IMO these guys are the best Webway unit in the book.   Here's my reasoning why.  If some one surrounds a Webway portal then you  may not pull a squad out as they have to stay out of 1" of a enemy  unit.  Hellions being jump infantry ignore that fact by flying over the  squad and then charging them.  With the jump packs in mind they come  screaming out of the Webway almost guaranteeing they charge where they  want.  The last fact being that they are so fragile that with out a  Webway they would get shot to death in no time.  Some people think they  are also a great screening unit for raiders as they are such large  models that they will almost always give raiders a cover save so you  won't need flicker fields.  Good builds being:&lt;br /&gt;&lt;br /&gt;9 or 14 Hellions&lt;br /&gt;1 Hellarch, agonizer &amp;amp; PGL (PGL is a must as they don't come with Plasma Grenades)&lt;br /&gt;(usually best with a Webway)&lt;br /&gt;&lt;br /&gt;19 Hellions&lt;br /&gt;1 Hellarch, agonizer &amp;amp; PGL&lt;br /&gt;1 Baron&lt;br /&gt;&lt;br /&gt;This unit is great as they are scoring and can really deal out some  pain.  In order to get the best effect out of them I highly recommend  adding a Hammie to get the FnP token and then making him leave to join  another squad first turn (leaving the Token when he goes).&lt;br /&gt;&lt;br /&gt;Important notes:  As said above if these guys/girls are caught out in  the open, then consider them dead.  Another good idea for them is to fly  them right next to cove and then run into it so you won't have to roll  dangerous terrain.  Another thing I forgot to say before is about the  Stun Claw.  While this thing is a fun gizmo I don't really see it in  competitive builds.  The Agonizer will kill people (or the IC in  question) so it's not really that impressive.  The only time I see it  being a big help is if you have two units in CC with blood angels and  one of them grabs the priest and pulls him far enough out of the way  that he can't give the squad the FnP.  Again though, one Agonizer attack  and he's gone period but it's what ever.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;---------&lt;br /&gt;&lt;br /&gt;Scourges&lt;br /&gt;&lt;br /&gt;Our former flying DE are turning themselves into bird men now.  You  would think the fact that their bones are getting hollowed to fly easier  should make them easier to kill then before but instead they have a 4+  save!  I guess this only makes sense as they have the most money out of  all out units, so Ghost armor is cheap to them.  This unit reminds me of  a mix combination of Dark Reapers and swooping hawks.  Main thing to  notice there is that both units are meant to kill infantry.  I know they  have options to get anti tank but in all reality it seems to me that  they will only really be good at mowing infantry down.  There is MAYBE  one exception to this though.  Good builds being:&lt;br /&gt;&lt;br /&gt;10 scourges&lt;br /&gt;&lt;br /&gt;Yeah that's it for one for them.  Cheap, throwing out 30 shots a turn,  and the fact that a splinter cannon cost almost half a guy makes them  almost not taking for these guys.&lt;br /&gt;&lt;br /&gt;10 scourges, 4 splinter cannons&lt;br /&gt;&lt;br /&gt;Main reason it do this so to hope that when you do get into position  that you will be able to shoot all guns at once.  If you are just 24"  away and shooting just the splinter cannons as heavy then it's only 24  shots, where if you just had all carbine and moved forward 6" you would  shoot 30.  This build is better then the first one though when you think  of causality wise.  If you lose 5 guys from this unit, who cares, but 5  from the other squads drops it's shooting effectiveness by a lot.&lt;br /&gt;&lt;br /&gt;10 scourges, 2 splinter cannons &amp;amp; 2 Dark lances&lt;br /&gt;&lt;br /&gt;Multitask unit that I have been tossing around but I really think that  making something okay at one thing really hurts you in the long run as  they could have been great at just one thing.&lt;br /&gt;&lt;br /&gt;10 scourges, 4 Dark lances&lt;br /&gt;&lt;br /&gt;It can't be ignored that these guys get DLs really cheap, so if you make  a list with the first build in it a switch to this could help if you're  really hurting on anti tank.  That being said DE are one of the few  armies that rarely have that problem but it is a okay choice so I  thought I would list it.&lt;br /&gt;&lt;br /&gt;Important notes:  I know some of you are thinking where is the Heat  lances but the fact stands that after you shoot them to do what you  want, you're squad will be dead.  Only way it could be usable is in a  Alpha strike force but still, I hate the idea of losing almost a 300  point unit to kill a Land raider.  Another thing I failed to mention  that other keep talking about is what about 5 scourges with 2 heat  lances?  I feel this unit won't reliable kill a tank and get there cost  back.  Best case senerio they come out of a Webway and wound a Land  Raider (knock a gun off of immobilize it and then they get destroyed.   My views on suicide units are why not just take a unit that can do the  job and NOT die so you don't have a one trick pony that's a gamble.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;-----&lt;br /&gt;&lt;br /&gt;Beastmasters&lt;br /&gt;&lt;br /&gt;Very Ironic to me that the unit is called Beastmaster when really they  don't really do anything compared to the beast.  A name like beast pack  would have been better, but that's getting off track.  This unit  squeezes into the number two slot of best Webway units because only  because they can't take grenades.  Worse then that, adding a Archon in  there to give them a PGL will help in the short game attack but they  will lose out on their 12" charge.  Other then that a great unit, with  really only one build I can think of that will go the distance.  Good  build being:&lt;br /&gt;&lt;br /&gt;2 beast master&lt;br /&gt;1 beast master Venom blade or Agonizer (both are good but with only one  attack base with the master is he really going to get his points back?   That's why I like the Venom blade as it's cheap and it will make sure  his 3 attacks force some saves for sure, especially if he gets Furious  charge)&lt;br /&gt;10 Khymare&lt;br /&gt;2 Razorwing Flocks&lt;br /&gt;(out of Webway Portal)&lt;br /&gt;&lt;br /&gt;This unit will throw a CRAZY number of attacks at the enemy and has a  great 4++ save to back it up. Out of a Webway portal deployed only 15"  up (due to 12" raider move and disembark) these guys will really make  some of your opponents worry.&lt;br /&gt;&lt;br /&gt;Important notes:  Only real issues I have with them is that they have LD  8 max with out a IC attached and the Clawed Fiend is near useless.  In  most cases you should be winning most combats so who cares about that.   The latter of the two problems is a shame as well considering that it's  cool to have a big monster hanging out in your army.  The main thing  he's good at is taking wounds to get more STR 5 attacks but in most  cases the Razorwing Flocks are better at that as well.  At first glance  you would think his toughness is there to make the unit harder to wound  but in reality I feel it's there to soak up power fist wounds as he  can't be instant killed by them.  On top of it all he only seems to gain  from the fact that they swung on him to begin with.  The only other  thing I see them good for is anti horde, as STR 5 will kill more Orks  then rending any day and also have a better time in taking out tanks as  well.  I still feel that he's to many points for what he does though.   Another fact to note is that Razorwing Flocks have 5 wounds and are not  swarms for some reason. This is great for taking bolter saves on them if  they are in cover.  This will save one of your warp beast lives and you  can do it 4 times before some one really has to die (in sets of two of  course).&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;------&lt;br /&gt;&lt;br /&gt;Reavers&lt;br /&gt;&lt;br /&gt;Some times DE don't want to slow down to cut peoples heads off.  When  this thought becomes a constant in a DEs mind, they go and buy a Jet  bike a the fun begins.  This unit got a LOT better in this book mainly  to the fact that they did a great job integrating the fluff to game  rules, which is really hard to do some times.  The main use for these  guys so to zoom all over the table and cause massive amounts of saves  without ever losing that 3+ cover save granted by turbo boosting,  Good  builds being:&lt;br /&gt;&lt;br /&gt;9 Reavers, 2 Cluster Cantrops, 1 Grav-talon&lt;br /&gt;&lt;br /&gt;Zoom past infantry and cause 6 d 3+1 STR 4 hits, 1 d 3+1 pinning hits,  and 2 d 6 STR 6 hits!  This could wreck most infantry squads and with  some luck (added my the TGL on raiders) could pin them to!&lt;br /&gt;&lt;br /&gt;9 Reavers, 3 Heat lances or 3 Blasters&lt;br /&gt;&lt;br /&gt;Both are great at anti tank and both can use that jet bike save to get  into cover so they don't get chewed up.  And don't get to worried about  dieing to dangerous terrain as they guys have skilled rider!  I see the  blaster being more effective here because at 24" away after they shoot  can allow them to get out of a lot of enemy fire.&lt;br /&gt;&lt;br /&gt;Important note:  While people are going crazy over the heat lances and  the fact that these guys/girls get a 3+ cover save all game I haven't  heard a lot of people mention that a flamer kills these guys faster then  raid in a roach hole.  Another to be said about these guys is that they  really don't gain to much from combat drugs as they will either be  zooming around or trying to be Tau crises suits.  Still though, they are  a fun and competitive unit that, as I said before, Phil did a great job  with combining it all.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;--------------&lt;br /&gt;&lt;br /&gt;Raiders&lt;br /&gt;&lt;br /&gt;If Dark Lances aren't our poster child then this thing is.  I have yet  to see at least one list with out a Raider showing it's card board face  at least once.  It's major advantages are really covered in the Vehicle  upgrade section.  I won't even get into the mass amounts of builds you  can do with this thing as it would take me around 30 more pages and as  said above just look in the Upgrade section.&lt;br /&gt;&lt;br /&gt;Important notes:  Being a cardboard box is not only this things greatest  weakness, but also its biggest strength.  It allows for a consistent  24" charge due to fleet and disembark and to boot has a DL to kill any  armor after words.  It also has the option of taking Disentigrator  instead of the DL but that's really up to you.  I only recommend  switching if you have your anti tank locked down with the rest of your  list.  Another great thing about this being opened top is that when the  crew are firing out of it you measure from the tip of the tank for ALL  shots.  This allows for more fire being able to get laid out at a unit  dead on 12" away with little to no fire back in return due to night  shields.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;------------&lt;br /&gt;&lt;br /&gt;Venom&lt;br /&gt;&lt;br /&gt;A mini raider and no model in sight.  Best thing to do now is take a  Eldar Vyper and convert it if you really want this 5 man transport.   It's strengths lie in the fact that its good for Incubi or Trueborn  squads but it should be noted that it comes with Flicker Fields.  This  isn't a big deal to me as I think it's a crap upgrade due to the point  cost, but for free why not!  The main difference to it and the Raider  though is the fact that it can have two splinter cannons.  Being on a  tank they will always fire with the heavy profile and sense they have no  strength they can both be fired after moving 12".&lt;br /&gt;&lt;br /&gt;Important notes:  Other uses are covered in Vehicle War gear section and the Raider entry.&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;-&lt;br /&gt;&lt;br /&gt;Ravager&lt;br /&gt;&lt;br /&gt;As I said in the Distergrator entry this thing can murder FnP units and  2+ save units in no time.  It's main goal though is going to be a 3 DL  wielding tank murder.  Only real upgrade wroth taking to me is a again  night shields.  With that up grade you would be out of heavy bolter  range as well when you are destroying the Devy squad with 9 STR5 AP 2  shots.&lt;br /&gt;&lt;br /&gt;Talos&lt;br /&gt;&lt;br /&gt;Some times you have to maim and torture some one so bad the only thing  you can do with them is to put them in a robotic body and watch them go  mad with rage, slaughtering all in it's path.  The Talos has become  insane as it has Power from Pain now and with chain flails you almost  insure that you will kill at least 3 marines a turn without much return  damage.  Like other walkers he needs to have support in CC in order to  be really efficient.&lt;br /&gt;&lt;br /&gt;Talos, haywire launcher&lt;br /&gt;&lt;br /&gt;Good bullet magnet that will slow down enemy tanks, if not blow them up.   Real goal of this guy is just to take shots so your Raiders have a  chance.&lt;br /&gt;&lt;br /&gt;Talos, Heat lance, chain flails&lt;br /&gt;(out of Webway portal)&lt;br /&gt;&lt;br /&gt;Can crack open a tank and eat the goodness inside.  Best use for the heat lance IMO.&lt;br /&gt;&lt;br /&gt;Talos, Twin linked liquifier and extra close combat weapon&lt;br /&gt;(out of Webway portal)&lt;br /&gt;&lt;br /&gt;If you roll a 3 or lower on the AP the re roll to wound it will kill a lot of guys and make the charge that much easier.&lt;br /&gt;&lt;br /&gt;Important notes:  This guy is slow, so as said above he needs to go  through a Webway portal.  If not he will catch a LOT of fire, which in  all honesty, isn't always a bad thing.  When all is said and done he is a  great Heavy to the book, only real problem being all our heavies are  really nice!&lt;br /&gt;&lt;br /&gt;Cronos Parasite Engine&lt;br /&gt;&lt;br /&gt;This guy is like a baby Talos but his only real draw back is that he  doesn't have as many CC attacks compared to his big brother.  Good part  about him though is he's just as tough to kill and also has power from  pain.  The cool part about this guy is that every time he kills  something he may give a Pain Token to any squad within 12" of him.  Yeah  that sounds cool and all, but his real strength lies in the fact that  he has a gun called Spirt Vortex.  This thing will rack up the kills and  also let you throw Pain tokens ALL over the place.  Good builds being:&lt;br /&gt;&lt;br /&gt;Cronos, Spirit vortex&lt;br /&gt;&lt;br /&gt;He just walks up field throwing out covering fire and making his buddies better.&lt;br /&gt;&lt;br /&gt;Cronos, Spirit probe, Spirit Vortex&lt;br /&gt;(Out of Webway portal)&lt;br /&gt;&lt;br /&gt;A great way to get a 3 (if not 4 ) of Pain Tokens in one turn and can hold up units until help gets there.&lt;br /&gt;&lt;br /&gt;Important Notes:  Gaining a Token from just one "set" of wounds my not  seem that prominent, but you have to remember that the Cronos can take  BOTH of the guns so they can gain up to 3 tokens a turn (four if it  kills the squad, but that last token ONLY goes to him)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;Razorwing Jetfighters&lt;br /&gt;&lt;br /&gt;The other new craze in 5th edition is fliers so of course we got two of  them!  It really fits our army though as the DE are all about lightning  fast raids and Alpha strikes.  The first of the two aircraft is very  good at dealing with enemy infantry.  Replace the twin linked splinter  rifle with a splinter cannon the Dark lances with Disentigrators and  move in first turn and let the missiles fly.  After that you can rip  into enemy infantry to good effect.  Good build:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Missiles:   I really like the Necrotrix missiles.  They cause pinning,  are poisoned, and a large blast so what's there not to like.  I have  also noticed a lot of people talking about Shatterfield missiles but the  issue with these things is the AP-.  How is that a big deal?  Well, if  you don't know AP- causes a -1 on the vehicle damage chart and allows  anyone a save out of cover.  This could be a big deal as every wound  counts when Alpha striking.  The Implosion missiles are okay in my book,  as they can really wipe out tough infantry but I also feel that mass  saves will do the same thing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Razorwing jetfighter, 4 Necroscythe missiles, two splinter cannons&lt;br /&gt;&lt;br /&gt;Once you Alpha strike someone with this thing it becomes some what of a  weaker Ravager.  I wouldn't really worry about deep striking it either  as it really one of the best regular reserve units in the game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Important notes:  It's really fragile so don't expect it to live long  after it drops it's payload.  As said above in the Night shield entry,  the night shields can make this thing truly scary as a whole game threat  rather then just one turn Alpha striking.  Compared to the bomber this  thing is far cheaper and I think it will do about the same job.  It's  also important to note that due to aerial assault it can move 12" and  fire all guns, thus increasing it's mobile killing power.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;--------------------&lt;br /&gt;&lt;br /&gt;Voidraven Bomber&lt;br /&gt;&lt;br /&gt;This bigger, more armored of the two fliers this thing can do the best  of both worlds for our army.  The great thing about it is the fact that  you can come in first turn and shoot all your missiles to kill a large  formation of infantry, to then next turn bomb a tank and call it quits.   Only real issue here is that for being a bomber it only has one bomb  and after that and the Alpha strike you are just shooting void lances at  tanks.&lt;br /&gt;&lt;br /&gt;Missiles:   I really like the Necrotrix missiles.  They cause pinning,  are poisoned, and a large blast so what's there not to like.  I have  also noticed a lot of people talking about Shatterfield missiles but the  issue with these things is the AP-.  How is that a big deal?  Well, if  you don't know AP- causes a -1 on the vehicle damage chart and allows  anyone a save out of cover.  This could be a big deal as every wound  counts when Alpha striking.  The Implosion missiles are okay in my book,  as they can really wipe out tough infantry but I also feel that mass  saves will do the same thing.&lt;br /&gt;&lt;br /&gt;Voidraven bomber, 4 Necroscythe missiles, 2 void lances, 1 void mine&lt;br /&gt;&lt;br /&gt;The great thing about this is fact that you can come in first turn and  shoot all your missiles to kill a large formation of infantry, to then  next turn bomb a tank and call it quits.&lt;br /&gt;&lt;br /&gt;Important notes:  I don't see why you wouldn't take a Ravager for this  role as it's cheaper and we already have a million of them ha ha.  It's  also important to note that due to aerial assault it can move 12" and  fire all guns, thus increasing it's mobile killing power.  As said above  in the Night shield entry, the night shields can make this thing truly  scary as a whole game threat rather then just one turn Alpha striking.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Thanks again to Chris (The Bear) for this great contribution to the blog! &lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-6583880594830354387?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/6583880594830354387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/11/featured-content-dark-eldar-codex_16.html#comment-form' title='46 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/6583880594830354387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/6583880594830354387'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/11/featured-content-dark-eldar-codex_16.html' title='Featured Content: Dark Eldar Codex Breakdown (Part 2: Units)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s72-c/pre-order+army.jpg' height='72' width='72'/><thr:total>46</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-86532210075726971</id><published>2010-11-15T12:05:00.000-08:00</published><updated>2010-11-15T12:06:11.969-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: Justin Scratchbuilds Grotesques! Part 2</title><content type='html'>&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;b&gt;Justin continues work on his Grotesques...&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;So here's the first model Painted. I kept the skin color as elf flesh to prevent it from looking like chaos mutation. I really like how the drug injectors turned out. Can't tell buy pictures but the glass parts of Injectors have a shiny gloss over them.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/image003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/image003.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/image004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/image004.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/image002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/image002.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/image001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;So got the 2nd one assembled. I wanted a more dynamic pose so this ones a little more fun. The metal spine I made out of green stuff this time. The left arm is from a non-games workshop metal orc. The right hand is a normal bull ogre arm, /w the middle finger removed and replaced with a sword blade. Otherwise same stuff.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/2nd005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i5.photobucket.com/albums/y154/youkai_himechan/2nd005.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/2nd004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://i5.photobucket.com/albums/y154/youkai_himechan/2nd004.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/2nd002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i5.photobucket.com/albums/y154/youkai_himechan/2nd002.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-86532210075726971?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/86532210075726971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/11/featured-content-justin-scratchbuilds_15.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/86532210075726971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/86532210075726971'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/11/featured-content-justin-scratchbuilds_15.html' title='Featured Content: Justin Scratchbuilds Grotesques! Part 2'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-4983109282163053490</id><published>2010-11-14T14:42:00.000-08:00</published><updated>2010-11-14T14:42:49.282-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tactics'/><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: Dark Eldar Codex Breakdown (Part 1: Weapons, Wargear, Upgrades)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s1600/m1390413a_1DE_Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s320/m1390413a_1DE_Cover.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;The following articles will cover all the uses of the units/abilities  covered in the DE codex released November 6th. I feel we did our best in  this article so that it's not a rules spoiler, but rather a in depth  look at each subject of the book. So if you’re looking for a word for  word description on what‘s in the codex, then please look else where.  Another big part to this is that you will HAVE to have the DE codex in  hand to understand what a lot of the points mean. It should also be  noted that these opinions may not be exact truths to some people, but  rather a stance on things from DeviantApostile and myself. So with that  being said, take it all with a grain of salt and enjoy the read!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;(Also feel free to comment on if you see another use, tactic, or  conflict with anything mentioned below as this is a living document and  will change as we go)&lt;br /&gt;&lt;br /&gt;Special thanks to Chris_, Tratchenberg, Souleater, Saldiven,  squeekenator, Blaqkheart, Krayd, Kalishnikov-47, refyougee, hungry  hungry hormagaunt, Rabid Bunny 666, Archibald_TK, teleologica, and  Cosmic_girl for input.&lt;br /&gt;&lt;br /&gt;The first area we’ll cover is the Army Wide Special rules of the DE.&lt;br /&gt;&lt;br /&gt;Acute senses USR- This allows you to re roll your spotting distance for  any shots occurring during night fight. While this may seem like a lack  luster ability, I can see it being a game breaker in scenarios like Dawn  of War. The more shots that DE can throw into the enemy before the can  respond, the better.&lt;br /&gt;&lt;br /&gt;A good way to use this to your advantage during dawn of war is to hang  your Raiders back around 24" the first turn and fire at the enemy tanks.  This will mean that you will need a roll of a 8 in order to see any  opposition but with the re roll you should be good to go. The main  purpose of staying 24”away is due to the fact that the range will be  high enough that a lot of the enemy’s return fire will fall short.  Remember that barrage weapons may ALWAYS fire regardless if they see you  or not (albeit at a additional scatter dice if they “miss“) so don’t  think for a second that you will be immune to all enemy fire.&lt;br /&gt;&lt;br /&gt;Power From Pain- Most people think that this rule set will make the DE  so unbalanced that they will be the next Blood Angels or Space Wolves.  All I ask is that before you get all crazy and think that this is the  end all be all please think of when and how this rule will come into  effect. The primary way to gain tokens is to destroy a enemy unit  (excluding tanks). This said most of your units are going to get chewed  up before the greatness comes to them. The problem with the old DE codex  was that when most DE units ran low on men/women they became almost  useless, so I honestly feel this addition is a big help to counter that  set back.&lt;br /&gt;&lt;br /&gt;With that being said, it should be known that there are other ways to  gain Pain tokens then just destroying units. These will be covered in  the units details respectively.&lt;br /&gt;&lt;br /&gt;Combat Drugs- Unlike before one roll is done at the start of the game  and that’s what anyone with the rule gets. I like the change as it keeps  things simple, but hate the change as it may hurt some units (example  being the Archon and the +1 weapon skill, see below). I’ll cover each  roll in the following entries.&lt;br /&gt;&lt;br /&gt;1- 3d6 run= The least appealing of all the drugs but comes in a good all  a rounder. Only real unit that loses out here is Reavers, but they  should be zooming around the table anyway. This ability is great for  getting across the table to get to an objective in the late game and  also making that 17” charge when your paper airplane dies short of its  goal.&lt;br /&gt;&lt;br /&gt;2-+1 WS= This roll helps everyone to a great degree in CC except it  really only hurts the Archon which really isn't that bad seeing a roll  of 3 hurts all Agonizer wielding men/women. A good thing to note though  is that while the roll really does nothing for the Archon it does  wonders for the succubus. Making her weapon skill 9 will mean that most  marines will hit her on 5's thus helping to overcome her fragility a  little more.&lt;br /&gt;&lt;br /&gt;3-+1 STR= This roll helps everyone to a great degree other then chrs  with Agonizers, which lets face it, is a lot due to it being our CCW of  choice. Other then that the boost helps big time with the Soul trap/Husk  blade combo described later. The trade off is worth it to me as long as  you have at least one squad of Wyches, Hellions, or Reavers (which plan  on getting stuck in) in your army so don’t feel down when you see the  roll. There is a obvious reason as to why this makes our unit’s a lot  more effective in close combat. It should also be noted that this not  only affects combats against infantry as it will make your troops strong  enough to damage/destroy enemy transports, which is something Wyches  lack to begin with.&lt;br /&gt;&lt;br /&gt;4- Re roll to wound= Again another close combat buff but this one really  doesn’t have a draw back unlike the former options. In some ways it  could almost be considered better then a roll of 6 on the chart due to  the shear CC greatness it invokes right away!&lt;br /&gt;&lt;br /&gt;5- +1 Attack= For the last time, another ability that will help your  men/women get the job done better in CC. No brainier here why it’s a  good roll, but almost seems not as appealing as the +1 STR due to not  being able to harm transports. Other then that though it helps everyone  to a great extent.&lt;br /&gt;&lt;br /&gt;6- 1 Pain Token= Great ability as it will make most of your army a lot  harder to kill. If they already had a token then why not gain furious  charge thus making them a lot more nasty in CC as well. Only problem I  see with this result is that most of the list I build the units that I  really want to live have a homunculus attached to them from the get go.  It really doesn’t hurt to leave him there so they get the Furious charge  but the best tactical option is to disengage him and put him some where  else where they can gain the FnP as well. All and all though, the fact  stands that it will make your army as a whole a lot more survivable,  which is something we’re lacking compared to other army's troopers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;&lt;div&gt;&lt;wbr&gt;&lt;/wbr&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;--------------&lt;br /&gt;Weapons&lt;br /&gt;&lt;br /&gt;The DE have a vast a large array of weapons to use at their disposal due  to the slaves working daily to appease their masters. Here is a break  down of what these nasty toys can do. As a side note some weapons or  gear will be addressed with the respective unit.&lt;br /&gt;&lt;br /&gt;Blaster, Blast Pistol, &amp;amp; Dark Lance (DL)- Putting these guys in the  same groups as they’re about the same thing. Great anti tank weapons all  around that is in abundance to us and will be our main stay to kill  enemy armor. These weapons are really the poster child for our book and  always have been. If you ask some one what DE do game wise people will  say STR8 AP2 Lance. The fear is justified as they things smash enemy  tanks into dust.&lt;br /&gt;&lt;br /&gt;Disintegrator Cannon- Massive anti marine weapon. In some ways makes you  miss the old “plasma cannon” that we used to have but against smaller  units it fairs much better. Best reason to have these is the Ap 2 on it.  Due to the massive amount of FnP (feel no pain) all over the game now  these guns make mince meat out of hard troops.&lt;br /&gt;&lt;br /&gt;Splinter guns- While most players are going crazy that our whole army  wounds on 4+ all the time tough 3 armies should be laughing at us. Our  guns always wounded GEQs on 4s anyway but now our splinter cannons need  4s to down the little bastards, compared to the 3s we used to get.  Still, for losing out against our weaker kin the fact that we can hurt  MEQs a lot easier makes it a nice addition to the book.&lt;br /&gt;&lt;br /&gt;Heat lance- Only usable with our Talos, Reavers, and Scourges. While it  looks great on paper I feel that the units that can take them just don’t  fit the bill. The Scourges are better at killing infantry, if the  Reavers ever stop to shoot they'll die (for the most part), and the  Talos is to slow to get there to use it. Now out of all the units that  can take them, the one best suited is the Talos coming out of a web way  portal. It’s twin linked on the big guy and the portal jump negates the  slowness of him. It can also be used to okay effect on Reavers as well  as the jet bike move can help you glide safely into cover and out of  assault range, but the questions stand. Do you need the heat lance with  all the dark lances and blasters all over? And is a blaster a "safer"  bet for for Reavers as it's range allows them to get 24" away after they  fire?&lt;br /&gt;&lt;br /&gt;Haywire blaster- Very good at slowing tanks down. But all and all the  things that can take it can take better anti tank then it. The only unit  that can use it to good effect is the Talos and that being said I would  only recommend it if he’s fielded without a web way, as his main  purpose is going to be a bullet magnet.&lt;br /&gt;&lt;br /&gt;Shredder- For the points it’s one of the best things in the book IMHO.  Great at shooting a hordes and can do quite a bit of damage to most  transports. DE have a good BS so don’t worry to much about the scatter.  In most cases people will shun this though due to the fact that it’s  either this or the Blaster but my look on it being two options 1) if the  unit is meant to shoot tanks then blaster 2) if the unit is meant to  kill infantry then shredder. Some people swear on mixing up their squads  to deal with all approaches but I feel specializing is the best route  possible. If you are shooting your squad of warriors at a tank then you  are losing those 8-32 poisoned shots at infantry. Something to think  about. Last note to say about it though it that if you shoot it while  it's to close to ally squad then you could lose a lot of guys (double T  so no FnP).&lt;br /&gt;&lt;br /&gt;Stinger pistol- Bottom line is that with the low AP makes this thing a  should be free piece of gear for homunculus. Not worth it’s weight in  gold. Man I miss the old one. Exploding people was so much fun!&lt;br /&gt;&lt;br /&gt;CCWs&lt;br /&gt;&lt;br /&gt;Agonizer- I figured this gizmo would have to go first on the CCW list.  Hands down the best weapon we have (CC wise) for the points. Only  downfalls being that it is almost worse then a Power Weapon against  guard, and the combat drug roll of 3 feels wasted when you have this  equipped. Other then that, the fact that it can be double armed and it  murders everyone on 4s makes it just crazy.&lt;br /&gt;&lt;br /&gt;Husk Blade- If you roll the +1 STR, re roll to wound, or you have  furious charge then this thing will destroydicate (so great it gets it’s  own word) anything in your path. Most used combo in the game for it  will be Husk Blade with Soul trap. Thus resulting the model getting STR 6  in no time if you go head hunting. Only real down fall is it's cost. If  you need to trim points switch this out for the DDjin blade or the  Elctrocorrosive whip.&lt;br /&gt;&lt;br /&gt;Djinn blade- Cool if you have the points laying around but random and  scary if you roll doubles. Most people will use this thing wrong  thinking it's just a piece of war gear that gives you two Power Weapon  attacks when in reality it is a power weapon that just throws in two  extra STR 3 swings. I will say though that the fact that it's only 5  more points then a power weapon (PW) means that if you want a PW then  just take this thing. Only downfall is if you roll a double then you  have a chance to drop your shadow field before you're enemy gets to  swing.&lt;br /&gt;&lt;br /&gt;Venom blade- Won’t shine as bright as the Agonizer on most units but  good if you need to trim some points. Will insure you force a lot of  saves vs. anything and is really better then the Agonizer against horde  type units. Only really recommended on Hammies and Sarges rather then  Archon.  Also remember that if your STR is equal to the T of the  majority T in CC then you will re roll to wound.  Once your units start  getting furious charge this can really start to pile up the wounds.&lt;br /&gt;&lt;br /&gt;Electrocorrisive whip- The problem with this thing is that the Agonizer  and the husk blade shine so much that they kind of put this in the dark.  If you want a very hard to kill lord though then this weapon combined  with a clone field is what you want. Don't forget that it's a power  weapon as well so if your thinking about taking that to begin with you  might as well spend the extra 5 pts.&lt;br /&gt;&lt;br /&gt;Mindphase gauntlet- In the words of DA “The goal is to kill the opponent  not slow him… so wtf is this in the book for?!" Only use I see for it  is with a grotesque Sarge canceling out I 3/4 or less chrs (3 with out  furious charge 4 with it). With that being said, the flesh gauntlet is a  better choice even by those standards. Taking it on a Homunculus will  allow you to make a better tar pit unit for Wyches but again it's very  situational as it only really works on I4 or lower models (which  includes power fist &amp;amp; thunder hammer wielding chrs like Lysander).&lt;br /&gt;&lt;br /&gt;Flesh gauntlets- Great on the Grotesque Sarge and some may like it for  homunculus.  This thing is great against anything with out Eternal  Warrior/multi wound models  Most people forget that any form of instant  death also cancels the use of FnP so that's another good thing about  this weapon.  Other then that I don't see why you would ever want to put  it on a Archon or Homunculus as they have better options. &lt;br /&gt;&lt;br /&gt;------------------------------&lt;wbr&gt;&lt;/wbr&gt;--------&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arcane War gear&lt;br /&gt;&lt;br /&gt;Commonly known as the wacky and weird section of the book.  The main  thing to look at with these gadgets is the bang for the buck. I think  the best way I can describe these is by categorizing them according to  points value.  So hold on to your seats as we take a in depth look at  what these gizmos can really do!!!&lt;br /&gt;&lt;br /&gt;Expensive toys:&lt;br /&gt;&lt;br /&gt;Webway Portal-  One of the most destructive things in out book.  Throw a  homunculus in a raider and zip in 12” first turn and drop this bad boy  on the field.  People will think twice about charging him as well seeing  as the unit that comes out will almost always be enough to prove their  demise.  Best use for this thing is to get Talos, beast squads, 15  man/woman Wytch squads, Incubi, and Hellions into the fight ASAP! Last  thing to look at is it counts as impassable terrain so you can get cover  and block enemy movement with it as well.&lt;br /&gt;&lt;br /&gt;Dark Gate and Orb of Despair: Sure they does a big boom but these facts  remain.  Dark gate has no AP, the Orb of Despair has short range, and  the homunculus shoots as bad as a Space Marine (yeah I said it) makes  these not worth it to me.  If you deviate back then you could hit your  own squad and with double your toughness or AP 1 you could be watching  your FnP guys going to see the Dark Prince sooner then expected.&lt;br /&gt;&lt;br /&gt;Crucible of Malediction-  SO you hate Pskers… well do I have a treat for  you!  Against most armies this thing will do sub par but against Nids  and Eldar (stacking Psykers that is), then it could mean game over. This  combined with the Torment grenade launchers (TGL) can cause the enemy  some big problems.  The main problem with Pskers though is that they  have a high leadership.  To over come this zoom a Raider with a TGL in  the middle of their army and watch even the most resolute casters fail  some test.  For best effect I would make sure you have at least two  raiders with TGLs to make this thing more effective then once per game.&lt;br /&gt;&lt;br /&gt;Medium toys:&lt;br /&gt;&lt;br /&gt;Archangel of Pain-  At first glance this may not appear that great.  It  has incredible ability to ruin even the hardest enemy troops once you  hit their lines but the fact they have to make a leadership and random  range is ehh.  Use above tactic mentioned in the Crucible of Malediction  with Raiders to get best effect.&lt;br /&gt;&lt;br /&gt;Shatter Shard-  For the points this thing really is pretty great.  Good  way to thin out a lot of tough opponent that are in high number even if  they are T4.  One shot of this could be the deciding factor when you  shoot at a unit of nobs or Nid warriors and if you really have to you  can use it to thin a horde VERY easily.  Only issue with it is that it’s  just one shot as to where the Liquifier gun can do it over and over  again and is cheaper.  Up to your play style really.&lt;br /&gt;&lt;br /&gt;Hex Rifle-  This thing is great for a homunculus that is going a  shooting squad to make sure they don't fall back or die that easy.  Aim  it at a big guy and let it rip.  Try to realize though that this gun  wont be a show stopper or anything but it fun and for the points I don't  see why not to if you have him sitting back anyway.  On top of it all  it's a Assault.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cheap toys:&lt;br /&gt;&lt;br /&gt;Scissorhand-  Very cool weapon of dealing out sheer number of wounds.   This coupled with the fact that it gives the low number of attack  homunculus more swings is going to be the go spot for these guys.&lt;br /&gt;&lt;br /&gt;Liquefier gun-  Great weapon as it’s a flamer and it has a random AP.   You have a 50% of getting AP 1-3 so bye bye MEQs.  Bottom line is it’s  cheap on the units that can take it and will help thin hordes if there  are no heavily armored guys present.&lt;br /&gt;&lt;br /&gt;Vexitor Mask- No real need for this thing, seeing as for the points it's  not that effective.  If you really don’t want your master of pain to go  then throw this on him and it could just save his live!  As said above  to use it to best effect then I suggest that using a raider with a TGL  to knock down the enemies leadership.&lt;br /&gt;&lt;br /&gt;Soul trap- So if I take out some of their big dogs I end up as strong as  a demolisher cannon?  YES PLEASE!  This is a must if you aren’t taking a  Agonizer on your Archon or homunculus ancient.  As said above take a  Husk blade with this at all cost unless points don't permit.  In which  case look at the Electrocorrosive whip.&lt;br /&gt;&lt;br /&gt;Casket of Cleansing-  Some people will say this thing is garbage, but  the bottom line is that it has it’s uses.  If you’ve ever played orks  and don’t mind the randomness of things at all this is where you want to  go with DE.  Your average results are going to be 7 shots with either  STR 3 / 4 or 1 / 6 and AP 3 / 4 or 1 / 6.  That may sound confusing but  the bottom line is that for the cost why not take it.  It could just  kill a whole squad of anything in your way or be as effective as a cap  gun, but either way it will be fun.&lt;br /&gt;&lt;br /&gt;Animus Vitae-  You can’t use anything other then your base STR (3/4  depending on furious charge or not) but if you do manage to kill a model  or two the rewards are well worth the cost.  I see this thing as the  ultimate points filler in any army that has a homunculus with it.&lt;br /&gt;&lt;br /&gt;War gear:&lt;br /&gt;&lt;br /&gt;This section will really just cover all the junk missed that all squads can take and were missed in earlier sections.&lt;br /&gt;&lt;br /&gt;Plasma grenades- Assault grenades.  Remember that assualt grenades count  as STR 4 vs tanks so Wyches can always hurt a Rhino (although weakly)&lt;br /&gt;&lt;br /&gt;Phantasm Grenade launcher (PGL)-  A great upgrade for your Archon if you  have a squad of Incubi and don’t want them to die because your armies  best equipped squad doesn’t have grenades.  Other then that it’s a okay  upgrade for some squads and a waist for others, but far better then  taking reg grenades on warriors.  Only advantage to taking the reg  grenades is that if the Sarge dies to torrent of fire then they all lose  the ability.  I would really recommend against taking both this and the  reg grenades.  Wyches to me scream waste because most people wont want  to charge them at all, but rather shoot them do death.&lt;br /&gt;&lt;br /&gt;Clone field- Makes you far more survivable but also doesn’t help you is  one force weapon attack makes it though.  I like the shadow field  better, but this is a cheaper option for you lord.&lt;br /&gt;&lt;br /&gt;Ghost plate-  Great on your Archon if you take a clone field so he  doesn't die to reg tac marines.  If you have a shadow field though I  feel that taking this is just over kill, but your choice really.  Just  remember what I said earlier in cost and effect.  This cost a little  more then another warrior and I think he will get more work done then  just armor.&lt;br /&gt;&lt;br /&gt;Shadow field- Time tested and mother approved.  This thing will make  your Archon unstoppable one game and a punk the next.  Just try to limit  the saves coming at him so he doesn’t lose it.&lt;br /&gt;&lt;br /&gt;Vehicle Upgrades&lt;br /&gt;&lt;br /&gt;DE vehicles seem to be as tough as a paper air plane, but that doesn’t  mean they can’t be as decked out as Mr. T! The main thing to remember  here bout Raiders and Venoms is that they are going to die fast once the  enemy can see them so the cheaper the better. I think the best idea to  consider these the most ultimate point fillers! The following section  will cover DE vehicle upgrades and what you may want them for.&lt;br /&gt;&lt;br /&gt;Night shields- Put this on here first because it will be the most used  upgrade in the book hands down. It’s main purpose is not to take you out  of range of anti tank but honestly out of bolter fire range. With this  bad boy a marine unit can only rapid fire your transports if they are  within 6”! The less shots the better as a glance will still kill it on a  roll of a 6 due to it being open topped.&lt;br /&gt;&lt;br /&gt;Best tactic with this is to stay around 19” away as this will keep you  out of bolt gun range. If you wither the storm (best way to do so is by  going at least 18” in your movement phase to get the 4++ cover save)  then next turn go 12”,disembark, fleet, and charge. Another good thing  to note about this is that it with the two new flyers in out army makes  for a deadly combination.  As almost all the missiles are 48" so you can  hang back there throwing one a turn with no return fire coming back.&lt;br /&gt;&lt;br /&gt;Flicker fields- Another high use item, that I hope to see less often in  the future. It’s a 5++ save. Yeah you get it in hand to hand and all but  a boy scout throwing a rock at a raider might kill it so a crappy save  wont help. To close on it, think of how many times your terminators make  that invulnerable save…..yeah…..&lt;br /&gt;&lt;br /&gt;Splinter racks- A great way to get your warriors rapid fire guns to mow  some infantry. Other then that it’s an okay upgrade and you have to know  that all your raiders will die by the end of the game so do you really  want to put to much on any of them?&lt;br /&gt;&lt;br /&gt;Retrofire Jets- Kind of cool but really starting on the table and going 24” in where it’s at. Save the points for elsewhere.&lt;br /&gt;&lt;br /&gt;Envenom blades- A okay upgrade but again, it’s better to save the points  for else where. Could be great against units with the Rage USR.&lt;br /&gt;&lt;br /&gt;Rams- Kind of like the idea of this as tank shocking in a 24” line can  catch people off guard and maybe break half their army off the table.  Best used with the TGL upgrade.&lt;br /&gt;&lt;br /&gt;TGL- Great for the said reasons listed above, but again can be a points sink.&lt;br /&gt;&lt;br /&gt;Aethersails- I hate these things. Most people don’t use Star engines and  for good reason.  There are two real uses I see here. First being that  you can make a uber tank shock raider with the TGL, Ram, and this.   Second idea being to use this and Chain Snares and to go an average of  12" +2d6 more and hitting a lot of units with this.  Problem again with  this idea is if you get to many points into the transport then is it  really worth it seeing that it's still a card board box?&lt;br /&gt;&lt;br /&gt;Grisly trophies- Good if you have a stand and shoot army. Hide your  raider with your counter assault unit behind a building and make sure  your men don’t run. If your list isn’t really a stand and shoot list  though I really recommend leaving this at home.&lt;br /&gt;&lt;br /&gt;Chain snares- For the most part, if I wanted to do this I would take  Reavers. It should be noted though that unlike their smaller biker  cousins the snares hit EVERY unit in its path. On several raiders can  make for a scary mess. It could be quite a few points but with a TGL,  Ram, and this upgrade you could tank shock fear into a whole army of  guard. Through and through though our Raiders are expensive enough, so  I'd rather leave this at home.&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt; &lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt; &lt;/div&gt;&lt;div&gt;&lt;i&gt;Part 2 coming soon. Many thanks to Christopher (The Bear) for sending this in. If you have an article to you'd like to send in email me at: cuchulain84@gmail.com. Happy raiding!&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-4983109282163053490?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/4983109282163053490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/11/featured-content-dark-eldar-codex.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4983109282163053490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4983109282163053490'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/11/featured-content-dark-eldar-codex.html' title='Featured Content: Dark Eldar Codex Breakdown (Part 1: Weapons, Wargear, Upgrades)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s72-c/m1390413a_1DE_Cover.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-5232213268147558594</id><published>2010-11-05T08:44:00.000-07:00</published><updated>2010-12-07T10:46:26.960-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='paint'/><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: Justin Scratchbuilds Grotesques! Part 1</title><content type='html'>&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Long time Dark Eldar player here, very excited about the new rules. And if rumors mean anything at the very eariest we won't see a "new" grotesque model until February. Well, I'm just not that patient so I've started modeling my own, before the book was even legally released.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lucky for me the local store got an early copy to get people excited (successfully I may add). So here's the image I have.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/Grotesque.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/Grotesque.jpg" width="239" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;So we have some major new changes to Grotesque (outside of stats, which are quite impressive). They are huge, hulking creature, grown and deformed though Genetic experiments and body modifications. &lt;br /&gt;&lt;br /&gt;If we look at the image we see extra long legs, a small normal sized waste, powerful chest &amp;amp; arm muscles, metallic spinal column, growth/drug injectors, bone spines out his back, GIGANTIC back growth, and a neat metal mask with eye slits.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan001.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan002.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan003.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan003.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i5.photobucket.com/albums/y154/youkai_himechan/Jan004.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I used what I have laying around. Lucky for me I had two spair Bull Ogres from Fantasy, tons of extra old Dark Eldar Warriors, and spare beastmen heads from the Beastmen gor/ungor box set, and green stuff.&lt;br /&gt;&lt;br /&gt;I cut one set of dark eldar warrior legs off just below the knees, and glued that set onto another set of legs cut off midway through shins. Taking a ogre chest I cut it in half (armpit to armpit) I pinned it to the Top of the new legs I had made. Leaving about 1/2 inch of space between them, filling this area with Green stuff.&lt;br /&gt;&lt;br /&gt;Glob on lots of green stuff to back and shaping into growthy mounds. Left arm is a spair Demon Prince tail - Right arm is combination of spair Beastman arm, dark eldar arm, and Cleaver from Bull Ogre kit. The Spines on back are Beastmen Horns. I made two larger drug injectors on back and two smaller ones on Right army out of green stuff. The "metal spine"  is made from the musician horn from beastmen set (used files to create vitibray lines).&lt;br /&gt;&lt;br /&gt;Transition between stomach and legs looked poor so I added a "v" belt to cover this.&lt;br /&gt;&lt;br /&gt;Mask is hand sculpted over a Dark Eldar Warrior head (pony tail removed)&lt;br /&gt;&lt;br /&gt;The Beastmen pony tails from Horns Glued around head for hair (one ogre pony tail as well). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All in all I think he looks great, now to start painting!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Justin Hovdenes&lt;br /&gt;Rapid City, SD&lt;br /&gt;Hovey on Warseer.com&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Look out for more updates from Justin soon. If you're working on a Dark Eldar Kabal why not share it with us? Articles, painting guides, modelling guides, tactics, or even just a log of your progress. If you want to see your work featured on TDEK send an email to: cuchulain84@gmail.com. Happy Raiding!&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-5232213268147558594?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/5232213268147558594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/11/featured-content-justin-scratchbuilds.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5232213268147558594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5232213268147558594'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/11/featured-content-justin-scratchbuilds.html' title='Featured Content: Justin Scratchbuilds Grotesques! Part 1'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-4320802343892415409</id><published>2010-10-25T05:19:00.000-07:00</published><updated>2010-11-05T09:02:38.793-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Jess, Phil &amp; Adam talk  about the new Dark Eldar background. (video)</title><content type='html'>&lt;object height="250" width="400"&gt;&lt;param name="movie" value="http://www.youtube.com/v/-oatGPbCSIU?fs=1&amp;amp;hl=en_GB&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/-oatGPbCSIU?fs=1&amp;amp;hl=en_GB&amp;amp;color1=0x3a3a3a&amp;amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-4320802343892415409?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/4320802343892415409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/jess-phil-adam-talk-about-new-dark.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4320802343892415409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4320802343892415409'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/jess-phil-adam-talk-about-new-dark.html' title='Jess, Phil &amp; Adam talk  about the new Dark Eldar background. (video)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-2380082075875303039</id><published>2010-10-19T14:21:00.000-07:00</published><updated>2010-10-20T04:03:38.584-07:00</updated><title type='text'>Wave 1.5 available for Pre-Order...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TL4J--OFjCI/AAAAAAAAASo/tZ465AZauOU/s1600/m1460461a_99060112058_UrienRakarth1_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://4.bp.blogspot.com/_xoosGkBROvM/TL4J--OFjCI/AAAAAAAAASo/tZ465AZauOU/s320/m1460461a_99060112058_UrienRakarth1_873x627.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;The next wave of Pre-Orders are up. Hellions, Ravagers, Mandrakes, Urien...and a pretty lame Web Way Portal.&lt;/b&gt;..&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TL4J--OFjCI/AAAAAAAAASo/tZ465AZauOU/s1600/m1460461a_99060112058_UrienRakarth1_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TL4J87fDZvI/AAAAAAAAASk/EyZubutt5Kk/s1600/m1420317a_99120112011_DERavager1_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://1.bp.blogspot.com/_xoosGkBROvM/TL4J87fDZvI/AAAAAAAAASk/EyZubutt5Kk/s320/m1420317a_99120112011_DERavager1_873x627.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="229" src="http://3.bp.blogspot.com/_xoosGkBROvM/TL4KAifYcQI/AAAAAAAAASs/99MfvAS3jtM/s320/m1460476a_99110112060_DEMandrakes1_873x627.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Awesome models, but they could do with a few more variation poses I think.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TL4KAifYcQI/AAAAAAAAASs/99MfvAS3jtM/s1600/m1460476a_99110112060_DEMandrakes1_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="229" src="http://1.bp.blogspot.com/_xoosGkBROvM/TL4KCZVcBcI/AAAAAAAAASw/CPVYuaFJhxE/s320/m1460501a_99120112009_DEHellions1_873x627.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The other Hellions look so much better than the first 'she-hulk' pic they released. Thankfully.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TL4KCZVcBcI/AAAAAAAAASw/CPVYuaFJhxE/s1600/m1460501a_99120112009_DEHellions1_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="229" src="http://4.bp.blogspot.com/_xoosGkBROvM/TL4KDzwYoZI/AAAAAAAAAS0/nQr7dwG9hbs/s320/m1460557a_99220112001_DarkEldarWebwayPortalWSL_873x627.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I'll definitely be scratch building my WWPs...&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TL4KDzwYoZI/AAAAAAAAAS0/nQr7dwG9hbs/s1600/m1460557a_99220112001_DarkEldarWebwayPortalWSL_873x627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Anybody got any plans for their new Kabal's yet? It looks like almost anything is going to be possible with the new codex. Personally I'm thinking a Hellion themed list sounds pretty awesome!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.totalwargamer.co.uk/warhammer-40k/warhammer-40000-pre-orders.html?aff_id=5555"&gt;Total Wargamer&lt;/a&gt; are offering their usual 20% discount on Games Workshop products. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.waylandgames.co.uk/idevaffiliate/idevaffiliate.php?id=126"&gt;Wayland Games&lt;/a&gt; are yet to put theirs up but will probably match that. (edit: They are up now.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-2380082075875303039?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/2380082075875303039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/wave-15-available-for-pre-order.html#comment-form' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2380082075875303039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2380082075875303039'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/wave-15-available-for-pre-order.html' title='Wave 1.5 available for Pre-Order...'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xoosGkBROvM/TL4J--OFjCI/AAAAAAAAASo/tZ465AZauOU/s72-c/m1460461a_99060112058_UrienRakarth1_873x627.jpg' height='72' width='72'/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-2444270130979816623</id><published>2010-10-08T03:14:00.000-07:00</published><updated>2010-11-05T09:02:18.492-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>New Dark Eldar: The Ultimate Rules Summary!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s1600/m1390413a_1DE_Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s320/m1390413a_1DE_Cover.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;I present to you....more stuff I've pinched from Warseer! Saves you having to trawl through the 150 page thread though :p... Anyway as far as I can tell this is every unit in the Codex summarised, enjoy...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Dark Eldar Summary: (Originally posted on Warseer by Vovin)&lt;br /&gt;&lt;br /&gt;based on The Dudes’ summary, additional information provided primarily  by Frgt/10, minor (but nonetheless important) contributors: jspyd3rx,  Toloran, Mr Rose, Cosmic Girl, Loceplax, Wraithseer, time2die, gorgon,  Ravenous&lt;br /&gt;&lt;br /&gt;ALBE=Autarch Lasblaster equivalent&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Army-wide special rules:&lt;/b&gt;&lt;br /&gt;Night Vision - Acute Senses USR&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Strength Through Pain&lt;/b&gt; – Most standard Dark Eldar Infantry units  will have this rule, although some of the more out there ones will not.  The unit (and only the unit) gains an upgrade every time it wipes out an  enemy unit (3 max). 1st Feel No Pain, 2nd Furious Charge, 3rd Fearless.&lt;br /&gt;&lt;br /&gt;If an IC or IC's join a unit then their cumulative pain points are added  together and they gain the benefit of all of them combined. Should the  IC leave the unit, the pain points must be distributed as evenly as  possible with any remainder being left to the owning player's  discretion. If multiple enemy units are destroyed in a combat against  multiple DE units, then all the pain points are randomly assigned to the  victorious DE side, they don't EACH get a point for every unit  destroyed by the combat's results.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Combat Drugs &lt;/b&gt;- Succubus (no drugs for Lelith), Wyches, Reavers, Hellions, option for Archons&lt;br /&gt;Roll once. All units with the Combat Drugs rule get the same benefit. One result confers a free pain point.&lt;br /&gt;Results are:&lt;br /&gt;3D6 pick the highest Run moves&lt;br /&gt;+1 S&lt;br /&gt;+1 WS&lt;br /&gt;+1 A&lt;br /&gt;reroll to wound rolls in close combat&lt;br /&gt;+1 free Pain Token&lt;br /&gt;&lt;br /&gt;12" Assault and "always attacker" results are gone.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Weapons:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Dark Lance: S8 AP 2 Heavy 1, Lance (even for Scourges)&lt;br /&gt;&lt;br /&gt;Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned.&lt;br /&gt;&lt;br /&gt;Shard Carbine 18" SX, AP5, Assault 3, Poisoned.&lt;br /&gt;&lt;br /&gt;Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned.&lt;br /&gt;&lt;br /&gt;Splinter Pods - 18" S X AP5 Assault 2, Poisoned&lt;br /&gt;&lt;br /&gt;Blaster - 18” S 8 AP2 Assault 1, Lance&lt;br /&gt;&lt;br /&gt;Disintegrator – S5 AP2 Heavy 3&lt;br /&gt;&lt;br /&gt;Shredder - still in&lt;br /&gt;&lt;br /&gt;Heat Lances - 18" S6 AP1 Lance, Melta&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Wargear:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Webway Portal:&lt;br /&gt;archons, haemonculi only&lt;br /&gt;dropped in shooting phase, dropping the portal counts as shooting and  the person who drops it CANNOT be in a vehicle when he drops it. It then  acts like a board edge that you can bring reserves on. The WWP is  indestructible and impassable once it's down...and in a change, cannot  be used to bring on vehicles. Also, if you have a WWP you can always put  things in reserves even if the mission doesn't allow. Outflanking and  deepstriking reserves can use the portal.&lt;br /&gt;&lt;br /&gt;Agonizer: power weapon, no poison rule, but wounds always on 4+&lt;br /&gt;&lt;br /&gt;Djinn blade: is not a weapon, but gives 2 additional power weapon attacks, rolled separately, on doubles hits wielder instead&lt;br /&gt;&lt;br /&gt;Plasma Grenades: wyches have acces to them, warrior can buy them&lt;br /&gt;&lt;br /&gt;Orgasm Grenade Launcher: [Ed- Possible freudian slip??] whole unit has offensive and defensive grenades&lt;br /&gt;&lt;br /&gt;Soultrap: If bearer kills an enemy MC or SC in close combat he doubles  his Strength to 6. If he kills another one, he doubles his Strength to  10.&lt;br /&gt;&lt;br /&gt;Clone Field: is a wargear item which allows the bearer to nullify D3  attacks directed at him each turn; the specific attacks are chosen by  the bearer. Mutually exclusive with shadow field&lt;br /&gt;&lt;br /&gt;Shadow Field: same as before&lt;br /&gt;&lt;br /&gt;Huskblade: Power weapon that causes Instant Death.&lt;br /&gt;&lt;br /&gt;Drug Dispenser: access to combat drugs&lt;br /&gt;&lt;br /&gt;Hexfire Rifle - Sniper Rifle, wounded model takes a wounds test or is removed from play (yes this does circumvent EW)&lt;br /&gt;&lt;br /&gt;Blast Pistol - 6" range Blaster, counts as CCW.&lt;br /&gt;&lt;br /&gt;Mindphase Gauntlet: any IC or MC HIT (not neccessarily wounded) by this  weapon must take BOTH a Strength and a Leadership test for EACH hit. If  ANY of these tests is failed, that IC or MC may not attack this assault  phase. NO power weapon,&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Special Characters:&lt;/b&gt;&lt;br /&gt;There are 8 special characters, all are HQ choices:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Asdrubal Vect&lt;/b&gt;&lt;br /&gt;Can be taken mounted or on foot. It has been said his throne fits nicely  in the spot where the sail goes on the new Raider kit. This implies no  new model. Personally, I think the new kit would look a little silly  without the sail.&lt;br /&gt;Seizes the initiative on a 4+&lt;br /&gt;has preferred enemy against all unit types and re-rolls to wound against all Eldar models (including Dark Eldar)&lt;br /&gt;Armed with Obsidian Orb: S10 AP3 Assault 1 Blast Weapon that rolls  against the target's Ld stat rather than their T. Any unsaved wound  caused heals Vect up to his starting number of wounds.&lt;br /&gt;Dais: optional, 200 albes, 13/13/13 raider, transport 10, 3 dark lances&lt;br /&gt;vect and 9 other passangers MUST be deployed in the dais at the start of the game&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Duke Sliscus&lt;/b&gt;&lt;br /&gt;A corsair captain described as a nasty counterpart to Yriel.&lt;br /&gt;Gives you 2 rolls on the combat drugs chart, picking the result you want.&lt;br /&gt;2+ poison weapons, if he rolls a 5+ to wound, they also ignore armour. A  single unit of either warriors or kabalite trueborn have their poison  weapons upgraded to 3+.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Drazhar&lt;/b&gt;&lt;br /&gt;Apparently there's a strong indication that Drazhar is actually Arhra.&lt;br /&gt;7/7/4/4/3/7/4/10/2+&lt;br /&gt;Armed with Demiklaives&lt;br /&gt;Special Rules:&lt;br /&gt;Eternal Warrior, Fleet, Night Vision, Power from Pain&lt;br /&gt;- Can move to a different spot in the same combat as long as he stays in  base to base contact with enemy models and in unit coherency.&lt;br /&gt;- Gets instant bonus attack for ever 6 on a saving throw.&lt;br /&gt;- Makes a Incubi unit he joines Fearless.&lt;br /&gt;- Has both Klavex powers.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lelith Hesperax&lt;/b&gt;&lt;br /&gt;9/7/3/3/3/8/4/9/6+&lt;br /&gt;No poison, no drugs, but ignores armour.&lt;br /&gt;3++ in CC and 4++ against shooting&lt;br /&gt;Is equipped with impaler and shardnet. There are two wargear sets for  the model but this is only a cosmetic option. There is no rule for  another weapon loadout.&lt;br /&gt;Special Rules:&lt;br /&gt;Recieves a bonus attack for every point her WS is above the highest opponent's WS in base contact with her&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lady Malys&lt;/b&gt;&lt;br /&gt;4+ invulnerable save&lt;br /&gt;Completely immune to psychic powers and passes this ability onto any unit she joins. Equipped with better Djinn blade&lt;br /&gt;allows the owning player to redeploy D3 units after deployment...including placing these units back into reserve&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Urien Rakarth&lt;/b&gt;&lt;br /&gt;Gives out D3 Pain Tokens at the start of the game, which must go to Wrack or Grotesque units&lt;br /&gt;Regains 1 wound at the start of each DE Turn&lt;br /&gt;T5&lt;br /&gt;Urien’s Ichor Gauntlet wounds enemies on a 3+ and inflicts instant death.&lt;br /&gt;Liquifier Gun (new name for the destructor)&lt;br /&gt;Can upgrade Grotesques to S6 for 5 albes each&lt;br /&gt;Wracks become Troops&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Decapitator&lt;/b&gt;&lt;br /&gt;no IC, always starts in reserve regardless of mission, deepstrike  anywhere on the table without scattering, can not assault in this round&lt;br /&gt;T3, 5+ invulnerable&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Baron Sathonyx&lt;/b&gt;&lt;br /&gt;Hellion character on skyboard&lt;br /&gt;lower than archons stats in almost all respects, pretty cheap however&lt;br /&gt;has a special skyboard that gives him +2 str on the charge (so +3 with his hellglaive) but no power weapon&lt;br /&gt;making pulling enemy IC's out of units virtually guarenteed. He also  shields the unit from fire very effectively if there's decent cover  around&lt;br /&gt;no combat drugs either    &lt;br /&gt;makes hellions troops, +1 on deployment roll&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HQ&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Archon&lt;/b&gt;&lt;br /&gt;WS/BS: 7 S/T/W: 3 I: 7 A: 4 Ld: 10 Save: 5+&lt;br /&gt;no skyboard or jetbike&lt;br /&gt;Can have a Blaster, or Blaster Pistol.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Court of the Archon&lt;/b&gt;&lt;br /&gt;Inquisitor style retinue for the Archon. Different (alien) members offer different bonuses.&lt;br /&gt;1-2 Medusae- ranged eye laser style weapon (the background for these are  pretty cool; they're basically brains-on-stalks that possess hosts for  them to leech off their emotions): Flame S D6+1 AP D6 Assault 1&lt;br /&gt;1-5 Ur-Ghuls- WS5 S5 T5 W 3 I5 A3, furious charge, feel no pain&lt;br /&gt;1-2 Lhameans- Dark Eldar poison masters,  poisoned weapons of the Lhamean and Archon wound on 2+&lt;br /&gt;1-3 Sslyths- 2 wound snake-like mercenaries armed with shardcarbine,  splinter pistol and cc weapon (they have 4 arms). also have FnP    &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Succubus&lt;/b&gt;&lt;br /&gt;WS/BS: 8/6 S/T/W: 3 I: 8 A: 4 Ld: 9 Save: 6+&lt;br /&gt;Wargear is minimal, mainly wych weapons and other combat gear, nothing  too special. comes with combat drugs as standard, option for Agonizer,  no skyboard or jetbike   &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Haemonculus&lt;/b&gt;&lt;br /&gt;1-3 haemonculi per slot, and 1 of them can be an Ancient.   &lt;br /&gt;Haemonculus: 4/4/3/4/2/4/2/8/6+&lt;br /&gt;Ancient Haemonculus: 5/5/3/4/3/4or5/3/9/6+&lt;br /&gt;Comes with a free Pain Token (and therefore Feel No Pain)&lt;br /&gt;If there is at least one H. in the army, Wracks are Troops&lt;br /&gt;no way to improve armour, no shadow field&lt;br /&gt;Wargear for Ancient:&lt;br /&gt;- Huskblade&lt;br /&gt;- Archangel of Pain: One causes all enemies within 3d6" to make a LD  test. If they fail, their WS  and I is 1 for the rest of the turn.&lt;br /&gt;- One is a single shot weapon that 12" Strength d6 AP d6, Assault 2d6.&lt;br /&gt;- A rifle that is 36" sX ap 4, assault 1, sniper. If a model suffers a  wound from this, it rolls a characteristic test against its wounds. If  it fails, it is removed from play.&lt;br /&gt;- Crucible of Malediction: all psykers within 3d6 take a ld test or get removed from play , one use&lt;br /&gt;- Liquifier: Flame Str 4 Ap D6&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Elites&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Harlequins&lt;/b&gt;&lt;br /&gt;Identical to the Codex: Eldar entry&lt;br /&gt;There is no, repeat NO Solitaire and NO dedicated transport.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mandrakes&lt;/b&gt;&lt;br /&gt;5-10 Mandrakes&lt;br /&gt;4/4/4/3/1/5/2/?/5++&lt;br /&gt;single ccw, 5+ invulnerable&lt;br /&gt;Whenever a unit with this rule has at least one pain token, each model  has the following shooting attack: 18” S4 AP4 Assault 2, Pinning&lt;br /&gt;Special Rules: Stealth, Move Through Cover, Night Vision, Fleet, Infiltrate, Power Through Pain&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Incubi&lt;/b&gt;&lt;br /&gt;5/4/3/3/1/5/2/9/3+&lt;br /&gt;3-10 squad size. Incubus, Klavex&lt;br /&gt;Armed with Incubus warsuit (3+ sv) and Klaives (Power Weapons with +1S), NO plasma grenades, no Tormentor anymore&lt;br /&gt;Special Rules: Fleet, Night Vision and Power from Pain.&lt;br /&gt;Klavex is a squad leader with WS5, A3 who can take:&lt;br /&gt;Demiklaves: 2 smaller blades that either give him +2 attacks or +2S (both are Power Weapons).&lt;br /&gt;Bloodstone: Flame S3 AP 3&lt;br /&gt;Klavex can buy the follwoing Exarch powers:&lt;br /&gt;Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or  Incubus allows for bonus attacks, these cannot produce more attacks.&lt;br /&gt;Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Grotesques&lt;/b&gt;&lt;br /&gt;4/1/5/5/3/?/3/3/6+&lt;br /&gt;One Grotesque can be upgraded to a aberration. Can take a few special close combat weapons, but no power weapon.&lt;br /&gt;One Grotesque can take a ranged weapon, although BS 1.&lt;br /&gt;Special Rules:&lt;br /&gt;free pain token, aka Feel No Pain, no fleet&lt;br /&gt;If there is no IC in the unit, roll aD6. One a 1, unit is removed from play and every unit in 2D6” gets 2D6 S5 AP- hits&lt;br /&gt;Option for Raider. Takes up two transport slots.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Wracks&lt;/b&gt;&lt;br /&gt;Human-sized Homunculus constructs&lt;br /&gt;two poisoned (4+) blades&lt;br /&gt;S3 T4, no fleet&lt;br /&gt;One wrack can be upgraded to a champion. Can take a few special close combat weapons including an agonizer.&lt;br /&gt;1 in 5 wracks can take liquifier&lt;br /&gt;Special Rules:&lt;br /&gt;free pain token, aka Feel No Pain&lt;br /&gt;Option for Raider and Venom.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kabalite Trueborn&lt;/b&gt;&lt;br /&gt;3-10&lt;br /&gt;elite warriors, LD9 and 2A&lt;br /&gt;Armed with Splinter Rifle and Kabalite Armour. Dracon upgrade. Dracon has 3 attacks.&lt;br /&gt;Can swap rifle with splinter pistol and ccw for free or splinter carbine  for 5 albes each. Can take plasma grenades for 1 albes each.&lt;br /&gt;Special Rules: Fleet, Night Vision and Power From Pain.&lt;br /&gt;Options to take 4 special weapons and 2 heavy weapons.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hekatrix Bloodbrides&lt;/b&gt;&lt;br /&gt;elite wyches, LD9 and 2A&lt;br /&gt;Syren squad champion with A3&lt;br /&gt;Every third wych can take a special wych weapon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Troops&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Kabalite Warriors&lt;/b&gt;&lt;br /&gt;5-20&lt;br /&gt;Stats are the same. Armed with Splinter Rifle and Kabalite Armour. Sybarite upgrade.&lt;br /&gt;Warriors get 1 Dark Lance (25 albes) or Splinter Cannon per 10 models.&lt;br /&gt;Can only take 1 shredder or blaster regardless of squad size.&lt;br /&gt;no plasma grenades&lt;br /&gt;Sybarite can take: grenade launcher for 20 albes, ghostplate armour (4+/6++), venom blade, a power weapon, or an agonizer&lt;br /&gt;Special Rules: Fleet, Night Vision and Power From Pain.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Wyches&lt;/b&gt;&lt;br /&gt;5-20&lt;br /&gt;4/4/3/3/1/6/1/8/10/6+&lt;br /&gt;Stats are around the same.&lt;br /&gt;Armed with: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.&lt;br /&gt;Hekatrix (squad champion, A2) still have the option for the Agoniser. Wych weapons are one per 5 models.&lt;br /&gt;Special Rules: Fleet, Night Vision, Power from Pain, Combat Drugs.&lt;br /&gt;Dodge (4+): Wyches have 4+ Inv save in CC&lt;br /&gt;Wych weapons&lt;br /&gt;- Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1&lt;br /&gt;- Hydra gauntlets: Count as 2CCW and grants +D6 attacks instead of the +1 for 2 ccw&lt;br /&gt;- Razorflails: Count as 2CCW, reroll to hit and wound.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fast Attack&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Reaver Jetbikes&lt;/b&gt;&lt;br /&gt;3-10&lt;br /&gt;T4, 5+ save, can Turbo-boost 36", Move through Cover&lt;br /&gt;Reavers and Arena Champion&lt;br /&gt;Armed with Wychsuit, splinter pistol, close combat weapon, combat drugs&lt;br /&gt;Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost&lt;br /&gt;One out of 3 can replace Splinter Rifle with Heat Lance or Blaster.&lt;br /&gt;Bladevanes: Draw a line from the starting point and the ending point of  the movement. Select a single unengaged, non-vehicle unit under this  line. Each bike does D3 S4 AP- hits. Cover Saves allowed.&lt;br /&gt;One out of three Jetbikes can replace Bladevanes with:&lt;br /&gt;Grav-Talon: 10 albes, as Bladevanes but does D3 S4 AP-, if target  suffers 1 or more unsaved wounds it must immediately take a pinning  test.&lt;br /&gt;Cluster caltrops:20 albes, Additional to Bladevanes D6 S6 AP- hits&lt;br /&gt;Special Rules: Night Vision, Power from Pain, Skilled Riders, Combat Drugs&lt;br /&gt;There is no way to take these guys as Troops.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hellions&lt;/b&gt;&lt;br /&gt;5-20&lt;br /&gt;Jump Troops, hit and run, Fleet, combat drugs, no plasma grenades&lt;br /&gt;hellglaives give +1A and  +1S&lt;br /&gt;Skyboards have a 18” SX AP4 assault 2, Poison shooting attack&lt;br /&gt;Champion can take a special type of skyboard which can pull an IC out of  its unit when using Hit and Run. This leaves him engages in Close  Combat with the IC though.&lt;br /&gt;can take grenade launcher for 20 albes&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Beast Masters&lt;/b&gt;&lt;br /&gt;1-5 beastmasters per unit, ride skyboards, count as Beasts though&lt;br /&gt;one beastmaster can take combat weapons like agonizers, no combat drugs&lt;br /&gt;each beastmaster can only have ONE type of beast.&lt;br /&gt;0-5 kymerae per beastmaster, 0-1 clawed fiend per beastmaster, 0-2 Vodwing Flock per beastmaster&lt;br /&gt;&lt;br /&gt;Khymera - The old Warp Beast, 4/4/4/3/1/4/3/?/4++&lt;br /&gt;Vodwing Flock -  W5, A5, Rending&lt;br /&gt;Clawed Fiend - 4 wounds and 4 attacks, the fiend also gains an attack for every wound it suffers&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scourges&lt;/b&gt;&lt;br /&gt;3-10&lt;br /&gt;4+/6++ Ghostplate armour, armed with with Shard Carbines and Jump Pack (no jetpack)&lt;br /&gt;Weapon options:&lt;br /&gt;2 out of 5 can take:&lt;br /&gt;heat lances, dark lances, splinter cannons,&lt;br /&gt;Haywire Grenade Launchers: 24” S4 AP4 Assault1, against vehicles roll an  additional D6: suffers a glancing hit on 2-5 and a penetrating hit on 6&lt;br /&gt;&lt;br /&gt;Special Rules:&lt;br /&gt;Deep Strike&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Heavy Support&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Ravager&lt;/b&gt;&lt;br /&gt;Fast, skimmer, open-topped, AV 11 11 10&lt;br /&gt;Armed with 3 Dark Lances as standard, can upgrade to diintegrators for free&lt;br /&gt;Can fire all weapons after moving 12" and after Deep Striking&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Talos&lt;/b&gt;&lt;br /&gt;5/3/7/7/3/4or5/D6/10/3+&lt;br /&gt;Nightvision, Power from Pain, Monstrous Creature, Move through Cover&lt;br /&gt;twin linked splinter cannon, can be upgraded to twin-linked liquifier, twin-linked heat lance and more&lt;br /&gt;can take additional ccw for 15 albes&lt;br /&gt;can make attacks Instant death for 5 albes OR&lt;br /&gt;can roll 2D6 for number of attacks and pick the highes for 10 albes&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cronos&lt;/b&gt;&lt;br /&gt;Weaker but cheaper Talos.&lt;br /&gt;3/3/5/7/3/4or5/2/3+&lt;br /&gt;Nightvision, Power from Pain, Monstrous Creature, Move through Cover&lt;br /&gt;When the Cronos kills a model in cc, an unit in 12" gets a Pain Token.  Can take ranged weapons, that also gives a Pain Token upon wounding:&lt;br /&gt;Weapon 1: Flame S4 DS 3 Assault&lt;br /&gt;Weapon 2: 18" S3 DS3 Assault Blast 5"&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Razorwing Fighter&lt;/b&gt;&lt;br /&gt;AV 10, 10, 10&lt;br /&gt;Fast, Skimmer, Supersonic: 36” Flatout&lt;br /&gt;Can fire all weapons after moving 12" and after Deep Striking&lt;br /&gt;TL splinter cannon, 2 dark lances, 4 monoscythe missiles (48" S6 AP5 assault 1, large blast, one use only)&lt;br /&gt;can be upgraded to:&lt;br /&gt;Necrotoxin Missile: 48" 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only&lt;br /&gt;Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Voidraven Bomber&lt;/b&gt;&lt;br /&gt;AV 11, 11, 10&lt;br /&gt;Fast, Skimmer,Supersonic: 36” Flatout&lt;br /&gt;Can fire all weapons after moving 12" and after Deep Striking&lt;br /&gt;Armed with two Voidlances: S9 AP2 Dark Lances and a Void mine: S9 AP2  Lance, 5” Blast, Bomb dropped along its flight path, scatters D6".&lt;br /&gt;can take up to four missiles:&lt;br /&gt;Monoscythe Missiles: 48" S6 AP5 assault 1, large blast, one use only&lt;br /&gt;Implosion Missile: 48”, small blast, W-test (take the W at the start of  the game) or removed from play, invulnerable and cover saves allowed,  one use only (30 albes a pop)&lt;br /&gt;Necrotoxin Missile: 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only&lt;br /&gt;Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Transports&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Raider&lt;/b&gt;&lt;br /&gt;transport 10&lt;br /&gt;Fast, skimmer, open-topped AV 10 10 10&lt;br /&gt;Has upgrades for a 5+ invulnerable (not cover) save and another that gives an extra 2D6" movement.&lt;br /&gt;&lt;br /&gt;Upgrades&lt;br /&gt;3 expensive upgrades:&lt;br /&gt;- Nightshield: hasnt changed&lt;br /&gt;- Retrofire Jets: allows deepstrike, fire all weapons after deepstrike, you cant disembark from a DSing vehicle though&lt;br /&gt;- Clonefield: confers 5+ invulnerable save&lt;br /&gt;&lt;br /&gt;7 cheap upgrades:&lt;br /&gt;- if the raider moves over a unit it gets D3+1 hits with S4&lt;br /&gt;- 2D6" extra movement&lt;br /&gt;- enemy unit in 6" get -1 on thei Ld, must take a Ld if they try to assault the vehicle&lt;br /&gt;- friendly units in 12" can reroll their moraletest&lt;br /&gt;- raider can tankshot, if it rams it gets +D3 on its front armour&lt;br /&gt;- for every 1 on a close combat to hit roll against the vehicle the unit gets a S4 hit&lt;br /&gt;- splinter rifles and pistols (but no cannons) can reroll failed to hit rolls when shooting from the raider        &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Venom&lt;/b&gt;&lt;br /&gt;4/10/10/10, fast, skimmer&lt;br /&gt;Transport capacity 5 or 6 (codex contradicts itself), clonefield&lt;br /&gt;Armed with Twin Linked Splinter Rifles and can upgrade to a Splinter Cannon&lt;br /&gt;Despite the name, this is not a Harlequin dedicated transport. Every  unit with access to the raider can also take a venom, except Groteques&amp;nbsp;   &lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-2444270130979816623?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/2444270130979816623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/new-dark-eldar-ultimate-rules-summary.html#comment-form' title='53 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2444270130979816623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2444270130979816623'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/new-dark-eldar-ultimate-rules-summary.html' title='New Dark Eldar: The Ultimate Rules Summary!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TK7tInSoQfI/AAAAAAAAASQ/ZZ3-UwGlbRA/s72-c/m1390413a_1DE_Cover.jpg' height='72' width='72'/><thr:total>53</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-3303968318188057366</id><published>2010-10-07T15:30:00.000-07:00</published><updated>2010-11-05T09:01:52.789-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Leaked Artwork: Scourges, Talos, Drazhar &amp; More...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TK5ISmhNHxI/AAAAAAAAAR0/j4mWdvvSNe0/s1600/a012G8KGP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_xoosGkBROvM/TK5ISmhNHxI/AAAAAAAAAR0/j4mWdvvSNe0/s320/a012G8KGP.jpg" width="239" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;These popped up on Warseer, posted by BramGaunt, and I just had to share them. The above pic is of the new Drazhar, father of the Incubi sect. Below is;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_xoosGkBROvM/TK5IX-_x2aI/AAAAAAAAAR4/UjOFMN4WAlI/s320/a013MVNNN.jpg" style="margin-left: auto; margin-right: auto;" width="239" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Decapitator&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TK5IX-_x2aI/AAAAAAAAAR4/UjOFMN4WAlI/s1600/a013MVNNN.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_xoosGkBROvM/TK5Icj1q0fI/AAAAAAAAAR8/f9OHI7oeUTc/s320/a016HEZG8.jpg" style="margin-left: auto; margin-right: auto;" width="239" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Venom (new transport)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TK5Icj1q0fI/AAAAAAAAAR8/f9OHI7oeUTc/s1600/a016HEZG8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TK5Ih4GIYxI/AAAAAAAAASA/GLOmahplgyw/s320/a019ZQZTH.jpg" style="margin-left: auto; margin-right: auto;" width="239" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Scourge (Love this!)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK5Ih4GIYxI/AAAAAAAAASA/GLOmahplgyw/s1600/a019ZQZTH.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_xoosGkBROvM/TK5Imx7v28I/AAAAAAAAASE/dM4payMgfog/s320/a0143RIGZ.jpg" style="margin-left: auto; margin-right: auto;" width="239" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Hellion Baron (New HQ)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TK5Imx7v28I/AAAAAAAAASE/dM4payMgfog/s1600/a0143RIGZ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TK5IrPTD9nI/AAAAAAAAASI/XEkwr8jYrkg/s320/a0153V01P.jpg" style="margin-left: auto; margin-right: auto;" width="239" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Razorwing&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK5IrPTD9nI/AAAAAAAAASI/XEkwr8jYrkg/s1600/a0153V01P.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TK5IwKNpugI/AAAAAAAAASM/xhjD2LWorRQ/s320/a01718FW8.jpg" style="margin-left: auto; margin-right: auto;" width="239" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Talos&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TK5IwKNpugI/AAAAAAAAASM/xhjD2LWorRQ/s1600/a01718FW8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-3303968318188057366?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/3303968318188057366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/leaked-artwork-scourges-talos-drazhar.html#comment-form' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3303968318188057366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3303968318188057366'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/leaked-artwork-scourges-talos-drazhar.html' title='Leaked Artwork: Scourges, Talos, Drazhar &amp; More...'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/TK5ISmhNHxI/AAAAAAAAAR0/j4mWdvvSNe0/s72-c/a012G8KGP.jpg' height='72' width='72'/><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-7498986646146176882</id><published>2010-10-06T02:47:00.000-07:00</published><updated>2010-11-05T09:01:40.539-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Hellion, Mandrake, Urien, Ravager Pics &amp; Loads More Rules!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s1600/pre-order+army.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s320/pre-order+army.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;So the &lt;a href="http://dark-eldar.blogspot.com/2010/10/dark-eldar-pre-orders-up-now.html"&gt;pre-orders for the first wave&lt;/a&gt; finally went up yesterday and GW decided to give us an extra treat and reveal the follow up 1.5 wave which will be up for pre-order in a couple of weeks. Take a look at these...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKxCz1BgodI/AAAAAAAAARk/uzPGs9s16TY/s1600/Urien.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKxCz1BgodI/AAAAAAAAARk/uzPGs9s16TY/s320/Urien.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TKxC15n2o2I/AAAAAAAAARo/1lr3vzd4xBQ/s1600/Hellion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://3.bp.blogspot.com/_xoosGkBROvM/TKxC15n2o2I/AAAAAAAAARo/1lr3vzd4xBQ/s320/Hellion.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TKxC3W2Z96I/AAAAAAAAARs/CISYfailsYg/s1600/Mandrake.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://2.bp.blogspot.com/_xoosGkBROvM/TKxC3W2Z96I/AAAAAAAAARs/CISYfailsYg/s320/Mandrake.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TKxC5ILhOFI/AAAAAAAAARw/zfuNbllhzUk/s1600/Ravager.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://4.bp.blogspot.com/_xoosGkBROvM/TKxC5ILhOFI/AAAAAAAAARw/zfuNbllhzUk/s320/Ravager.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Urien looks amazing and if you think he is a little reminicent of Fabius then check out this quote from Frgt/10&lt;br /&gt;&lt;blockquote&gt;...there is a bit of fluff in the codex saying the Bile was taken to commoragh to be trained by the Haemonculi, that would probably explain the similar apparatus... &lt;/blockquote&gt;&lt;br /&gt;Here are some rules I plundered from Locephax who had a good long look at the new codex.&lt;br /&gt;&lt;blockquote&gt;Archon 60 points base huskblade 35 points soultrap is about 20.&lt;br /&gt;Basic warriors are 9 points and Raiders are 60 base.&lt;br /&gt;Incubi are 22 points each&lt;br /&gt;Vect 240 (dais +200)&lt;br /&gt;Lelith 170&lt;br /&gt;ancient haemonculus 80 normal one is like 65&lt;br /&gt;ravager 105-120 I think&lt;br /&gt;I'll post other stuff people want too, just ask.&lt;br /&gt;&lt;br /&gt;[Grotesques]&lt;br /&gt;they are WS4 BS1 S5 T5 W3 A3 ????? 6+ sv&lt;br /&gt;they have feel no pain (like all other haemonculi stuff ie. the  heamonculi, urien, wracks, and grotesques.) They take up 2 spaces in a  transport (like Ogryn) they have to take a Ld test if an IC isn't  accompanying them, and if they fail they inflict 2D6 attacks on nearby  units before all dying.&lt;br /&gt;&lt;br /&gt;[Scourges]&lt;br /&gt;they have wings meaning they are JUMPPACK not jetpack &lt;img alt="" border="0" class="inlineimg" src="http://www.warseer.com/forums/images/smilies/frown.gif" title="Frown" /&gt;&lt;br /&gt;&lt;br /&gt;EDIT: like ACTUAL WINGS made for them by haemonculi for a lot of money.  ther get surgery and fly up ato the eyries at the top of the city and  act as couriers and are very rich (well paid job) and they can buy cool  weapons eg splinter cannons, darklances, heat lance(?), and copme with  splinter carbines standard. (very good rate of fire.)&lt;br /&gt;&lt;br /&gt;cant remember mandrake points. about 25 I think. they shoot S4 AP4  Assault 2 fire attacks. they have stealth and infiltrate. scary.&lt;br /&gt;&lt;br /&gt;Lelith is WS9 BS 7? S3 T3 W3 I7/8 A4 Ld 9/10 sv6+&lt;br /&gt;she has a 4++ inv against shooting (she dodges bullets lol) and a 3++  inv. in CC. Her hair counts as a shardnet and impaler (reduce ememy  attacks by 1) and her knives are power weapons. she is very killy.&lt;br /&gt;&lt;br /&gt;[Heat lances]&lt;br /&gt;they are 12"? S6 Ap 1/2 Melta lances&lt;br /&gt;they can be taken by a reaver arena champion as well, and it is a heavy weapon for warriors and the trueborn.&lt;br /&gt;&lt;br /&gt;[Venom]&lt;br /&gt;it has a TL splinter rifle and can upgrade to a splinter cannon. It can take some of the DE vehicle upgrades&lt;br /&gt;&lt;br /&gt;RE: the DE flyers. they are classed as skimmers. the ? fighter and the  voidraven bomber. the bomber has 2 TL darklances and can drop a S8  template on units it flies over. (scatters only D6") the fliers can  purchase up to four missiles of any of the following types and may be a  mix of them. there are neurotoxin ones, imploding ones, soul stealing  ones or something, and good old fashioned explosives.&lt;br /&gt;&lt;br /&gt;Some Urien fluff: his presence is a great honour for the kabals/cults  that accompany him on raids. He has died many times, but he regenerates.  It is now to the point where he likes to try interesting ways of dying.  But for some reason, each time he regenerates, he keeps bits of his old  body - that's why he has like 5 spines and 7+ arms. He is one crazy  bastard. The haemonculi built a big fancy tower out of living tissue and  it is like an academy. They have even trained Fabius Bile there (Urien  was interested in his experiments). He can make the small constructs  troops, and he can give grotesques S6 instead of their usual S5 for 5  points each. He regenerates one wound a turn but cannot exceed the max.&lt;br /&gt;&lt;br /&gt;Some excerpts from a conversation with two friends who have seen the codex:&lt;br /&gt;Drazhar?&lt;br /&gt;&lt;br /&gt;Phoenix lord statline incl 2+ sv and EW, the demiklaves (i think) and he  can move to a different spot in combat as long as he stays in B2B with  opponents. other stuff too.&lt;br /&gt;&lt;br /&gt;Drugs?&lt;br /&gt;3D6 pick the highest for running,&lt;br /&gt;+1 S&lt;br /&gt;+1 WS&lt;br /&gt;can't remember this one&lt;br /&gt;probably re-rolls is one&lt;br /&gt;+1 free pain token&lt;br /&gt;meaning most of the army gets feel no pain lol&lt;br /&gt;1 roll for entire army.&lt;br /&gt;&lt;br /&gt;if so, I'd love some hekatrix with max hydra gauntlets that wound on 2+&lt;br /&gt;&lt;br /&gt;Yeah, that's precisely why you won't be able to. XD&lt;br /&gt;Actually, nix what I said about the huskblade/soultrap before. All you  need is that Poison retinue member and it's stupidly good.&lt;br /&gt;&lt;br /&gt;(FYI there is a retinue member for the archon that gives the whole unit  2+ poisoned attacks... combine with huskblade and other power weapons  for maximum lulz...)&lt;br /&gt;&lt;br /&gt;[Archon]&lt;br /&gt;He can take different numbers of 4 different types of guards. ie. he can  take some of one type and a few of another etc. (I would recommend  keeping it down to 10 members so they can ride in the archon's pimpin'  raider)&lt;br /&gt;one is a big bug - 3 wound tank monster, one is a 4 armed shooty guard,  one is a general cc one, and another is a retinue member that grants the  entire retinue poison 2+ CC attacks.   &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-7498986646146176882?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/7498986646146176882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/hellion-mandrake-urien-ravager-pics.html#comment-form' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7498986646146176882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7498986646146176882'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/hellion-mandrake-urien-ravager-pics.html' title='Hellion, Mandrake, Urien, Ravager Pics &amp; Loads More Rules!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s72-c/pre-order+army.jpg' height='72' width='72'/><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-8102396888410828180</id><published>2010-10-05T07:24:00.000-07:00</published><updated>2010-10-05T09:10:35.302-07:00</updated><title type='text'>Dark Eldar Pre-orders up now!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s1600/pre-order+army.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s320/pre-order+army.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ladies &amp;amp; Gentlemen! Roll up, roll up, come get your Dark Eldar pre-orders. Get 'em while they're still hot...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;It's the moment we've all been waiting for, &lt;a href="http://www.waylandgames.co.uk/idevaffiliate/idevaffiliate.php?id=126"&gt;Wayland Games&lt;/a&gt; have put up their discount Dark Eldar Pre-orders. &lt;a href="http://www.totalwargamer.co.uk/warhammer-40k/warhammer-40000-pre-orders.html?aff_id=5555"&gt;Total Wargamer&lt;/a&gt; should have theirs up soon (edit: They are now up!). I'd recommend checking both before ordering to compare prices! I'm bagging a codex, and come payday a few more bits. So what's your first order going to be?&lt;br /&gt;&lt;br /&gt;p.s Note the Mandrakes and Ravager in the pic! &amp;gt;:-D&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TKsMJIFft7I/AAAAAAAAARQ/rC_p3iwa7zI/s1600/pre-order.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://4.bp.blogspot.com/_xoosGkBROvM/TKsMJIFft7I/AAAAAAAAARQ/rC_p3iwa7zI/s320/pre-order.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;img border="0" height="229" src="http://2.bp.blogspot.com/_xoosGkBROvM/TKsNCNQO8yI/AAAAAAAAARc/qPM6T8a4cSw/s320/pre-order+wyches.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TKsM5OcPfwI/AAAAAAAAARU/qkXi-49636c/s1600/pre-order+codex.jpg" imageanchor="1"&gt;&lt;img border="0" height="229" src="http://3.bp.blogspot.com/_xoosGkBROvM/TKsM5OcPfwI/AAAAAAAAARU/qkXi-49636c/s1600/pre-order+codex.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TKsM9olz0mI/AAAAAAAAARY/994YOQsjSOo/s1600/pre-order+reavers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://3.bp.blogspot.com/_xoosGkBROvM/TKsM9olz0mI/AAAAAAAAARY/994YOQsjSOo/s320/pre-order+reavers.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-8102396888410828180?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/8102396888410828180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/dark-eldar-pre-orders-up-now.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/8102396888410828180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/8102396888410828180'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/10/dark-eldar-pre-orders-up-now.html' title='Dark Eldar Pre-orders up now!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/TKtA5p53usI/AAAAAAAAARg/q1n8E7EU-9c/s72-c/pre-order+army.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-733430619895829918</id><published>2010-09-29T06:48:00.000-07:00</published><updated>2010-11-05T09:01:23.958-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! Ninth update...(Codex Art, Rules)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TKNDUiWczBI/AAAAAAAAARM/j4nnnYEZqJA/s1600/incubus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TKNDUiWczBI/AAAAAAAAARM/j4nnnYEZqJA/s320/incubus.jpg" width="199" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;More rules and some artwork from the Codex have surfaced. Let's take a look...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TKNDFgJXVrI/AAAAAAAAARA/j3lGDyOZR3A/s1600/kabarite.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_xoosGkBROvM/TKNDFgJXVrI/AAAAAAAAARA/j3lGDyOZR3A/s320/kabarite.jpg" width="229" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKNDJG808fI/AAAAAAAAARE/AVVVixtdcrE/s1600/wyches.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKNDJG808fI/AAAAAAAAARE/AVVVixtdcrE/s320/wyches.jpg" width="222" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TKNDMdJ8tnI/AAAAAAAAARI/W4_EDqk7dVs/s1600/reaverb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_xoosGkBROvM/TKNDMdJ8tnI/AAAAAAAAARI/W4_EDqk7dVs/s320/reaverb.jpg" width="221" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Found on Heresy-Online:&lt;br /&gt;&lt;blockquote&gt;WYCHES&lt;br /&gt;&lt;br /&gt;Wych&lt;br /&gt;Hekatrix&lt;br /&gt;Hekatrix Bloodbride&lt;br /&gt;Syren&lt;br /&gt;&lt;br /&gt;I wont post stats but Wych are same as before, Hekatrix and Bloodbrides  are same as Wych Succubus with +1LD, Syrens are same as Hekatrix with  +1A.&lt;br /&gt;Unit Type: Infantry&lt;br /&gt;&lt;br /&gt;WARGEAR: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.&lt;br /&gt;Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact  loses 1 attack to a min of 1 Does this mean if if a model is in base  with more than one they can lose multiple attacks?&lt;br /&gt;Hydra gauntlets: Count as 2CCW, instead of +1A they give +D6, roll at  start of each combat. Similar to Ecclesiarchy Arcos and Penitents but no  negative effects.&lt;br /&gt;Razorflails: Count as 2CCW, reroll to hit and wound&lt;br /&gt;&lt;br /&gt;Special Rules: Fleet, Night Vision, Power from Pain.&lt;br /&gt;Dodge (4+): Wyches have 4+ Inv save in CC&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;KABALITE WARRIORS&lt;br /&gt;&lt;br /&gt;Kabarite Warrior&lt;br /&gt;Sybarite&lt;br /&gt;Kabarite Trueborn&lt;br /&gt;Dracon&lt;br /&gt;Fluff text says Trueborn escort their Archons to battle, so these guys  can probably be HQ Retinues. Dracons are Trueborn veterans&lt;br /&gt;&lt;br /&gt;I wont post stats but Dracons have lost -1WS, -1BS, and -1I but gained  +1A. Sybarite are same as before with +1LD. Trueborn are same as  Sybarites. Kabarite warriors are just that, warriors.&lt;br /&gt;Unit Type: Infantry&lt;br /&gt;&lt;br /&gt;WARGEAR: Splinter Rifle, Kabalite Armour&lt;br /&gt;&lt;br /&gt;Special Rules: Fleet, Night Vision and Power From Pain.&lt;br /&gt;&lt;br /&gt;INCUBI&lt;br /&gt;&lt;br /&gt;Incubus&lt;br /&gt;Klavex&lt;br /&gt;&lt;br /&gt;I wont post the stats but Incubus has same as before with +1A, Klavex on the other hand gains +1WS, +1BS and +1A.&lt;br /&gt;Unit Type: Infantry&lt;br /&gt;&lt;br /&gt;WARGEAR: Incubus warsuit&lt;br /&gt;Klaive: 2H weapon that gives +1S&lt;br /&gt;Demiklaives: Power Weapons, +2A or +2S chose each round before making attacks&lt;br /&gt;Bloodstone: Template, S3 AP3 Assault 1&lt;br /&gt;&lt;br /&gt;Special Rules: Fleet, Night Vision and Power from Pain.&lt;br /&gt;&lt;br /&gt;Special Rules: Klavex only&lt;br /&gt;Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or  Incubus allows for bonus attacks, these cannot produce more attacks.&lt;br /&gt;Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;REAVERS&lt;br /&gt;&lt;br /&gt;Reaver&lt;br /&gt;Arena Champion&lt;br /&gt;&lt;br /&gt;I wont post the stats but will say they have -1S and -1T compared to their old stats.&lt;br /&gt;Unit Type : Bikes (Eldar jetbikes)&lt;br /&gt;&lt;br /&gt;WARGEAR: Wychsuit, splinter pistol, close combat weapon, combat drugs.&lt;br /&gt;Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost&lt;br /&gt;Bladevanes: Turbo Boost over any number of units, select one unengaged,  nonvechile unit you have passed over. Each bike does D3 S4 AP- hits.  Cover Saves allowed.&lt;br /&gt;Cluster caltrops: Same as above but does D6 S6 AP- hits&lt;br /&gt;Grav-Talon: Same as Bladevanes, D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.&lt;br /&gt;&lt;br /&gt;Special Rules: Night Vision, Power from Pain, Skilled Riders   &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-733430619895829918?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/733430619895829918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-ninth-updatecodex-art.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/733430619895829918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/733430619895829918'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-ninth-updatecodex-art.html' title='Gamesday is HERE! Ninth update...(Codex Art, Rules)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TKNDUiWczBI/AAAAAAAAARM/j4nnnYEZqJA/s72-c/incubus.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-993489583953003359</id><published>2010-09-27T10:04:00.000-07:00</published><updated>2010-11-05T09:01:13.269-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! Eigth update...(Codex, Rules, Mandrakes)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TKDNWf383eI/AAAAAAAAAQ8/4E2LVx2iHeQ/s1600/Games+Day+2010+113b.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_xoosGkBROvM/TKDNWf383eI/AAAAAAAAAQ8/4E2LVx2iHeQ/s320/Games+Day+2010+113b.JPG" width="318" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Check out the new Mandrakes. As suspected they are the guys with the glowing Tattoos on the Codex artwork. "Thought to be the decendents of a cult that bred with Daemons..."&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;Here is a sneak peak at some of the new rules:&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;From ArchonCryx over at 40konline:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;SO Games Day has passed, at last we get a first good look, and the view seems magnificent.&lt;br /&gt;&lt;br /&gt;We seem to have a "dartboard Codex" at last - ie a codex where vurtually any combination of units will be some how competitive! &lt;img alt="" border="0" class="inlineimg" src="http://www.warseer.com/forums/images/smilies/smile.gif" title="Smile" /&gt;&lt;br /&gt;&lt;br /&gt;Ok, Archon can have a Blaster, (or a Blaster Pistol). Blasters are now  18" range and the Archons BS7 means you're hitting on a third of your  1's to hit!&lt;br /&gt;&lt;br /&gt;SO expect it to hit!&lt;br /&gt;&lt;br /&gt;The reavers get access to a Melta Blaster, ie it's a S8 Blaster with Lance and Melta specvial rules (yep, both).&lt;br /&gt;&lt;br /&gt;Raiders are more expensive but freek me alive they actually have a whole  *host* of upgrades that you want to use, all either 5 or 10pts extra.&lt;br /&gt;&lt;br /&gt;The 2 I remember strongly is the one that gives you an extra 2D6" movement (thus the raiders can potentially move up to 36")&lt;br /&gt;and thwe new "Extra Armour must always take upgrade for DE will be the 5++ invulnerable save (yes, for a vehicle) &lt;img alt="" border="0" class="inlineimg" src="http://www.warseer.com/forums/images/smilies/smile.gif" title="Smile" /&gt; INVULNERABLE save, *not* cover &lt;img alt="" border="0" class="inlineimg" src="http://www.warseer.com/forums/images/smilies/smile.gif" title="Smile" /&gt;&lt;br /&gt;&lt;br /&gt;Let's see. New units. 2 new heavy support, one is a razorwing, the other completely new.&lt;br /&gt;&lt;br /&gt;New transport - you can run Venoms now (6 capacity).&lt;br /&gt;&lt;br /&gt;Warriors and wyches are troops. HOWEVER&amp;lt; you can also buy elite  warriors and elite wyches (who have a fancy name that I forget). Elites  has become very busy with the addition of Harlequins along with the new  Incubi&lt;br /&gt;&lt;br /&gt;Pain points are cool, Haemonculi have the ability to confer a free pain  point on units they attach to. It is also one of the combat drug  results.&lt;br /&gt;&lt;br /&gt;We do lose the 12" assault option but since we gain 36" move units and transports, its little concern.&lt;br /&gt;&lt;br /&gt;Dark Matter spam is gone with a more realistic allocation of  heavy/special weapons mainly based on squad size. Similarly for reavers&lt;br /&gt;&lt;br /&gt;Hellions are quite good now.&lt;br /&gt;&lt;br /&gt;And Scourges are the real Dark Horse - they look like being a very  popular choice for heavy support. Personally I love the idea of a  haywire grenade launcher which should be a bit of fun!&lt;br /&gt;&lt;br /&gt;Umm, there's two types of talos, a more or less familiar one and a less tough version that's cheaper.&lt;br /&gt;&lt;br /&gt;Grotttesques have bulked out and are reminiscent of Ogryn stats.&lt;br /&gt;&lt;br /&gt;That should further whet your appetite...   &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;From collated info on Warseer:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Allows for Kabal, Wych Cult and Homunculus armies&lt;br /&gt;&lt;br /&gt;All old units appear in this codex plus there are 3-5 new units&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Army-wide special rules&lt;/b&gt;:&lt;br /&gt;&lt;i&gt;Night Vision &lt;/i&gt;- Acute Senses USR&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Strength Through Pain&lt;/i&gt; – Supposedly features mostly on Wytch Cult  units. The unit gains an upgrade every time it wipes out an enemy unit  (3 max). 1st Feel No Pain, 2nd Furious Charge, 3rd Fearless.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Combat Drugs&lt;/i&gt; - Roll once. All units with the Combat Drugs rule get the same benefit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Weapons:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Splinter Rifle&lt;/i&gt; 24" SX, AP5, Rapid Fire, Poisoned.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Shard Carbine&lt;/i&gt; 18" SX, AP5, Assault 3, Poisoned.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Splinter Cannon &lt;/i&gt;36" SX, AP5, Assault 4, or Heavy 6 Poisoned.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Splinter Pods&lt;/i&gt; - an underslung weapon for the Hellions similar to the carbine&lt;br /&gt;&lt;br /&gt;- Some FOC slots are subject to change - &lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;u&gt;HQ&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;Archon&lt;/b&gt;&lt;br /&gt;WS/BS: 7 S/T/W: 3 I: 7 A: 3or4? Ld: 9 or 10? Save: 5+&lt;br /&gt;Can take a wargear item the effect of which is that if he kills an enemy  MC or SC in close combat he doubles his Strength to 6. If he kills  another one, he doubles his Strength to 10. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Asdrubal Vect &lt;/b&gt;&lt;br /&gt;No longer rides a Vehicle&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;Elites&lt;/span&gt;&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;b&gt;Harlequins&lt;/b&gt;&lt;br /&gt;Identical to the Codex: Eldar entry&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mandrakes &lt;/b&gt;&lt;br /&gt;Have a shooting attack that gets stronger with every kill they make&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Incubi &lt;/b&gt;&lt;br /&gt;T3, S3, 2A 3+ sv, &lt;br /&gt;Klaives – Power weapons that add +1S&lt;br /&gt;Squad leader has WS5, A3 and can take 2 smaller blades that either give  him +2 attacks or +2S (both are Power Weapons). Also provides himself  and his squad with the ability to roll another attack for each 6 to hit  they roll. This is supposedly unlimited.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size: small;"&gt;Troops&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Warriors&lt;/b&gt;&lt;br /&gt;Stats are the same. Armed with Splinter Rifle only.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Wyches&lt;/b&gt;&lt;br /&gt;Stats are the same. Retain 4+ dodge save in CC. &lt;br /&gt;Wych weapons&lt;br /&gt;- Shardnet reduces A of all enemies in B2B by 1.&lt;br /&gt;- A “chain-of-blades weapon” that gives +2A, and re-rolls to hit and to wound.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size: small;"&gt;Fast Attack&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Reaver Jetbikes&lt;/b&gt;&lt;br /&gt;T4, 5+ save, can Turbo-boost 36". &lt;br /&gt;Armed with Splinter Rifles&lt;br /&gt;Can perform a "fly-by" attack on enemy units without becoming locked in close combat.&lt;br /&gt;Have several upgrades that inflict different numbers of S3/4/6 hits on units when performing the fly by attack.&lt;br /&gt;The jetbike gives +1 sv and +1T&lt;br /&gt;Possibly get a S6 melta-lance weapon &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Beast Masters&lt;/b&gt;&lt;br /&gt;Get more types of beasts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size: small;"&gt;Heavy Support&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Ravager&lt;/b&gt;&lt;br /&gt;Fast, skimmer, open-topped AV 11 11 10 &lt;br /&gt;Armed with 3 Dark Lances as standard and can fire all 3 at cruising speed&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Grotesques &lt;/b&gt;&lt;br /&gt;Apparently changed to Ogryn-sized creatures &lt;br /&gt;There will still be human-sized Homunculus constructs, but they will have a different name &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size: small;"&gt;Transports&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Raider&lt;/b&gt;&lt;br /&gt;Fast, skimmer, open-topped AV 10 10 10 &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-993489583953003359?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/993489583953003359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-eigth-updatecodex.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/993489583953003359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/993489583953003359'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-eigth-updatecodex.html' title='Gamesday is HERE! Eigth update...(Codex, Rules, Mandrakes)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/TKDNWf383eI/AAAAAAAAAQ8/4E2LVx2iHeQ/s72-c/Games+Day+2010+113b.JPG' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-3050334469573132574</id><published>2010-09-26T09:40:00.000-07:00</published><updated>2010-11-05T09:00:52.934-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! Seventh update...(Various Pic's Courtesy of GrenAcid )</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92mumUVpI/AAAAAAAAAQU/gVGw947urYU/s1600/P9262314.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92mumUVpI/AAAAAAAAAQU/gVGw947urYU/s320/P9262314.jpg" width="320" /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJ92qlH5ZDI/AAAAAAAAAQY/8xLeBhHRXyc/s1600/P9262325.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJ92qlH5ZDI/AAAAAAAAAQY/8xLeBhHRXyc/s320/P9262325.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s1600/P9262421.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ92voK5K-I/AAAAAAAAAQc/WT3MzlWVOak/s320/P9262421.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ922U08ObI/AAAAAAAAAQg/Sxq76BUd0FI/s1600/P9262456.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ922U08ObI/AAAAAAAAAQg/Sxq76BUd0FI/s320/P9262456.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ927USIFPI/AAAAAAAAAQk/ilTIEljWZOY/s1600/P9262461.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ927USIFPI/AAAAAAAAAQk/ilTIEljWZOY/s320/P9262461.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ92_o-iejI/AAAAAAAAAQo/CLH6BzhV2MU/s1600/P9262463.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ92_o-iejI/AAAAAAAAAQo/CLH6BzhV2MU/s320/P9262463.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ93Edu7HJI/AAAAAAAAAQs/664EeFCe9Dw/s1600/P9262496.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ93Edu7HJI/AAAAAAAAAQs/664EeFCe9Dw/s320/P9262496.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ93I7jwwPI/AAAAAAAAAQw/slqjDusMqpk/s1600/P9262497.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ93I7jwwPI/AAAAAAAAAQw/slqjDusMqpk/s320/P9262497.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Many thanks to &lt;a href="http://s1197.photobucket.com/albums/aa424/GrenAcid/"&gt;GrenAcid&lt;/a&gt; for emailing those to me. If you've got any pics you'd like to share my email is cuchulain84@gmail.com.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-3050334469573132574?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/3050334469573132574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-seventh-updatevarious.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3050334469573132574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3050334469573132574'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-seventh-updatevarious.html' title='Gamesday is HERE! Seventh update...(Various Pic&apos;s Courtesy of GrenAcid )'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TJ92mumUVpI/AAAAAAAAAQU/gVGw947urYU/s72-c/P9262314.jpg' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-2159271862170487692</id><published>2010-09-26T08:45:00.000-07:00</published><updated>2010-11-05T09:00:43.089-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! Sixth update...(More Warrior Pics)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9qR2ccDhI/AAAAAAAAAP8/lfkVajM_ZVw/s1600/de_warriors3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ9qU8D8jfI/AAAAAAAAAQA/DVBi1ZrFuvA/s1600/de_warriors2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9rFu7p3gI/AAAAAAAAAQI/4p_UbHS8uSk/s1600/de_warriors3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9rFu7p3gI/AAAAAAAAAQI/4p_UbHS8uSk/s320/de_warriors3.jpg" width="299" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ9rJm3xDMI/AAAAAAAAAQM/WsH1QVaLElA/s1600/de_warriors2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ9rJm3xDMI/AAAAAAAAAQM/WsH1QVaLElA/s320/de_warriors2.jpg" width="309" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ9rNIi4RgI/AAAAAAAAAQQ/mEy82q5eNpk/s1600/de_warrior_comparison.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ9rNIi4RgI/AAAAAAAAAQQ/mEy82q5eNpk/s320/de_warrior_comparison.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9qYkSWOFI/AAAAAAAAAQE/cO8KnKqVjmg/s1600/de_warrior_comparison.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Turns out the angle was just funny on the above pic.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ9316R0SjI/AAAAAAAAAQ0/c7uyFleyOFI/s1600/P9262497.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ9316R0SjI/AAAAAAAAAQ0/c7uyFleyOFI/s320/P9262497.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ9qYkSWOFI/AAAAAAAAAQE/cO8KnKqVjmg/s1600/de_warrior_comparison.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-2159271862170487692?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/2159271862170487692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-sixth-updatemore.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2159271862170487692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2159271862170487692'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-sixth-updatemore.html' title='Gamesday is HERE! Sixth update...(More Warrior Pics)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TJ9rFu7p3gI/AAAAAAAAAQI/4p_UbHS8uSk/s72-c/de_warriors3.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-3962296927185399477</id><published>2010-09-26T03:10:00.000-07:00</published><updated>2010-11-05T09:00:33.533-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! Fifth update...(Wyches, Speciality Items)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8bj2xm4RI/AAAAAAAAAP0/vSvD6IReh7I/s1600/m1390424a_5DE_Wych.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8bj2xm4RI/AAAAAAAAAP0/vSvD6IReh7I/s320/m1390424a_5DE_Wych.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;It looks great, but it's so far removed from the old Wyches it's hard to picture it as such.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8dEbYeZOI/AAAAAAAAAP4/G9UkRiYk5sQ/s1600/Dsc02452.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8dEbYeZOI/AAAAAAAAAP4/G9UkRiYk5sQ/s320/Dsc02452.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;Earlier I made the mistake of assuming these were Mandrakes but they are in fact Wyches.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;b&gt;Also Scryer from Warseer has revealed:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&amp;nbsp;One more thing to add, now that I've had a chance to comb through all  the specialty item codes... one of them has a Dark Eldar prefix.&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;br /&gt;Specialty items are wide and varied and range from things like limited  edition dice sets, basing kits, resin markers, templates and things like  the L.O.S Marker Light, but they all carry non-army-specific prefixes. &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-3962296927185399477?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/3962296927185399477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-fifth-updatewych.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3962296927185399477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3962296927185399477'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-fifth-updatewych.html' title='Gamesday is HERE! Fifth update...(Wyches, Speciality Items)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TJ8bj2xm4RI/AAAAAAAAAP0/vSvD6IReh7I/s72-c/m1390424a_5DE_Wych.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-946421352462097009</id><published>2010-09-26T02:19:00.000-07:00</published><updated>2010-11-05T09:00:22.870-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! Fourth update...(Archon, Jetbike, Raider, Warrior, Codex Art)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PZc6umsI/AAAAAAAAAPg/4LnKKOfzc50/s1600/Archon1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PZc6umsI/AAAAAAAAAPg/4LnKKOfzc50/s320/Archon1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;New Archon. very similar to the Incubi.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8PjaVJIKI/AAAAAAAAAPk/YnEolRS3u2o/s1600/m1390420a_8DE_Raider.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8PjaVJIKI/AAAAAAAAAPk/YnEolRS3u2o/s320/m1390420a_8DE_Raider.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;New Raider. Not really feeling this one...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PrlAM95I/AAAAAAAAAPo/umBh2eK8frk/s1600/Jetbikes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PrlAM95I/AAAAAAAAAPo/umBh2eK8frk/s320/Jetbikes.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Jetbike.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8P0HrMikI/AAAAAAAAAPs/esjbIICNafw/s1600/m1390426a_4DE_Warrior.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8P0HrMikI/AAAAAAAAAPs/esjbIICNafw/s320/m1390426a_4DE_Warrior.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Warrior. Love it.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJ8P-nB1-EI/AAAAAAAAAPw/DlhgktEambc/s1600/m1390413a_1DE_Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJ8P-nB1-EI/AAAAAAAAAPw/DlhgktEambc/s320/m1390413a_1DE_Cover.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;The Codex cover.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-946421352462097009?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/946421352462097009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-fourth-updatearchon.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/946421352462097009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/946421352462097009'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-fourth-updatearchon.html' title='Gamesday is HERE! Fourth update...(Archon, Jetbike, Raider, Warrior, Codex Art)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xoosGkBROvM/TJ8PZc6umsI/AAAAAAAAAPg/4LnKKOfzc50/s72-c/Archon1.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-5548223459065497413</id><published>2010-09-26T02:00:00.001-07:00</published><updated>2010-11-05T09:00:12.597-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! Third update...(Incubi, Harlequins)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8LrXt9-7I/AAAAAAAAAPc/rD3yTnm6j6U/s1600/Incubi+unpainted.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8LrXt9-7I/AAAAAAAAAPc/rD3yTnm6j6U/s320/Incubi+unpainted.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8LnQzeHsI/AAAAAAAAAPY/QO9pNXv-NiY/s1600/Incubi+painted.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8LnQzeHsI/AAAAAAAAAPY/QO9pNXv-NiY/s320/Incubi+painted.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;At last we can see the new Incubi in all their glory!&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;In other news we have confirmation that Harlequins are in the new codex!&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-5548223459065497413?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/5548223459065497413/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-third-updateincubi.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5548223459065497413'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5548223459065497413'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-third-updateincubi.html' title='Gamesday is HERE! Third update...(Incubi, Harlequins)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xoosGkBROvM/TJ8LrXt9-7I/AAAAAAAAAPc/rD3yTnm6j6U/s72-c/Incubi+unpainted.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-4630017217607297027</id><published>2010-09-26T01:57:00.000-07:00</published><updated>2010-11-05T09:00:01.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! Second update...(Raiders, Warriors, Wyches...)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8Jr9Q3amI/AAAAAAAAAPE/4U5AkIaDVFk/s1600/Mandrakes.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8Jr9Q3amI/AAAAAAAAAPE/4U5AkIaDVFk/s320/Mandrakes.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;I presume these are the new Mandrakes (edit: They are actually Wyches) . Slightly blurry pic but from what I can see they look fantastic!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8KMF49_rI/AAAAAAAAAPI/2hxrEaCIJxM/s1600/Raider1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8KMF49_rI/AAAAAAAAAPI/2hxrEaCIJxM/s320/Raider1.jpg" width="313" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8KU6AfvYI/AAAAAAAAAPM/otg3CNofM2M/s1600/Raider2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8KU6AfvYI/AAAAAAAAAPM/otg3CNofM2M/s320/Raider2.jpg" width="319" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8Kf52MQKI/AAAAAAAAAPQ/4UYN22BrJw8/s1600/Sprue.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="315" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJ8Kf52MQKI/AAAAAAAAAPQ/4UYN22BrJw8/s320/Sprue.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8Kslb8_KI/AAAAAAAAAPU/vY1Mr4YKYc0/s1600/Sprue2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJ8Kslb8_KI/AAAAAAAAAPU/vY1Mr4YKYc0/s320/Sprue2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Raider, Wych and Warrior Sprues?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-4630017217607297027?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/4630017217607297027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-second-updateraiders.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4630017217607297027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4630017217607297027'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-second-updateraiders.html' title='Gamesday is HERE! Second update...(Raiders, Warriors, Wyches...)'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TJ8Jr9Q3amI/AAAAAAAAAPE/4U5AkIaDVFk/s72-c/Mandrakes.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-5249317743550980448</id><published>2010-09-26T01:49:00.000-07:00</published><updated>2010-11-05T08:59:49.970-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Gamesday is HERE! First update...</title><content type='html'>&lt;b&gt;Gamesday is here, and the punters are already in. Alas I am not one of them but I will be collating all the pics and reveals here. So keep checking back today to see all the latest news! First up...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8IOeK67MI/AAAAAAAAAPA/WCL94niCUcE/s1600/Tapatalk.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJ8IOeK67MI/AAAAAAAAAPA/WCL94niCUcE/s320/Tapatalk.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Posted on Warseer by Gedara.&lt;br /&gt;&lt;br /&gt;Have you ever seen a model as beautiful as that? Because I haven't. I am seriously blown away. It's so well proportioned (especially for a GW model) and the dynamic pose is perfect. I guess we are looking at Lelith here? Possibly a Wych?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-5249317743550980448?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/5249317743550980448/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-first-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5249317743550980448'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5249317743550980448'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/gamesday-is-here-first-update.html' title='Gamesday is HERE! First update...'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/TJ8IOeK67MI/AAAAAAAAAPA/WCL94niCUcE/s72-c/Tapatalk.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-7622699480559625444</id><published>2010-09-24T06:36:00.000-07:00</published><updated>2010-09-24T06:40:09.537-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Leaked Dark Eldar Warrior is 'Not the Final Version'!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJygtp8IwUI/AAAAAAAAAO4/AeUiy_-2PIE/s1600/deldar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJygtp8IwUI/AAAAAAAAAO4/AeUiy_-2PIE/s320/deldar.jpg" width="293" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;...Says Harry (Warseer's reliable inside man). He goes on to say it's:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;...just one of the very early test (Concept) sculpts that Jes did. I'm pretty sure that is a resin cast not plastic. That is one of the sculpts that David Gallhager based the Warrior art on.&lt;br /&gt;&lt;br /&gt;That is NOT a final warrior ... although some elements remain very similar they evolved a good bit. Not least in the helmet department. Generally speaking they have more detail.   &lt;/blockquote&gt;&lt;br /&gt;So there we have it guys, the real suprise is yet to come! With Gamesday ever nearer, you won't need to wait long...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-7622699480559625444?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/7622699480559625444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/leaked-dark-eldar-warrior-is-not-final.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7622699480559625444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7622699480559625444'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/leaked-dark-eldar-warrior-is-not-final.html' title='Leaked Dark Eldar Warrior is &apos;Not the Final Version&apos;!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TJygtp8IwUI/AAAAAAAAAO4/AeUiy_-2PIE/s72-c/deldar.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-6828169581139406677</id><published>2010-09-24T06:15:00.000-07:00</published><updated>2010-09-24T06:37:09.578-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>New Dark Eldar Warrior Sculpt Leaked!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJygtp8IwUI/AAAAAAAAAO4/AeUiy_-2PIE/s1600/deldar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJygtp8IwUI/AAAAAAAAAO4/AeUiy_-2PIE/s320/deldar.jpg" width="293" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Things are moving quick! Here is a leaked pic of a new Warrior with Splinter Rifle... &lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJyiAh2a_iI/AAAAAAAAAO8/JCphlnzuBvU/s1600/Dark_Eldar_by_war40.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJyiAh2a_iI/AAAAAAAAAO8/JCphlnzuBvU/s320/Dark_Eldar_by_war40.jpg" width="181" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As suspected it looks exactly like the picture from the 5th ed. rulebook. The new style of helmet is a vast improvement to old 'lobster' kind and overall it looks much more detailed and crisp. I can't say I'm totally blown away but I do think it's a decent, respectful update to the old plastics. It looks like it would work well with the old kit too, so don't go throwing away your bitz box just yet!&lt;br /&gt;&lt;br /&gt;What do you guys think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-6828169581139406677?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/6828169581139406677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/new-dark-eldar-warrior-sculpt-leaked.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/6828169581139406677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/6828169581139406677'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/new-dark-eldar-warrior-sculpt-leaked.html' title='New Dark Eldar Warrior Sculpt Leaked!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TJygtp8IwUI/AAAAAAAAAO4/AeUiy_-2PIE/s72-c/deldar.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-7366148977546654186</id><published>2010-09-23T13:47:00.000-07:00</published><updated>2010-11-05T08:59:31.116-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>TDEK's Top 10 Current Dark Eldar Scupts!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJu_p05epgI/AAAAAAAAAOw/d-dtQxIltQk/s1600/DEshot.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJu_p05epgI/AAAAAAAAAOw/d-dtQxIltQk/s320/DEshot.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Games Workshop have removed the Wych boxed set from their online store and now it's only a matter of time before the rest of the range follow suit. In this article I take a look, say farewell and pay tribute to some of my favourite Dark Eldar miniatures, soon to join the OOP ranks.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;u&gt;&lt;b&gt;No. 10: Sybarite with Poisoned Blades&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJupvK5kDlI/AAAAAAAAAOg/_WuJEqDW_rk/s1600/Syrabite.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJupvK5kDlI/AAAAAAAAAOg/_WuJEqDW_rk/s320/Syrabite.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;This Sybarite is one of the reasons I chose to start Dark Eldar.  Ironically I don't actually own it as I've never really seen the point  in taking Sybarites. Nonetheless it remains one of my favourites!&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;u&gt;&lt;b&gt;No. 9: The Talos &lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJuifXkCvbI/AAAAAAAAAOQ/4PJsgalmjnY/s1600/Talos.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJuifXkCvbI/AAAAAAAAAOQ/4PJsgalmjnY/s320/Talos.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Notoriously  hard to keep in one piece this chunk of metal is not for the easily  frustrated. When put together and given a decent lick of paint however the  Talos suddenly makes a lot of sense.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;No. 8: The Archon&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJuh5o5Fu8I/AAAAAAAAANY/qZmAGT8wIoY/s1600/Archon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJuh5o5Fu8I/AAAAAAAAANY/qZmAGT8wIoY/s320/Archon.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;A model that often divides opinion but personally I think it's a great sculpt. The Archon looks terrifying and fierce with his giant scything claw and the creepy face hanging from his mask. I still regret not owning this model, but alas I love having my Archon zipping around on a jetbike.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;u&gt;&lt;b&gt;No. 7: Haemonculus with Destructor &lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJuppN_52dI/AAAAAAAAAOY/4eLjf3tqAUI/s1600/Haemonculus.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJuppN_52dI/AAAAAAAAAOY/4eLjf3tqAUI/s320/Haemonculus.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;The Haemonculus with   Destructor is certainly better looking than his  Shredder weilding counter-part. Creepy and lithe, this sculpt has always been one  of my favourites.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;u&gt;&lt;b&gt;No. 6: The Reaver Jetbike&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJuiUtmy05I/AAAAAAAAAOA/2AMZjppmNFI/s1600/Reaver.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJuiUtmy05I/AAAAAAAAAOA/2AMZjppmNFI/s320/Reaver.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;The  humble Reaver Jetbike is a really great plastic kit. Very customisable  and really nice once put together. When you get a large unit of these  whizzing round the table-top, it really is a sight to behold. &lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;u&gt;&lt;b&gt;No. 5: Hellions&amp;nbsp;&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJuiHspOaeI/AAAAAAAAANo/KgoiDMIihk0/s1600/Hellions.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJuiHspOaeI/AAAAAAAAANo/KgoiDMIihk0/s320/Hellions.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Presumably inspired by Marvel's Green Goblin the Hellions soar around the battlefield on Skyboards, decapitating unwary victims....or at least they should. Tragically the stats don't quite match the awesome sculpts and most have been consigned to the shelves to gather dust.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;u&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;u&gt;&lt;b&gt;No. 4: Scourges&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TJuiZz3MU0I/AAAAAAAAAOI/Q3Yj1c-7qpU/s1600/Scourges.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/TJuiZz3MU0I/AAAAAAAAAOI/Q3Yj1c-7qpU/s320/Scourges.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Another great tragedy. The Scourges really evoke the image of 'creatures of the night' with their sleek jump-pack wings. Sadly the Ravager is a better option in every way and the Scourges rarely make it to battle.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;u&gt;&lt;b&gt;No. 3: Lelith Hesperax &lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJupvK5kDlI/AAAAAAAAAOg/_WuJEqDW_rk/s1600/Syrabite.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt; &lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TJuiPgwYs9I/AAAAAAAAAN4/VvNVc9vlkTw/s1600/Lielith.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_xoosGkBROvM/TJuiPgwYs9I/AAAAAAAAAN4/VvNVc9vlkTw/s320/Lielith.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Lelith is actually one of the finest female miniatures Citadel have ever produced in my opinion. She looks like she'd blow you a kiss before slicing your head clean off. My kinda gal!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;u&gt;&lt;b&gt;No. 2: Incubi&amp;nbsp;&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJuiKf4HEbI/AAAAAAAAANw/oqZX1pswX3s/s1600/incubi.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJuiKf4HEbI/AAAAAAAAANw/oqZX1pswX3s/s320/incubi.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;The  new sculpts are getting a lot of positive attention but let's not  forget where it all began. The Incubi look every part the royal,  martially disciplined, bodyguard the fluff describes. Thankfully the  stats match the sculpts and Incubi are rightly feared on the  battlefield.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;u&gt;&lt;b&gt;No. 1: Drazhar, Master of Blades&amp;nbsp;&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJuiAn3LRyI/AAAAAAAAANg/7sDcLYzYByU/s1600/Drazhar.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJuiAn3LRyI/AAAAAAAAANg/7sDcLYzYByU/s320/Drazhar.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;What else can be said about this fantastic miniature. With it's dynamic pose and daggers that mimic the claws of a Praying Mantis, Drahzar takes his rightful place at No.1.  This doesn't just deserve to be at the the top the Dark Eldar range, it should be regarded up as being up there with the finest Citadel  miniatures to ever be produced. All heil the Master of Blades!&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;So there it is folks. The end of an era. Soon all these miniatures will be out of production and only available from the likes ebay. Soon we will have a whole host of new sculpts to drool over, but for those of us who've been with the Dark Kin for a long time, miniatures like the above will still be fondly remembered.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;Have you got a better top 10? &lt;/i&gt;&lt;i&gt;I'd love to hear it. Post your opinons &lt;/i&gt;&lt;i&gt;below&lt;/i&gt;&lt;i&gt;.&amp;nbsp; Happy Raiding!&lt;/i&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-7366148977546654186?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/7366148977546654186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/tdeks-top-10-current-dark-eldar-scupts.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7366148977546654186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7366148977546654186'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/tdeks-top-10-current-dark-eldar-scupts.html' title='TDEK&apos;s Top 10 Current Dark Eldar Scupts!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TJu_p05epgI/AAAAAAAAAOw/d-dtQxIltQk/s72-c/DEshot.gif' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-1131586918085563535</id><published>2010-09-22T11:35:00.000-07:00</published><updated>2010-09-22T11:35:26.176-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: Rumour Rundown</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TJpMKyin_2I/AAAAAAAAANQ/xbET9z6GQkg/s1600/dark-eldar-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TJpMKyin_2I/AAAAAAAAANQ/xbET9z6GQkg/s320/dark-eldar-01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Hey there fellow readers, Collateral Jim here again with a brief update to the upcoming release of our all time favorite army!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now  as with all good rumors, you should take everything described here with  a small grain of salt, but with only a couple of weeks to go and  multiple 'in the know' sources all confirming exactly the same  information, excuse me if I make this sound like it's a bit of a sure  thing. Much of this information has been referenced from things said on  both Warseer and Dakka Dakka, compiled in a simple summary for my fellow  readers here.&lt;br /&gt;&lt;br /&gt;Warriors, Wyches, Hellions, Reaver Jetbikes and the Raider and  Ravager are all seeing brand new models, in multi-part plastic kits.&lt;br /&gt;&lt;br /&gt;The  big bombshell of this information was of course the Hellions, that they  are apparently taking a far more frontal approach in the army and  seeing beautiful new models in the first wave.&lt;br /&gt;&lt;br /&gt;A small bombshell in all this is that the Raider and Ravager are  both seeing separate boxes. If this is going to be similar to the  Rhino/Razorback style of things from the Marines, or if the Ravager is  seeing additional variants and a step away from the Raider in design is  yet to be seen. We're looking forward to it of course!&lt;br /&gt;&lt;br /&gt;In the line of metal box sets we will allegedly be seeing the wonderful Incubi and Mandrakes for the first wave.&lt;br /&gt;&lt;br /&gt;I  was a little surprised to hear this initially as I had suspected the  Incubi would be moving to an Elites slot and plastic models, but as I  think about it the lord/retinue setup is somewhat more unique to the  Dark Eldar than other armies (other armies tend to have independent  characters that join other squads, not other squads purchased around the  HQ).&lt;br /&gt;&lt;br /&gt;Mandrakes in addition are an interesting option, hinting a second  time that the older units with little perceived purpose, use or ability  are coming back in the first wave, in style.&lt;br /&gt;&lt;br /&gt;Item codes are also  pointing towards 3 metal blister packs in the first month releases,  although this is an area that most people have been decidedly tight  lipped about. The most solid and sourced rumors are leaning towards an  Archon/Dracon model, a new character model (be is a special character or  a Wych Archon/Dracon) and a new model for an older special character (I  would love to see The Decapitator, to support the new Mandrakes).&lt;br /&gt;&lt;br /&gt;There we have it folks. 3 blisters, 2 metal boxes, 6 plastic kits,  our much anticipated codex and a final surprise in the form of a  specialty item code most often given to something like themed dice or  resin terrain.&lt;br /&gt;&lt;br /&gt;Now there are of course already whisperings of a second wave and  even a wave 1.5 in the works, and I am putting my money on one of them  including the Haemonculi, Talos and Grotesques, another including the  Scourges, Warp Beasts and possibly a new unit from the codex which we  haven't seen before.&lt;br /&gt;&lt;br /&gt;Also, to any of you lucky dogs able to make it to the UK Games Day  (we haven't had a Games Day in Australia for some 5 years now), Jes  Goodwin himself will be on hand showing off the first look at the new  Dark Eldar range. The 26th of September is going to be a big day for  Dark Eldar lovers...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-1131586918085563535?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/1131586918085563535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/featured-content-rumour-rundown.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1131586918085563535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1131586918085563535'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/featured-content-rumour-rundown.html' title='Featured Content: Rumour Rundown'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TJpMKyin_2I/AAAAAAAAANQ/xbET9z6GQkg/s72-c/dark-eldar-01.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-2399085073976820280</id><published>2010-09-21T01:54:00.000-07:00</published><updated>2010-09-21T02:56:01.234-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>First leaked pic of NEW DARK ELDAR INCUBI!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TJhwsIoz0kI/AAAAAAAAANI/Ev5wFs1aLmM/s1600/w9wu3b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TJhwsIoz0kI/AAAAAAAAANI/Ev5wFs1aLmM/s320/w9wu3b.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&amp;nbsp;...Stunning...&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Also from yesterday's GW page, here's what we can expect at Gamesday UK:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Dark Eldar&lt;/div&gt;1. Lifting the veil on the Dark Eldar project with Jes Goodwin and Phil Kelly.&lt;br /&gt;2. 'Eavy Metal painted miniatures, artwork, concept drawings, 3UPs, plastic frames all on display.&lt;br /&gt;3. Dark Eldar video presentation.   &lt;/blockquote&gt;&lt;br /&gt;I'd love to hear what you guys think. I was pretty certain they couldn't out do the old Incubi but my wallet nearly popped prematurely out of my pocket when I saw this pic. I need to get me some of those!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-2399085073976820280?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/2399085073976820280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/first-leaked-pic-of-new-dark-eldar.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2399085073976820280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2399085073976820280'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/first-leaked-pic-of-new-dark-eldar.html' title='First leaked pic of NEW DARK ELDAR INCUBI!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TJhwsIoz0kI/AAAAAAAAANI/Ev5wFs1aLmM/s72-c/w9wu3b.jpg' height='72' width='72'/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-4948302007015814176</id><published>2010-09-13T09:24:00.000-07:00</published><updated>2010-09-13T09:24:38.921-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Dark Eldar will be revealed at Gamesday! It's official!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TI5PY6X4zmI/AAAAAAAAAMM/yt_QiLzqTPc/s1600/NewDark+Eldar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_xoosGkBROvM/TI5PY6X4zmI/AAAAAAAAAMM/yt_QiLzqTPc/s320/NewDark+Eldar.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Yes, the wait is finally over! No more speculation, no more doubt! Dark Eldar are coming!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;From&lt;a href="http://www.games-workshop.com/gws/content/blogPost.jsp?aId=12800005a"&gt; Games Workshop's blog&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Yes, you read that right - the Studio have made some brand-new Dark  Eldar and they'll be here soon. I found out this morning when I was  flicking through an early copy of October's issue of White Dwarf (it's  out next week) and could barely contain my excitement. Once I'd composed  myself, I passed the copy to Rob and with camera at the ready, told him  to turn to the back page.&lt;/blockquote&gt;&lt;blockquote&gt;Once you're done laughing at Rob, you can click on the image for a  better look. For those of you attending UK Games Day, I've some more  good news: Jes Goodwin will be there to talk about the Dark Eldar and  knowing Jes, show off some cool Dark Eldar-related stuff. If you haven't  picked up a ticket to Games Day yet and if you live in the UK or  Northern Europe, then you can order a ticket by clicking on &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod2150004&amp;amp;rootCatGameStyle="&gt;this link&lt;/a&gt;.  If you live anywhere else in the world, you'll need to use the 'Country  Select' menu at the bottom of this page and select the United Kingdom  for the link to work. At the moment this is all I know about the  forthcoming Dark Eldar, but as usual I'll do my best to uncover some  more information for you. Watch this space. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Someone pinch me!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-4948302007015814176?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/4948302007015814176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/dark-eldar-will-be-revealed-at-gamesday.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4948302007015814176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4948302007015814176'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/dark-eldar-will-be-revealed-at-gamesday.html' title='Dark Eldar will be revealed at Gamesday! It&apos;s official!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xoosGkBROvM/TI5PY6X4zmI/AAAAAAAAAMM/yt_QiLzqTPc/s72-c/NewDark+Eldar.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-7631498142559969851</id><published>2010-09-12T10:50:00.000-07:00</published><updated>2010-11-05T08:51:18.756-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: The 'Dark Eldar Heroes' List</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TI0P1BWjm9I/AAAAAAAAAME/Xd99M8RrS_M/s1600/Dark-Eldar-19.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TI0P1BWjm9I/AAAAAAAAAME/Xd99M8RrS_M/s320/Dark-Eldar-19.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;The guest articles are coming in thick and fast, and the quality of all of them has been absoloutely fantastic! Keep up the good work guys! This article is certainly no exception and has been sent in by regular TDEK commenter IASGATG. Enjoy!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hello. Welcome to my first Dark Eldar article. This is a fun list and an explaination behind each squad and their roles. I am still learning the Dark Eldar army, having played them for only about six months.&lt;br /&gt;&lt;br /&gt;I’m of the opinion that some of the Dark Eldar heroes, particular Drazhar, are perhaps the most powerful, or at the very least, shocking to be fielded. I personally remember watching Drazhar step up to a Greater Chaos Daemon and killing it in a turn of combat; eight power weapon wounds is a lot of pain. This list includes Kruellagh, Drazhar and Urien, set at a 1500 points and aim to fight any opponent, taking into account the heavy mech lists that are fielded.&lt;br /&gt;&lt;br /&gt;The structure of this article will have each squad listed and its role as well as how it synergies with other squads. It will end with the list in its entirety. For my own sanity, I have named each squad so I am able to see their role at a glance.&lt;br /&gt;&lt;br /&gt;I present to you &lt;b&gt;&lt;u&gt;The Dark Eldar Heroes&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Head Bitch&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Kruellagh and her retinue; including Drazhar, three Incubi and one warrior. To clear the obvious, the solo warrior is there simply due to points costs. At eight points, an extra wound is always handy. I have in the past debated having Drazhar and four warrior, as warriors are dangerous, cheap and an effective meat shield.&lt;br /&gt;&lt;br /&gt;She and her groupies are mounted on a raider. Ideally she’d start behind as much cover as possible if you fail the roll off, as your opponent is going to throw a ton of pain her way. Her role is to pick an object and get to it as fast as possible. A raider moving flat out can get her onto target in two turns. Once there, the squad will be able to kill anything sitting there. A squad of Tyranid Warriors will get cleaved asunder by Drazhar and his Incubi buddies. If it is a horde of orks, Kruellaghs bonus attacks will enable to her becoming a wrecking ball of desturction, building momentum which each turn.&lt;br /&gt;&lt;br /&gt;Despite her power, she is expendable. She will cause a great deal of chaos for your opponent if you can get her to target. An offensive rapidly becomes a defensive and this is where the Slow Death comes into play.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Slow Death&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Urien and his delightful buddies do not have a ride, this is intentional however. Most armies are unable to hurt Groteseques without them specifically devoting heavy hitting resources to it. Resources that seem far more important to be used against Ravagers and Kruellagh. After a turn or two of heavy combat, especially turn two, Urien is all but forgotten. Like zombies however, they march onwards.&lt;br /&gt;&lt;br /&gt;It will take three or four turns for him to get to the desired target, either assiting Kruellagh, getting her out of hot water, or hitting another objective. With weapons that automatically wound, his destructor has a 50/50 chance of instantly killing Space Marines on a flame thrower template or leaving them with a blast template of pain.&lt;br /&gt;&lt;br /&gt;This continues to force your opponent into a deffensive posture, even if Kruellagh does die, they do not have chance for a breath as Urien is smiling his wicked smile. A final note, I would consider him more important than Kruellagh. He will last long enough to keep an objective contested, as he wont be in combat until around turn four and with the toughness of Grots, it is unlikely that a troop squad will be able to kill 12 wounds worth of agony.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Bitch’s Backup&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;As I said, Kruellagh is expendable, however she is expensive and lethal and keeping her alive as long as possible... just makes sense. A detail of Wyches, riding along side Kruellagh on their own raider provides an extra variable for your victim to calculate. In the event that one raider gets shot down, the other can get to target and tie them up in combat, especially if that ever desirable 12” assault roll is met. If not, Kruellagh has her damnation grenades to pin the squad, adding survivability.&lt;br /&gt;&lt;br /&gt;All tactics do not survive contact with the enemy however, and the Wyches may of course be dispatched to more pressing and local matters. As aggressive as you are playing, you will be getting his back. In personal experience, I have had 10 stern guard and 10 tactical marines arrive in drop pods on top of 20 warriors holding an objective. 10 Wyches (including a Dracite and Succubus) put the Marines in their place.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Sniper Team Alpha/Bravo&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Two squads of Dark Lance snipers. Their have the same role, hence pairing them together. Sitting on or near home objectives. Remember, you do not NEED to be on the objective from the get go. You have at least 5 turns to get there. I have found having the two lances exposed, then snaking the other eight warriors around impassable terrain is always a hilarious annoyance.&lt;br /&gt;&lt;br /&gt;Their role is simple, melt tanks, terminators and dreadnoughts. Anything that you need gunned down quickly and at range. Keeping them alive however is rather important. Most games are not kill points, they are objectives. As much as this is a fun build, winning is still the aim of the game. Troops = points.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Gunboat Squad Alpha/Bravo&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Hit and run raiders to add chaos and support Kruellagh. With a splinter cannon, blaster and dark lance, all shapes and sizes will feel the pain. Whilst only able to move six inches to fire the full shabang, sometimes it’s worth sacrificing guns or speed for the next few turns.&lt;br /&gt;&lt;br /&gt;Whilst they are not there to take objectives, they can make mad dashes on turn 4/5 to cap them if they are still alive. If they crash, they can also provide effective cover and terrain for the enemy to have to go around.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Suicide Queens&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;This is a personal pleasure of mine. Three reavers with two blasters and a succubus with haywire grenades. Pick your land raider, move 24” towards it, dodge the hail of fire with your 3+ invunerable (remember that, the Imperial Guard Hydra AA gun does not counter it). Next turn, either another 24” or arrive at target, melt holes in the side then finish with the grenade.&lt;br /&gt;&lt;br /&gt;Odds are, they wont come out of the engagement alive. Nevertheless, your opponent has so many threats coming at once. Kruellagh and Wyches, two raiders spraying down fire, Ravagers and Snipers and now these god damn bikes too.. Oh.. and the blasted zombies?!&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Ravager Lead/Support&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Basic Ravagers with no upgrades. The list is missing AT power and this is what the Ravagers provide. 3 Dark Lances that can move 6” a turn at 105points is a bargin. With both firing at the same target, your looking at a predator down a turn.&lt;br /&gt;&lt;br /&gt;In my experience, I find that players will target Kruellagh first, followed then by either the wyches or the ravagers. It’s depressing, but true, that odds are they wont get more than 2 turns of full fire. Use them like glass cannons and hope the dice gods are on your side.&lt;br /&gt;&lt;br /&gt;The specifics of the list are as follows:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Head Bitch&lt;/b&gt; 353pts&lt;br /&gt;Kruellagh 125pts&lt;br /&gt;1 Warrior 8pts&lt;br /&gt;3 Incubi 75pts&lt;br /&gt;Drazhar 90pts&lt;br /&gt;1 Raider 55pts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Slow Death &lt;/b&gt;175pts&lt;br /&gt;Urien Rakarth 100pts&lt;br /&gt;5 Uber Grotesques 75pts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bitch's Backup&lt;/b&gt; 226pts&lt;br /&gt;7 Wyches (Wych Weapons) 91pts&lt;br /&gt;1 Succubus (Agoniser; Splinter Pistol; Wych Weapons; Combat Drug Dispenser; Hell Mask; Haywire Grenades; Goblet of Spite) 80pts&lt;br /&gt;1 Raider 55pts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sniper Team Alpha&lt;/b&gt; 100pts&lt;br /&gt;10 Warriors (Dark Lance x2) 100pts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sniper Team Bravo&lt;/b&gt; 100pts&lt;br /&gt;10 Warriors (Dark Lance x2) 100pts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gunboat Squad&lt;/b&gt; Alpha 110pts&lt;br /&gt;5 Warriors ( Blaster; Splinter Cannon) 55pts&lt;br /&gt;1 Raider 55pts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gunboat Squad Bravo&lt;/b&gt; 110pts&lt;br /&gt;5 Warriors ( Blaster; Splinter Cannon) 55pts&lt;br /&gt;1 Raider 55pts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Suicide Queens&lt;/b&gt; 115 pts&lt;br /&gt;2 Reaver Jetbike Squad (Blaster x2) 0 pts&lt;br /&gt;1 Succubus (Haywire Grenades)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ravager Lead&lt;/b&gt; 105pts&lt;br /&gt;1 Ravager 105pts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ravager Support&lt;/b&gt; 105pts&lt;br /&gt;1 Ravager 105pts&lt;br /&gt;&lt;br /&gt;Article by IASGATG&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&amp;nbsp;If you'd like to see your own Dark Eldar articles featured on TDEK please send your submissions to cuchulain84@gmail.com. It can be about anything from &lt;/i&gt;&lt;i&gt;tactics, army lists, battle reports, painting/modelling guides etc or in fact anything you like (provided it relates to Dark Eldar of course!) &lt;/i&gt;&lt;i&gt;If you have your own blog you can include the link, it can be a great way to attract new followers! Happy Raiding!&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-7631498142559969851?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/7631498142559969851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/featured-content-dark-eldar-heroes-list.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7631498142559969851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7631498142559969851'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/featured-content-dark-eldar-heroes-list.html' title='Featured Content: The &apos;Dark Eldar Heroes&apos; List'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TI0P1BWjm9I/AAAAAAAAAME/Xd99M8RrS_M/s72-c/Dark-Eldar-19.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-7248116015409268947</id><published>2010-09-07T05:54:00.000-07:00</published><updated>2010-09-07T13:17:29.566-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battle Report'/><title type='text'>Battle Report: Dark Eldar Vs Deathwing!</title><content type='html'>&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TIY16pO6H7I/AAAAAAAAAL0/a1q88XxIgBs/s1600/DSCI0022.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/TIY16pO6H7I/AAAAAAAAAL0/a1q88XxIgBs/s320/DSCI0022.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Opposites attract as the swift, fragile Dark Kin take on the slow, lumbering but nigh on impenetrable Deathwing!&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;This  is actually my second encounter against Carl's Deathwing. The first  being a 1500pt Seize Ground mission whereby the Dark Eldar were able to  out manoeuvre the Deathwing and take victory on turn 5. Two objectives  to none and with only three terminators and an immobilised Landraider  left in the enemy's control, I think had it have gone on to turn 6 the  Deathwing would have been tabled. This time however the element of  surprise would be lost. The Deathwing general knows what's coming...&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Mission:&lt;/b&gt; Capture and Control&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Deployment:&lt;/b&gt; Dawn of War&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Size:&lt;/b&gt; 1750pts&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;u&gt;The Dark Eldar:&lt;/u&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Archon (Reaver Jetbike, Punisher, Combat Drugs, Shadow Field, Tormentor Helm, Haywire &amp;amp; Plasma Grenades)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Dracon (Agoniser, Splinter Pistol, Plasma Grenades)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;5 Incubi (Plasma Grenades)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Raider &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;7 Wyches (Wych Weapons, Plasma Grenades) inc.&amp;nbsp; Succubus (Agoniser, Goblet of Spite, Haywire Grenades)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Raider &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;5 Warriors (Dark Lance)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Raider &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;5 Warriors (Dark Lance)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Raider &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;5 Warriors (Splinter Cannon)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Raider &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;5 Warriors (Splinter Cannon)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Raider &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;5 Warriors (Splinter Cannon)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Raider &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;10 Reaver Jetbikes (2 x Blaster)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Ravager&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Ravager&amp;nbsp;&amp;nbsp; (3 x Disintegrators)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Ravager&amp;nbsp;&amp;nbsp; (3 x Disintegrators)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;u&gt;The Deathwing (from memory)&lt;/u&gt;:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Belial&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Dreadnaught (Twin Linked Lascannon)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Dreadnaught (Twin Linked Lascannon)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Deathwing Terminator Squad (1 x Power Weapon,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;1 x Assault Cannon, 2 x Storm Bolter, 1 x Chainfist)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Deathwing Terminator Squad (1 x Power Weapon,&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;1 x Assault Cannon, 2 x Storm Bolter, 1 x Chainfist)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;3 x Ravenwing Bikes (2 Plasmaguns)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;1 x Multi Melta Attack Bike&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Land Raider Godhammer&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Land Raider Godhammer&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Predator (Twin Linked Lascannon, 2 x Heavy Bolters)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Deathwing win the roll off and opt to go first. I don't bother trying  to seize the initiative as I like to have the last turn to scramble for  objectives (represented by £ coins). He deploys both Terminator squads and Belial who leads one  of them around his objective. The Ravenwing squad are put in reserve and  everything else is due to arrive on turn 2. I deploy my two Dark Lance  Raider squads and they sit contently either side of the board in rocky  terrain, granting them a 5+ save. The Squad on my left protects and  claims my objective. I also decide to be ballsy and deploy my Archon as  far forward as possible, shielded by the large terrain piece in the  centre. Everything else is put in reserve.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIYkwxdvlOI/AAAAAAAAAJk/gce_fFb9NGo/s1600/DSCI0005.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIYkwxdvlOI/AAAAAAAAAJk/gce_fFb9NGo/s320/DSCI0005.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: small;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;Deployment&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIYlP1rfJuI/AAAAAAAAAJs/3_zKJs0HOpQ/s1600/DSCI0007.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIYlP1rfJuI/AAAAAAAAAJs/3_zKJs0HOpQ/s320/DSCI0007.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;The Dark Eldar Objective&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIYlg6rHJII/AAAAAAAAAJ0/7jWJlE02qSQ/s1600/DSCI0010.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIYlg6rHJII/AAAAAAAAAJ0/7jWJlE02qSQ/s320/DSCI0010.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i style="font-family: inherit;"&gt;&amp;nbsp;&lt;span style="font-size: small;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;The Deathwing Objective&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Turn 1 :&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;The first turn is uneventful as neither side can see through the darkness well enough to hit any targets.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TIYmyxlNe8I/AAAAAAAAAJ8/oRqkW1LPbww/s1600/DSCI0012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/TIYmyxlNe8I/AAAAAAAAAJ8/oRqkW1LPbww/s320/DSCI0012.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&amp;nbsp;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-size: small;"&gt;End of Turn 1: The calm before the storm&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TIYn2wE1rKI/AAAAAAAAAKE/4XWJQCr6y7U/s1600/DSCI0008.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/TIYn2wE1rKI/AAAAAAAAAKE/4XWJQCr6y7U/s320/DSCI0008.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: small;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;The Archon, giddy with excitement, lurks.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Turn 2:&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Both  Dreadnaughts, the Landraiders and the Predator all trundle noisily onto  the board. Between them they make a smoking wreck of both the deployed  Raiders. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;In  my turn, the two Disintegrator Ravagers arrive and move on 12" enabling  them to fire one weapon each. The Jetbikes and Wyches also arrive and  both move flat out to place them safely behind the center terrain piece,  ready to cause havoc next turn. My Archon zips forward towards the  Terminator squad holding the objective. The Ravagers provide covering  fire with their single shots, killing off three between them. The Dark  Lance squads open fire but neither shot finds its mark. The Archon  charges, deciding to hold off the drugs, hoping to drag out the fight  into the opponents turn. Unfortunately even without the pills he cuts  them down with ease. He consolidates into the terrain.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TIYuCf1QXZI/AAAAAAAAAKM/_5UAzEdtHCA/s1600/DSCI0014.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TIYuCf1QXZI/AAAAAAAAAKM/_5UAzEdtHCA/s320/DSCI0014.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-size: small;"&gt;&lt;i&gt;The Darkness is coming...&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIYuVppgncI/AAAAAAAAAKU/AQ9aZdQ8I-s/s1600/DSCI0017.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIYuVppgncI/AAAAAAAAAKU/AQ9aZdQ8I-s/s320/DSCI0017.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-size: small;"&gt;&lt;i&gt;The Archon finds his first prey...&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIYuzGEelRI/AAAAAAAAAKc/gV0eNK6p9Zc/s1600/DSCI0018.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIYuzGEelRI/AAAAAAAAAKc/gV0eNK6p9Zc/s320/DSCI0018.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-size: small;"&gt;&lt;i&gt;End of Turn 2 &lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Turn 3:&lt;/b&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Lascannons open fire and destroy a Ravager. Seeing the fate of their  bretheren the Terminators embark the Landraider. Two Jetbikes are shot  down by Heavy Bolter sponsons and they crash wildly into the ground.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Dracon and Incubi arrive along with the remaining Ravager and three  Splinter Cannon squads. The Dracon flies flat-out, eager to get stuck  into the action. The Wych raider zooms forward and the Wyches leap out  and fleet 5". They roll a 1 for their combat drugs giving them a nasty  12" assault. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Jetbikes (who also rolled a 1 for drugs making them Crazed!) open fire  with their Blasters and manage to knock off the Lascannon turret from  the Predator. Every available Dark Lance on the board takes aim at the  Landraiders and only a sponson is knocked off.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Wyches charge the Dreadnaught and a well placed Haywire grenade leaves  it a burnt out wreck. The Archon charges the other Dreadnaught,  overdosing on drugs in process but still failing to damage it.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TIYwSXDL2EI/AAAAAAAAAKk/6zsFv3jrD0Y/s1600/DSCI0023.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/TIYwSXDL2EI/AAAAAAAAAKk/6zsFv3jrD0Y/s320/DSCI0023.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: small;"&gt;&amp;nbsp;&lt;i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;Gotta love Haywire Grenades!&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TIYwzDU5PEI/AAAAAAAAAKs/GvjR3H8T1Eg/s1600/DSCI0025.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TIYwzDU5PEI/AAAAAAAAAKs/GvjR3H8T1Eg/s320/DSCI0025.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: small;"&gt;&lt;i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;The Jetbikes fly, guns blazing.&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIYxdb_x7wI/AAAAAAAAAK0/h8OXb_IqKRY/s1600/DSCI0024.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIYxdb_x7wI/AAAAAAAAAK0/h8OXb_IqKRY/s320/DSCI0024.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: small;"&gt;&lt;i&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;End of Turn 3&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Turn 4:&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Terminators disembark. Two more Jetbikes are shot down in a hail of  Bolter fire. Lascannons and Heavy Bolters take fire and a Splinter  Cannon squad leaps out of an exploding Raider. A Dark Lance is knocked  off another. The Dark Lance Ravager is prevented from moving or  shooting. The Dreadnaught and Archon continue to battle with the Archon  finally finding the right spot to bring down the hulking machine.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Seeing  nothing juicy to hunt, the Dracon moves flat-out again to find a better  position. The Jetbikes fly to surround the embarked Landraider  preventing the inhabitants from leaving (A sneaky tip I learnt from  WOSH.) All Dark Lances open fire on the two Landraiders and finally the  embarked vehicle bursts. The Terminators dive out and are confronted  with the fearsome sight of the Archon and Wych squad charging towards  them.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;The  swirling melee begins with the Archon cutting down two Terminators. The  Wyches strike next only managing to cause a single wound on Belial. In  return the Wyches lose two of their number.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIYx7NPGNwI/AAAAAAAAAK8/N5WXzakppvk/s1600/DSCI0026.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIYx7NPGNwI/AAAAAAAAAK8/N5WXzakppvk/s320/DSCI0026.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: small;"&gt;&amp;nbsp;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;The swirling melee&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Turn 5:&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;All  but forgotten the cavalry finally arrive! The Ravenwing bikers zoom  onto the battlefield mere inches from the Dark Lance squad holding the  Dark Eldar objective. Bolter, Plasma and Melta shots rain down on the  squad who dive for cover. Five wounds are caused, and five failed cover  saves later and suddenly the battle has been turned on its head!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;On  the other objective the Archon and Wyches tear down the remaining  Terminators leaving only the Landraider to shift from the objective. The  predator fires its Heavy Bolter sponsons at the Jetbike squad and  several Reavers crash to the ground.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  downed Splinter Cannon squad jumps into the Wyches’ empty Raider and  the craft moves over to the objective, ready to claim should the Lances  find their aim against the contesting Landraider. Still without a juicy  target to slice and dice the Dracon orders his Raider to fly flat-out  and position itself to block the LOS of the Predator's sponson.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;On  the other side of the board a Splinter Cannon squad hurtles flat-out  and reaches the Dark Eldar objective. The two remaining Ravagers follow  behind. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;Every  available Dark Lance, Blaster and Haywire Grenade takes aim at the  remaining Landraider. The crew are stunned but it remains intact.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;If  the game were to end now it would be a draw with both objectives  contested! We roll and the dice gods are with me. The game goes on!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/TIYyZC5IWyI/AAAAAAAAALE/-_jR8AS5KRg/s1600/DSCI0029.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/TIYyZC5IWyI/AAAAAAAAALE/-_jR8AS5KRg/s320/DSCI0029.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: small;"&gt;&amp;nbsp;&lt;span style="font-style: italic;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;Here comes the cavalry!&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIYyynpY0wI/AAAAAAAAALM/bsI8vIt5fyo/s1600/DSCI0031.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIYyynpY0wI/AAAAAAAAALM/bsI8vIt5fyo/s320/DSCI0031.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;&amp;nbsp;&lt;span style="font-size: small;"&gt;A Raider squad is destroyed but there is always another to take its place...&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TIYzkAYn8wI/AAAAAAAAALU/kNmUyhzLprM/s1600/DSCI0032.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_xoosGkBROvM/TIYzkAYn8wI/AAAAAAAAALU/kNmUyhzLprM/s320/DSCI0032.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: small;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;End of Turn 5&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Turn 6:&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Predator takes aim at the Jetbikes again but thanks to the cover  granted by the Dracon's Raider the two Blasters are saved. The Ravenwing  bikes once again unleash their fury, this time onto the Splinter Cannon  squads Raider. The craft goes up in flames and the embarked squad dives  onto the objective and into the safety of the rocky terrain, being  forced to go to ground in the process.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Disintegrator Ravager takes aim at the Bikers who so nearly thwarted  the raid. All three blasts find their mark and the Ravenwing are no  more. The Dark Eldar objective is safe and reclaimed!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;Once  again every available Dark Lance, Blaster and Haywire Grenade takes aim  at the remaining Landraider. Crew shaken, crew stunned, and an  immobilised result are inflicted but still the armour will not give!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIY0TXwp4qI/AAAAAAAAALc/iz45ssVNStw/s1600/DSCI0036.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIY0TXwp4qI/AAAAAAAAALc/iz45ssVNStw/s320/DSCI0036.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&amp;nbsp;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-size: small;"&gt;&lt;i&gt;End of Turn 6&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Turn 7:&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Predator manages to take out one of the two remaining Jetbikes. The  Landraider uses its power of the machine spirit to fire a token shot,  but at bs2 it struggles to find its target.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif; line-height: normal; margin-bottom: 0.0001pt;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Dark Eldar now without the distraction of the Ravenwing bikers are able  to turn their full attention to the offending Landraider. Enough Dark  Lance shots to blot out the sun are unleashed, entire armies have been  killed by less. The dark energy clears and still the DAMNED MACHINE  LIVES!!!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;The  Archon, now furious with this insult blasts forwards, Haywire Grenade  in hand and slams the explosive through a bullet hole in the armour. I  roll a 6 to hit, a 6 to penetrate, and a 6 to damage and finally the  machine explodes!!! I must have sold my soul for those last three rolls,  I got the number of the beast, and now the beast has got my number.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;It was so worth it...&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIY0o6pXCmI/AAAAAAAAALk/B5zFVMFVrEU/s1600/DSCI0034.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIY0o6pXCmI/AAAAAAAAALk/B5zFVMFVrEU/s320/DSCI0034.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&amp;nbsp;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif; font-size: small;"&gt;&lt;i&gt;The Archon grabs a Haywire Grenade: If you want something doing...&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIY1OKzCEQI/AAAAAAAAALs/TI-ue0xhEBM/s1600/DSCI0039.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIY1OKzCEQI/AAAAAAAAALs/TI-ue0xhEBM/s320/DSCI0039.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;;"&gt;&lt;span style="font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;...you've got to do it yourself!&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;Final Result:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;b&gt;&lt;span style="font-size: 10pt;"&gt;&lt;br /&gt;Dark Eldar: 2&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Trebuchet MS&amp;quot;,sans-serif;"&gt;&lt;span style="font-size: 10pt;"&gt;&lt;b&gt;Deathwing: 0&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-7248116015409268947?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/7248116015409268947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/battle-report-dark-eldar-vs-deathwing.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7248116015409268947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7248116015409268947'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/battle-report-dark-eldar-vs-deathwing.html' title='Battle Report: Dark Eldar Vs Deathwing!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/TIY16pO6H7I/AAAAAAAAAL0/a1q88XxIgBs/s72-c/DSCI0022.JPG' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-5964828543207739414</id><published>2010-09-04T11:38:00.000-07:00</published><updated>2010-11-05T08:49:59.257-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: The "Army of Shadows" List</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TIKQ2V9xyFI/AAAAAAAAAJc/A26jGyOKEqs/s1600/Dark-Eldar-18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TIKQ2V9xyFI/AAAAAAAAAJc/A26jGyOKEqs/s320/Dark-Eldar-18.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;'sup folks? James here with a bit of an alternative army style for the  Dark Kin that will hopefully get the creative juices flowing towards all  of the complex and scary options we are likely to see in the up and  coming Dark Eldar reboot.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;This particular style of army list was once dubbed the "Army of  Shadows' and was seen as a viable, if risky, take on the Dark Eldar. The  core ideas around the list being fear, surprise and control. Your  opponent fears what they cannot see, and no true Dark Eldar units begin  play on the table. Opponents are then faced with, potentially, an entire  turn of assaults and shooting after several turns of watching your  forces just out of touch, and most importantly, you maintain complete  control over where you bring your forces to bare and which targets you  destroy first.&lt;br /&gt;&lt;br /&gt;The core of this list is built around the special character, often  unseen and unheard of from players all around, The Decapitator.  Originally somewhat of a beast in combat, power creep has not been kind  to our wonderful Mandrake Champion and there are many more powerful  characters in the game at the moment.&lt;br /&gt;&lt;br /&gt;Decapitator is mechanically very similar to the cost effect Dracon,  but at roughly three times the cost. He attempts to justify this by  adding an additional point in weapon skill, and his Power Weapon  granting an additional 2 attacks base. His signature weapon and where he  takes his name from, also treats 6's as double strength.&lt;br /&gt;&lt;br /&gt;The most important aspect of this special character, and the only  real reason we still look to him as a viable HQ choice, is in the way he  deploys. You write down where on the table, outside of deployment zones  of course, that the Decapitator is hiding, and before the end of your  third turn you show the piece of paper to your opponent and place him on  the board.&lt;br /&gt;&lt;br /&gt;No rolling, no Deep Strike mishaps, he simply appears where you want him to appear.&lt;br /&gt;&lt;br /&gt;So,  we're building an army around a Mandrake Champion? Time to bulk out  some Mandrake choices then! Three squads, full to 10 depending on the  points value of the game being played.&lt;br /&gt;&lt;br /&gt;With the way Mandrake deployment works, this gives you 9 'marker'  models with which to deploy. Your opponent cannot fire at these models,  nor assault them. He will know that 3 of the 9 models infact represent  10 Mandrakes which, whilst not the strongest assault troops in the game,  or even our army, manage to do their main job of causing your opponent  to sweat.&lt;br /&gt;&lt;br /&gt;Again, these are a unit that has no aged very well over the years.  At the time Fleet was a rule seen only on the Eldar, Dark Eldar and some  Tyranids (at least, as far as I ever saw it in the game) and for those  old enough to remember, worked exactly as the Run rules work currently.  With Run available to almost everything in the game currently, our  Mandrakes find themselves somewhat slower than previously expected, but  still able to dart 34" across a table in 3 turns with good rolling  (seeing as most tables will only have 24" between armies, and the  opponent will often move towards you or objectives, you can see how  mobile these guys remain).&lt;br /&gt;&lt;br /&gt;Ignore, please oh please ignore, that Mandrakes are Warriors in  combat with an extra attack each, but double the cost. This is one of  the first things I hope to see addressed in the new book.&lt;br /&gt;&lt;br /&gt;Troops?  What other troops do we have available bar the wonderful and amazing  Raider squads? Three of these, all equipped with screaming jets should  suffice for the moment, more or less depending once again on points  value. I personally give the Raiders Disintegrators, simply for the  versatility that the Dark Lance doesn't quite match, and leave the  Lances for the troops riding in the vehicles.&lt;br /&gt;&lt;br /&gt;Disintegrators in sustained fire mode were almost designed to hunt  and kill MEQ troops, with a higher rate of fire then our heavier weapon.&lt;br /&gt;&lt;br /&gt;Now,  we have the basis of our army down, but we're not entirely sure what to  do with it. The game plan should follow something along the lines of  this. Mandrakes deploy along your deployment zone, as close as they can  get away with and proceed to run towards the closest targets, or  spreading to multiple juicy targets to put your opponent on the  defensive. Your Raider squads will aim to come down on turn 3, at  exactly the same time as your Mandrakes and Decapitator reveal  themselves and charge in. Your Mandrakes here show their true colors in  the list, as nothing more complex than a way to tie up your opponents  trouble units for a turn, or to lock down the shooty or specialist units  into combat, whilst the Raiders unload fire into priority targets.&lt;br /&gt;&lt;br /&gt;Of course, we lack firepower and dedicated assault in the list which we cover next.&lt;br /&gt;&lt;br /&gt;Scourges.  One of my favorite units in our aging codex ever since I saw the piece  of art for them in the Dark Eldar section of the 3rd edition core  rulebook. Four splinter cannons, 2 splinter rifles, never bothering with  Sybarite upgrades and using them entirely to drop 16 S4 shots into the  back of anything you either plan to assault, plan to shoot at with other  units too, or just plain don't like.&lt;br /&gt;&lt;br /&gt;For dedicated assault we will bring in yet another underused unit  from the rulebook, which if confirmed rumors are to be believed we will  see new models for within three months from now, the Hellions. A unit of  Hellions won't win any contests for greatest assault unit of all time,  but they're one of those units that will hit reasonably hard (harder  with a Dracon or even Archon in the unit on their own Skyboard), and  that no opponent in living memory has been able to remember exactly what  it is that they do. Throw combat drugs into the mix with S4 on the  charge, and they're a very nice Deep Strike friendly answer to an army  without Jetbikes or Incubi.&lt;br /&gt;&lt;br /&gt;There we have it folks, a blast from the past army list that you can  bet hasn't seen the light of day in nearly 10 years, makes use of three  unit types and a special character that not even all Dark Eldar  dracon's properly understand, and will manage to cause your opponent  many moments of abstract terror as they do not know what you have or  where it's coming from.&lt;br /&gt;&lt;br /&gt;I do warn you though, that this army style is not for the feint of  heart. Deep strike rolls go poorly? Half your army will stick around off  the table and put the worst of Daemonic Assaults to shame. Misjudge  that combat? Mandrakes will be torn to shreds and your freshly deployed  Hellion unit or Raider is about to get blasted to smithereens.&lt;br /&gt;&lt;br /&gt;Of course, where do the Dark Eldar exist except for right here, on the edge?&lt;br /&gt;&lt;br /&gt;Article by 'Collateral Jim' &lt;br /&gt;&lt;br /&gt;&lt;i&gt;If you'd like to contribute to TDEK please send your articles to cuchulain84@gmail.com. Happy Raiding!&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-5964828543207739414?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/5964828543207739414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/featured-content-army-of-shadows-list.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5964828543207739414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5964828543207739414'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/09/featured-content-army-of-shadows-list.html' title='Featured Content: The &quot;Army of Shadows&quot; List'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TIKQ2V9xyFI/AAAAAAAAAJc/A26jGyOKEqs/s72-c/Dark-Eldar-18.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-6267747806253026687</id><published>2010-08-25T08:12:00.000-07:00</published><updated>2010-11-05T08:57:50.940-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: Haemonculi Tactics</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/THUyGqaJxQI/AAAAAAAAAJM/4hcZHiZV9A0/s1600/BTVS+the+gentleman.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/THUyGqaJxQI/AAAAAAAAAJM/4hcZHiZV9A0/s320/BTVS+the+gentleman.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Here is a fantastic guest article about how to run your Haemonculi courtesy of gundog8324 from skimmerspam.blogspot.com. Enjoy!&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;The Haemonculus is an often underated HQ when compared to the raw  power of the Dark Eldar Lord.&amp;nbsp; However they do have quite a bit of  potential especially in games 1500 and lower.&amp;nbsp; In larger point battles  an advantage they have is three can be taken per HQ choice.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The first major choice is which ranged weapon you want, a stinger  or destructor.&amp;nbsp; The stinger has a slightly better range, always wounds  on a 2+, and when it kills a model you place a blast template on it  generally wounding models on a 4+ with no saves allowed.&amp;nbsp; The destructor  is a flamer with str 4 and a variable AP.&amp;nbsp; The destructor is more  expensive but it ignores cover and has a 50/50 on ignoring power armour.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Since the ranges on both are relatively short (12in or less) some mobilty boost is needed.&amp;nbsp; This gives 3 choices: &lt;/div&gt;&lt;div&gt;1. mounted in a raider with another squad.&amp;nbsp; &lt;/div&gt;&lt;div&gt;2. a Hellion Skyboard.&amp;nbsp; &lt;/div&gt;&lt;div&gt;3. a Reaver Jetbike.&amp;nbsp; &lt;/div&gt;&lt;div&gt;I prefer the reaver jetbike for a couple of reasons.&amp;nbsp; First, it  increases the tougness to 5! (may not seem like much but for a Elar  light or dark that is high) and the Str to 4 (more on that later).&amp;nbsp;  Second it gives the option of turboboosting for a 3+ save. Third, it  follows the Eldar Jetbike rules and lets them make a 6" move in the  assault phase. Finally don't forget the built in splinter rifle for when  your special gun is out of range.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Whenever you take a Haemonculus never forget the Scissorhand and  combat drugs they will turn it in to a respectible CC character.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;On to actual usefullness the build I run is Scissorhand, Destructor, Combat drugs, and Reaver Jetbike at a total of 105 pts&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The Scissorhand wounds on 2+ and grants +1 attack, and reroll to  wound against T4 and lower due to the Str 4 granted by the bike.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The&amp;nbsp;Destructor goes well with the bike since the extra mobilty lets you line up to get the most per template.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The Drug choices usually taken are reroll misses and +1 A&amp;nbsp;for the&amp;nbsp;benefits of&amp;nbsp;4-5 wounds before saves&amp;nbsp;from one guy!&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;now 3 of these guys attatched to a unit of reavers will turn any marine unit into mush.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;An expirament I am trying with mixed results is a unit of 3-5  Reavers and 6 (yes 6!) Haemonculi 3 with stingers and 3 Destructors and  the reavers with Succubus with Goblet of spite and Punisher, Tormentor  Helm, and two Reavers with Blasters or&amp;nbsp;Shredders.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;While incredibly expensive, the multiple toughness rule means they  use the T5 from the haemonculi and this is modled after the ever so  famous eldar seer council, it lacks the definsive power but makes up for  it in the offensive aspect.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;by gundog8324 of skimmerspam.blogspot.com&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;If you'd like to contribute a guest article please send submissions to cuchulain84@gmail.com. &lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-6267747806253026687?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/6267747806253026687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/08/featured-content-haemonculi-tactics.html#comment-form' title='20 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/6267747806253026687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/6267747806253026687'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/08/featured-content-haemonculi-tactics.html' title='Featured Content: Haemonculi Tactics'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/THUyGqaJxQI/AAAAAAAAAJM/4hcZHiZV9A0/s72-c/BTVS+the+gentleman.jpg' height='72' width='72'/><thr:total>20</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-7349224387686676145</id><published>2010-08-21T14:01:00.000-07:00</published><updated>2010-08-21T14:08:55.467-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>So it begins! New Dark Eldar artwork shown at GamesDay Baltimore!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.warseer.com/forums/attachment.php?attachmentid=95088&amp;amp;d=1282419754" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.warseer.com/forums/attachment.php?attachmentid=95088&amp;amp;d=1282419754" width="245" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;This sketch by John Blanche was spotted and snapped by &lt;/b&gt;&lt;b&gt;'dienekes96'. It gives us an indication of where GW are going with the impending Dark Eldar revamp.&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;It shows a fleet of Raiders flying over a creepy alien city (Commorragh perhaps...) The Raiders seem to retain a very similar style to the current range but with the addition of a sail. I think the look works but it does put me a little on edge. Dark Eldar have always been branded as Space Pirates but it would seem GW are planning on making this theme a little more blunt. Here's hoping we retain our style without venturing into 'Eldar of the Caribbean' territory...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-7349224387686676145?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/7349224387686676145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/08/so-it-begins-new-dark-eldar-artwork.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7349224387686676145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7349224387686676145'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/08/so-it-begins-new-dark-eldar-artwork.html' title='So it begins! New Dark Eldar artwork shown at GamesDay Baltimore!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-5289858415520614170</id><published>2010-08-04T06:15:00.000-07:00</published><updated>2010-08-04T07:32:03.924-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Mysterious Dark Eldar First Wave Tip Off....</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TFl5WqvwipI/AAAAAAAAAJE/anDE3XRmwZY/s1600/not+sure+if+serious.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="146" src="http://2.bp.blogspot.com/_xoosGkBROvM/TFl5WqvwipI/AAAAAAAAAJE/anDE3XRmwZY/s320/not+sure+if+serious.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Following a &lt;a href="http://dark-eldar.blogspot.com/2010/07/latest-dark-eldar-rumour-huge-first.html"&gt;recent article&lt;/a&gt; TDEK received a strange anonymous message from someone claiming to have insider knowledge about the exact contents of the first wave of the Dark Eldar revamp. Here's what they had to say...&lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;"New Codex &lt;br /&gt;3 metal blisters&lt;br /&gt;*New Drazhar&lt;br /&gt;*New Mandrakes&lt;br /&gt;*New Decapitator Mandrake champion model&lt;br /&gt;2 metal boxes&lt;br /&gt;*New Talos&lt;br /&gt;*Fallen (Stiking Scorpion)Phoenix Lord Arhra (Founder of the Incubi)&lt;br /&gt;6 plastic boxes &lt;br /&gt;*New Archon / Dracon / Wych Dracite kit lots of options&lt;br /&gt;*New Plastic Warriors &lt;br /&gt;*New Plastic Wytches&lt;br /&gt;*New Grotesques plastic kit (they look more like DE Posessed (like the chaos kit) not zombie looking&lt;br /&gt;*New reaver Jetbikes&lt;br /&gt;*New Raider / Ravager Kit (can make either vehicle from this one kit)&lt;br /&gt;&lt;br /&gt;Later planed plastic in early 2011 are New Scourges and Hellions kits&lt;br /&gt;Mid 2011 New metal Incubi and Warp Hounds box, New Plastic Asdrubael Vect kit&lt;br /&gt;&lt;br /&gt;Shhhh don't tell anyone I leaked this out I could get fired.&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Codex will also be very similar to the latest incarnations. It will have a unique character that can be upgraded for a squad.&lt;br /&gt;&lt;br /&gt;Each DE squad has a base cost of 80pts&lt;br /&gt;Raider base cost will be 70pts and will not include a DL"&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Now you don't get as far in the Dark City as I have by believing everything you hear. But maybe, just maybe, there might be some truth in this... Only time will tell for sure...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-5289858415520614170?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/5289858415520614170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/08/mysterious-dark-eldar-first-wave-tip.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5289858415520614170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5289858415520614170'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/08/mysterious-dark-eldar-first-wave-tip.html' title='Mysterious Dark Eldar First Wave Tip Off....'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TFl5WqvwipI/AAAAAAAAAJE/anDE3XRmwZY/s72-c/not+sure+if+serious.jpg' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-1532826869619446282</id><published>2010-07-31T01:14:00.000-07:00</published><updated>2010-07-31T05:30:57.116-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Featured'/><title type='text'>Featured Content: Kabal of the Sixth Circle</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://lh4.ggpht.com/_qK3zXM81DJc/TCeKIzGdBLI/AAAAAAAAAS0/1KA4ggCH39o/s1600/IMG_4751.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://lh4.ggpht.com/_qK3zXM81DJc/TCeKIzGdBLI/AAAAAAAAAS0/1KA4ggCH39o/s320/IMG_4751.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp; &lt;br /&gt;&lt;b&gt;For our first installment of this feature we'll be checking out a regular reader's own budding force; The Kabal of the Sixth circle.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To go with the cool name, Blang86 has come up with a fantastic, striking colour scheme. The Black armour with green/blue trim is classic Dark Eldar and the contrasting pink, pays homage to the Dark Kin's flirtation with Slaanesh and really makes for a unique looking army.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;I had a chat with Blang86 about his Kabal and here's what he had to say:&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt; &lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;TDEK:&lt;/b&gt; So how and why did you get involved with the Dark Eldar?&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Blang86: &lt;/b&gt;I started collecting Dark Eldar early this year. I wanted a challenging army, where each victory felt fulfilling. Not to say that Dark Eldar are bad, you just need to be extra critical of every move. &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_qK3zXM81DJc/TDiI80jxRCI/AAAAAAAAAUI/d1QRAqlxmCA/s1600/IMG_4808.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_qK3zXM81DJc/TDiI80jxRCI/AAAAAAAAAUI/d1QRAqlxmCA/s320/IMG_4808.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;b&gt;TDEK:&lt;/b&gt; Now that you're hooked, what do you love most about them? &lt;br /&gt;&lt;b&gt;Blang86:&lt;/b&gt; I love their mobility and fire power. I'm also greatly interested in the potential background information in the new codex.&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_qK3zXM81DJc/S-bVpig1SfI/AAAAAAAAANk/ZKAQfftJiDA/s1600/IMG_4434.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_qK3zXM81DJc/S-bVpig1SfI/AAAAAAAAANk/ZKAQfftJiDA/s320/IMG_4434.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;TDEK:&lt;/b&gt; Kabal of the Sixth Circle is a great name, what's the meaning behind it?&lt;br /&gt;&lt;b&gt;Blang86: &lt;/b&gt;Slaanesh's domain consists of six "circles" of  temptation.&amp;nbsp; The Kabal of the Sixth Circle are notorious raiders of  Slaanesh's cultists, stealing back the very souls drained by the Great  Enemy.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TDEK: &lt;/b&gt;Painting your army pink is always a brave choice, what made you do it? &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Blang86: &lt;/b&gt;Nobody ever makes a hot  pink army, especially one that doesn't look ridiculous.&amp;nbsp; Only the Dark  Eldar could get away with that flashiness.&amp;nbsp; I also love Emperor's  Children Chaos Marines / Slaanesh color schemes.&lt;/div&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_qK3zXM81DJc/S923oUpqibI/AAAAAAAAAMw/jsJKJshNXvQ/s1600/IMG_4422.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_qK3zXM81DJc/S923oUpqibI/AAAAAAAAAMw/jsJKJshNXvQ/s320/IMG_4422.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;TDEK: &lt;/b&gt;Everything in the army looks great but do you have any particular favourites?&lt;br /&gt;&lt;b&gt;Blang86: &lt;/b&gt;I have a custom lord being created.&amp;nbsp; He's not finished  yet, so for now my favorite model is definitely my Incubi. I think  they're the best model GW ever created.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_qK3zXM81DJc/TENmUvS-njI/AAAAAAAAAU4/-he-oiqZkYI/s1600/IMG_4900.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_qK3zXM81DJc/TENmUvS-njI/AAAAAAAAAU4/-he-oiqZkYI/s320/IMG_4900.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;&lt;/i&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;TDEK: &lt;/b&gt;How about the gaming side of things, does the army play well? &lt;br /&gt;&lt;b&gt;Blang86: &lt;/b&gt;I have pretty decent success as long as we're not  playing from the Battle Missions book.&amp;nbsp; Those missions are not Dark  Eldar friendly.&amp;nbsp; Tau also give me problems. &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://lh3.ggpht.com/_qK3zXM81DJc/TCeKND63byI/AAAAAAAAATE/1Ptci0EF-tE/s1600/IMG_4757.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://lh3.ggpht.com/_qK3zXM81DJc/TCeKND63byI/AAAAAAAAATE/1Ptci0EF-tE/s320/IMG_4757.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;TDEK:&lt;/b&gt; Lastly, what are you most looking forward to about the impeding relaunch?&lt;br /&gt;&lt;b&gt;Blang86: &lt;/b&gt;I'm most looking forward to the new fluff.&amp;nbsp; I'd love a  new set of Warriors too.&amp;nbsp; I hate how static the current models are,  such a pain to paint well.&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;TDEK:&lt;/b&gt; Thanks for taking the time to talk to the Dark Eldar Kabal and may all your future raids be lucky!&lt;br /&gt;&lt;b&gt;Blang86: &lt;/b&gt;Thanks! :]&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;You can follow the progress of the Sixth Circle Kabal at http://sixth-circle.blogspot.com/&lt;/i&gt;. &lt;i&gt;If you have, or know of a cool Dark Eldar Kabal that you would like to see featured then send an email to cuchulain84@gmail.com. Happy Raiding!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-1532826869619446282?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/1532826869619446282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/07/featured-content-kabal-of-sixth-circle.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1532826869619446282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1532826869619446282'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/07/featured-content-kabal-of-sixth-circle.html' title='Featured Content: Kabal of the Sixth Circle'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_qK3zXM81DJc/TCeKIzGdBLI/AAAAAAAAAS0/1KA4ggCH39o/s72-c/IMG_4751.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-3225731941155020244</id><published>2010-07-28T00:49:00.000-07:00</published><updated>2010-07-28T13:57:23.978-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Latest Dark Eldar Rumour: Harlequins?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TE_cS-z13oI/AAAAAAAAAI8/23QN6jGOapw/s1600/harlequins.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TE_cS-z13oI/AAAAAAAAAI8/23QN6jGOapw/s320/harlequins.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;T&lt;b&gt;he idea of Harlequins being included in the new Dark Eldar codex has been bandied around for a while now, but as of yet nothing has been officially confirmed. However... &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;A keen eyed warseer poster spotted a quote in this months White Dwarf which could be seen as an 'official' hint.&lt;br /&gt;&lt;br /&gt;WD 368 August 2010 (UK Edition) P27 Last Paragraph&lt;br /&gt;&lt;i&gt;&lt;b&gt;"Such an Alliance, so feared and loathed by the Eldar of the  Craftworlds, would doubtless have triumphed were it not for the arrival  of the Eldars Dark Kin. Led by the Lithe and Deadly servants of the  Laughing God, they struck the Daemons without warning."&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So clearly GW,  in theory have no problem with the idea of a Dark Eldar Kabal fighting side by side with a Harlequin Troupe.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Personally I can't imagine anything cooler than the image conjured in the above quote. The creepy swirling, clown-esque, colours of the Harlequins contrasting with the dark, sleek, shadowy look of the Dark Eldar. What a terrifying sight it would be for our enemies to behold...&lt;br /&gt;&lt;br /&gt;&lt;i&gt;I'd love to hear what other people think about this. Should Harlequins be included in the new codex? Do you think they will? What could they add to our playstyle? &lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-3225731941155020244?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/3225731941155020244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/07/latest-dark-eldar-rumour-harlequins.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3225731941155020244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3225731941155020244'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/07/latest-dark-eldar-rumour-harlequins.html' title='Latest Dark Eldar Rumour: Harlequins?'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TE_cS-z13oI/AAAAAAAAAI8/23QN6jGOapw/s72-c/harlequins.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-1762296945544105695</id><published>2010-07-22T04:41:00.000-07:00</published><updated>2010-07-28T00:52:09.927-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Latest Dark Eldar Rumour: Huge first wave planned.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/TEguQgv66AI/AAAAAAAAAI0/qF24wo1S2l0/s1600/dark-eldar-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/TEguQgv66AI/AAAAAAAAAI0/qF24wo1S2l0/s320/dark-eldar-01.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;So it would seem the most reliable sources on the net have come foward to tell us what we can expect with the new Dark Eldar launch (rumoured to be in November).&lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;It looks like GW are going the full nine yards with this revamp:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt; &lt;b&gt;Codex&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt; 3 metal blisters&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt; 2 metal boxes&lt;/b&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;6 plastic boxes&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;What these boxes and blisters will contain is anyone's guess but we can speculate.&amp;nbsp; My gut feeling on this is that the metal blisters will perhaps be an Archon, Dracon and Haemonculus. The plastic boxes will likely see new Warrior, Raider, Ravager kits and perhaps Mandrakes, Wyches and Jetbikes. The metal boxes could be Hellions and Grotesques, maybe Incubi.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;I'd love to hear your thoughts on this. What do you think the sets will be? Are there any models you would rather not see redone?&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-1762296945544105695?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/1762296945544105695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/07/latest-dark-eldar-rumour-huge-first.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1762296945544105695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1762296945544105695'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/07/latest-dark-eldar-rumour-huge-first.html' title='Latest Dark Eldar Rumour: Huge first wave planned.'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/TEguQgv66AI/AAAAAAAAAI0/qF24wo1S2l0/s72-c/dark-eldar-01.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-4289407331015633039</id><published>2010-07-09T07:58:00.000-07:00</published><updated>2010-07-16T09:18:59.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contribute'/><title type='text'>The Dark Eldar Kabal needs you!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/TDc44xNHmjI/AAAAAAAAAIs/LtpVuvN8Kas/s1600/Asdrubael-Vect-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/_xoosGkBROvM/TDc44xNHmjI/AAAAAAAAAIs/LtpVuvN8Kas/s320/Asdrubael-Vect-1.jpg" width="264" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;You may have noticed that things around here have slowed down dramatically. Unfortunately my arch-nemesis 'real life' and his dastardly side kick 'adult responsibilities' have reared their ugly heads and left me with no choice but to put leisurely pursuits (such as the plundering of defenceless colonies) on hold.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;While I'm away, I'm putting you in charge. Yes, you! Someone needs to initiate the newbies otherwise they'll be impaling themselves on their Splinter Rifles.&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;So here's what I need you to do:&lt;br /&gt;&lt;br /&gt;Send me any articles you have written about Dark Eldar tactics, army lists, rumours, painting guides, battle reports or whatever you fancy, I will credit you accordingly of course. Alternatively you can send me links to your Dark Eldar website or blog and I will promote them on here.&lt;br /&gt;&lt;br /&gt;At the time of writing 'The Dark Eldar Kabal' currently ranks 3rd in google for the search term 'Dark Eldar' making it the highest ranking Dark Eldar specific site on the net. Pretty cool, eh? So by posting your material on here it will be bound to read by budding Dracons and veterans alike.&lt;br /&gt;&lt;br /&gt;So what are you waiting for? Join me in my ambition to make this the ultimate Dark Eldar resource on the net!&lt;br /&gt;&lt;br /&gt;Submissions to: &lt;b&gt;cuchulain84@googlemail.com&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-4289407331015633039?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/4289407331015633039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/07/dark-eldar-kabal-needs-you.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4289407331015633039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4289407331015633039'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/07/dark-eldar-kabal-needs-you.html' title='The Dark Eldar Kabal needs you!'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_xoosGkBROvM/TDc44xNHmjI/AAAAAAAAAIs/LtpVuvN8Kas/s72-c/Asdrubael-Vect-1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-8654383043721752859</id><published>2010-03-17T08:06:00.000-07:00</published><updated>2010-07-28T00:52:32.005-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rumours'/><title type='text'>Latest Dark Eldar rumour: Now due in October?</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S6Dt33aUjlI/AAAAAAAAAIk/3gygb0ajHNo/s1600-h/Promo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/S6Dt33aUjlI/AAAAAAAAAIk/3gygb0ajHNo/s320/Promo.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Word has got out that the Dark Eldar are to be re-released as early as October this year! Much sooner than most of us anticipated.&lt;br /&gt;&lt;br /&gt;Now we shouldn't get too carried away as this *is* just a rumour and hasn't been verified by GW in any official way. But could we be seeing the Dark Eldar coincide with Games Day '10?&lt;br /&gt;&lt;br /&gt;The source of this information comes from the latest episode of &lt;a href="http://dicelikethunder.com/?p=219"&gt;Dice Like Thunder&lt;/a&gt;. In it they also give us some teasers on how the new codex will play.&lt;br /&gt;&lt;br /&gt;Long time Dark Eldar players know by now not to get their hopes up when news of the elusive new codex arises but this latest development looks the most promising yet. I'll keep you posted on any more info that comes in!&lt;br /&gt;&lt;br /&gt;(Pic originally from mybattalion.com)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-8654383043721752859?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/8654383043721752859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/latest-dark-eldar-rumour-now-due-in.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/8654383043721752859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/8654383043721752859'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/latest-dark-eldar-rumour-now-due-in.html' title='Latest Dark Eldar rumour: Now due in October?'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/S6Dt33aUjlI/AAAAAAAAAIk/3gygb0ajHNo/s72-c/Promo.png' height='72' width='72'/><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-639340906049794222</id><published>2010-03-12T12:25:00.000-08:00</published><updated>2010-03-14T01:30:35.739-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battle Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Chaos'/><category scheme='http://www.blogger.com/atom/ns#' term='Slaanesh'/><category scheme='http://www.blogger.com/atom/ns#' term='Daemons'/><title type='text'>Chaos Day Report Part 2: Dark Eldar Vs Daemons</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S5qe64J-ItI/AAAAAAAAAG4/4fTwIRMlrQg/s1600-h/DSCI0029.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_xoosGkBROvM/S5qe64J-ItI/AAAAAAAAAG4/4fTwIRMlrQg/s320/DSCI0029.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;In part 1 I took on the might of the Imperial Guard and was left bloodied and bruised by the encounter. Let's see if the Kabal can pick itself up in time to repel the Dark Kin's greatest fear...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Game 3&lt;/u&gt;&lt;/b&gt;&lt;u&gt;&lt;/u&gt;&lt;br /&gt;&lt;b&gt;Opponent:&lt;/b&gt; Chaos Daemons&lt;br /&gt;&lt;b&gt;Mission:&lt;/b&gt; Capture &amp;amp; Control&lt;br /&gt;&lt;b&gt;Deployment:&lt;/b&gt; Pitched Battle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S5qfH1aj42I/AAAAAAAAAHA/RAJ07ck8rZA/s1600-h/DSCI0025.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/S5qfH1aj42I/AAAAAAAAAHA/RAJ07ck8rZA/s320/DSCI0025.JPG" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S5qfOatE6NI/AAAAAAAAAHI/51p62W69yME/s1600-h/DSCI0026.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/S5qfOatE6NI/AAAAAAAAAHI/51p62W69yME/s320/DSCI0026.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Daemon List:&lt;/b&gt; (Not sure about specific wargear)&lt;br /&gt;Daemon Prince&lt;br /&gt;The Keeper of Secrets&lt;br /&gt;The Masque&lt;br /&gt;10 Khorne Bloodletters (Icon)&lt;br /&gt;10 Slaanesh Daemonettes (Icon)&lt;br /&gt;10 Nurgle Plague Bearers (Icon)&lt;br /&gt;3 Flamers of Tzeentch&lt;br /&gt;2 Slaanesh Fiends&lt;br /&gt;Bloodcrusher (herald?)&lt;br /&gt;Soul Grinder&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S5qfWtZsy5I/AAAAAAAAAHQ/k1C2jnkoL7A/s1600-h/DSCI0020.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/S5qfWtZsy5I/AAAAAAAAAHQ/k1C2jnkoL7A/s320/DSCI0020.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Having not played against Daemons before I have no idea what to expect in this game, but knowing the history between the Dark Eldar and the Chaos God Slaanesh I'm very exited to see how my Kabal holds up against their arch enemy and hunter.&lt;br /&gt;&lt;br /&gt;I win the roll off and choose to go second. I decide to deploy my army in two sections. On the left flank I create a wall of armour around my objective. I have the three Ravagers at the front with two Raider Squads placed in between the gaps giving me a nice gun line. I also have the Dracon and Incubi and the Reaver Jetbike unit sitting back ready for a counter-attack against any beasties that get too close.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S5qfvYLtm9I/AAAAAAAAAHg/JZztKS_lB4A/s1600-h/DSCI0022.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_xoosGkBROvM/S5qfvYLtm9I/AAAAAAAAAHg/JZztKS_lB4A/s320/DSCI0022.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;On the right flank I adopt a similar tactic on a smaller scale as I place three Raider Squads around the Wyches Raider. This flank will assume the role of the decoy in an attempt to split the enemy’s forces.&amp;nbsp; If all goes to plan in the last turns of the game they will launch an assault on the enemy objective.&lt;br /&gt;&lt;br /&gt;The Daemon player opts to have his Daemon Prince, Keeper of Secrets, the Bloodletters and the Daemonettes arrive on turn 1. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Turn 1&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Bloodletters and the Daemon Prince take the bait and deploy towards my right flank. The Bloodcrusher hides behind ruins in front of my left flank. Everything else comes in close to the middle of the board.&lt;br /&gt;&lt;br /&gt;My right flank draws first blood. All four Raiders and the one Dark Lance Squad open fire on the Daemon Prince, killing it. The two Splinter Cannon squads open fire on the Bloodletters managing to kill off four.&lt;br /&gt;&lt;br /&gt;The left flank doesn’t disappoint either killing off six Daemonettes with Disintegrators and knocking a wound off of the Keeper of Secrets with a Dark Lance. &lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S5qgDcqTE9I/AAAAAAAAAHo/QwzDLnejrXo/s1600-h/DSCI0027.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_xoosGkBROvM/S5qgDcqTE9I/AAAAAAAAAHo/QwzDLnejrXo/s320/DSCI0027.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;b&gt;Turn 2&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Soul Grinder arrives, takes cover behind a building and destroys my Dark Lance Ravager with a well placed shot. The Plague Bearers arrive and sit on the Daemon’s objective. The Flamers arrive to support the Bloodletters on my right flank. They manage to glance and wreck a Raider carrying a Splinter Cannon Squad. Everything charges forward hiding behind what little cover the table offers.&lt;br /&gt;&lt;br /&gt;On the left flank I send out my Reaver Squad to shoot at the Keeper of Secrets but they fail to cause any damage with their blasters. I fly my Dracon and Incubi into position to ambush the approaching Daemons next turn. I take a wound off of the approaching Bloodcrusher with a Disintegrator blast. I shoot my Dark Lances at the Soul Grinder but fail to do anything.&lt;br /&gt;&lt;br /&gt;On the right flank I weaken the&amp;nbsp; bloodletter squad some more with Splinter Cannon and Dark Lance shots. I decide to seize the initiative by going on the offensive as I send out my Wyches to assault the Flamers (they gain the reroll misses for their Combat Drugs). They decimate the unit with ease but face an interesting next turn being so close to the Bloodletters. (Annoyingly I forget to use my 6” move in the assault phase for my bikes so they suddenly become an expensive sacrificial unit.)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/S5qgLUzOf_I/AAAAAAAAAHw/Q5qAY6iqIUU/s1600-h/DSCI0028.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_xoosGkBROvM/S5qgLUzOf_I/AAAAAAAAAHw/Q5qAY6iqIUU/s320/DSCI0028.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Turn 3&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Fiends arrive and take cover behind the building in the middle of the board.&amp;nbsp; The Bloodcrusher charges forward but gets unlucky with his movement rolls. The Soul Grinder grows impatient for combat and forgoes shooting to gain more ground but only manages to find energy for an extra inch. The Keeper of Secrets changes course and decides to shoot down the Dracon and Incubi’s Raider. The Daemonettes take his place and manage to find themselves within assault range of the bikes. I completely forget to roll for combat drugs and I fail to cause any wounds on the Daemonettes.&amp;nbsp; In return they kill two of my bikes.&lt;br /&gt;&lt;br /&gt;On the right flank the Bloodletters charge my Wyches but I easily manage to wipe out the weakened squad before they have a chance to attack back.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S5qhV4USzwI/AAAAAAAAAIA/KV5hQYejtU4/s1600-h/DSCI0030.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/S5qhV4USzwI/AAAAAAAAAIA/KV5hQYejtU4/s320/DSCI0030.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Wyches re-embark their Raider and fly flat-out toward the Plague Bearers (I've since found out that they can't move flat-out after embarking but fortunately it makes no difference in this game). The rest of the right flank follows behind in support firing Dark lances at the Fiends but failing to find their aim. On the left flank I manage to finish off the Bloodcrusher with more Disintegrator blasts. Every Dark Lance I can muster takes aim at the Soul Grinder leaving it a smoking wreck. The remaining Reaver Jetbike is wiped out in combat with the Daemonettes.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S5qiVZpYQWI/AAAAAAAAAII/tBUYKV3s4u0/s1600-h/DSCI0033.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/S5qiVZpYQWI/AAAAAAAAAII/tBUYKV3s4u0/s320/DSCI0033.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I charge my Incubi into the Keeper of Secrets but the Deamon’s Initiative 10 makes it a deadly opponent. It cuts down three Incubi before I have a chance to retaliate. I reduce the beast to its final wound with my Dracon’s Agoniser.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/S5qgY50shLI/AAAAAAAAAH4/uXqVNR0Pjx4/s1600-h/DSCI0031.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_xoosGkBROvM/S5qgY50shLI/AAAAAAAAAH4/uXqVNR0Pjx4/s320/DSCI0031.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Turn 4&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Masque arrives and uses the Daemonettes icon to arrive safely on my objective. The Daemonettes attack the Raider holding the objective. They tear it down and the squad hides behind the wreckage. The Fiends charge the Wyches Raider but fail to do anything to it. The Keeper of Secrets kills two more Incubi but fails to hurt the hardy Dracon. In retaliation the Dark Eldar Lord cuts down the Daemon sending it back to the warp.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S5qimeB_XhI/AAAAAAAAAIQ/c-tkkU2B6iw/s1600-h/DSCI0038.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_xoosGkBROvM/S5qimeB_XhI/AAAAAAAAAIQ/c-tkkU2B6iw/s320/DSCI0038.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Wyches move the Raider as far away from the Fiends as possible and disembark to assault the Plague Bearers who are still sitting on the objective. Two wounds are caused by each side and they stay locked in combat. The rest of the supporting right flank open fire on the Fiends but only manage to cause one wound. On the left flank the Raiders and Ravagers make space for a volley of Disintegrator blasts. The Daemonettes are wiped out but the Masque remains standing. The Splinter Cannon Squad behind the wrecked Raider opens fire and succeeds in killing off the Daemon leaving the Dark Eldar objective uncontested.&lt;br /&gt;&lt;br /&gt;With no Daemon units within at least 50” of my objective and with so many Raiders surrounding his, the Daemon player realises he has no hope of getting a draw and so concedes the game.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/S5qivSMeQqI/AAAAAAAAAIY/RvzTQNaOV5w/s1600-h/DSCI0036.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_xoosGkBROvM/S5qivSMeQqI/AAAAAAAAAIY/RvzTQNaOV5w/s320/DSCI0036.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Summary&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Wow. I’ve never had a game go so according to plan. Every time a unit of his arrived it was faced with a volley of Splinters, Lances and Disintegrator fire. It’s not often that I can be so brazen with my vehicles but the lack of ranged anti-tank weaponry allowed me to have my skimmers sitting out in the open with a full field of vision.&amp;nbsp; Having two flanks worked a treat too as I was able to separate his army into manageable chunks and thanks to the awesome counter-attack abilities of the Wyches it ended with my right flank having a clear run to the enemy objective.&lt;br /&gt;&lt;br /&gt;The only thing that let me down in the game (in fact all three games) was the Reaver Jetbike Squad, two blaster shots just aren’t reliable enough at taking down big threats to justify the points cost of such a sacrificial unit. I think I could find a better use for the points in my next game. Other than that though I was pleased as punch with the way the Kabal were able to decimate everything in their path. I suppose they realised they needed to get their backsides in gear when Slaanesh incarnate dropped out of the warp! &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So that wraps up my time at Chaos Day, I’m sorry there wasn’t more to report but I hope you enjoyed reading about the few games I did have. &lt;br /&gt;&lt;br /&gt;Happy Raiding!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-639340906049794222?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/639340906049794222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/chaos-day-report-part-2-dark-eldar-vs.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/639340906049794222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/639340906049794222'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/chaos-day-report-part-2-dark-eldar-vs.html' title='Chaos Day Report Part 2: Dark Eldar Vs Daemons'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/S5qe64J-ItI/AAAAAAAAAG4/4fTwIRMlrQg/s72-c/DSCI0029.JPG' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-9175378117373501856</id><published>2010-03-11T11:36:00.000-08:00</published><updated>2010-03-12T11:40:44.485-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battle Report'/><category scheme='http://www.blogger.com/atom/ns#' term='battle missions'/><title type='text'>Chaos Day Report Part 1: Dark Eldar Vs Imperial Guard</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S5lB9XgC9GI/AAAAAAAAAF4/kuHlqKwzCzM/s1600-h/ArmyshotChaosDay.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/S5lB9XgC9GI/AAAAAAAAAF4/kuHlqKwzCzM/s320/ArmyshotChaosDay.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;As regular readers will know, I recently took my Kabal to Warhammer World for a friendly weekend of gaming. The intention was to play three games on Saturday and three games on Sunday but for various reasons things didn’t quite go to plan. In the end I only played two normal games and one battle mission over the entire weekend. I was a bit disappointed but nevertheless the games I had were good fun. Here’s how I got on:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Game 1&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Opponent:&lt;/b&gt; Imperial Guard&lt;br /&gt;&lt;b&gt;Mission:&lt;/b&gt; Capture &amp;amp; Control&lt;br /&gt;&lt;b&gt;Deployment:&lt;/b&gt; Dawn of War&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S5lCPkObTbI/AAAAAAAAAGA/S2DfFb0GivE/s1600-h/DSCI0005.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_xoosGkBROvM/S5lCPkObTbI/AAAAAAAAAGA/S2DfFb0GivE/s320/DSCI0005.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S5lCe46I0iI/AAAAAAAAAGI/jA6y1zHAqtA/s1600-h/DSCI0006.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/S5lCe46I0iI/AAAAAAAAAGI/jA6y1zHAqtA/s320/DSCI0006.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;My opponent has a fairly balanced list with a good mix of infantry and armour. He wins the roll off and decides to go first. I notice that he has the officer of the fleet in his list (forcing rerolls of successful reserve rolls) so I decide to deploy nothing and have everything arrive on turn 1. He deploys all of his force in one corner apart from a couple of infantry squads who sit in the middle of the table in cover and he puts the bane wolf and two chimeras carrying veterans in reserve.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/S5lC4YOrr4I/AAAAAAAAAGQ/DWqwCUjnIMg/s1600-h/DSCI0009.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_xoosGkBROvM/S5lC4YOrr4I/AAAAAAAAAGQ/DWqwCUjnIMg/s320/DSCI0009.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I make two noobish errors on the first turn. Firstly I bring everything on spread out across my half of the table rather than focus all of my firepower onto one flank. Even more stupidly somehow I let my Disintegrator Ravagers find themselves placed in front of tanks instead of the infantry. The second mistake is that I take the bait and send out my Wyches to wipe out the squad that was deployed away from the rest of the army leaving them in cover but still horribly exposed. Because of the night fighting rules my Dark Lances can’t find a single target.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S5lDO77e4vI/AAAAAAAAAGY/XM9hNajqrKM/s1600-h/DSCI0010.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_xoosGkBROvM/S5lDO77e4vI/AAAAAAAAAGY/XM9hNajqrKM/s320/DSCI0010.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S5lDoLZiT4I/AAAAAAAAAGg/bggo666fsdo/s1600-h/DSCI0012.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/S5lDoLZiT4I/AAAAAAAAAGg/bggo666fsdo/s320/DSCI0012.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The next turn my Wyches are wiped out from an order which forces me to reroll any passed cover saves. Raiders start popping left right and centre while I pick away at the infantry squads and tanks. Pretty quickly I get drawn into a slug fest and for the next few turns I end up playing to the Imperial Guard’s strengths. I do however manage to castle up using a Ravager and Raider to shield my objective. I also try to send out turbo-boosting Raiders to contest the Guard objective but they inevitably get shot down. Late in the game he sends his Veterans in Chimeras to contest my objective however I manage to repel the advances and the game ends in a draw.&lt;br /&gt;&lt;br /&gt;I was pleased with the draw but not pleased with the way I played. In retrospect I should have rushed the squishy infantry flank and then moved onto the tanks. I think the severe lack of LOS blocking terrain really made me hesitant and fearful of his heavy weaponry but ultimately led to me taking more shots than I needed to. It did however give me a good grasp of what to look out for when I next play a Guard army.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;&lt;u&gt;&lt;b&gt;Game 2&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;/u&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Opponent:&lt;/b&gt; Imperial Guard&lt;br /&gt;&lt;b&gt;Battle Mission:&lt;/b&gt; Imperial Guard, War of Attrition.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S5lER5b_r6I/AAAAAAAAAGo/aqqbjhfm1AQ/s1600-h/DSCI0017.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_xoosGkBROvM/S5lER5b_r6I/AAAAAAAAAGo/aqqbjhfm1AQ/s320/DSCI0017.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Because my first game went on longer than expected my previous opponent and I were left without anybody else to play. Figuring we might as well make use of the time we decided to play each other again using the new Battle Missions book. We rolled off to see whether the mission would be Dark Eldar or Imperial Guard based and he won. We then rolled a d3 to decide the exact mission. I read the title with a sigh. A war of attrition is certainly not the typical way the fragile dark kin do things.&lt;br /&gt;The mission basically works like this: the point cost of any enemy unit completely wiped out is added to your tally. At the end of the game whoever has the highest tally wins. The only catch is that anytime any of your troop choices are killed they arrive from your board edge again the next turn (unfortunately for me dedicated transports don’t count). Deployment is table halves with no restrictions on how close you can place units to the enemy.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S5lEcgSVVEI/AAAAAAAAAGw/8-ritVkk2hM/s1600-h/DSCI0019.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_xoosGkBROvM/S5lEcgSVVEI/AAAAAAAAAGw/8-ritVkk2hM/s320/DSCI0019.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I didn’t take many notes for this game as I was despairing the whole time. Basically it was not a mission suited to Dark Eldar and things instantly went downhill for me after a crippling turn 1. My opponent ended up killing twice as many points worth of stuff as I did. Fortunately he was a really nice guy so it still ended up being good fun.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;I did manage to have a read through of all the Dark Eldar missions and they look really interesting.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;b&gt;Dawn Raid&lt;/b&gt;&lt;br /&gt;Can’t remember the specifics of this mission but I remember that night fighting stays in effect until a 6 is rolled at the start of a turn.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Slave Raid&lt;/b&gt;&lt;br /&gt;A mission to simulate a Kabal on the hunt for fresh slaves. Every time you kill an enemy unit within 18” of one of your own they count as being taken as slaves and you add a point to your tally. The winner is determined by who has the highest tally of slaves.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Feigned Retreat&lt;/b&gt;&lt;br /&gt;From first impressions this is my favourite of the three Dark Eldar missions. The table is divided into three sections down the length of the board. The enemy gets one of the end sections and the Dark Eldar get the other two.&amp;nbsp; The Dark Eldar player gets to place two units in the centre section and these units gain the Hit &amp;amp; Run special rule. The rest of the army is placed in the remaining end section. The idea behind it is that the Dark Eldar are attempting to lure the enemy into an ambush. I personally can’t wait to give this one a go.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;So, so far I’ve a draw and a loss (if you count the Battle Missions game) for part 2 I'll have a proper detailed Battle Report, so stay tuned to see if I manage to turn things around!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-9175378117373501856?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/9175378117373501856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/chaos-day-report-part-1-dark-eldar-vs.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/9175378117373501856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/9175378117373501856'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/chaos-day-report-part-1-dark-eldar-vs.html' title='Chaos Day Report Part 1: Dark Eldar Vs Imperial Guard'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/S5lB9XgC9GI/AAAAAAAAAF4/kuHlqKwzCzM/s72-c/ArmyshotChaosDay.JPG' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-1390706267570254637</id><published>2010-03-05T11:08:00.000-08:00</published><updated>2010-11-05T08:49:25.398-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>Six games over two days. Here's the finalised list I'll be taking...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S5FU6d1oXVI/AAAAAAAAAFw/jjrZ2dGHJh8/s1600-h/darkeldarlord.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_xoosGkBROvM/S5FU6d1oXVI/AAAAAAAAAFw/jjrZ2dGHJh8/s400/darkeldarlord.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;b&gt;&lt;br /&gt;&amp;nbsp;My finalised Chaos Day List:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HQ&lt;/b&gt;&lt;br /&gt;Dracon (Agoniser, Splinter Pistol, Plasma Grenades, Shadow Field)&lt;br /&gt;5 Incubi (Plasma Grenades)&lt;br /&gt;Raider &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Elites&lt;/b&gt;&lt;br /&gt;7 Wyches (Wych Weapons, Plasma Grenades) inc.&amp;nbsp; Succubus (Agoniser, Goblet of Spite, Haywire Grenades)&lt;br /&gt;Raider &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Troops&lt;/b&gt;&lt;br /&gt;5 Warriors (Dark Lance)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;5 Warriors (Dark Lance)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;5 Warriors (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;5 Warriors (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;5 Warriors (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fast Attack&lt;/b&gt;&lt;br /&gt;3 Reaver Jetbikes (2 x Blaster) inc. Succubus (Punisher, Tormentor Helm, Archangel of Pain)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Heavy Support&lt;/b&gt;&lt;br /&gt;Ravager&amp;nbsp;&amp;nbsp; (3 x Disintegrators)&lt;br /&gt;Ravager&amp;nbsp;&amp;nbsp; (3 x Disintegrators)&lt;br /&gt;Ravager&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Total: 1500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I decided to take the advice of a very helpful reader (Thor665) and drop my Jetbike Archon from the list. This freed up enough points to add a small Reaver Jetbike Squad with 2 Blasters and a Punisher wielding Succubus (actually the Lord hasn't been dropped completely as he'll be taking the role of the Succubus). With the remaining points I gave the Wych Succubus the Goblet of Spite and a Haywire Grenade, the Dracon inherited the Shadow Field and the Reaver Jetbike Succubus is taking the Archangel of Pain. So overall I lose one of my hard hitters but gain a more rounded list.&lt;br /&gt;&lt;br /&gt;See you next week for the write up on how it went.&lt;br /&gt;&lt;br /&gt;Happy Raiding!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-1390706267570254637?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/1390706267570254637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/six-games-over-two-days-heres-finalised.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1390706267570254637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/1390706267570254637'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/six-games-over-two-days-heres-finalised.html' title='Six games over two days. Here&apos;s the finalised list I&apos;ll be taking...'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/S5FU6d1oXVI/AAAAAAAAAFw/jjrZ2dGHJh8/s72-c/darkeldarlord.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-9073724279737000270</id><published>2010-03-02T12:10:00.000-08:00</published><updated>2010-11-05T08:49:09.486-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>W.I.P 1500pt Chaos Day Tournament List</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S41uZBHd1mI/AAAAAAAAAFo/0vbep9glh9s/s1600-h/DEshot.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="222" src="http://1.bp.blogspot.com/_xoosGkBROvM/S41uZBHd1mI/AAAAAAAAAFo/0vbep9glh9s/s400/DEshot.gif" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;This weekend I will be taking my Kabal to an invite only, friendly tournament taking place at the heart of GW, Warhammer World. Six games will be played over the two days by each player and everyone has been instructed to write up a 1500pt list which they must use for every game. So being well rounded is going to be key.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My normal lists fits the bill nicely with a decent mix of anti-tank and anti-infantry:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HQ&lt;/b&gt;&lt;br /&gt;Archon (Reaver Jetbike, Punisher, Combat Drugs, Haywire Grenades, Shadow Field, Tormentor Helm, Plasma Grenades)&lt;br /&gt;&lt;br /&gt;Dracon (Agoniser, Splinter Pistol, Plasma Grenades)&lt;br /&gt;5 Incubi (Plasma Grenades)&lt;br /&gt;Raider &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Elites&lt;/b&gt;&lt;br /&gt;7 Wyches (Wych Weapons, Plasma Grenades) inc. Succubus (Agoniser)&lt;br /&gt;Raider &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Troops&lt;/b&gt;&lt;br /&gt;5 Warriors (Dark Lance)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;5 Warriors (Dark Lance)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;5 Warriors (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;5 Warriors (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;5 Warriors (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Heavy Support&lt;/b&gt;&lt;br /&gt;Ravager (3 x Disintegrators)&lt;br /&gt;Ravager (3 x Disintegrators)&lt;br /&gt;Ravager &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However! I've been thinking of changing things up a little for some intensive experimentation. Inspired by a&amp;nbsp; rude awakening in my last game whereby my Jetbike Archon was insta-killed by a Lascannon before reaching close combat. I've been thinking about how much he'd benefit from a few Reaver Jetbikes to take any nasty S6+ shots. &lt;br /&gt;&lt;br /&gt;To achieve this I could drop (very reluctantly I should add) the Wych Squad, and for the same points get:&lt;br /&gt;&lt;br /&gt;5 Reaver Jetbikes (2 x Blaster) inc. Succubus (Agoniser)&lt;br /&gt;&lt;br /&gt;It's an interesting trade off as I gain a little more anti-tank but lose a good 'tarpit' unit to tie up some of the nastier enemy units. The Wyches survive a little better in combat but the bikes survive a little better against shooting. I'll also lose a Raider (though it always seems to get wrecked immediately before or just after dropping the Wyches off anyway).&lt;br /&gt;&lt;br /&gt;Alternatively I could just take out one RJB and the Succubus leaving me 86pts to spend elsewhere...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In anycase I'll let you know how my finalised list looks before the weekend. When I get back I'll be sure to do a full report on how I got on, so keep an eye out for that. As always I'd love to hear your thoughts on my list and how you'd improve it so be sure to post a comment below.&lt;br /&gt;&lt;br /&gt;Happy Raiding!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-9073724279737000270?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/9073724279737000270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/wip-1500pt-chaos-day-tournament-list.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/9073724279737000270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/9073724279737000270'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/wip-1500pt-chaos-day-tournament-list.html' title='W.I.P 1500pt Chaos Day Tournament List'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/S41uZBHd1mI/AAAAAAAAAFo/0vbep9glh9s/s72-c/DEshot.gif' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-2171368972940155591</id><published>2010-03-01T10:44:00.000-08:00</published><updated>2010-11-05T08:48:48.734-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>Building a Dark Eldar Army List; Part 3: The Dark Eldar Lord &amp; Incubi</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S4wOdkJwCHI/AAAAAAAAAFg/eTgjWUz8FXY/s1600-h/STA60118.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_xoosGkBROvM/S4wOdkJwCHI/AAAAAAAAAFg/eTgjWUz8FXY/s400/STA60118.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;The HQ section of the Dark Eldar codex is rife with goodies but for now we’ll be focusing on the Dark Eldar Lords, more commonly known as the Archon and Dracon and their fearsome retinues. Tooled up and in close-combat these guys can take on almost anything in the game.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Let’s look at the typical basic setup most players field:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Archon/Dracon&lt;/b&gt; (Shadow Field, Punisher, Tormentor Helm, Combat Drugs, Plasma Grenades)&lt;br /&gt;137pts/112pts&lt;br /&gt;&lt;br /&gt;Or&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Archon/Dracon&lt;/b&gt; (Shadow Field, Agoniser, Splinter Pistol, Combat Drugs, Plasma Grenades)&lt;br /&gt;133pts/108pts&lt;br /&gt;&lt;br /&gt;Finding these items of wargear on a Dark Eldar Lord is pretty much a given and with good reason. The Shadow field gives us a 2+ invulnerable save (note: only lasts until he/she fails a save and is only one per army), the combat drugs enable us to increase most of our stats at will and the plasma grenades will mean we almost always strike first. The difference between the Agoniser and the Punisher is slight. A Punisher will be better against models with T4/5 or lower whereas the Agoniser will work best for anything with an exceptionally high Toughness as it always wounds on a 4+. A character may take up to 100pts of wargear and so far we’ve used up just over half of that. Let’s see if there’s any other equipment worth taking.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Crucible of Malediction:&lt;/b&gt; When used it forces the nearest enemy Psyker to take a Ld test, if failed the Psyker is removed from play. Though it would be hilarious to insta-kill a rune priest on turn 1, I’m not sure it’s worth the 20pts given its low success rate. Maybe if you typically face a lot of nasty Psykers... (Note: Can’t be taken with a Reaver Jetbike - &lt;a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180149_Dark_Eldar_FAQ_2004-08_5th_Edition.pdf"&gt;FAQ&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Haywire Grenades: &lt;/b&gt;Definitely worth it if you have 4pts spare. Glancing hits on a 2+ and Penetrating hits on a 6+ will come in very handy against mech heavy armies, especially if you roll as badly with your Dark Lances as I do.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hell Mask:&lt;/b&gt; Forces anyone attacking the wearer in close-combat to take a Ld test. If failed they will need 6’s to hit. At only 5pts it’s definitely worth considering, especially against low Ld armies such as Orks. (Only works if the character is alone).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hellion Skyboard:&lt;/b&gt; Essentially a jump pack which gives the character a 4+ save and a 5+ invulnerable save if the character has moved that turn. Also gives you the option to Deepstrike. At 15pts it’s a decent option but it’s generally considered less viable than taking a...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Reaver Jetbike:&lt;/b&gt; Gives the rider +1 Strength and +1 Toughness as well as all of the benefits that come with an Eldar Jetbike (3+ cover save for Turbo-boosting, 6” move in the assault phase even when not assaulting etc) At 35pts it’s costly but can be well worth it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Soul Seeker Ammunition:&lt;/b&gt; Even at 10pts it’s not really worth the ability to reroll misses for a S3 splinter weapon.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Terrorfex:&lt;/b&gt; Great but I find it’s more viable to use Horrorfexes on Raiders seeing as they do the same thing at a longer range for 5pts instead of 15pts.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Trophy Rack:&lt;/b&gt; I seldom have to take a Ld test for my Archon so increasing it by 1 doesn’t seem worth it for me but for 5pts you might consider it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Arcane Wargear (One per army)&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Animus Vitae:&lt;/b&gt; Even though the rule on Victory Points no longer counts this is 15pts very well spent. Basically it gives you +1WS and +1S as soon as you capture (i.e sweeping advance) something in combat and lasts for the rest of the game. I only wish I had the points spare.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Archangel of Pain: &lt;/b&gt;Uses the flamer template and any unit hit takes a pinning test at -2 to their Ld. At only 5pts it could be useful if you think you will just fall short of assaulting a unit. (One use only though).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mask of the Damned:&lt;/b&gt; Means that any unit wishing to assault the wearer must take a Ld test. If they fail they stay where they are. At 15pts it seems a little pricey and seems less viable than some of the other masks.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Vexantrope:&lt;/b&gt; I’m a little confused on the exact effect of this mask. It states that a unit attacking the wearer must pass a Ld test or redirect it’s attacks onto another model within 2”. Now if we assume the wearer is alone then we can either read this as, they attack members of their own unit or they miss completely.  As there is no clear answer I steer clear of it. If you wanted to take it then it's a respectable 10pts. (Doesn’t affect ‘unliving’ models).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Xenospasm:&lt;/b&gt; Works the same as the Terrorfex but for the extra 5pts any models hit by the blast also take a S3 ap3 hit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Retinues&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;Your Lord may take a Retinue of between 5 and 10 Warriors and/or Incubi. If the entire unit numbers 10 or less (including the Lord) they can take a Raider (unless the Lord is on a bike or a Skyboard, but you wouldn’t want be taking a retinue in that case anyway).  &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Warrior Retinue&lt;/b&gt;&lt;br /&gt;The Warriors can be equipped in the same way as a &lt;a href="http://dark-eldar.blogspot.com/2010/02/building-dark-eldar-army-list-part-1.html"&gt;Warrior Squad&lt;/a&gt; (no Sybarite upgrade or Special Weapons though).Best equipped with Splinter Cannons as they can be fired on the move (no point in giving Dark Lances to an assault unit). As well as decent amount of firepower it gives the Lord a few bodies to soak up wounds but just be careful he doesn’t flee because of it.  &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Readers Rathstart &amp;amp; Thor665 both suggest taking a bare basic Dracon with a Warrior Retinue with 2 Dark Lances in a Raider. For a well rounded list it's not recommended but if you need to fit as many Dark Lances into a list as possible it's a pricey but valid option.&lt;/i&gt;&lt;b&gt; &lt;/b&gt;&lt;i&gt;If they stay in the Raider and don't move it basically becomes a mini-Ravager.&lt;/i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Incubi Retinue&lt;/b&gt;&lt;br /&gt;Quite possibly the best unit in the Codex. 25pts a model seems like a lot but each Incubi gets two S4 power weapon attacks (3 on the charge) generally hitting on 3’s. For the return attacks they have a very tasty 3+ save. Equip them with plasma grenades to make sure they make the most of their Initiative 5 and watch them mow down anything in power armour. Two can be given Shredders or Blasters but at the expense of their Punishers and one can be upgraded to an Incubi Master but I wouldn’t bother with any of that. Just spend the points on more Incubi if you want to pack more punch. Most players don’t bother taking more than seven of them, anymore than that is considered overkill. Without doubt always give them a Raider, they don’t have the fleet special rule so can’t make it anywhere fast on foot. They are probably too expensive for smaller games but for 1500pts+ I would always take them. (If you feel so inclined, you can give them a couple of Warriors with Splinter Cannons to make the unit a little more rounded or just basic Warriors if you want someone to take power weapon wounds on)&lt;b&gt;.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Should I take an Archon or Dracon or both?&lt;/b&gt;&lt;br /&gt;The general rule of thumb is; for games of 1000pts or less take a Dracon. At 1500pts I take both an Archon and a Dracon. More specifically I (and many others) like to take an ultra-cheap Dracon armed only with an Agoniser and a Splinter Pistol and give him/her a Retinue of 5-7 Incubi as the secondary HQ choice whilst a tooled up Archon joins an assault unit or rides around solo causing carnage.  &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How does a character with Combat Drugs work?&lt;/b&gt;&lt;br /&gt;I thought I’d just give a quick explanation as to how a Character with Combat Drugs works as it can be a little confusing. Basically in each turn you may choose any amount of the six Combat Drug effects, however for each option chosen you must roll a dice. If you roll a double you have overdosed and instantly lose a wound but otherwise carry on as normal still gaining the effects of the drugs. If you roll a triple however you are killed outright.&amp;nbsp; So if you only choose one effect then you don’t need to roll at all and if you choose all six effects you need to roll six dice (and pray). The effects only last for one game turn, so next turn you need to choose effects and roll again.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can a Lord riding a Jetbike use a Punisher?&lt;/b&gt;&lt;br /&gt;The codex entry for RJBs states that a character can only use a single handed weapon as he/she needs one hand free to control the bike. However, this entry has since been replaced entirely via the &lt;a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180149_Dark_Eldar_FAQ_2004-08_5th_Edition.pdf"&gt;5th ed Dark Eldar FAQ&lt;/a&gt; and the new rules for RJBs no longer state that a character can only use a single handed weapon.&amp;nbsp; So yes, you can (and really should!) give your Jetbike Lord a lovely Punisher.&lt;br /&gt;&lt;br /&gt;That just about covers the Dark Eldar Lord. Have fun experimenting with the different wargear to see how to get the most out of your Archons and Dracons. Let me know how it goes, Happy Raiding!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;'But you haven't mentioned...'&lt;/i&gt; &lt;i&gt;Have I missed something? Post below how you run your Dark Eldar Lords. If it's good I'll edit it into the article and credit you for it.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-2171368972940155591?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/2171368972940155591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/building-dark-eldar-army-list-part-3.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2171368972940155591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2171368972940155591'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/03/building-dark-eldar-army-list-part-3.html' title='Building a Dark Eldar Army List; Part 3: The Dark Eldar Lord &amp; Incubi'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/S4wOdkJwCHI/AAAAAAAAAFg/eTgjWUz8FXY/s72-c/STA60118.JPG' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-5666609382663280324</id><published>2010-02-23T08:01:00.000-08:00</published><updated>2010-11-05T08:48:22.274-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>Building a Dark Eldar Army List; Part 2: The Raider Squad</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S4P7mx8MyHI/AAAAAAAAAFQ/6cjmCZl_gfs/s1600-h/dark-eldar-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://1.bp.blogspot.com/_xoosGkBROvM/S4P7mx8MyHI/AAAAAAAAAFQ/6cjmCZl_gfs/s320/dark-eldar-01.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;In this article we’ll discuss the benefits and downfalls of the quintessentially Dark Eldar, Raider Squad.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;In the current codex the Dark Eldar have two different troop choices; the Warrior squad and the Raider squad. We’ve already covered the Warrior Squad so let’s move on to the Raider Squad.&lt;br /&gt;&lt;br /&gt;A Raider Squad consists of 5 to 10 Dark Eldar Warriors mounted in a Raider.&amp;nbsp; As usual they can be led by a Sybarite, who can be given all the usual goodies however unlike their foot squad counterpart they can only take up to 1 Heavy Weapon (Dark Lance/Splinter Cannon) and 1 Special Weapon (Blaster/Shredder).&amp;nbsp; &lt;br /&gt;So let’s look at a few combinations of how you can kit out your Raider Squads.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Anti-Infantry&lt;/u&gt;&lt;br /&gt;5/9 Warriors (Splinter Cannon, Shredder)&lt;br /&gt;Raider (Horrorfex, Dissintigrator)&lt;br /&gt;Cost: 125pts/157pts&lt;br /&gt;&lt;br /&gt;This is a very specialist build. I would only recommend using this if you find yourself consistently facing Horde armies. If you do then 6 squads like this flying round the board are sure to cause some carnage. &lt;br /&gt;&lt;br /&gt;&lt;u&gt;The Gun-Boat&lt;/u&gt;&lt;br /&gt;5/9 Warriors (Splinter Cannon, Blaster) &lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;Cost: 115pts/147pts&lt;br /&gt;&lt;br /&gt;This is a failsafe combination as both the Splinter Cannon and Blaster can be fired on the move. Sit in the Raider and fire-away. Its well rounded nature means that wherever it finds itself in the battle it will have something to do.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;The Sniper-Lite&lt;/u&gt;&lt;br /&gt;5/9 Warriors (Dark Lance)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;Cost: 110pts/142pts&lt;br /&gt;&lt;br /&gt;The cheapest squad build. Deploy the unit in cover at the start of the game and they will take Dark Lance pot shots at enemy vehicles, independent characters, monstrous creatures etc. All the while the Raider flies around as a mobile Dark Lance or as a taxi for other units.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Reader Thor665 shares a very effective tactic; The super-gunboat. "The Super Gunboat entails buying a mini sniper Raider squad which you deploy into terrain or another sniper spot. You also purchase a 10 man Warrior squad with 2x Splinter Cannon and 2x Blaster/Shredder to taste. During turn 1 they embark onto the empty Raider and provide you a 'super' gunboat."&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Why only 5 or 9 Warriors per unit?&lt;/b&gt;&lt;br /&gt;A morale check is caused when a unit loses 25% of its members in a single turn. For a 5 man squad this is two casualties, to increase this number to three we have to take 9 Warriors. So anything in-between these numbers is doing very little to increase the squads survivability.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;Warrior Squads or Raider Squads?&lt;/b&gt;&lt;br /&gt;Most would say Raider Squads. When you get a fast skimmer transport with a Dark Lance it’s easy to understand why. Warrior Squads are still worth considering though, think about what you need from your troops and mix and match accordingly. Personally I take all Raider squads (3 ‘Gun-boat’, 2 ‘Sniper-Lite’).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Is it worth taking Sybarites?&lt;/b&gt;&lt;br /&gt;For a Raider Squad I don’t see any point. Keep the cost down and spend the points elsewhere.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What about taking vehicle upgrades?&lt;/b&gt;&lt;br /&gt;I’ve put Horrofexes in as they are fantastic for the cost. Any other upgrades I would say are too expensive or not useful enough for the Raider. Keep the cost down because your Raiders are too fragile to be considered anything other than expendable. Just let them do their thing for as long as they can.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Reader Thor665 disagrees and advises considering Night Sheilds. "If you're fielding gunline DE they become invaluable in helping to control the dynamic of who can target you with what. They can also be good for helping to protect a Lord or Wych Raider from turn 1 sniping."&lt;/i&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;How can you keep your armour 10 Raiders from exploding?&lt;/b&gt;&lt;br /&gt;It’s not easy but luckily they are cheap enough for us to take lots of them. In my 1500pt list I have 7 and really I’d like to increase that number to 8. Having a large amount of Raiders on the table gives your opponent too many targets to take out. Something I’m starting to learn is to know when to stand and shoot and when to fly away. Remember that you get a 4+ cover save for moving flat-out, it can make all the difference in game. (Remember to use your Horrorfexes too when the going gets tough).&lt;br /&gt;&lt;br /&gt;&lt;i&gt; 'But you haven't mentioned...'&lt;br /&gt;Have I missed something? Post below how you run your Raider Squads. If it's good I'll edit it into the article and credit you for it.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-5666609382663280324?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/5666609382663280324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/building-dark-eldar-army-list-part-2.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5666609382663280324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5666609382663280324'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/building-dark-eldar-army-list-part-2.html' title='Building a Dark Eldar Army List; Part 2: The Raider Squad'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/S4P7mx8MyHI/AAAAAAAAAFQ/6cjmCZl_gfs/s72-c/dark-eldar-01.jpg' height='72' width='72'/><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-5274767609639702037</id><published>2010-02-22T01:53:00.000-08:00</published><updated>2010-11-05T08:48:05.544-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>Way Of Saim Hann; Dark Eldar Style</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S4JYZfmlwQI/AAAAAAAAAFA/Cmsd4wqyUaM/s1600-h/Reaver-squad-snares.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://3.bp.blogspot.com/_xoosGkBROvM/S4JYZfmlwQI/AAAAAAAAAFA/Cmsd4wqyUaM/s200/Reaver-squad-snares.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;In a recent article I mentioned in passing that a Dark Eldar Kabal can be composed, almost entirely of Reaver Jetbikes. Inspired by the thought I threw this list together:&lt;/b&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;HQ&lt;br /&gt;Haemonculus (Reaver Jetbike, Destructor, Scissorhand)&lt;br /&gt;Haemonculus (Reaver Jetbike, Destructor, Scissorhand)&lt;br /&gt;Haemonculus (Reaver Jetbike, Destructor, Scissorhand)&lt;br /&gt;Haemonculus (Reaver Jetbike, Stinger, Scissorhand)&lt;br /&gt;Haemonculus (Reaver Jetbike, Stinger, Scissorhand)&lt;br /&gt;Haemonculus (Reaver Jetbike, Stinger, Scissorhand)&lt;br /&gt;&lt;br /&gt;Troops&lt;br /&gt;5 Warriors (Dark Lance)&lt;br /&gt;Raider&lt;br /&gt;5 Warriors (Dark Lance)&lt;br /&gt;Raider&lt;br /&gt;5 Warriors (Dark Lance)&lt;br /&gt;Raider&lt;br /&gt;5 Warriors (Dark Lance)&lt;br /&gt;Raider&lt;br /&gt;&lt;br /&gt;Fast Attack&lt;br /&gt;10 Reaver Jetbikes (2 x Blaster)(Sybarite, Agoniser)&lt;br /&gt;10 Reaver Jetbikes (2 x Blaster)(Sybarite, Agoniser)&lt;br /&gt;10 Reaver Jetbikes (2 x Blaster)(Sybarite, Agoniser)&lt;br /&gt;&lt;br /&gt;Heavy Support&lt;br /&gt;Ravager (3 x Dark Lance)&lt;br /&gt;Ravager (3 x Dark Lance)&lt;br /&gt;&lt;br /&gt;Total: 1998pts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That’s 36 Jetbikes in a 2000pt list! I’m not actually sure how effective this army would be and I can imagine having that many bikes on the table would be a logistical nightmare. Even so, part of me still thinks it would be a blast to use. Not so fun on the wallet though so only for the serious Dark Eldar nutbars!(...Now where did I put my credit card?...)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-5274767609639702037?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/5274767609639702037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/way-of-saim-hann-dark-eldar-style.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5274767609639702037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5274767609639702037'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/way-of-saim-hann-dark-eldar-style.html' title='Way Of Saim Hann; Dark Eldar Style'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/S4JYZfmlwQI/AAAAAAAAAFA/Cmsd4wqyUaM/s72-c/Reaver-squad-snares.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-5023689519481596447</id><published>2010-02-20T10:18:00.000-08:00</published><updated>2010-11-05T08:47:35.952-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>Dark Eldar; A beginners Guide: Part 2</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S4AnWorJkTI/AAAAAAAAAEw/XmluYZKsDfA/s1600-h/deldar-battleforce.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="199" src="http://2.bp.blogspot.com/_xoosGkBROvM/S4AnWorJkTI/AAAAAAAAAEw/XmluYZKsDfA/s200/deldar-battleforce.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;b&gt;In the last article we spoke about why you should start a Dark Eldar army and about what makes the Dark Eldar such a great faction in Warhammer 40k. In this article we’ll be getting to the really fun stuff; buying your first Dark Eldar miniatures.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You might remember me briefly mentioning the Dark Eldar Battleforce at the end of the last article. For those who don’t know, a Battleforce is a set which gives you the core section of a 40k army in one handy box. They generally contain a couple of troop choices, a vehicle and a further specialist unit. The sets retail at £50/$90(US) and are pretty good value when you look at how much it would cost to buy the contents individually.&lt;br /&gt;Let’s take a look at what you get inside the Dark Eldar’s own Battleforce:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;20 Warriors (up to 4 can be given Splinter Cannons)&lt;/ul&gt;&lt;ul&gt;5 Reaver Jetbikes&lt;/ul&gt;&lt;ul&gt;1 Raider&lt;/ul&gt;&lt;ul&gt;1 Set of Plastic Trees (Scenery)&lt;/ul&gt;&lt;br /&gt;As mentioned above the contents of this particular Battleforce would normally set you back around £70/$150(US), so you are saving a fair bit (In fact a lot more if you are from North America). &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Are these miniatures going to be a good choice for your army?&lt;/b&gt;&lt;br /&gt;The short answer to that is yes. The long answer is definitely, yes. The true power of a Dark Eldar Kabal is in its Warriors and Raiders and until you’ve got enough to max out the force organisation chart you haven’t got enough.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What about the Reaver Jetbikes?&lt;/b&gt;&lt;br /&gt;I haven’t been able to fit Reaver Jetbikes into my own 1500pt list (apart from my Archon who rides around on one) but for smaller games I think I would drop something else and make room for them and I would definitely take them in larger games. They are definitely one of the stronger units in the codex and if nothing else they look great.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Is it worth buying more than one Battleforce?&lt;/b&gt;&lt;br /&gt;I would consider buying two but three will leave you with far too many Jetbikes. That is unless you plan on making a Jetbike themed army in which case I believe you could potentially field 36 of them (I’m giving myself ideas now!) But for a balanced army I would say one or two Battleforces will serve you well. (If you are so inclined you could potentially buy as many Battleforces as you needed and sell off any unwanted bikes, maybe worth considering if you have the time to do so).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Are there enough miniatures in the Battleforce to play a game?&lt;/b&gt;&lt;br /&gt;Yes. Here is a 500pt list I’ve drawn up using the Battleforce contents:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;HQ&lt;/b&gt;&lt;br /&gt;Dracon (Jetbike, Shadowfield, Agoniser, Splinter Pistol, Combat drugs, Plasma Grenades)&lt;br /&gt;&lt;b&gt;Troops&lt;/b&gt;&lt;br /&gt;Raider Squad&lt;br /&gt;4 Warriors (Splinter Cannon)&lt;br /&gt;Sybarite (Terrorfex)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;Warrior Squad&lt;br /&gt;13 Warriors (2 x Splinter Cannon)&lt;br /&gt;&lt;b&gt;Fast Attack&lt;/b&gt;&lt;br /&gt;4 Reaver Jetbikes&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Total: &lt;/b&gt;498pts&lt;br /&gt;&lt;br /&gt;Everything used in the list can be found inside the Battleforce. The Dracon can be simply made by combining the remaining Reaver Jetbike with left over Warrior parts just to make him stand out a bit.  The Sybarite can be equipped with the Splinter Pistol and Close Combat Weapon to distinguish him from the rest of the squad. &lt;br /&gt;Bear in mind that this is not a list tailored to be great at 500pts but at least you will be able to play games and get a feel for the army. Don’t worry if you don’t win much with it, once we bulk it out a bit we’ll soon have your opponents weeping.&lt;br /&gt;&lt;br /&gt;I hope that gives you a good idea as to why the Battleforce is a good place to start. In the next article we’ll talk a little about how to expand your army.&lt;br /&gt;Happy Raiding!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-5023689519481596447?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/5023689519481596447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/dark-eldar-beginners-guide-part-2.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5023689519481596447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/5023689519481596447'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/dark-eldar-beginners-guide-part-2.html' title='Dark Eldar; A beginners Guide: Part 2'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/S4AnWorJkTI/AAAAAAAAAEw/XmluYZKsDfA/s72-c/deldar-battleforce.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-2990394192658778954</id><published>2010-02-15T11:53:00.000-08:00</published><updated>2010-11-05T08:47:14.964-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>Building a Dark Eldar Army List; Part 1: The Warrior Squad</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S3mpL1dEZgI/AAAAAAAAAEY/8wMr0RyCREM/s1600-h/Dark-Eldar-4.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5438564045819241986" src="http://3.bp.blogspot.com/_xoosGkBROvM/S3mpL1dEZgI/AAAAAAAAAEY/8wMr0RyCREM/s400/Dark-Eldar-4.jpg" style="cursor: pointer; float: left; height: 400px; margin: 0pt 10px 10px 0pt; width: 269px;" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Hello and welcome to The Dark Eldar Kabal’s exploration into the Dark Eldar codex. This will be the first instalment in a series of articles breaking down every unit in the current army book helping you build a force fit for even the most resilient of victims. Where better to begin, than with the bread and butter of every Kabal, the humble Dark Eldar Warrior.&lt;/span&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;In the current codex the Dark Eldar have two different troop choices; The Warrior squad and the Raider squad. For the first article let’s take a look at the former.&lt;br /&gt;&lt;br /&gt;Consisting of ten to twenty Dark Eldar grunts armed with not much more than a stapler and a wetsuit these guys don’t look like much, but let’s see how we can bulk them out a bit. &lt;br /&gt;&lt;br /&gt;&lt;u&gt;The Anti-light Infantry Squad&lt;/u&gt;&lt;br /&gt;10-14 Warriors (2x Splinter Cannons, 2 x Shredders)&lt;br /&gt;Cost: 120pts-152pts (Depending on the size of the squad)&lt;br /&gt;&lt;br /&gt;This squad is fairly mobile (for a foot slog unit anyway) being able to fire on the move but with a maximum range of 24” it’ll be getting up close and personal and therefore needs to be sitting in cover to improve its chance of survival. Nevertheless at rapid fire range these guys will be pumping out eight str4 ap5 hits, between twelve and twenty str3 ap5 hits and two str6 small blast shots. With BS4 this unit is a decent way to eradicate lightly armoured infantry such as Guardsmen, Ork Boyz, ‘gaunts etc. They need support though or they won’t survive long.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;The ‘Sniper’ Squad&lt;/u&gt;&lt;br /&gt;10 Warriors (2 x Dark Lances, 2 x Blasters)&lt;br /&gt;Cost: 110pts&lt;br /&gt;&lt;br /&gt;This is the cheapest and arguably most effective build. Plant them high up in ruins if possible and use the Dark Lances to take pot shots at vehicles, monstrous creatures, heavy-infantry or whatever else they can see. If they need to be on the move the Blasters will come in very handy. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Reader 'Robin de Tolens' advises keeping the unit cheap by dropping the blasters and spending the points elsewhere. This is a valid argument seeing as they will likely be sitting at the back for most of the game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;The Adaptable Squad&lt;/u&gt;&lt;br /&gt;9 Warriors (2 x Splinter Cannons, 2 x Blaster)&lt;br /&gt;Syrabite (Terrorfex)&lt;br /&gt;Cost: 123pts&lt;br /&gt;&lt;br /&gt;This unit is a good all round mix of anti-tank and anti-infantry a good unit to send chasing objectives in the later turns of the game. The Terrorfex wielding Syrabite will greatly improve the survivability of the squad and should buy you more time to whittle away at targets with the Splinter Cannons and Blasters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How many squads should you take?&lt;/span&gt;&lt;br /&gt;With 2/3 games being objective based I shouldn’t need to tell you that your warriors are absolutely essential for winning games. I would recommend taking a minimum of 4 troop choices in any games over 1000pts. With warriors on foot it’s a case of balancing squad size and points. I would personally rather take six 10 man squads than four 14-16 man squads but seeing how vulnerable a T3 5+ save model is, I could see a case for the latter. I wouldn’t bother taking the squad size beyond the 16 man mark though as the points could be better spent elsewhere.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Which of the squad options is best?&lt;/span&gt;&lt;br /&gt;The ‘Sniper’ Squad is the most commonly employed. For a measly 660 points you could have 60 bodies with a whopping twenty-four str8 ap2 Lance weapons (twelve with 36” range). The others are not without their merit though, it all depends on how you want to run your list.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How can you help keep them safe?&lt;/span&gt;&lt;br /&gt;‘Sniper’ squads should be deployed in cover at the back of the board. More than likely they will be left alone long enough to get a good few rounds of shooting in. A good tactic for Splinter Cannon squads is to use them in synergy with Wyches. The squad can get close enough to unleash its full firepower if the Wyches are assaulting the enemy in the same turn. Try to stay in cover at all times though unless it’s for a last minute dash to an objective.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;'But you haven't mentioned...'&lt;br /&gt;Have I missed something? Post below how you run your Warrior Squads. If it's good I'll edit it into the article and credit you for it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Happy raiding!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-2990394192658778954?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/2990394192658778954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/building-dark-eldar-army-list-part-1.html#comment-form' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2990394192658778954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/2990394192658778954'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/building-dark-eldar-army-list-part-1.html' title='Building a Dark Eldar Army List; Part 1: The Warrior Squad'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_xoosGkBROvM/S3mpL1dEZgI/AAAAAAAAAEY/8wMr0RyCREM/s72-c/Dark-Eldar-4.jpg' height='72' width='72'/><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-7317242528321058048</id><published>2010-02-11T05:43:00.000-08:00</published><updated>2010-09-07T13:36:10.373-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battle Report'/><category scheme='http://www.blogger.com/atom/ns#' term='Space Wolves'/><title type='text'>Battle Report: Dark Eldar Vs Space Wolves</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/TIaiKG058wI/AAAAAAAAAL8/H_yoR-ND0aw/s1600/spacewolvesarmy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_xoosGkBROvM/TIaiKG058wI/AAAAAAAAAL8/H_yoR-ND0aw/s320/spacewolvesarmy.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; Welcome to the first of many Battle Reports here at The Dark Eldar Kabal. Last weekend I blasted from the Webway to take on the might of the Space Wolves. Not the most hygienic slaves I know but some of the crew have a thing for redheads...&lt;/span&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;I knew this would be a tough challenge for me what with the new Space Wolves codex  being absolutely disgusting and with this being my first time facing them. My opponent Adam is an experienced tournament player but this would be his first time fielding his &lt;a href="http://space-wolves-grey.blogspot.com/"&gt;Space Wolves&lt;/a&gt;, so I would at least have a slight advantage in that area. But when I say slight, I mean slight. To date I’ve only had three proper games with my Kabal, having lost the first and then going on to win the last two, so really I’m only just getting used to fielding my own force. However I’m going in to this battle with a winning streak, and I’m determined to keep it!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mission Type:&lt;/span&gt; Seize Ground.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Objectives:&lt;/span&gt; Five.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Deployment:&lt;/span&gt; Pitched Battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S3QNC68Y4sI/AAAAAAAAACc/gjvRDiW4gHQ/s1600-h/spacewolvesarmy.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436984993976476354" src="http://2.bp.blogspot.com/_xoosGkBROvM/S3QNC68Y4sI/AAAAAAAAACc/gjvRDiW4gHQ/s400/spacewolvesarmy.jpg" style="display: block; height: 245px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;u&gt;Space Wolves:&lt;/u&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wolf Priest&lt;/span&gt;&lt;br /&gt;Runic armour and wolf tooth necklace&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wolf Guard&lt;/span&gt;&lt;br /&gt;Terminator armour, combi-melta, chainfist&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;15 Blood Claws&lt;/span&gt;&lt;br /&gt;2 Melta guns&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5 Wolf Scouts&lt;/span&gt;&lt;br /&gt;Melta gun&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wolf Guard&lt;/span&gt;&lt;br /&gt;Combi-melta, powerfist&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9 Grey Hunters&lt;/span&gt;&lt;br /&gt;Melta gun, power fist, wolf standard, mark of the wulfen&lt;br /&gt;+ Rhino APC&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wolf Guard&lt;/span&gt;&lt;br /&gt;Combi-melta, powerfist&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9 Grey Hunters&lt;/span&gt;&lt;br /&gt;Melta gun, power fist, wolf standard, mark of the wulfen&lt;br /&gt;+ Rhino APC&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wolf Guard&lt;/span&gt;&lt;br /&gt;Combi-melta, powerfist&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;9 Grey Hunters&lt;/span&gt;&lt;br /&gt;Melta gun, power fist, wolf standard, mark of the wulfen&lt;br /&gt;+ Rhino APC&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Wolf Guard&lt;/span&gt;&lt;br /&gt;Terminator armour, cyclone missile launcher&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;6 Long Fangs&lt;/span&gt;&lt;br /&gt;5 Missile launchers&lt;br /&gt;+ Razorback with Twin Linked Lascannon&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/S3QMx5wmKdI/AAAAAAAAACU/aM1g9LjW46o/s1600-h/07022010024.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436984701600803282" src="http://4.bp.blogspot.com/_xoosGkBROvM/S3QMx5wmKdI/AAAAAAAAACU/aM1g9LjW46o/s400/07022010024.JPG" style="cursor: pointer; display: block; height: 225px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;u&gt;Dark Eldar:&lt;/u&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archon&lt;/span&gt; (Reaver Jetbike, Punisher, Combat Drugs, Shadow Field, Tormentor Helm, Plasma Grenades)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dracon&lt;/span&gt; (Agoniser, Splinter Pistol, Retinue, Plasma Grenades)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;5 Incubi&lt;/span&gt;&lt;br /&gt;Raider&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;7 Wyches&lt;/span&gt; (Wych Weapons, Shredder, Plasma Grenades) inc.  Succubus (Agonisor)&lt;br /&gt;Raider&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2 x Raider Squad:&lt;/span&gt; 5 Warriors (Dark Lance, Horrorfex)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3 x Raider Squad:&lt;/span&gt; 5 Warriors (Splinter Cannon, Horrorfex)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ravager&lt;/span&gt;   (3 x Disintegrators)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ravager&lt;/span&gt;   (3 x Disintegrators)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ravager&lt;/span&gt;   (3 x Dark Lances)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Deployment:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S3QUFp_KICI/AAAAAAAAADM/SgWcuNbwIR8/s1600-h/Objectives.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436992737545691170" src="http://3.bp.blogspot.com/_xoosGkBROvM/S3QUFp_KICI/AAAAAAAAADM/SgWcuNbwIR8/s400/Objectives.gif" style="cursor: pointer; display: block; height: 222px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;I win the roll off and opt to go second (I want the last turn to grab and contest last minute objectives). Adam sets up his force in the middle of his half. It looks ready to jump down my throat, so I decide to spread my force out, ready to manoeuvre up the flanks as he charges down the centre. My Wyches, Incubi and Archon stay in reserve ready to counter attack and my Dark Lance squads deploy in ruins either side of the table giving me a good crossfire range.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;End of Turn 1&lt;/span&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S3QMTqYxfGI/AAAAAAAAACM/fwcVR0hxpvE/s1600-h/turn1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436984182078274658" src="http://2.bp.blogspot.com/_xoosGkBROvM/S3QMTqYxfGI/AAAAAAAAACM/fwcVR0hxpvE/s400/turn1.jpg" style="cursor: pointer; display: block; height: 242px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;Two of the Rhinos and the Blood Claws unit charge down the centre as predicted. One disconcertingly stays behind making my outmanoeuvre plan a little more risky. Nevertheless I ‘flat-out’ my two empty Raiders up the flanks. My Dark Lance Ravager is prevented from moving or shooting by the pesky long fangs. But in true Dark Eldar style I have my revenge as the Dissintigrator Ravager takes out most of the squad and forces the rest to go to ground. The remaining Ravager creates havoc on the Blood claws and forces them to take cover as well. Unfortunately my Dark Lances are less successful not being able to find their target due to smoke grenades on the vehicles. Overall though, a good start for me as I hold off some of the serious threats.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;End of Turn 2&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/S3QNQ7CKAmI/AAAAAAAAACk/PGTcqd_lg3M/s1600-h/turn2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436985234518835810" src="http://4.bp.blogspot.com/_xoosGkBROvM/S3QNQ7CKAmI/AAAAAAAAACk/PGTcqd_lg3M/s400/turn2.jpg" style="cursor: pointer; display: block; height: 360px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;The Rhinos move up and disembark the nasty Grey Hunter squads. Meltaguns wreck a Ravager and knock a weapon off a Raider. The Razorback shoots down the Raider on right flank, the squads survives and hides in the wreckage. The Wolf Scouts outflank and arrive on my side of the board. They melta gun the rear armour of the Dark Lance Ravager leaving it a smoking wreck. They are then whittled down to three by the warrior squad in retaliation. The remaining Ravager picks away at the Blood Claws once again. The Grey Hunter squad that was left at the back disembarks and attempts to shoot down my left flank Raider but fails to do so. My Wyches fly on and attempt to avenge the Ravager by assaulting the Grey Hunters. They kill off several but the return attack is savage as the Wolf Banner is raised allowing the unit reroll all ones. They also passed the counter-attack rule, leaving me with a fistful of dice to make saves for. Only the Succubus survives. The Space Wolves win combat and the remaining Wych fled from the battle.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;End of Turn 3 &lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_xoosGkBROvM/S3QNd-aaJKI/AAAAAAAAACs/UR_4MajRh5Q/s1600-h/turn3.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436985458764162210" src="http://4.bp.blogspot.com/_xoosGkBROvM/S3QNd-aaJKI/AAAAAAAAACs/UR_4MajRh5Q/s400/turn3.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;The weakened Grey Hunter squads get back in to their transports and decide to sit on the objectives. The Grey Hunter Squad at the rear finally takes out the empty Raider thwarting my plan once and for all. The scouts assault the Dark Lance Squad and hilariously lose combat. They pass their moral check though. In my turn the Incubi raider flies on flat out next to Blood Claws (they are embarked even though in the picture they are standing beside the vehicle) The Archon Turbo boosts behind cover, Ready to attack the Grey Hunters on the objective. I run my Splinter Cannon squad towards an objective. Other than that it was a fairly uneventful turn.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;End of Turn 4 &lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S3QNv9eDBvI/AAAAAAAAAC0/dKKg1LNeFck/s1600-h/turn4.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436985767748634354" src="http://1.bp.blogspot.com/_xoosGkBROvM/S3QNv9eDBvI/AAAAAAAAAC0/dKKg1LNeFck/s400/turn4.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;The Incubi Raider is shot down by the Blood Claws and an Incubi bites the dust in the crash. A Grey Hunter squad disembarks and  manages to wreck a Raider in a hail of glancing bolter hits. Another Grey Hunter squad disembarks and takes pot shots at the advancing warrior squad but does little damage.&lt;br /&gt;The Incubi emerge from the burning wreck and assault the blood claws. Carnage ensues. &lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S3QOR5xjQvI/AAAAAAAAADE/EEENOckxsmc/s1600-h/closecombat.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436986350872249074" src="http://1.bp.blogspot.com/_xoosGkBROvM/S3QOR5xjQvI/AAAAAAAAADE/EEENOckxsmc/s400/closecombat.jpg" style="cursor: pointer; display: block; height: 400px; margin: 0px auto 10px; text-align: center; width: 339px;" /&gt;&lt;/a&gt;&lt;br /&gt;Just the Dracon, Wolf Priest and Wolf Guard remain standing.&lt;br /&gt;My Archon assaults a Grey Hunter squad holding objective. He overdoses on a measly two Drugs (lightweight!). He kills several off but loses his all important Shadowfield in the retaliation strike. He wins combat, but because of the ‘They Shall Know No Fear’ rule he is unable to run down the squad and remains in combat. The scouts and the warriors continue to battle it out, fighting to a stalemate. My Splinter Cannon squad continues to move towards the objective that the Archon is fighting over. This is still anyone’s game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;End of Turn 5&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_xoosGkBROvM/S3QN7LYgiQI/AAAAAAAAAC8/59n7cN4Jgvg/s1600-h/turn5.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436985960462059778" src="http://3.bp.blogspot.com/_xoosGkBROvM/S3QN7LYgiQI/AAAAAAAAAC8/59n7cN4Jgvg/s400/turn5.jpg" style="cursor: pointer; display: block; height: 300px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;(It should be noted that earlier on, Adam and I came to a Gentlemen’s accord that the game would end on Turn 5 due to time constraints.)&lt;br /&gt;The Grey Hunters on the left embark in their Rhino and park on the objective inside terrain. The Razorback finds its mark just enough to prevent my Ravager from moving or shooting. Without the safety of his Shadowfield the Archon is killed off in combat by the Grey Hunters. The Dracon kills the Wolf Guard before being finished off by the Wolf Priest. The scouts lose the war of attrition and are killed by the warrior squad in close combat.  At the end of the Space Wolves turn Adam claims 3 objectives and is guarding the remaining two. In my turn the Splinter Cannon squad on the right finally make it to contest the objective (Who needs Raiders?) I disembark my Splinter Cannon squad at the back and they move to contest the nearest objective. They unload a hail of Splinter’s but fail to cause enough damage to shift the Grey Hunters. Their Raider tries but falls short of contesting the objective at the back. So It comes down to shifting the Wolf Priest who is happily sitting on the remaining uncontested objective. I embark the unit whose Raider was downed in the previous turn and in a last ditch attempt they fly over to the Wolf Priest. The raider unleashes its Dark Lance. It hits. It wounds. A failed save later and I claim the objective!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Final result:&lt;/span&gt; &lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_xoosGkBROvM/S3QVdmupP-I/AAAAAAAAADU/cuFvpP6qsOE/s1600-h/Objectivesend.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5436994248499609570" src="http://2.bp.blogspot.com/_xoosGkBROvM/S3QVdmupP-I/AAAAAAAAADU/cuFvpP6qsOE/s400/Objectivesend.gif" style="cursor: pointer; display: block; height: 222px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;Dark Eldar:1 Space Wolves: 1&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Summary&lt;/span&gt;&lt;br /&gt;...phew... That was intense! It was anyone’s game right until the final turn where Adam managed to cripple me just enough to prevent me from having a chance of winning but fortunately not quite enough to prevent a draw.&lt;br /&gt;So, like the ‘glass half empty’ person I am let’s start with what went wrong;&lt;br /&gt;Firstly my Dark Lances failed me throughout the whole game. Well almost the whole game, the all essential point blank shot to the Wolf Priests face was a relief, but Adam’s Rhinos and Razorback were left unscathed.   Of course having my lone anti-tank Ravager melta’d on turn 2 by those pesky out-flankers was the crux of this, but nevertheless I was unlucky to not pop a single tank with my remaining 9 Dark Lances. Ideally I needed to take out the Razorback in Turn one or two because it’s presence at the back prevented me from being able to surround the Son’s of Russ and steal the objectives at the back. Having the Rhinos around till the end enabled Adam to very quickly redeploy his troops where needed and grab objectives which was a huge pain for me. Perhaps I need to consider taking two Dark Lance ravagers in future to improve my Tank popping chances in future.&lt;br /&gt;My second gripe was with less with my own units and more with the insanely powerful close combat potential of the Space Wolves, the special rules and banners are really not to be overlooked. This was something I had really underestimated and led me to sending my Wyches on a suicide mission. In retrospect I should have sent them into the Blood Claws thanks to their ability to remove the extra close combat weapon attack and sent the Incubi into the Grey Hunters. I won’t be making that mistake again. The Archon got a little unlucky due to overdosing and not being able to run down his opponents but there was little else he could have done.&lt;br /&gt;Okay enough dwelling on the bad. Let’s move on to what went right.&lt;br /&gt;I love my Disintegrators. They’re just really great weapons for making heavily armoured infantry cry. They did the most damage for me in the game. What more can I say?&lt;br /&gt;I have to say my opinions on Splinter Cannons were changed in this game. I don’t normally get a chance to actually use them what with the Raider units hiding away for a chance to grab objectives but with the aggressive nature of the Space Wolves I was quickly in the thick of it and it was really surprising just how effective a Splinter Cannon and four rapid-firing Splinter Rifles can be at whittling down squads. (I didn’t mention them much in the turn events but they certainly killed off a few Marines.)&lt;br /&gt;As a final point, would you mind terribly if I blew my own trumpet for a second...You would? Well tough.&lt;br /&gt;I actually feel really proud to have gotten a draw in this game, Adam is a very crafty, experienced player and the new Space Wolves codex is one of the strongest around. I was half expecting to get flattened but despite a few setbacks my army pulled through. I think this is proof that the Dark Eldar codex is still to be feared and respected and can still compete with the big boys. Anyway, enough self gratification, let’s get these slaves back to Commorragh and have ourselves a scream. To the Webway!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Check out the battle report from the Space Wolves p.o.v &lt;a href="http://space-wolves-grey.blogspot.com/2010/02/dark-eldar-vs-space-wolves.html"&gt;here&lt;/a&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-7317242528321058048?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/7317242528321058048/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/battle-report-dark-eldar-vs-space.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7317242528321058048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/7317242528321058048'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/battle-report-dark-eldar-vs-space.html' title='Battle Report: Dark Eldar Vs Space Wolves'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xoosGkBROvM/TIaiKG058wI/AAAAAAAAAL8/H_yoR-ND0aw/s72-c/spacewolvesarmy.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-3256724699591119880</id><published>2010-02-05T11:11:00.000-08:00</published><updated>2010-11-05T08:46:46.779-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>Dark Eldar; A beginners Guide: Part 1</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_xoosGkBROvM/S2xwC6-7bUI/AAAAAAAAAA4/TdySfVyUSMA/s1600-h/Dark-Eldar-1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5434842045824593218" src="http://1.bp.blogspot.com/_xoosGkBROvM/S2xwC6-7bUI/AAAAAAAAAA4/TdySfVyUSMA/s320/Dark-Eldar-1.jpg" style="cursor: pointer; float: left; height: 320px; margin: 0pt 10px 10px 0pt; width: 216px;" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Do you enjoy kidnapping, slavery and torture? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;If the answer is ‘Hell yes!’, then you are legally insane and should probably hand yourself over to the authorities immediately. If the answer is ‘yes, but only in the confines of the fictional universe of Warhammer 40,000’ then you should read on, because this article will tell you how to go about starting your own Dark Eldar Kabal!&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;‘Should I start a Dark Eldar army?’ Is a question I’ve seen crop up a lot lately. The general response consists of scores of naysayers proclaiming that ‘It’s not worth it’ and to ‘wait for a new codex.’ My answer is always ‘Definitely, yes!’ and I’ll explain why.&lt;br /&gt;&lt;br /&gt;The Dark Eldar are without doubt the coolest army in 40k. They’re quicker than the Craftworld Eldar, more despicable than the Chaos Marines and they have close combat units that can make a Tyranid player weep.  But what they do best is kill Marines, and luckily for us Space Marines are in abundance. Of course I don’t need to tell you all that, that’s why you want to collect them, right? And there’s never been a better time to start...&lt;br /&gt;&lt;br /&gt;(Okay, okay, I understand that a new codex is due.  But we now know that it won’t be released until 2011 at the very least. That gives you a minimum of a whole year of pillaging, slaughtering and generally being the wickedest army in the galaxy. At least then when the new codex does finally get released you won’t be accused of jumping the bandwagon. Your old school Kabal will rock up and put the n00bs in their rightful place. If you do decide that you want to replace the old models with the new range then eBay will be your best friend as Dark Eldar fever soars! That’s my plan anyway, and it’s a hell of a lot more fun than waiting.)&lt;br /&gt;&lt;br /&gt;So where to begin? Well that’s easy of course, go out and buy yourself the all essential Dark Eldar Codex. But make sure you get the right one! You need to make sure the one you get has a skull stamp motif in the upper right corner on the front cover. It should say ‘Second Edition.’ (Don’t worry, that means ‘2nd ed codex’ and not ‘for use with the 2nd edition rulebook’...The codex is old but not &lt;span style="font-style: italic;"&gt;that&lt;/span&gt; old) If you absolutely must get some miniatures I recommend starting with the battle-force, but I’ll go into that in the next article.&lt;br /&gt;&lt;br /&gt;Okay, got the codex yet? Good. Now sit down with a cold beer and some nachos and familiarise yourself with the fluff, stats, and special rules of your new army. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-3256724699591119880?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/3256724699591119880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/dark-eldar-beginners-guide-part-1.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3256724699591119880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/3256724699591119880'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/dark-eldar-beginners-guide-part-1.html' title='Dark Eldar; A beginners Guide: Part 1'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_xoosGkBROvM/S2xwC6-7bUI/AAAAAAAAAA4/TdySfVyUSMA/s72-c/Dark-Eldar-1.jpg' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1772567476976767812.post-4905245330918187736</id><published>2010-02-03T10:41:00.000-08:00</published><updated>2010-11-05T08:59:04.135-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Archive'/><title type='text'>The Dark Eldar Kabal Welcomes You</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_A8bZUPrO8dk/S2mmHkyIDwI/AAAAAAAABxI/8hWjr8QwkNQ/s1600-h/Asdrubael-Vect-1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5434057074462428930" src="http://2.bp.blogspot.com/_A8bZUPrO8dk/S2mmHkyIDwI/AAAAAAAABxI/8hWjr8QwkNQ/s320/Asdrubael-Vect-1.jpg" style="cursor: pointer; float: left; height: 320px; margin: 0pt 10px 10px 0pt; width: 264px;" /&gt;&lt;/a&gt;I’ve been a GW enthusiast (read: Geek) for a little over 15 years now and my interest in the world of 40k has encountered several peaks and troughs in that time. I can remember the original Dark Eldar launch back in 1998, and more vividly I can remember how I just didn’t ‘get’ them.&lt;br /&gt;&lt;br /&gt;So what made me change my mind all these years later?&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;I left the world of 40k shortly after the 2nd millennium, and returned just in time for the 5th edition rulebook. With no army to my name and little money, I scoured the internet for a 40k faction that would capture my imagination on the painting desk and lead me to victory on the tabletop. I wanted an army with a difference, something unusual, something that would raise eyebrows. It was then that I stumbled across the army I’d hastily dismissed all those years back, the Dark Eldar. It turned out that I wasn’t the only one who had done so and I quickly realised that they had become the most neglected army in 40k. ‘Perfect’ I thought; ‘I can see the beginnings of a classic underdog story unfolding before my very eyes’.&lt;br /&gt;&lt;br /&gt;As it turns out, the Dark Eldar aren’t the underdogs at all. In fact, with the right build and a little tactical prowess they are one of the toughest armies to beat. This fact is little known amongst the 40k community and is the perfect weakness for a budding Kabal to exploit. Just like in the fluff the Dark Eldar’s greatest advantage is surprise but more on that in later articles!&lt;br /&gt;&lt;br /&gt;I took what money I had and gathered together a rabble of second-hand, half built and half painted miniatures and my Kabal was born. So a year later and with various line up changes here is how my own 1500pt list currently stands:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;HQ&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;b&gt;Archon&lt;/b&gt; (Reaver Jetbike, Punisher, Combat Drugs, Shadow Field, Tormentor Helm, Plasma Grenades)&lt;br /&gt;&lt;b&gt;Dracon&lt;/b&gt; (Agoniser, Splinter Pistol, Retinue)&lt;br /&gt;&lt;b&gt;Incubi&lt;/b&gt; x 5&lt;br /&gt;Raider&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Elites&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;b&gt;Wych Squad&lt;/b&gt; x 7(Wych Weapons, Shredder, Plasma Grenades) inc.  Succubus (Agonisor)&lt;br /&gt;Raider&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Troops&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;b&gt;Warrior Squad&lt;/b&gt; x 5 (Dark Lance)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;&lt;b&gt;Warrior Squad&lt;/b&gt; x 5 (Dark Lance)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;&lt;b&gt;Warrior Squad&lt;/b&gt; x 5 (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;&lt;b&gt;Warrior Squad&lt;/b&gt; x 5 (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;&lt;b&gt;Warrior Squad&lt;/b&gt;  x 5 (Splinter Cannon)&lt;br /&gt;Raider (Horrorfex)&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Heavy Support&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;b&gt;Ravager&lt;/b&gt;   (3 x Disintegrators)&lt;br /&gt;&lt;b&gt;Ravager&lt;/b&gt;   (3 x Disintegrators)&lt;br /&gt;&lt;b&gt;Ravager&lt;/b&gt;   (3 x Dark Lances)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With twelve St8 Ap2 Lance weapons and six St7 Ap2 Blast templates all with a 36” range, this list is a formidable opponent for any army. And that’s before we’ve spoken about the Close Combat potential!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1772567476976767812-4905245330918187736?l=dark-eldar.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dark-eldar.blogspot.com/feeds/4905245330918187736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/dark-eldar-kabal-welcomes-you_03.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4905245330918187736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1772567476976767812/posts/default/4905245330918187736'/><link rel='alternate' type='text/html' href='http://dark-eldar.blogspot.com/2010/02/dark-eldar-kabal-welcomes-you_03.html' title='The Dark Eldar Kabal Welcomes You'/><author><name>Cuchulain84</name><uri>http://www.blogger.com/profile/07169712457712651454</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_xoosGkBROvM/S2mwfmyzjpI/AAAAAAAAAAM/Vj_3g6bHI2o/S220/darkeldarphoto.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_A8bZUPrO8dk/S2mmHkyIDwI/AAAAAAAABxI/8hWjr8QwkNQ/s72-c/Asdrubael-Vect-1.jpg' height='72' width='72'/><thr:total>5</thr:total></entry></feed>
